Nandre
1k views40 days ago
Commander
Size: 100Salt sum: 47.43
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
Legendary Creature - Human Soldier Mercenary

Commander
(CTRL to add secondary)
Artifact
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment

Artifact
(CTRL to add secondary)
Counters
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment

Counters
(CTRL to add secondary)
Creature
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai

Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist

Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior

Sephiroth, Fallen Hero
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)
The Reunion — , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
The Reunion — , Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Human Soldier Avatar

Tifa, Martial Artist
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Legendary Creature - Human Monk

Creature
(CTRL to add secondary)
Draw
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Draw
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Finisher
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Finisher
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Pump
Hexplate Wallbreaker
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment

Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura

Recursion
(CTRL to add secondary)
Removal
Kusari-Gama
Equipped creature has ": This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"\n"},{"attributes":{"bold":true},"insert":"🌩️ Cloud, Ex-SOLDIER – FFVII Voltron Primer 🌩️"},{"insert":"\n\n\n“I’m not a hero. Never was. I’m just a guy who was paid to do a job.” —Cloud Strife\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🎮 "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Theme & Inspiration"},{"insert":"\n\n\nThis deck is a love letter to Final Fantasy VII, one of the greatest RPGs ever created—and my personal all-time favorite. From Cloud’s transformation into a blade-wielding legend, to his bond with Tifa, Barret, and Red XIII, this build channels the world of Midgar through both art and mechanics.\n\nCloud, Ex-SOLDIER stands at the center, representing the evolution of a lost soul becoming a legendary warrior. He’s armed, armored, and absolutely built to bring meteors down on your enemies.\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"⚔️ "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Overview – Cloud, Ex-SOLDIER"},{"insert":"\n\n\nCloud brings a Voltron-style toolkit with built-in keywords, power scaling, and late-game pressure. He’s your Buster Blade made flesh—able to go toe-to-toe with any boss when armed correctly.\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🛠️ "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck Strategy – Equip to Win"},{"insert":"\n\n\nThis is a Voltron + Equipment deck tuned for Bracket 3 (Upgraded) under the Commander Brackets system. It’s honest, powerful, and flavorful—avoiding infinite combos or oppressive play while still pushing strong damage lines.\n\nPrimary Game Plan:\n\nSuit up Cloud fast and efficiently with swords, hammers, and relics from across Gaia."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stack combat synergies with Blade Historian, Karlach, Ardenn, and Gilgamesh."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect your hero with Teferi’s Protection, Heroic Intervention, and Champion’s Helm."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"End games with explosive strikes from Colossus Hammer, Embercleave, or Feast and Famine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧩 "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Synergies & Characters"},{"insert":"\n\n\n🧔 Cloud Strife (Commander)\nYour main blade. Don’t let him go it alone.\n\n💥 Tifa, Martial Artist – Combo striker and flavor win\n💪 Barret, Avalanche Leader – Explosives and group buffs\n🐺 Red XIII, Proud Warrior – Lunar Fang on the battlefield\n🎓 Bugenhagen, Wise Elder – Guides your strategy\n✈️ Cid, Freeflier Pilot – Helps drop bombs early\n🌑 Sephiroth, Fallen Hero – The nightmare in your own deck. An enemy? A memory?\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🔥 "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weapons of Legend"},{"insert":"\n\n\nBuster Sword – Of course."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Colossus Hammer – Over-the-top weight and power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Reaver Cleaver – AoE materia if it were an axe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Fire and Ice / Feast and Famine / Animist – Materia loadouts for value, control, and ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Embercleave / Hexplate Wallbreaker / Halvar – Double attack mechanics; unleash Limit Breaks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🎯 "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Why Bracket 3?"},{"insert":"\n\n\nThis deck:\n\nRuns exactly 3 Game Changers (Ancient Tomb, Teferi’s Protection, Enlightened Tutor)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoids infinite combos and mass land denial."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prefers interaction over lockdown."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nIt’s strong, tuned, and dangerous—but always fair. Designed to win with flair, not with lockouts.\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🎵 "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Flavorful Inclusions"},{"insert":"\n\n\nInventory Management = menu spam!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigarda’s Aid, Stoneforge Mystic, Steelshaper’s Gift = loadouts and Materia menus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dawn’s Truce = Aerith’s healing magic 💔"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Opal, Delighted Halfling, Birds of Paradise = early-game Midgar tech."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"📦 "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Suite"},{"insert":"\n\n\nBalanced but impactful. You’ll see:\n\nEnlightened Tutor, Open the Armory, Stoneforge, Steelshaper’s Gift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These help you grab the right weapon or armor, but you’re not tutoring every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧠 "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Pilot Notes"},{"insert":"\n\n\nDon’t overcommit: Protect Cloud, but don’t rush. Let equipment flow gradually—like building up Limit Breaks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prioritize protection early, then double-strike win lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Adapt gear to the table: control? Go for Feast and Famine. Aggro? Reaver Cleaver. Value grind? Sword of Fire and Ice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"✨ "},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing Thoughts"},{"insert":"\n\n\nThis deck isn’t just about winning—it’s about honoring the legacy of Final Fantasy VII. Whether you’re breaking Sephiroth’s smug grin with Kusari-Gama or swinging Buster Sword for lethal, every turn is a moment to relive one of gaming’s greatest stories.\n\nThank you for checking out the deck. If you’re also a fan of FFVII, let’s talk about it—and maybe share Limit Break stories while we shuffle up.\n\n“Stay where you belong… in my memories.”\n\n"}]}















































































































