1.1k views14 days ago
Commander
Size: 100Salt sum: 33.59
 avatar

jjwappa

1.1k views14 days ago
Commander
Size: 100Salt sum: 33.59

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
,
, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior
Felothar the Steadfast (tdc) 4

Commander

(Ctrl to add secondary)
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 244

Artifact

(Ctrl to add secondary)
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187
Village Bell-Ringer
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap all creatures you control.
Creature - Human Scout
Village Bell-Ringer (ddq) 22

Creature

(Ctrl to add secondary)
Tree of Perdition
Defender
: Exchange target opponent's life total with this creature's toughness.
Creature - Plant
Tree of Perdition (ecc) 49

Drain

(Ctrl to add secondary)
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit
Betor, Kin to All (tdm) 172
Wall of Junk
Defender (This creature can't attack.)
When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature Artifact - Wall
Wall of Junk (dmr) 240

Draw

(Ctrl to add secondary)
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
Enchantment
Elven Chorus (ltr) 364

Enchantment

(Ctrl to add secondary)
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276

Finisher

(Ctrl to add secondary)
Call to Glory
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Instant
Call to Glory (chk) 4
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Continue?
Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
Instant
Continue? (tmc) 7

Instant

(Ctrl to add secondary)
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (tdc) 341
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (tdc) 343
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (mb2) 256
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Deceptive Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Deceptive Landscape (tdc) 356
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 286
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (tdc) 373
Murmuring Bosk
(
: Add
.)
As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.
: Add
or
. This land deals 1 damage to you.
Land - Forest
Murmuring Bosk (dmc) 220
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (tdc) 381
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 277
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (tdm) 266
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 284
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (khm) 276
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (tdc) 397
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (tdc) 399
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 2118
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (tdc) 409
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (tmc) 81
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

(Ctrl to add secondary)
Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
Sorcery
Debt to the Deathless (rvr) 176
Tree of Redemption
Defender
: Exchange your life total with this creature's toughness.
Creature - Plant
Tree of Redemption (tdc) 97

Lifegain

(Ctrl to add secondary)
Dragonlord Dromoka
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
Legendary Creature - Elder Dragon
Dragonlord Dromoka (tdc) 286
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (frc) 25
Giant Ox
This creature crews Vehicles using its toughness rather than its power.
Creature - Ox
Giant Ox (j22) 188
Indomitable Ancients
Creature - Warrior Treefolk
Indomitable Ancients (tdc) 121
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 2062
Ready
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Ready // Willing (dgm) 132
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (fdc) 233
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Creature Artifact - Wall
The Walls of Ba Sing Se (tla) 261
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (m20) 198
Wall of Tanglecord
Defender
: This creature gains reach until end of turn. (It can block creatures with flying.)
Creature Artifact - Wall
Wall of Tanglecord (som) 222
Weathered Sentinels
Defender, reach, vigilance, trample
This creature can attack players who attacked you during their last turn as though it didn't have defender.
Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
Creature Artifact - Wall
Weathered Sentinels (tdc) 336

Protection

(Ctrl to add secondary)
Arbor Adherent
: Add one mana of any color.
: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Creature - Druid Dog
Arbor Adherent (tdc) 42
Arboreal Grazer
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature - Beast Sloth
Arboreal Grazer (tdc) 245
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (scd) 171
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (sld) 2293
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (fdc) 202
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 381
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (tdc) 289
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Leafkin Druid
: Add
. If you control four or more creatures, add
instead.
Creature - Elemental Druid
Leafkin Druid (scd) 196
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (sld) 7167
Nightshade Dryad
Deathtouch
: Add
.
: Add one mana of any color.
Creature - Dryad
Nightshade Dryad (mh3) 163
Overgrown Battlement
Defender
: Add
for each creature you control with defender.
Creature - Wall
Overgrown Battlement (tdc) 264
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (mh3) 286
Transdimensional Bovine
Flying
: Add two mana of any one color.
Creature - Avatar Ox
Transdimensional Bovine (tmt) 134

Ramp

(Ctrl to add secondary)
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169

Recursion

(Ctrl to add secondary)
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (sld) 2468
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (tdc) 279
Barrier Breach
Exile up to three target enchantments.
Cycling
(
, Discard this card: Draw a card.)
Instant
Barrier Breach (iko) 145
Broken Bond
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Sorcery
Broken Bond (j22) 636
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (tdc) 284
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Sorcery
Expel the Interlopers (tdc) 115
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mb2) 15
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (tdc) 131
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109

Removal

(Ctrl to add secondary)
Dig Up
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Sorcery
Dig Up (vow) 197
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (sld) 2680
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150

Tutor

(Ctrl to add secondary)
Great Oak Guardian
Flash (You may cast this spell any time you could cast an instant.)
Reach
When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Creature - Treefolk
Great Oak Guardian (ltc) 247
Mobilize
Untap all creatures you control.
Sorcery
Mobilize (plst) POR-172
Rally of Wings
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Instant
Rally of Wings (j25) 238
Rustler Rampage
Spree (Choose one or more additional costs.)
+
— Untap all creatures target player controls.
+
— Target creature gains double strike until end of turn.
Instant
Rustler Rampage (otj) 27
To Arms!
Untap all creatures you control.
Draw a card.
Instant
To Arms! (rvr) 30
Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar
Tyvar, Jubilant Brawler (one) 218
Vitalize
Untap all creatures you control.
Instant
Vitalize (wth) 145

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

26 pips - 21 cards
30 mana - 27 cards
0 pips - 0 cards
0 mana - 14 cards
12 pips - 10 cards
29 mana - 24 cards
0 pips - 0 cards
0 mana - 14 cards
49 pips - 43 cards
46 mana - 39 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Goal is to churn through the deck while creating lots of mana to eventually put into a big finisher all in a single turn.\n\nThe basic plan is to generate some amount of mana from your creatures to then tap Felothar and sacrifice a creature to draw multiple cards, and in either those set of cards, or the cards you already have in your hand, you hope to find an untap effect that can be used to continue tapping for more mana and repeating the loop\n\n4 main things are necessary for the \"loop\" to work\n\nThe commander, who is used to draw the cards to allow you to continue going through the deck, and therefore must be non-summoning sick"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":" , "},{"insert":{"card-link":"Tyvar, Jubilant Brawler"}},{"insert":",or "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" are especially helpful as they can ensure that Felothar can tap, along with all of your creature mana"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"A creature or multiple creatures that can tap for more that 3 mana, preferably more like 6+ creature mana to be safer"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One of the best cards for this is "},{"insert":{"card-link":"Arbor Adherent"}},{"insert":" , along with one of the high toughness creatures like "},{"insert":{"card-link":"Tree of Perdition"}},{"insert":" , "},{"insert":{"card-link":"Tree of Redemption"}},{"insert":" , or "},{"insert":{"card-link":"Indomitable Ancients"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Selvala, Explorer Returned"}},{"insert":" and "},{"insert":{"card-link":"Faeburrow Elder"}},{"insert":" can also be helpful in producing more than one mana each, along with Selvala helping to draw you an extra card each time"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"In addition, there are multiple cards that let all your creatures tap for mana like "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" , and "},{"insert":{"card-link":"Elven Chorus"}},{"insert":" , which allow you to go wide with cheap creatures"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"A creature with high toughness to sacrifice to draw cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These creatures don't necessarily have to be able to tap since you just need to sacrifice them, meaning that if you have not yet gotten a haste enabler as mentioned above, you can simply cast one of the creatures that you got from a previous Felothar sacrifice and cast it purely to be sacrificed."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Untap effects to untap both Felothar and your creature mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The creatures with this effect attached are particularly useful, like "},{"insert":{"card-link":"Great Oak Guardian"}},{"insert":" , and "},{"insert":{"card-link":"Village Bell-Ringer"}},{"insert":" because they can be bounced back to hand with something like "},{"insert":{"card-link":"Prehistoric Pet"}},{"insert":" , or returned from the graveyard after being sacrificed with Felothar with cards like "},{"insert":{"card-link":"Eerie Ultimatum"}},{"insert":" , "},{"insert":{"card-link":"Reunion of the House"}},{"insert":" , or "},{"insert":{"card-link":"Continue?"}},{"insert":" ."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"However, these effects are typically more expensive than the instant versions, meaning that you may need to use those for the first couple untaps before you get to a larger amount of mana gained per untap."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Finally, once you have gained enough mana, you just need one of the two finishers: "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" or "},{"insert":{"card-link":"Debt to the Deathless"}},{"insert":" . However, you don't need either of them in your starting hand since you will likely dig enough into the deck to find one of the two by the time you have enough mana to fully wipe the table.\n\nAs for the gameplan, in the first couple of turns you want to be getting set up with as many creatures as possible, and making it so they can tap for mana, along with getting out Felothar right before you think you are ready to go off. You also preferably want to have at least one untap effect before the first Felothar sacrifice to give a bit of redundancy if you do miss on getting one.\n\nThe deck also still has a couple of cards that help with winning though combat damage by talking advantage of the other ability Felothar has as well, like "},{"insert":{"card-link":"Baldin, Century Herdmaster"}},{"insert":" , "},{"insert":{"card-link":"MacCready, Lamplight Mayor"}},{"insert":" , and "},{"insert":{"card-link":"Sidar Kondo of Jamuraa"}},{"insert":" if the original plan doesn't work out\n\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards