dantuts
1.5k views12 days ago
Commander
Size: 100Salt sum: 76.25
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Artifact
Artifact
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Blink
Synthetic Destiny
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Blink
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Counters
Counters
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Finisher
Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Finisher
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Protection
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Ramp
Ramp
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Removal
Divergent Transformations
Undaunted (This spell costs less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Instant

Indomitable Creativity
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
Sorcery

Proteus Staff
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Removal
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Stax
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Stax
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Tokens
Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Tokens
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Tutor
Reality Scramble
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

Tutor
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Sideboard
Audacious Swap
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.
Instant

Corporeal Projection
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"🜁 Kykar Jeskai Polymorph — Bracket 3 Primer\n\n---\n\n🧭 Introduction\n\nThis is a Jeskai Polymorph Combo-Control deck built around converting low-cost tokens into game-ending threats.\n\nInstead of casting expensive creatures fairly, the deck generates disposable tokens and transforms them into high-impact bombs using polymorph effects.\n\nThe goal is not to grind incremental value — it is to set up, flip decisively, and close the game quickly.\n\nThis list is tuned for Bracket 3 pods where:\n\n- Combo decks exist\n- Creature pressure is real\n- Interaction is present but not cEDH-dense\n\nIt balances proactive setup with protection to create a powerful yet interactive experience.\n\n---\n\n🧠 Deck Identity & Core Philosophy\n\nThis deck follows a clear three-step progression:\n\n---\n\n1️⃣ Setup\n\nRamp, sculpt, and generate tokens.\n\n---\n\n2️⃣ Convert\n\nUse polymorph effects to transform tokens into high-impact creatures.\n\n---\n\n3️⃣ Lock or End\n\nEstablish a dominant board state that either:\n\n- Immediately kills a player\n- Locks the table\n- Creates insurmountable pressure\n\n---\n\nYou are not a slow value deck.\nYou are a burst deck with protection.\n\n---\n\n🎯 Primary Objectives\n\n---\n\nEarly Game — Turns 1–3\n\n- Develop mana with rocks and talismans\n- Use cantrips to sculpt draws\n- Tutor key pieces\n- Generate at least 1–2 tokens\n\nPrimary Goal:\nBe flip-ready by Turn 4–5 without drawing too much attention.\n\n---\n\nMid Game — Turns 4–5\n\n- Have at least 2 tokens\n- Resolve a polymorph effect\n- Protect the flip\n\nThis is your primary win window.\n\n---\n\nLate Game — Turn 6+\n\nIf the game continues:\n\n- Scale token makers\n- Multi-flip with mass polymorph effects\n- Use bomb synergies to close quickly\n\nThe longer the game goes, the more overwhelming your flips become.\n\n---\n\n🧨 Win Conditions\n\n---\n\nPrimary — Polymorph Overwhelm\n\nFlip multiple high-impact creatures and dominate the board immediately.\n\nMost games end within 1–2 rotations after a successful multi-flip.\n\n---\n\nSecondary — Infinite Mana Line\n\nIsochron Scepter + Dramatic Reversal + sufficient mana rocks = Infinite Mana\n\nBlue Sun’s Zenith converts that mana into a win.\n\nBackup line — not the main focus.\n\n---\n\nTertiary — Combat Explosion\n\nToken swarms + Ignition effects can end games if the board stabilizes.\n\n---\n\n✅ Strengths (Pros)\n\n- Explosive win turns\n- Extremely high creature hit quality\n- Strong protection density\n- Flexible instant-speed token generation\n- Difficult to recover from once flipped\n\n---\n\n❌ Weaknesses (Cons)\n\n- Requires tokens to function\n- Flip turns can be telegraphed\n- Vulnerable to heavy stack-control pods\n- Low creature count punishes mis-sequencing\n- Political target if perceived ahead\n\n---\n\n🕹 How to Pilot the Deck\n\n---\n\n🪙 Mulligan Guide\n\nLook for:\n\n- 2–3 lands\n- 1 ramp piece\n- 1 token generator or tutor\n- 1 polymorph effect or tutor\n\nAvoid:\n\n- Creature-heavy hands\n- Protection-only hands\n- High-CMC bomb-heavy hands\n\n---\n\n🧩 Early Game Playstyle\n\n- Cantrip first, tutor second\n- Don’t over-deploy tokens\n- Avoid looking explosive too early\n\nThreat perception matters.\n\n---\n\n⚡ Flip Timing\n\nIdeal flip conditions:\n\n- 2+ tokens\n- Protection available\n- Opponents low on mana\n\nIf possible, flip end-step or after Silence effects.\n\n---\n\n🛡 Protection Discipline\n\nProtection is for flip turns — not value trades.\n\nDon’t counter small threats unless they directly stop your plan.\n\n---\n\n🎭 Threat Management\n\nIf you are ahead → Be subtle.\nIf you are behind → Flip aggressively.\n\nCorrect jam timing determines win percentage.\n\n🧩 Card Choice Justification\n\n---\n\nWhy 7 Polymorph Effects?\n\nRedundancy without clogging.\n\n- < 6 → inconsistent\n- «8 → dilution»\n\nSeven is the sweet spot.\n\n---\n\nWhy Only 8 Creatures?\n\nPolymorph decks must maintain:\n\n- High hit quality\n- Zero low-impact flips\n- Maximum bomb density\n\nEvery creature in this list warps the board.\n\n---\n\nWhy So Many Tutors?\n\nTutors increase:\n\n- Flip consistency\n- Protection density\n- Recovery options\n\nThey compress your game plan and reduce variance.\n\n---\n\n🧬 Creature Package Breakdown\n\nBlightsteel Colossus — Immediate lethal pressure\n\nAvacyn, Angel of Hope — Board protection lock\n\nElesh Norn, Grand Cenobite — Wipe + combat dominance\n\nJin-Gitaxias, Core Augur — Hand destruction\n\nJin-Gitaxias, Progress Tyrant — Stack protection\n\nHullbreaker Horror — Bounce lock\n\nSerra’s Emissary — Protection lock\n\nVoid Winnower — Mana & casting restriction\n\nEvery flip either protects the board or threatens victory.\n\n---\n\n📈 Example Game Flow\n\n---\n\nTurn 1\n\nLand + cantrip or Sol Ring.\n\n---\n\nTurn 2\n\nRamp piece or token generator.\n\n---\n\nTurn 3\n\nSecure the Wastes for 2\nOR tutor polymorph.\n\n---\n\nTurn 4\n\nCast Divergent Transformations targeting tokens.\n\n---\n\nTurn 5\n\nUntap with bombs → close the game.\n\nIf disrupted:\n\n- Rebuild tokens\n- Tutor again\n- Flip later with protection\n\n---\n\n🧭 Final Thoughts\n\nThis deck rewards:\n\n- Precise sequencing\n- Tutor discipline\n- Threat awareness\n- Political restraint\n\nIt is powerful without being oppressive and operates cleanly in Bracket 3 environments.\n\nOne well-protected polymorph turn is often all it takes to win.\n"}]}







































































































