Neogranz
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Commander
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Commander
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The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
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Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Legendary Creature - Unicorn

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Creature
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Enchantment
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Instant
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Planeswalker
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Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Primer"},{"insert":"\nWelcome to "},{"insert":{"card-link":"Garth One-Eye"}},{"insert":", the only legal way to play "},{"insert":{"card-link":"Black Lotus"}},{"insert":" in commander. If that doesn't catch your attention then I seriously doubt you'll care for this list. Anyways, for this list we are currently running 31 lands with 1 basic "},{"insert":{"card-link":"Island"}},{"insert":", our goal is to consistently get "},{"insert":{"card-link":"Garth One-Eye"}},{"insert":" on turn 2-3 with a haste enabler such as "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Mass Hysteria"}},{"insert":" or "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" to instantly activate him. when we activate Garth we get our choice of 6 iconic spells in magic, one for each color and one iconic artifact. we get "},{"insert":{"card-link":"Disenchant"}},{"insert":" for white, "},{"insert":{"card-link":"Braingeyser"}},{"insert":" for blue, "},{"insert":{"card-link":"Terror"}},{"insert":" for black, "},{"insert":{"card-link":"Shivan Dragon"}},{"insert":" for red, "},{"insert":{"card-link":"Regrowth"}},{"insert":" for green, and "},{"insert":{"card-link":"Black Lotus"}},{"insert":" for colorless. Of the list of spells the ones we are most likely to cast are "},{"insert":{"card-link":"Black Lotus"}},{"insert":", "},{"insert":{"card-link":"Regrowth"}},{"insert":", and "},{"insert":{"card-link":"Braingeyser"}},{"insert":". Depending on board state and necessary interaction we MIGHT cast "},{"insert":{"card-link":"Disenchant"}},{"insert":" or "},{"insert":{"card-link":"Terror"}},{"insert":" if there are legal targets and it can disrupt our opponents more than the other spells are putting ahead. We will never cast "},{"insert":{"card-link":"Shivan Dragon"}},{"insert":". On that note "},{"insert":{"card-link":"Garth One-Eye"}},{"insert":" goes infinite and puts win attempts on the stack when we have two conditions met, 1. we have a haste enabler and 2. we have a repeatable blink outlet. With those two conditions met Garth actually has both the infinite mana source on him and the win condition, by blinking him over and over with a haste enabler we get to activate him over and over again allowing us to make multiple "},{"insert":{"card-link":"Black Lotus"}},{"insert":" so as long as our blink outlet costs two or less blue mana we generate infinite mana and at that point we can cast "},{"insert":{"card-link":"Braingeyser"}},{"insert":" targeting our opponents to force them to deck out. Alternative win conditions include "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" / "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" + "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" for quick wins when we our opponents lack interaction or can't due to our stax pieces, "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" + "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" to mill ourselves out and win off "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" or mill our opponents out, and finally if we aren't able to become mana positive by blinking "},{"insert":{"card-link":"Garth One-Eye"}},{"insert":" and making a "},{"insert":{"card-link":"Black Lotus"}},{"insert":" we also have "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" as an alternative win condition to burn all our opponents out. From this point I'm going to go into different sections of the deck and discussing card selection, if you're curious about my reasoning for a certain card over the others feel free to jump to the appropriate section.\n\n"},{"attributes":{"underline":true},"insert":"Manabase"},{"insert":"\nAs it stands I am running 31 lands, while this is on the higher end of 5 color landbases I have found it consistently allows for more keepable hands which reduces the number of mulligans necessary on average. Whether or not that stands up is up to additional playtesting and games. The landbase itself isn't exceptional, we're running all the original duals, the fetches and some rainbow lands. Special notice has to go to recent card "},{"insert":{"card-link":"Starting Town"}},{"insert":" which uniquely comes in untapped in your first three turns. Beyond that we run "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" for some additional points of interaction, "},{"insert":{"card-link":"Cavern of Souls"}},{"insert":" to make uncounterable threats, "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" for some additional early colorless ramp, "},{"insert":{"card-link":"Gemstone Caverns"}},{"insert":" for rare ramp if we aren't first and have it in our grip, and a single "},{"insert":{"card-link":"Island"}},{"insert":" because I am paranoid and want to have a target if something I control gets "},{"insert":{"card-link":"Path to Exile"}},{"insert":"'d. Getting into our rocks we're running the good commander legal moxen, "},{"insert":{"card-link":"Mox Opal"}},{"insert":", "},{"insert":{"card-link":"Mox Diamond"}},{"insert":" and "},{"insert":{"card-link":"Chrome Mox"}},{"insert":", we are also running "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" as forms of one time mana (although we really don't WANT to use LED without comboing, we technically can.), then "},{"insert":{"card-link":"Sol Ring"}},{"insert":" and "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" round out our mana rocks. For creature ramp we're running "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":", "},{"insert":{"card-link":"Noble Hierarch"}},{"insert":", "},{"insert":{"card-link":"Ignoble Hierarch"}},{"insert":", "},{"insert":{"card-link":"Bloom Tender"}},{"insert":", "},{"insert":{"card-link":"Faeburrow Elder"}},{"insert":", and "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":". If you want to add cards that TECHNICALLY ramp us we have "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":", "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":" and "},{"insert":{"card-link":"Ragavan, Nimble Pilferer"}},{"insert":" who make treasures upon meeting their activation requirements, as well as "},{"insert":{"card-link":"Deathrite Shaman"}},{"insert":" who can make us mana if us or our opponents have fetch lands in their graveyard, "},{"insert":{"card-link":"Tyvar, Jubilant Brawler"}},{"insert":" allows additional activations of our mana dorks, and "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" who makes all of our nonland mana sources (including "},{"insert":{"card-link":"Black Lotus"}},{"insert":") generate an additional mana. we are also running "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" as an additional source of one time mana. interestingly with "},{"insert":{"card-link":"Regrowth"}},{"insert":" from Garth we can reuse our one time mana sources and it makes recurring necessary dorks who were killed by our opponent's bowmasters a little more tenable, we probably don't WANT to do it but it is an option. \n\n"},{"attributes":{"underline":true},"insert":"Wins with Garth"},{"insert":"\nthis section is entirely about cards there to facilitate the combo win with "},{"insert":{"card-link":"Garth One-Eye"}},{"insert":" some of these cards have been addressed in the initial primer but it makes sense to my brain to separate them into their own section. we run two ideal blink outlets in "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" and "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" both of these plus one of the haste enablers guarantees we are mana positive our last dedicated blink outlet is "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":", who goes mana neutral with Garth and haste enabler. Because "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" goes mana neutral we run "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" as an outlet to kill via burn damage and we run "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" to make Emiel go mana positive, "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" also acts as a wincon in this scenario due to the infinite storm count we generate. As for haste enablers we are running the two symmetrical ones in "},{"insert":{"card-link":"Mass Hysteria"}},{"insert":" and "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" since they are both one mana which lets us put them down turn 1 instead of a dork to set up turn 2 dorks which has the potential to nab us a turn 2 Garth. Aside from the symmetrical haste enablers we run "},{"insert":{"card-link":"Tyvar, Jubilant Brawler"}},{"insert":" since he is asymmetrical and gives us an additional spell from Garth every turn, "},{"insert":{"card-link":"Tyvar, Jubilant Brawler"}},{"insert":" interacts favorably with "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" to get a lot of activations on our turn which we can use to cast a bunch of garth's different modes or untap a bunch of mana dorks he just really synergizes well with the core of what this deck is trying to do. \n\n"},{"attributes":{"underline":true},"insert":"Draw Engines"},{"insert":"\nFor our draw engines we run the cEDH staples, "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", and "},{"insert":{"card-link":"The One Ring"}},{"insert":". Since Garth can create "},{"insert":{"card-link":"Braingeyser"}},{"insert":" upon activation we can also regularly commit some mana into drawing for X when we need to draw. "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" is worth mentioning as during our second main we can use his -3 to bounce an artifact, enchantment or creature to its owner's hand then we draw 1. This interacts interestingly with mana positive dorks like "},{"insert":{"card-link":"Faeburrow Elder"}},{"insert":" and "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" as a form of pseudo ramp but also lets us recur pieces like "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" if our combo gets shut down or to return a symmetrical haste enabler like "},{"insert":{"card-link":"Mass Hysteria"}},{"insert":" or "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" to deny our opponents haste while also going +1. Not amazing but seeing how we can use other tools in the deck to blink him to get multiple activations in a turn its worth mentioning. "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" also cantrips but we really don't want to be using it that way.\n\n"},{"attributes":{"underline":true},"insert":"Tutors"},{"insert":"\nOur selection of tutors is quite robust, being in all colors allows us to cherry pick the most ideal tutors to fit our needs. We run "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":", "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", "},{"insert":{"card-link":"Intuition"}},{"insert":", "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" and "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" as our universal tutors. "},{"insert":{"card-link":"Chord of Calling"}},{"insert":", "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":", "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":", and "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":" are our creature tutors. Additionally we run "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" and "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" as more narrow tutors to grab situational pieces or combo pieces. Finally, "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" and "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" are both technically universal tutors but we really want to reserve those for combo wins with "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":", we can of course use these as tutors but it is not ideal at all. "},{"insert":{"card-link":"Opposition Agent"}},{"insert":" is technically not a tutor either but felt necessary to mention as we can steal our opponents tutors which often times means we're stealing their tutors instead which we can of course cast to tutor our own library. I want to dedicate a small part of this section to focusing in on "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":", since our deck wants to get "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":", "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":", or "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" out we can use this on our own mana dorks like "},{"insert":{"card-link":"Bloom Tender"}},{"insert":", to tutor "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" straight into play. Where "},{"insert":{"card-link":"Eldritch Evolution"}},{"insert":" feels sneaky good is with the tokens we generate from "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" and "},{"insert":{"card-link":"Voice of Victory"}},{"insert":" since we can use Evolution to grab 2 drop disruption pieces and tutor them into play. \n\n"},{"attributes":{"underline":true},"insert":"Disruption"},{"insert":"\nOur disruption package is pretty robust here. To start we're running "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" to deny our opponents their commanders, shut down impulse draw effects, opposing "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" and other graveyard strategies. We run "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":", "},{"insert":{"card-link":"Voice of Victory"}},{"insert":", and "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" to force our opponents to play on their turn. We run "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" to punish opposing card draw and kill mana dorks. We run "},{"insert":{"card-link":"Opposition Agent"}},{"insert":" to deny our opponents their tutors and simultaneously steal value pieces from them, there's also a neat little interaction with "},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" there since we exchange control of the talisman with an opponent after ability resolution. Technically, "},{"insert":{"card-link":"The One Ring"}},{"insert":" is also a piece of disruption due to the protection from everything on ETB but that's not inherently what it's here for. We're also running 2 board wipes in "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" both of which can be used in an asymmetric way most of the time. "},{"insert":{"card-link":"Silence"}},{"insert":" is here to either "},{"insert":{"card-link":"Time Walk"}},{"insert":" our opponents by locking them out of playing on their turn or protect our on the stack combo wins. We run two pieces of targeted creature removal with "},{"insert":{"card-link":"Path to Exile"}},{"insert":" and "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" since their premium 1 cost exiling is exceptionally strong. "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" is also here for some single target artifact, enchantment and nonbasic land removal. "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" is often times effectively a counterspell but I'm going to leave it out of that section since it technically doesn't counter but most of the time we can use it to redirect counterspells at other spells on the stack or single target removal at more advantageous targets. Worth mentioning in this section is "},{"insert":{"card-link":"Disenchant"}},{"insert":" and "},{"insert":{"card-link":"Terror"}},{"insert":" from Garth since both are single target removal, we don't want to waste Garth activations on them typically but if you leave garth untapped you could potentially use them on the end step before your turn to destroy some value pieces, like I said not really what we want to use Garth activations on but nonetheless they are options you can use. \nCounter suite- while it didn't feel right to put our counter suite directly in the disruption section I feel there isn't enough here to warrant an entire section dedicated to the intricacies of our counters nonetheless there is enough here for a subsection. Starting with our free counters we have "},{"insert":{"card-link":"Force of Will"}},{"insert":", "},{"insert":{"card-link":"Force of Negation"}},{"insert":", "},{"insert":{"card-link":"Mindbreak Trap"}},{"insert":", and "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" all of which have different activation requirements to be free but are free nonetheless. For paid counterspells we have "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" and "},{"insert":{"card-link":"Flusterstorm"}},{"insert":" both offer a premium rate with the downside of one giving your opponent resources and the other requiring a storm count to be effective. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since "},{"insert":{"card-link":"Garth One-Eye"}},{"insert":" can cast "},{"insert":{"card-link":"Regrowth"}},{"insert":" as one of his modes we can take advantage of many of our disruption pieces multiple times at instant speed at the cost of an additional 2 mana, while that impacts their rates, cards like "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" and "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" will be free to cast which lets us play a little recklessly and develop a bit more aggressively. \n\n"},{"attributes":{"underline":true},"insert":"Miscellaneous & Other Ramblings"},{"insert":"\nThis section is dedicated to cards that don't neatly fit into any of the other sections and to give me some space to discuss their inclusion. "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" is included in this list for its impactful interaction with cards blink outlets while I've discussed multiple times that "},{"insert":{"card-link":"Garth One-Eye"}},{"insert":" will let us cast "},{"insert":{"card-link":"Regrowth"}},{"insert":" I've found that there is value inherent in being able to cast the Witness to grab some miscellaneous pieces or tutors and if Garth is offline it still enables us to reuse those value pieces to get back into it. "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" is here because it allows us to put win attempts on the stack at instant speed on our opponents' end step allowing us to leave mana up for interaction on our turn and effectively play the game on another player's turn, it incidentally cantrips us but the bigger picture is to sneak wins in when our opponents have their pants down. "},{"insert":{"card-link":"Ragavan, Nimble Pilferer"}},{"insert":" was addressed slightly under the ramp section but ideally the nimble little monkey is here to also steal pieces from our opponents while acting as an early game threat and removal magnet I don't think there's going to be many cases where we dash him out but it could be used in a couple niche scenarios to weave him in at someone and get him back in hand before he eats a removal spell, it is impactful but with our haste enablers he really only needs to be cast the one time. I will also reiterate what I stated in the Manabase section here about running a single basic, I chose "},{"insert":{"card-link":"Island"}},{"insert":" but really it can be any basic or be cut from the list, I really dislike the feels bad moment of having a creature removed via "},{"insert":{"card-link":"Path to Exile"}},{"insert":" and having 0 targets to grab, my thought is its a minor upside for having my creature removed so I want to take advantage of it. I also want to take a little time to talk about "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" a bit more, since the deck is running so much instant speed interaction displacer kitten gives lots of incremental value to other pieces in the deck, in its simplest form that's letting the kitten untap mana dorks and rocks, blink removal targets and reset planeswalkers but at higher levels it allows us to turn our removal and counter magic into synergy, we can blink "},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":" or "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" to reset their once a turn trigger, we can blink "},{"insert":{"card-link":"The One Ring"}},{"insert":" to reset our pro-everything and its counters, as previously discussed in this section it can blink "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" to grab cards from our graveyard again its synergistic possibilities are incredibly high and I would argue it is the indisputable MVP of this list. \n\n"},{"attributes":{"underline":true},"insert":"Conclusion"},{"insert":"\nThank you for taking the time to read my primer and check out the list. It is still under development and as new cards come out I hope to update the list. This primer was written as of 06/08/2025 and may be slightly out of date when you read it, I will endeavor to update the primer when changes occur but for the most up to date information check the Changelog below. When cuts and additions occur I will attempt to document my reasoning. Have fun folks and feel free to leave comments and suggestions below. \n\n"},{"attributes":{"underline":true},"insert":"Changelog"},{"insert":"\nVer 1.0 brewed on 06/03/2025"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ver 1.1 brewed on 06/08/2025"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" slow and too likely to go mana neutral with "},{"insert":{"card-link":"Garth One-Eye"}},{"insert":" \n-"},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" see above\n-"},{"insert":{"card-link":"Warleader's Call"}},{"insert":" redundant with "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" and unlikely to be impactful\n-"},{"insert":{"card-link":"Necropotence"}},{"insert":" testing "},{"insert":{"card-link":"Intuition"}},{"insert":" / "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" piles\n-"},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" see above\n-"},{"insert":{"card-link":"Deadly Rollick"}},{"insert":" cut for "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" \n-"},{"insert":{"card-link":"Orim's Chant"}},{"insert":" swapped for "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" \n-"},{"insert":{"card-link":"Entomb"}},{"insert":" forgot to cut during initial brewing\n-"},{"insert":{"card-link":"Sylvan Tutor"}},{"insert":" swapped for "},{"insert":{"card-link":"Chord of Calling"}},{"insert":" \n-"},{"insert":{"card-link":"Plains"}},{"insert":" manabase optimization\n-"},{"insert":{"card-link":"Swamp"}},{"insert":" manabase optimization\n-"},{"insert":{"card-link":"Mountain"}},{"insert":" manabase optimization\n-"},{"insert":{"card-link":"Forest"}},{"insert":" manabase optimization\n+"},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":" conditional additional ramp and synergistic with blink outlets\n+"},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" synergizes with manabase and allows "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":"'s blinks to become mana positive\n+"},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" allows instant speed win attempts and enables more interaction\n+"},{"insert":{"card-link":"Chord of Calling"}},{"insert":" replacing "},{"insert":{"card-link":"Sylvan Tutor"}},{"insert":" for tutor to board effect\n+"},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" testing as alternative to "},{"insert":{"card-link":"Necropotence"}},{"insert":" / "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" \n+"},{"insert":{"card-link":"Intuition"}},{"insert":" see above\n+"},{"insert":{"card-link":"Tyvar, Jubilant Brawler"}},{"insert":" synergizes with "},{"insert":{"card-link":"Garth One-Eye"}},{"insert":" and blink outlets\n+"},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" replacing "},{"insert":{"card-link":"Orim's Chant"}},{"insert":" for better in slot effect and synergy with blink outlets\n+"},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" more interactive "},{"insert":{"card-link":"Forest"}},{"insert":" \n+"},{"insert":{"card-link":"Starting Town"}},{"insert":" manabase optimization\n+"},{"insert":{"card-link":"Cavern of Souls"}},{"insert":" manabase optimization and enables un-counterable creature synergies\n+"},{"insert":{"card-link":"Reflecting Pool"}},{"insert":" manabase optimization\n+"},{"insert":{"card-link":"City of Brass"}},{"insert":" manabase optimization\n"}]}




















































































