Stellar_Dawn
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Commander
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Commander
Zask, Skittering Swarmlord
You may play lands and cast Insect spells from your graveyard.
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)
: Target Insect gets +1/+0 and gains deathtouch until end of turn. ( can be paid with either or .)
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)
: Target Insect gets +1/+0 and gains deathtouch until end of turn. ( can be paid with either or .)
Legendary Creature - Insect

Commander
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All creatures can combo + reanimate
All creatures can combo + reanimate
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Combo - Key pieces (& Lands that help during them)
Combo - Key pieces (& Lands that help during them)
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Combo - Payoffs
Fumulus, the Infestation
Flying, deathtouch
Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying.
Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.
Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying.
Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.
Legendary Creature - Vampire Insect

Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Combo - Payoffs
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Combo - Sac Outlet
Combo - Sac Outlet
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Combo - Self Payoff
Combo - Self Payoff
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Combo 1 (Phyrexian - Flash out graveyard B4 Zask Trigger)
Grist, Voracious Larva
Deathtouch
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Legendary Creature - Insect


Combo 1 (Phyrexian - Flash out graveyard B4 Zask Trigger)
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Combo 3 (Zask trigger w/ Verdant - needs any sac outlet)
Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Combo 3 (Zask trigger w/ Verdant - needs any sac outlet)
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Combo 4 (Aluren - Flash B4 Zask Trigger - Needs Sac Outlet)
Combo 4 (Aluren - Flash B4 Zask Trigger - Needs Sac Outlet)
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Draw
Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mill
Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist

Mill
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Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Ramp
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Recursion
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
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Removal
Removal
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Stops me from decking myself
Out of the Tombs
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment

Stops me from decking myself
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Tutor
Tutor
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Sideboard
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

The Swarmweaver
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Legendary Creature Artifact - Scarecrow

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"So firstly Ensure you have "},{"attributes":{"bold":true},"insert":"Group by set to \"Categories (Multiple)\""},{"insert":" this allows you to see all of the sets of cards for each combo route among other things\nYou may find it easier to read the Category names with "},{"attributes":{"bold":true},"insert":"View as set to \"Grid\""},{"insert":"\n\nHello this is a deck that I got really carried away while making and somehow turned from insect tribal to this all because of one question."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is my first time making a write up for a deck so it may be a little rough around the edges but I hope my info dump about my passion project is helpful nonetheless.\n\nSo without further ado lets get to know our commander and some quirks about Zask!\n\n1st ability: You may play lands and insects from your graveyard"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Simple enough really\n\n2nd ability: Whenever another Insect you control dies, put it on the bottom of it's owner's library, then mill two cards."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Interesting, now one thing to note is this is a triggered ability NOT replacement, meaning you can respond to it, additionally the mill 2 is not conditional on it being put on the bottom.\nIE if the insect is back on the field when it resolves it will not put it on the bottom, and it WILL still mill 2\nAdditionally if the insect gets exiled (excluding \"if it would die exile it instead\" effects) it will also still mill 2\n\n"},{"attributes":{"italic":true},"insert":"This is what lead to this deck existing \"Isn't this a trigger, if so what's stopping me from flashing it back in before it happens?\""},{"insert":"\nThe answer: Nothing, absolutely nothing is stopping that.\nSo that's what we're gonna do! :D\n\n3rd ability: 1 generic and 1 golgari split mana: Target Insect gets +1/+0 and gains deathtouch until end of turn."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Yeah I've never used this, I'm convinced it's just to allow it to be golgari without it being in the cast cost\n\nSo how does it play?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How this deck generally is supposed to operate is that almost all your insects can be used in combos, and they all can help you get closer to your combo pieces.\nSo you'll be self milling a bunch to try to get access to all your combo pieces. Land's are used in the combo and can get you your altars and since you rarely see land exile you'll almost always be able to use the flash trick. Of course there's graveyard hate and but that's the bane of graveyard decks and you just have to hope you can deal with it as with all of them.\n\nMake sure to not draw too much attention to Zask (Main combo piece but in my experience flys under the radar most of the time)\n\nNotable lands:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Field of the dead - It's field of the dead I'm not sure if I need to explain here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emergence Zone & Winding Canyons - combo enablers with flash, windings a bit better since you don't have to sac."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shifting woodland - Can stand in for any key permanent currently in your graveyard (can catch people off guard + just handy in general)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buried ruin - Lets you grab any artifact out of your graveyard (which just happen to be a lot of combo pieces)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swarmyard - can come in handy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Argoth, Sanctum of nature - Helps put bodies on the board and mill while you're still searching for stuff"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombo options (flash in response to Zask trigger)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Zask + Phyrexian altar + Flash + any 1 mana insect (For every token you can make each loop increase the mana value of what you can work with accordingly)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zask + Ashnod's altar + Flash + any 1-2 mana colourless insect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zask + Verdant Succession + any green insect. (Zask trigger puts it into the deck, verdant pulls it back out, and you shuffle despite knowing it's exactly on the bottom in most cases lol"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zask + Aluren + any 1-3 mana insect (The moment Aluren goes onto the table it usually gets hectic, so save it for last)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSomething to note about the flash combos\nIn most cases you can continue to combo in response to the removal, so as long as you don't need to do anything at sorcery speed all your pieces stay in play as long as you don't let it resolve. \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tThis means that a lot of the time opponents need to "},{"attributes":{"bold":true},"insert":"Prevent"},{"insert":" the combo rather than "},{"attributes":{"italic":true},"insert":"stop "},{"insert":"it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you can get infinite mana you can combo and just flash out your insect payoffs from the graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhat's with the Gaea's blessing?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You may notice that in the deck, which may seem odd as you're running mill hate against yourself.\nThis is for a few reasons\nYou cannot deck yourself while its still in the deck, this means if something changes and you're no longer able to win that round you can safely pass without decking yourself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This will put everything back into the deck - This cause \"card leaves graveyard effects\" to trigger, this opens up more opportunities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can recycle instants and sorceries, likely allowing you to win battles of attrition (which ideally you win with combos for those but things always can go wrong with a bad luck or matchup)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In my initial testing of the deck this was absent and I later added it as I kept running into situations where it would've helped (and then later scroll rack to fix when I drew it)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It may annoy you when it prematurely gets milled so if you find it's causing way more frustration than its helping please feel free to cut it out if you want to maybe you have better luck than me (mines notoriously terrible) so if you're thinking of removing it I'd maybe suggest looking into reliable ways to give your board haste (including tokens). I've also left some cards in the sideboard that may be of interest even outside of replacing gaea's blessing.\n\nAssuming you kept it in:\nIf you drew your Gaea's blessing and don't have scroll rack to put it in the deck you can still combo as long as the following is met:\nyou are able to gain access to "},{"attributes":{"underline":true},"insert":"5 extra mana"},{"insert":" on top of what you need to spend to replay the insect. (either off the lands, extra mana from the combo or sac-ing extra creatures)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"have a "},{"attributes":{"underline":true},"insert":"buried ruin"},{"insert":" on the field (or a land drop remaining however it does require "},{"attributes":{"underline":true,"bold":true},"insert":"sorcery speed"},{"insert":" to play it)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flash active (NOTE: Aluren is riskier as only creatures have flash) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scroll rack is NOT exiled"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1. First you want to get access to scroll rack, you can do this by performing the combo until it is in the graveyard.\n2 . Sacrifice Buried ruin to Scroll rack to your hand (2 mana)\n3 . Play scroll rack (2 mana)\n4. Activate scroll rack (1 mana) (If there's no cards left this does not count as a draw so you can safely put Gaea's blessing back into the Library)\n\n\n\n\n"}]}































































































