BPRadiant
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Commander
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{"ops":[{"insert":"For Want of a Hero"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" G'raha Tia, Scion Reborn | "},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Esper (White/Blue/Black) | "},{"attributes":{"bold":true},"insert":"Format:"},{"insert":" Commander | "},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":" [2]\nThe Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck predates the Spiderman and Avengers set making hero an official archetype in MTG, and the plan is to keep it that way. "},{"attributes":{"bold":true},"insert":"G'raha Tia"},{"insert":" was the perfect commander for a hero kindred build, his ability to generate double value from your equipment while accruing heroes and dropping your life total fits the deck's gameplan perfectly. It's a bracket two deck built to be fairly contained and in line with the table, playing an aggressive Esper style that rewards precise decision making over raw power.\nHow to Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The gameplan is accruing small amounts of value through interaction and ramping into more heroes, using "},{"attributes":{"bold":true},"insert":"G'raha's"},{"insert":" job select equipment to get two bodies for one card while slowly dropping your life total. From there you race opponents in an aggressive Esper style while yo-yoing your life total with the lifegain package to stay ahead of the damage you're taking. "},{"attributes":{"bold":true},"insert":"Arna Kennerud, Skycaptain"},{"insert":" is probably the single best card in the deck, making a duplicate and another hero token for each artifact you control which can rapidly go wide or stack equipment on an evasive unit to go tall. Just worth noting that equipment will get made and equipped to the current permanent before being moved over to a hero token.\nNotable Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The hero synergy package does a lot of heavy lifting. "},{"attributes":{"bold":true},"insert":"Cid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cover of Darkness"},{"insert":", "},{"attributes":{"bold":true},"insert":"Champions from Beyond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kindred Discovery"},{"insert":", "},{"attributes":{"bold":true},"insert":"Harmonized Crescendo"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Patchwork Banner"},{"insert":" all support your hero tribal gameplan while mostly generating an additional hero alongside "},{"attributes":{"bold":true},"insert":"G'raha"},{"insert":". Getting double value from your job select equipment while he's in play is what makes the engine tick so keeping him on the field is the priority. For recursion, "},{"attributes":{"bold":true},"insert":"Forge Anew"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Freeflier Pilot"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Noctis, Prince of Lucis"},{"insert":" all help bring your artifact creatures back from the yard to keep attacking with your full roster of FFXIV jobs.\nThe lifegain package is your stabilization tool and racing engine. "},{"attributes":{"bold":true},"insert":"True Conviction"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vault of the Archangel"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tomb of the Spirit Dragon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sorin, Solemn Visitor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Teysa Karlov"},{"insert":", "},{"attributes":{"bold":true},"insert":"Whip of Erebos"},{"insert":", "},{"attributes":{"bold":true},"insert":"Azorius Charm"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Wind Crystal"},{"insert":" give you plenty of swingy options to recover your life total and get back into a race you might otherwise be losing.\nPiloting the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"G'raha"},{"insert":" out by turn three, that's the non-negotiable goal and worth mulliganing toward. Once he's on the field start deploying your job select equipment to double up on bodies and use your draw spells precisely to find lifelink so your life total becomes a resource rather than a liability. Be careful with your removal since the deck can make enemies and isn't well positioned for a one versus three situation. Use your interaction precisely and lean on your lifegain package to stabilize when the table turns its attention your way.\nOne recent change worth noting is "},{"attributes":{"bold":true},"insert":"Distant Melodies"},{"insert":" being cut for "},{"attributes":{"bold":true},"insert":"Harmonized Crescendo"},{"insert":" for the bigger body and instant speed it provides, though the right long term answer is probably running both.\nWeaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is fairly slow to get going and a turn three "},{"attributes":{"bold":true},"insert":"G'raha"},{"insert":" is close to a requirement for the gameplan to function properly. It's built to be in line with bracket two so it can struggle against decks playing significantly above that power level. Being precise with removal is critical since the deck isn't built to fight the whole table alone and making too many enemies early can put you in an unwinnable position.\nOpening Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You want all three colors represented with some draw in hand. The deck is fairly slow and contained so hitting your land drops consistently is important. Mulligan for a hand that lets you cast "},{"attributes":{"bold":true},"insert":"G'raha"},{"insert":" on turn three and use one of your draw spells to find lifelink early if possible. Going to six to find that combination is absolutely worth it.\nMaybeboard"},{"attributes":{"header":3},"insert":"\n"},{"insert":"No maybeboard currently. Worth noting that "},{"attributes":{"bold":true},"insert":"Avengers Assemble"},{"insert":" would be an auto include in this list and is an incredible card for the deck, but with a Captain America deck also in the works the Marvel hero support is being kept separate from this one intentionally.\n"}]}
Commander
G'raha Tia, Scion Reborn
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Legendary Creature - Wizard Cat

Commander
(CTRL to add secondary)
Augment Heros
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling (, Discard this card: Draw a card.)
Legendary Creature - Human Artificer

Augment Heros
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Heros
Astrologian's Planisphere
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Artifact - Equipment

Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Blue Mage's Cane
Job select
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying rather than paying its mana cost."
Spirit of the Whalaqee — Equip
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying rather than paying its mana cost."
Spirit of the Whalaqee — Equip
Artifact - Equipment

Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment

Dark Knight's Greatsword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Artifact - Equipment

Dragoon's Lance
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip
Artifact - Equipment

Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Monk's Fist
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Ninja's Blades
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Artifact - Equipment

Paladin's Arms
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+1, has ward , and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+1, has ward , and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Reaper's Scythe
Job select
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip
Artifact - Equipment

Sage's Nouliths
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Artifact - Equipment

Thief's Knife
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip
Artifact - Equipment

White Mage's Staff
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Heros
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
More Artifacts
Arna Kennerüd, Skycaptain
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Legendary Creature - Human Knight

More Artifacts
(CTRL to add secondary)
Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Sorin, Solemn Visitor
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
−2: Create a 2/2 black Vampire creature token with flying.
−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
−2: Create a 2/2 black Vampire creature token with flying.
−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
Legendary Planeswalker - Sorin

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"For Want of a Hero"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" G'raha Tia, Scion Reborn | "},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Esper (White/Blue/Black) | "},{"attributes":{"bold":true},"insert":"Format:"},{"insert":" Commander | "},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":" [2]\nThe Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck predates the Spiderman and Avengers set making hero an official archetype in MTG, and the plan is to keep it that way. "},{"attributes":{"bold":true},"insert":"G'raha Tia"},{"insert":" was the perfect commander for a hero kindred build, his ability to generate double value from your equipment while accruing heroes and dropping your life total fits the deck's gameplan perfectly. It's a bracket two deck built to be fairly contained and in line with the table, playing an aggressive Esper style that rewards precise decision making over raw power.\nHow to Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The gameplan is accruing small amounts of value through interaction and ramping into more heroes, using "},{"attributes":{"bold":true},"insert":"G'raha's"},{"insert":" job select equipment to get two bodies for one card while slowly dropping your life total. From there you race opponents in an aggressive Esper style while yo-yoing your life total with the lifegain package to stay ahead of the damage you're taking. "},{"attributes":{"bold":true},"insert":"Arna Kennerud, Skycaptain"},{"insert":" is probably the single best card in the deck, making a duplicate and another hero token for each artifact you control which can rapidly go wide or stack equipment on an evasive unit to go tall. Just worth noting that equipment will get made and equipped to the current permanent before being moved over to a hero token.\nNotable Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The hero synergy package does a lot of heavy lifting. "},{"attributes":{"bold":true},"insert":"Cid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cover of Darkness"},{"insert":", "},{"attributes":{"bold":true},"insert":"Champions from Beyond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kindred Discovery"},{"insert":", "},{"attributes":{"bold":true},"insert":"Harmonized Crescendo"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Patchwork Banner"},{"insert":" all support your hero tribal gameplan while mostly generating an additional hero alongside "},{"attributes":{"bold":true},"insert":"G'raha"},{"insert":". Getting double value from your job select equipment while he's in play is what makes the engine tick so keeping him on the field is the priority. For recursion, "},{"attributes":{"bold":true},"insert":"Forge Anew"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Freeflier Pilot"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Noctis, Prince of Lucis"},{"insert":" all help bring your artifact creatures back from the yard to keep attacking with your full roster of FFXIV jobs.\nThe lifegain package is your stabilization tool and racing engine. "},{"attributes":{"bold":true},"insert":"True Conviction"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vault of the Archangel"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tomb of the Spirit Dragon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sorin, Solemn Visitor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Teysa Karlov"},{"insert":", "},{"attributes":{"bold":true},"insert":"Whip of Erebos"},{"insert":", "},{"attributes":{"bold":true},"insert":"Azorius Charm"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Wind Crystal"},{"insert":" give you plenty of swingy options to recover your life total and get back into a race you might otherwise be losing.\nPiloting the Deck"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get "},{"attributes":{"bold":true},"insert":"G'raha"},{"insert":" out by turn three, that's the non-negotiable goal and worth mulliganing toward. Once he's on the field start deploying your job select equipment to double up on bodies and use your draw spells precisely to find lifelink so your life total becomes a resource rather than a liability. Be careful with your removal since the deck can make enemies and isn't well positioned for a one versus three situation. Use your interaction precisely and lean on your lifegain package to stabilize when the table turns its attention your way.\nOne recent change worth noting is "},{"attributes":{"bold":true},"insert":"Distant Melodies"},{"insert":" being cut for "},{"attributes":{"bold":true},"insert":"Harmonized Crescendo"},{"insert":" for the bigger body and instant speed it provides, though the right long term answer is probably running both.\nWeaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is fairly slow to get going and a turn three "},{"attributes":{"bold":true},"insert":"G'raha"},{"insert":" is close to a requirement for the gameplan to function properly. It's built to be in line with bracket two so it can struggle against decks playing significantly above that power level. Being precise with removal is critical since the deck isn't built to fight the whole table alone and making too many enemies early can put you in an unwinnable position.\nOpening Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You want all three colors represented with some draw in hand. The deck is fairly slow and contained so hitting your land drops consistently is important. Mulligan for a hand that lets you cast "},{"attributes":{"bold":true},"insert":"G'raha"},{"insert":" on turn three and use one of your draw spells to find lifelink early if possible. Going to six to find that combination is absolutely worth it.\nMaybeboard"},{"attributes":{"header":3},"insert":"\n"},{"insert":"No maybeboard currently. Worth noting that "},{"attributes":{"bold":true},"insert":"Avengers Assemble"},{"insert":" would be an auto include in this list and is an incredible card for the deck, but with a Captain America deck also in the works the Marvel hero support is being kept separate from this one intentionally.\n"}]}

































































