1.1k views33 days ago
Commander
Size: 100Salt sum: 40.44
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redx190

1.1k views33 days ago
Commander
Size: 100Salt sum: 40.44

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Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "
: Add
. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
Legendary Planeswalker - Guff
Commodore Guff (cmm) 706

Commander

(Ctrl to add secondary)
Ajani Steadfast
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
−7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Legendary Planeswalker - Ajani
Ajani Steadfast (cmm) 813

Buff Planeswalker

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Chandra, Pyrogenius
+2: Chandra deals 2 damage to each opponent.
−3: Chandra deals 4 damage to target creature.
−10: Chandra deals 6 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Legendary Planeswalker - Chandra
Chandra, Pyrogenius (kld) 265

Burn

(Ctrl to add secondary)
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (cmr) 335

Copy

(Ctrl to add secondary)
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (cmm) 850
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (cmm) 42
Nahiri, the Harbinger
+2: You may discard a card. If you do, draw a card.
−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Legendary Planeswalker - Nahiri
Nahiri, the Harbinger (cmm) 929
Teyo, Geometric Tactician
When Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Legendary Planeswalker - Teyo
Teyo, Geometric Tactician (cmm) 725

Draw

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Narset, Enlightened Master
First strike, hexproof
Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
Legendary Creature - Human Monk
Narset, Enlightened Master (cmm) 931
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (cmm) 853

Draw (Acceleration/card advantage)

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Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (cmm) 990
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 420
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (cmm) 993
Forge of Heroes
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Forge of Heroes (cmm) 995
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (cmm) 998
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (cmm) 999
Innovative Commons
This land enters tapped unless you control a planeswalker.
: Add
or
.
Land
Innovative Commons (fra) 182
Interplanar Beacon
Whenever you cast a planeswalker spell, you gain 1 life.
: Add
.
,
: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Land
Interplanar Beacon (cmm) 1004
Island
(
: Add
.)
Basic Land - Island
Island (cmm) 788
Island
(
: Add
.)
Basic Land - Island
Island (cmm) 790
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (cmm) 1007
Mobilized District
: Add
.
: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs
less to activate for each legendary creature and planeswalker you control.
Land
Mobilized District (cmm) 1011
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (cmm) 794
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (cmm) 795
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (cmm) 421
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (cmm) 1013
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (cmm) 1014
Plains
(
: Add
.)
Basic Land - Plains
Plains (cmm) 785
Plains
(
: Add
.)
Basic Land - Plains
Plains (cmm) 787
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (cmm) 1019
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (cmm) 1020
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 425
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (cmm) 1022
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (cmm) 1035
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (cmm) 1041
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (cmm) 1047

Land

(Ctrl to add secondary)
Jaya's Phoenix
Flying, haste
Whenever this creature deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return this card from your graveyard to the battlefield.
Creature - Phoenix
Jaya's Phoenix (cmm) 738
Leori, Sparktouched Hunter
Flying, vigilance
Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
Legendary Creature - Elemental Cat
Leori, Sparktouched Hunter (cmm) 709
Oath of Teferi
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
Legendary Enchantment
Oath of Teferi (cmm) 934
The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
,
: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact
The Chain Veil (cmm) 943

Multiple Planeswalker activations

(Ctrl to add secondary)
Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Legendary Planeswalker - Ajani
Ajani, Strength of the Pride (j22) 141
Chandra, Awakened Inferno
This spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Legendary Planeswalker - Chandra
Chandra, Awakened Inferno (cmm) 875
Jace, Mirror Mage
Kicker

When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Legendary Planeswalker - Jace
Jace, Mirror Mage (cmm) 852
Ral, Caller of Storms
+1: Draw a card.
−2: Ral deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral deals 7 damage to each creature your opponents control.
Legendary Planeswalker - Ral
Ral, Caller of Storms (grn) 265
Repurposed Enforcer
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Creature - Human Soldier
Repurposed Enforcer (fra) 19
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 276
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi
Teferi, Temporal Archmage (cmm) 125

Planeswalker

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Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (cmm) 844
Ichormoon Gauntlet
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Artifact
Ichormoon Gauntlet (one) 56
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith
Lae'zel, Vlaakith's Champion (clb) 378
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (cmm) 858

Proliferate

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Fog Bank
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
Creature - Wall
Fog Bank (cmm) 848
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays
.
Legendary Creature - Warrior Ogre
Kazuul, Tyrant of the Cliffs (cmm) 237
Onakke Oathkeeper
Creatures can't attack planeswalkers you control unless their controller pays
for each creature they control that's attacking a planeswalker you control.
, Exile this card from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
Creature - Spirit Ogre
Onakke Oathkeeper (cmm) 722
Pramikon, Sky Rampart
Flying, defender
As Pramikon enters, choose left or right.
Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
Legendary Creature - Wall
Pramikon, Sky Rampart (c19) 47
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant
Semester's End (cmm) 834
Tomik, Orzhov Lawmage
Flying
Planeswalkers you control have "No more than one creature can attack this planeswalker each combat."
: Target creature with a +1/+1 counter on it gains flying until end of turn.
Legendary Creature - Human Advisor
Tomik, Orzhov Lawmage (fra) 206
Vronos, Masked Inquisitor
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)
−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Legendary Planeswalker - Vronos
Vronos, Masked Inquisitor (cmm) 729

Protection

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Third Path Iconoclast
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
Creature - Human Monk
Third Path Iconoclast (tdc) 307

PW cast/amount on field

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 367
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (cmm) 941
Boros Signet
,
: Add
.
Artifact
Boros Signet (cmm) 942
Chandra, Legacy of Fire
At the beginning of your end step, Chandra deals X damage to each opponent, where X is the number of planeswalkers you control.
+1: Add
for each planeswalker you control.
0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
Legendary Planeswalker - Chandra
Chandra, Legacy of Fire (cmm) 735
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add
.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra
Chandra, Torch of Defiance (cmm) 876
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 382
Gatewatch Beacon
This artifact enters with three loyalty counters on it.
: Add
.
Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.
Artifact
Gatewatch Beacon (cmm) 721
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Dwarf
Glóin, Dwarf Emissary (ltr) 132
Honor-Worn Shaku
: Add
.
Tap an untapped legendary permanent you control: Untap this artifact.
Artifact
Honor-Worn Shaku (cmm) 954
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (cmm) 957
Narset of the Ancient Way
+1: You gain 2 life. Add
,
, or
. Spend this mana only to cast a noncreature spell.
−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset deals damage equal to that card's mana value to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
Legendary Planeswalker - Narset
Narset of the Ancient Way (cmm) 930
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 410
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (cmm) 978
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (cmm) 979
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (cmm) 980
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (cmm) 983

Ramp

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Warden of the Eye
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
Creature - Wizard Djinn
Warden of the Eye (plst) KTK-212

recursion

(Ctrl to add secondary)
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (cmm) 872
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (wot) 3
Nevinyrral's Disk
This artifact enters tapped.
,
: Destroy all artifacts, creatures, and enchantments.
Artifact
Nevinyrral's Disk (cmm) 965
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (cmm) 49
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (cmm) 833
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cmm) 841
The Wanderer
Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.
Legendary Planeswalker
The Wanderer (cmm) 843
Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Legendary Sorcery
Urza's Ruinous Blast (cmm) 842

Removal

(Ctrl to add secondary)
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (cmm) 820
Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli
Saheeli, Sublime Artificer (cmm) 935

Tokens

(Ctrl to add secondary)
Cartographer's Hawk
Flying
When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Bird
Cartographer's Hawk (cmm) 18
Deploy the Gatewatch
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
Deploy the Gatewatch (cmm) 819
Elspeth's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."
Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Enchantment - Aura
Elspeth's Talent (moc) 80
Gideon Jura
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
−2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Legendary Planeswalker - Gideon
Gideon Jura (cmm) 822
Grateful Apparition
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Spirit
Grateful Apparition (cmm) 824
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Instant
Guff Rewrites History (cmm) 737
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (cmm) 829
Oath of Jace
When Oath of Jace enters, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Legendary Enchantment
Oath of Jace (cmm) 854
Oreskos Explorer
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Creature - Scout Cat
Oreskos Explorer (cmm) 832
Repeated Reverberation
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Instant
Repeated Reverberation (cmm) 879
Sarkhan the Masterless
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
Legendary Planeswalker - Sarkhan
Sarkhan the Masterless (cmm) 880
Sparkshaper Visionary
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
Creature - Human Wizard
Sparkshaper Visionary (cmm) 726
Wall of Denial
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
Creature - Wall
Wall of Denial (cmm) 939

Sideboard

(Ctrl to add secondary)
All Will Be One
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Enchantment
All Will Be One (one) 118
Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon
Bothersome Quasit (clb) 674
Comet, Stellar Pup
0: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
Legendary Planeswalker - Comet
Comet, Stellar Pup (mb2) 79
Court of Ire
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Enchantment
Court of Ire (ltc) 213
Dack Fayden
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Legendary Planeswalker - Dack
Dack Fayden (mb2) 80
Dovin Baan
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.
−1: You gain 2 life and draw a card.
−7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
Legendary Planeswalker - Dovin
Dovin Baan (kld) 179
Dovin, Hand of Control
Artifact, instant, and sorcery spells your opponents cast cost
more to cast.
−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Legendary Planeswalker - Dovin
Dovin, Hand of Control (war) 229
Flumph
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Creature - Jellyfish
Flumph (afr) 15
Karn Liberated
+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
Legendary Planeswalker - Karn
Karn Liberated (j22) 97
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add
.
Legendary Creature - Wizard Bird
Kykar, Wind's Fury (cmm) 343
Mila, Crafty Companion
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Legendary Creature - Fox
Mila, Crafty Companion // Lukka, Wayward Bonder (stx) 153Mila, Crafty Companion // Lukka, Wayward Bonder (stx) 153
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Legendary Planeswalker - Ral
Ral Zarek (rvr) 216
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral
Ral, Crackling Wit (blb) 230
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi
Teferi, Temporal Pilgrim (bro) 66
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (one) 11
The Peregrine Dynamo
Haste
,
: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Legendary Creature Artifact - Construct
The Peregrine Dynamo (dmc) 19

Maybeboard

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Deck Info

Deck stats

28 pips - 25 cards
33 mana - 28 cards
28 pips - 21 cards
32 mana - 27 cards
0 pips - 0 cards
0 mana - 6 cards
23 pips - 18 cards
31 mana - 25 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
15 mana - 14 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"\nSwapping out and this blurb/archive needs update (archidekt itself is updated):\n"},{"insert":{"card-link":"Innovative Commons"}},{"insert":" / probably "},{"insert":{"card-link":"Temple of Epiphany"}},{"insert":" \n"},{"insert":{"card-link":"Tomik, Orzhov Lawmage"}},{"insert":" / "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" \n"},{"insert":{"card-link":"Geist of Saint Thalia"}},{"insert":" / "},{"insert":{"card-link":"Flux Channeler"}},{"insert":" I think, unfortunately. this could go into my mizzix deck tho\n"},{"insert":{"card-link":"Repurposed Enforcer"}},{"insert":" /"},{"insert":{"card-link":"Oath of Gideon"}},{"insert":" \n"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" /"},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" \n"},{"insert":{"card-link":"Jace, Architect of Thought"}},{"insert":" /"},{"insert":{"card-link":"Jace, Mirror Mage"}},{"insert":" \n"},{"insert":{"card-link":"Rowan Kenrith"}},{"insert":" /"},{"insert":{"card-link":"Chandra, Pyrogenius"}},{"insert":" \n"},{"insert":{"card-link":"Will Kenrith"}},{"insert":" /"},{"insert":{"card-link":"Ral, Caller of Storms"}},{"insert":" \n"},{"insert":{"card-link":"Spark Double"}},{"insert":" /"},{"insert":{"card-link":"Warden of the Eye"}},{"insert":" \n\n\nThis is still available in the sideboard:\n"},{"insert":{"card-link":"Elsha of the Infinite"}},{"insert":" \n"},{"insert":{"card-link":"Tomik, Izzet Sparkmage"}},{"insert":" \n"},{"insert":{"card-link":"Fatehold Charm"}},{"insert":" \n"},{"insert":{"card-link":"Academic Ascent"}},{"insert":" \n\nHere's a list of cards I can add to this deck. I should point out that this section should be ONLY 2 drop and below. AKA i'm trying to fix ramp with this list, or the early game before bringing out planeswalkers.\n"},{"insert":{"card-link":"Mind Stone"}},{"insert":" - bc duh, low hanging fruit"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Barrels of Blasting Jelly"}},{"insert":" - my go-to for everything. though on the same note,"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Prismatic Lens"}},{"insert":" - color fixing and draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oath of Chandra"}},{"insert":" - duh. I had this on my list already"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"comic asylum!"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nHere's a list of PLANESWALKERS, specifically, that I'd maybe want to add to this deck. Note that these are my priorities:\nRed, then maybe white"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"2 drop (if available)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"5+ drop"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"MAYBE 3 drop"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"NOT 4 drop"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Here's the actual list:\nChump change (or I already have it)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dovin, Grand Arbiter"}},{"insert":" - 3 drop azorius, decent abilities but it sucks that it's blue (a color I'm trying to downplay)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"available at comic asylum"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jace, Mirror Mage"}},{"insert":" - 3 drop blue. I'd rather have this jace in here than "},{"insert":{"card-link":"Jace, Architect of Thought"}},{"insert":" , especially with the potential of empower jace. plus either with or without the kicker, it's out of the range of the commander which is the big appeal "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teyo, the Shieldmage"}},{"insert":" - 3 drop white."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"comic asylum"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Royal Scions"}},{"insert":" - far better kenrith twins (or at least for this deck)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"comic asylum"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chandra Nalaar"}},{"insert":" - 5 drop, generic damage tbh, but I need more red and direct damage so this will do"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"comic asylum"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gideon, Martial Paragon"}},{"insert":" - 5 drop, guy that can turn into a creature (and light removal for him to swing)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ral, Caller of Storms"}},{"insert":" - 6 drop. this is the \"Generic\" ral where he's not so much a instant/sorcery dude"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Ross might also have this in his bulk?"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teferi, Timebender"}},{"insert":" - same as above, basically"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rowan, Fearless Sparkmage"}},{"insert":" - 5 drop, meh abilities but \"why not\""},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"actually should erase this as an option if I find better 5 drops"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"affordable but maybe keep an eye on price"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ajani, Outland Chaperone"}},{"insert":" - 3 drop generic good stuff, though his ultimate wouldn't be great unless I changed the CMC curve dramatically"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chandra, Dressed to Kill"}},{"insert":" - 3 drop red, good stuff"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Saheeli Rai"}},{"insert":" - not THE most synergistic, but could easily replace "},{"insert":{"card-link":"Saheeli, Sublime Artificer"}},{"insert":" imo"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jace, Memory Adept"}},{"insert":" - 5 drop draw engine. I'm meh about this guy but I figured I'd include as an option anyway"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jace, Unraveler of Secrets"}},{"insert":" - NOW we're talking, this is a way better alternative"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tamiyo, the Moon Sage"}},{"insert":" - 5 drop, great value"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teferi, Hero of Dominaria"}},{"insert":" - 5 drop, actually evil ultimate emblem"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":" - 5 drop, it's been in my sights for a while"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Venser, the Sojourner"}},{"insert":" - 5 drop, but a little generic for my tastes I guess"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chandra, Bold Pyromancer"}},{"insert":" - 6 drop that's a better "},{"insert":{"card-link":"Chandra Nalaar"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chandra, Flame's Fury"}},{"insert":" - basically the same as above lol?"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mu Yanling"}},{"insert":" - extra turn attached to it, but i'm unlikely to actually go for this "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Eternal Wanderer"}},{"insert":" 6 drop that's better than the white 4 drop this deck already has"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Karn Liberated"}},{"insert":" - finisher that i'm sure everybody would hate lol"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"if you win the lottery - reevaluate after, say, 10/09/2026 since currently a lot of these are in the prerelease overpriced zone"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ajani Resolute"}},{"insert":" - the elusive 2 drop planeswalker..."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chandra, Chill of Compliance"}},{"insert":" - good stuff"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n\n\nHere are my thoughts during CMC breakdown:\nCurrently color distribution skews as follows:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Blue 38%"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"White 34%"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Red 28%"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"CMC curve peaks at 3 and 4. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Both of these need to come way down if possible"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Specifically 4 could take a dip since Guff is there"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"need to add a lot more 2 drop support (or ramp maybe?)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"2 and 3 drop has a lot of setup for planeswalkers that won't pay off till much later..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nHere is a breakdown by CMC. \"PWPH\" denotes \"planeswalker placeholder\"; distinguished by virtue of being a planeswalker, but maybe one that's not desirable or contributes to the gameplan.\n\n"},{"attributes":{"underline":true},"insert":"ONE DROP "},{"insert":" - honestly not much to report here since it's ramp or removal. The only comment I'd make is that maybe this could be expanded a bit. No worries if not though!\n\n"},{"attributes":{"underline":true},"insert":"TWO DROP"},{"insert":" - need to substantially increase this area, so placeholders need replacements in the 2 drop zone (if replaced)\nGold"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fog Bank"}},{"insert":" - a great body that can block anything and not blink"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Third Path Iconoclast"}},{"insert":" - casting planeswalkers creates blockers. good setup card."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Placeholder"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Onakke Oathkeeper"}},{"insert":" - ehhhh I personally don't like this playstyle but i can't deny its value, especially with recursion tacked on. I guess I'd love to replace this with better recursion or a better creature that protects planeswalkers. But, I simply need more 2 drops so I am loathe to remove this at all."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thrummingbird"}},{"insert":" - I like proliferate, but this falls in a weird spot. 2 drop means 3 drop planeswalkers are the earliest that I can benefit from this, but there aren't many of those in here."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"currently thinking "},{"insert":{"card-link":"Oath of Chandra"}},{"insert":" as a replacement"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Trash"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"THREE DROP"},{"insert":" - need to substantially decrease this area - aka if it's not a planeswalker it probably needs to go (even the ramp is sus)\nGold"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Glóin, Dwarf Emissary"}},{"insert":" - perfect setup for the turn before I cast my planeswalker imo. and I can use the treasures to force opponents away from attacking me."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":" - basically a wincon"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jace Beleren"}},{"insert":" - jace"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"insert":" - proliferate in a can"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leori, Sparktouched Hunter"}},{"insert":" - doubles planeswalker effects after combat"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" - I personally don't like this strategy but can't deny its effectiveness as both a removal magnet and draw"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Pramikon, Sky Rampart"}},{"insert":" - more stax"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teyo, Geometric Tactician"}},{"insert":" - "},{"attributes":{"underline":true,"bold":true},"insert":"more"},{"insert":" stax"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"PWPH"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Saheeli, Sublime Artificer"}},{"insert":" - man I love having planeswalkers this early but the only good from this gyal is creating weenies for casting planeswalkers, which can probably be done for cheaper. The artifact thing could help I guess but in practice I don't find myself wanting it"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Royal Scions"}},{"insert":" would probably be the replacement here"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Placeholder"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" - I chose this mana rock bc of a possibility for infinite combos, but I'm not sure this is that kind of deck..."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"probably just "},{"insert":{"card-link":"Mind Stone"}},{"insert":" here"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Flux Channeler"}},{"insert":" - similar to "},{"insert":{"card-link":"Thrummingbird"}},{"insert":" above, proliferate is in a weird spot here... I cast my commander next turn but don't benefit from it, feelsbadman"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Geist of Saint Thalia"}},{"insert":" seems to be the move here"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gatewatch Beacon"}},{"insert":" - back and forth on whether this is \"gold.\" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"good in theory, but kinda high for a mana rock. I'd rather start casting planeswalkers here tbh, in which case this wouldn't do me much good."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Having said that, planeswalkers in general seem to be expensive to cast, so this card might just be appropriate for that kind of curve."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Honor-Worn Shaku"}},{"insert":" - like above, this enables planeswalker casting (since each planeswalker basically rebates one colorless mana). However again, it sucks that this falls at 3 cmc"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oath of Gideon"}},{"insert":" - two tokens and one additional counter for PW. good for planeswalkers, but I guess 1 counter is not really enough to justify keeping this here "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Repurposed Enforcer"}},{"insert":" is the swap"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" - so like it's good to double planeswalker effects but am I doing too much with this is my question. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"I think if this area weren't already overcrowded it'd be a different story. but I can't even say I'd cast this then use it on my next turn, since my current ramp won't let me do that (it's either this or ramp)"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"so maybe if ramp changes this can be gold"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Trash"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"FOUR DROP"},{"insert":" - probably will be hella planeswalkers unfortunately. anything beyond that should be heavily scrutinized\nGold"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ajani Steadfast"}},{"insert":" - the only downside with this guy is his +1 is kinda situational"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ajani, Strength of the Pride"}},{"insert":" - all upsides"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chandra, Torch of Defiance"}},{"insert":" - same as above"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nevinyrral's Disk"}},{"insert":" - fine here, since it won't untap on the turn it comes down. additionally it needs an extra mana to activate"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" - wincon"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Chain Veil"}},{"insert":" - planeswalker specific support"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n\n"},{"insert":"PWPH"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jace, Architect of Thought"}},{"insert":" - honestly meh. the +1 is almost not worth it, and the -2 is a hefty price to pray. -8 would be cool but overall unnecessary"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"could be "},{"insert":{"card-link":"Jace, Mirror Mage"}},{"insert":" for now "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"eventually "},{"insert":{"card-link":"Jace, Unraveler of Secrets"}},{"insert":" "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Narset of the Ancient Way"}},{"insert":" - I'm on the fence about this dudes. my biggest hangup is the CMC value. otherwise provides generic value across the board"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"could be considered gold if planeswalker count substantially increases after this"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Semester's End"}},{"insert":" - this is more instant speed protection so I guess it's fine to be here. Having said that, I'd prefer that it be cheaper tbh. like if this card is replaced it should be a cheaper version of itself"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Wanderer"}},{"insert":" - creature removal and stax effects. typically good, except I'd rather have these features lower in the CMC. The fact that it's on a planeswalker is the only reason it's not auto excluded/trash."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nahiri, the Harbinger"}},{"insert":" - removal at -2 is good. +1 loot usually feelsbadman; I'll usually toggle the ability then not use it, since it says \"may\". The ultimate also could be good, but seems eh"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Here is a list of cards I would want to tutor for:"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":" "},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Chain Veil"}},{"insert":" "},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" "},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Narset, Enlightened Master"}},{"insert":" (if it stays)"},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Placeholder"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mangara, the Diplomat"}},{"insert":" - more gold than not for the second draw effect, but I'd rather not be attacked for the first effect"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" - this requires its own breakdown. realistically what do I want to copy? here's that list (if I get around to it):"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"[holding space for that list if I make it]"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dovin, Grand Arbiter"}},{"insert":" should go here if I decide not to keep this card"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Trash"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" - not actually trash, but there's a more elegant solution in "},{"insert":{"card-link":"Tomik, Orzhov Lawmage"}},{"insert":" which I already have. plus the cloud deck wants this card."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"FIVE DROP"},{"insert":"\nGold"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chandra, Legacy of Fire"}},{"insert":" - cares about planeswalkers and passively burns based off that"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" - kind of a wincon, in that it would essentially get everyone to their ultimate"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jaya's Phoenix"}},{"insert":" - basically a better version of Leori, bc it comes back when i cast a planeswalker"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oath of Teferi"}},{"insert":" - more planeswalker support "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Promise of Loyalty"}},{"insert":" - boardwipe that benefits me"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Urza's Ruinous Blast"}},{"insert":" - same as above "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vronos, Masked Inquisitor"}},{"insert":" - removal + evasion = gold"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Placeholder"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kazuul, Tyrant of the Cliffs"}},{"insert":" - listen, this guy isn't bad, I just question the value of casting this on turn 5. Still, I'd probably be hard pressed to find someone better"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Trash"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"SIX DROP"},{"insert":"\ngold"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chandra, Awakened Inferno"}},{"insert":" - +1 is amazing, otherwise it's very good creature removal"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elspeth, Sun's Champion"}},{"insert":" - almost a PW placeholder bc I don't have too many creatures that care about this, but it has saved my butt a few times with the board wipe. and by the time I bring this out it's not too hard to reach the ultimate"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Teferi, Temporal Archmage"}},{"insert":" - ultimate is a win con and the other abilities are great"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"PWPH"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rowan Kenrith"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"actually "},{"insert":{"card-link":"Chandra Nalaar"}},{"insert":" should take this one's place"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Will Kenrith"}},{"insert":" - these twins are actually kind of dogshit idk why I kept them in here. filling a quota I guess"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"if "},{"insert":{"card-link":"Ral, Caller of Storms"}},{"insert":" is available it should slot in here"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"placeholder"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Narset, Enlightened Master"}},{"insert":" - ugh I want to like this card but 6 mana is a steep cost for a 3/2 and it doesn't even have haste. so by the time it's out it's vastly underpowered."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"trash"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"NINE DROP"},{"insert":" - not really a nine drop but "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" - board wipe\n\n\n\nOriginal notes below this line\n___________________________________________________________________________________________________\n*******[\nIf you're uninterested in my general comments about the deck, just scroll down to:\n"},{"attributes":{"underline":true,"bold":true},"insert":"--General strategy/Wincon for this deck"},{"insert":" for the general vibe of what the upgrades in this deck aim to do\n"},{"attributes":{"underline":true,"bold":true},"insert":"--Cuts/Qualities for Replacements/What I slotted in"},{"insert":" for actual deck building info\n]*******\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Cards I might still add:"},{"insert":"\nThis deck is mostly where I want it to be all around. However, here are some cards I might add if I have the time/money or whatever:\n"},{"insert":{"card-link":"Oath of Chandra"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"update 09/11/2026: There are a lot of reality fracture cards that basically just do the thing and give you a token planeswalker. Many of those may be appropriate in this deck. The \"Empower Jace\" mechanic also makes me reconsider adding "},{"insert":{"card-link":"Jace, Mirror Mage"}},{"insert":" , since I could empower the token copy and then use it for the 0 cost loyalty ability, which removes loyalty counters from the token. But if I'm constantly buffing him incidentally just from doing my thing, the token copy becomes way more feasible/valuable. Heck even if it died and I created a new \"default\" Jace token, I could still use it after scrying from the original mirror mage.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Original notes/Intro:"},{"insert":"\nThis is a precon upgraded based off notes from "},{"attributes":{"link":"https://draftsim.com/planeswalker-party-upgrade-guide/"},"insert":"DraftSim "},{"insert":"and "},{"attributes":{"link":"https://edhrec.com/articles/planeswalker-party-upgrade-guide"},"insert":"EDHREC "},{"insert":"upgrades; I went through each list, picked out the absolutely necessary cuts (based off their notes/reasoning), then kinda summarized that below and what replaced it and why:\n\nThe sideboard is full of precon cards that were cut, plus one I initially added then decided against ("},{"insert":{"card-link":"Elspeth's Talent"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The maybeboard is a few other ideas I had but I ultimately didn't go with. Depending on your playstyle though, you might replace some of the below options with those, as long as the replacement sort of follows the guidance of the reasoning on why it was cut."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhile the above upgrade guides I linked are great for someone who doesn't really know what they're doing, and they do make some good points about some of the precon cards lacking synergy, I often find DraftSim's upgrades to skew towards a Control playing style and ethic, which is kind of a hostile strategy for anything other than cEDH in my opinion. You'll likely be hated off the table because all you do is lock down the board so "},{"attributes":{"italic":true},"insert":"nobody"},{"insert":" can have fun. \nAlso full offense to DraftSim (jk), but IMO if a guide starts by cutting mana sources but isn't replacing them with better ones (or a lower curve) it's likely to be ineffective. The replacements sound good in theory, but there's a reason this deck has as much mana and ramp as it does (the reason being planeswalkers are not CMC cheap and there aren't easy ways to cheat them out).\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"General strategy/wincon for this deck:"},{"insert":"\nThe wincon for this deck mostly relies on cheesing your planeswalker abilities to be able to use them multiple times in a turn, or on your opponents turns, or adding a lot of loyalty counters by other means (aside from simply using the abilities).\nThe following cards are the most essential parts of this deck:\n "},{"insert":{"card-link":"Oath of Teferi"}},{"insert":"\n "},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":"\n "},{"insert":{"card-link":"Teferi, Temporal Archmage"}},{"insert":" [this deck is actually just a love letter to Teferi it seems] \n"},{"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"insert":"- note that this adds counters on PW ETB "},{"attributes":{"underline":true},"insert":"and"},{"insert":" when you activate a +1 PW loyalty ability\n "},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":" \n"},{"insert":{"card-link":"Deepglow Skate"}},{"insert":" \n"},{"insert":{"card-link":"Chandra, Awakened Inferno"}},{"insert":" \nAlso obviously the commander "},{"insert":{"card-link":"Commodore Guff"}},{"insert":", but any of the other \"burn\" planeswalkers in this deck will do the trick.\n\nBasically your end goal here is to create an environment where one of the various \"take an extra turn\" effects is easy to reach. This is easier done when you have effects that double counters or passively add counters (with proliferate-type effects). Guff's passive end-step ability also helps.\n\nWhile increasing your loyalty counters, you will also want to be shoring up defenses with creatures or removal effects (this deck really does have a lot of removal); don't be afraid of/to use board wipes, since they are usually one-sided and target creatures. You will also want to use burn effects to keep grinding away at opponents in the meantime (they will stack up pretty quickly).\n\nEventually if left unchecked you can create a loop of infinite turns while burning your opponents to death with the PW burn abilities.\n\nFor reference, this is what the rules have to say about loyalty abilities:\n\n606.3. A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if no player has previously activated a loyalty ability of that permanent that turn."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"With Teferi's emblem on the board, you could interpret the ruling to then say:\n\n606.3. A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase "},{"attributes":{"strike":true},"insert":"of their turn"},{"insert":", but only if no player has previously activated a loyalty ability of that permanent that turn."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nI only note this because many casual players seem skeptical that you can activate planeswalker abilities every turn once those \"instant speed\" abilities start picking up. I also note this because one of the quickest paths to victory in this deck is "},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" + "},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":", since you can essentially activate his ultimate 1.5 turns after you get him on the field. This also sometimes interrupts the turn order in a way that's unusual for commander.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Update: thoughts after multiple playthroughs"},{"insert":"\nThis deck is probably the most \"feels like a bracket 4\" deck I've upgraded, though it's still not super streamlined. However it is incredibly resilient. What may seem to be a negative (planeswalkers can be attacked directly to be removed) is actually a positive, since opponents still have to worry about removing you as a player and juggle attacking/defending against other opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Balancing out the CMC curve is really what made this thing run way more smoothly; "},{"attributes":{"link":"https://archidekt.com/decks/4956666/planeswalker_party_commander_masters"},"insert":"the unmodified precon"},{"insert":" literally has the same amount of 2, 3, and 4 drop cards, which means you're just as likely to have a 4 drop in your opening hand as a 2 drop. The below upgrades manage to fix this while increasing planeswalker count. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I originally had "},{"insert":{"card-link":"Leori, Sparktouched Hunter"}},{"insert":" in the command zone, because I thought I'd need reliable creature protection for planeswalkers. However, the few times I playtested (and every game from then on), I managed to draw "},{"insert":{"card-link":"Commodore Guff"}},{"insert":" and ended up just sticking with him (I didn't even bring out Leori on my second test and won). Not to mention the current mana curve peaks at 3, so you'd probably want to keep your commander's CMC out of that range to avoid indecision on what to cast with 3 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unfortunately, I was right to take out the \"Planeswalkers become creatures/attackers\" theme. Although the deck is pretty dynamic and flexible with wincons, planeswalkers in general have the inherent drawback of being easily targeted by creatures for removal, so there's never enough on the field at once to have enough of an army to do damage by swinging."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Current Things I Would Change (may be updated):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Add a tutor for planeswalkers. "},{"insert":{"card-link":"Teferi, Temporal Archmage"}},{"insert":" and "},{"insert":{"card-link":"Oath of Teferi"}},{"insert":" did A LOT of legwork in this, and so did "},{"insert":{"card-link":"Deepglow Skate"}},{"insert":", so these would be prime targets for tutors. Possible tutor additions would be "},{"insert":{"card-link":"Arena Rector"}},{"insert":" ideally, but "},{"insert":{"card-link":"Call the Gatewatch"}},{"insert":" can also work as a cheaper alternative. "},{"insert":{"card-link":"Djeru, With Eyes Open"}},{"insert":" and "},{"insert":{"card-link":"Urza Assembles the Titans"}},{"insert":" could work as well."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"A little more recursion for planeswalkers would help; currently if a planeswalker dies it's basically gone. "},{"insert":{"card-link":"Onakke Oathkeeper"}},{"insert":" helps, but it's very situational (has to be in the GY first) and expensive to activate. "},{"insert":{"card-link":"Triumphant Reckoning"}},{"insert":" is a bombastic \"everything\" spell. "},{"insert":{"card-link":"Repair and Recharge"}},{"insert":" is like the only mildly CMC affordable one. I also JUST found out about "},{"insert":{"card-link":"Astelli Reclaimer"}},{"insert":"; that's probably the best option since you get two opportunities. There's not really any other good options in anything but black..."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"There aren't really any counter spells or ways to prevent direct damage. The last time I played this, I dominated the board but lost to a buffed "},{"insert":{"card-link":"Korvold, Fae-Cursed King"}},{"insert":" that then used "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":" to deal direct damage to me. This flaw is probably the only one I won't be able to directly address without changing the dynamic of this deck. (OR just drop a "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" in this deck or even just a "},{"insert":{"card-link":"Counterspell"}},{"insert":" and I'll probably be fine)."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Cuts/Qualities for Replacements/What I slotted in:"},{"insert":"\nThe very first replacement suggestion, Jace, is the best example of the push/pull I had with the upgrade guides above, and why I decided to compile this list:\n\n"},{"insert":{"card-link":"Jace Beleren"}},{"insert":" (1UU) - I kept this planeswalker. I listed it here because Draftsim specifically calls this card out for a cut, in favor of "},{"insert":{"card-link":"Dack Fayden"}},{"insert":" because \"Stealing an opponent’s Sol Ring or even worse is a very powerful thing to do, and its +1 ability is also extremely relevant.\" [looks at camera like Jim from the Office]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Saying that looting is \"extremely relevant\" in a deck that has almost no recursion themes by nature is a wild and bold claim. Don't get me wrong; looting and stealing "},{"attributes":{"underline":true,"italic":true},"insert":"can"},{"insert":" be better than consistent card draw as a general rule, but that's crazily situational and definitely risky in this deck. I'd rather just look for a solution in my own deck using normal draw, even if it gives other players draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I will concede that giving draw to opponents (his +1) is also risky, and that Jace's ultimate (milling an opponent's deck) does not synergize well with the rest of the deck. For a 3 CMC planeswalker that is a draw engine, however, it's hard to beat this card. Plus, this works as a mild politic tactic; people will be unwilling to remove an engine that benefits them too. (Feel free to prove me wrong in the comments)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Cartographer's Hawk"}},{"insert":" (1W) - feelsbadman to have to attack to ramp. then they have to have more lands than you. then getting it back on the board is a pain as well. This was probably seen as a body that could ramp, but if you follow these guides the rest of the deck will have plenty of deterrents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"need a replacement ramp piece for ideally 2 cmc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" . Higher CMC but synergizes later with... an infinite mana piece. [if that's not your jam then find a different mana rock]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Grateful Apparition"}},{"insert":" (1W) - same as above, but this card is slightly more acceptable since you'd likely have a planeswalker out by the time this dudes can attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"replacement should be 2 cmc proliferation, or another 2 cmc since the curve is weirdly mid heavy to begin with"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"insert":" is probably the perfect replacement for this"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Oreskos Explorer"}},{"insert":" (1W) - specific set of circumstances to ramp for only plains. nah."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2 cmc ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Commander's Sphere"}},{"insert":" . Higher CMC, but there's a lot of ramp in this deck already and flexibility starts taking priority."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If available, "},{"insert":{"card-link":"Chromatic Lantern"}},{"insert":" is also acceptable (and preferable)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Guff Rewrites History"}},{"insert":" (2R) - kills one nonland/nonenchantment permanent for each player but then possibly gives them something better. Doesn't even get rid of enchantments..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck doesn't really have any spot removal for non-creature permanents, so that's likely what would replace this card. (There are some spot removal planeswalker abilities but at a rather high cost.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grasp of Fate"}},{"insert":" (1WW, but I changed something later from white to red, to keep color ratios happy)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Jace, Mirror Mage"}},{"insert":" (1UU + 2 kicker) - I kinda like the idea of this card creating a duplicate to scry for it, but having to basically slowly kill your PW to draw is sort of sketchy. Plus 5 cmc (after kicker) is pretty steep."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I'd replace this with a budget-friendly draw, or a U planeswalker (ideally does both)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":" OR "},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":" (I went with master of time)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Teferi, Temporal Archmage"}},{"insert":" would be sweet, but it's maybe too high CMC as a replacement for this specific card. however i threw it in this deck as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Oath of Jace"}},{"insert":" (2U) - draw AND discard on ETB feelsbadman if you're not already specifically set up for that, for the same reason i didn't include Dack near the beginning of this guide. also, the overall planeswalker synergy only benefits from this card by scrying. dumb. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"replace with draw engine permanent (ideally planeswalker but doesn't have to be)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the CMC of this card is great but needs to commit more to draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ichormoon Gauntlet"}},{"insert":" doesn't quite do the same thing, but keeps the PW cast benefit, and for CMC replacement it slots perfectly here"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flumph"}},{"insert":" could be slotted here as well if Ichormoon gauntlet is too expensive, as it also gives you card draw for slightly cheaper CMC. [as below, Pramikon can slot in here as well]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\t\n"},{"insert":{"card-link":"Wall of Denial"}},{"insert":" (1WU) - only would replace this with a planeswalker or a better wall tbh"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I'm pretty sure "},{"insert":{"card-link":"Pramikon, Sky Rampart"}},{"insert":" is supposed to replace this. BUT it'd be nice to keep this card if I can have pramikon replace something else."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flumph"}},{"insert":" is also a clear replacement for this. rewards you for actually using it with draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Mangara, the Diplomat"}},{"insert":" (3W) - draw that benefits you when your opponents do stuff. it's a \"profit from losses\" approach so it's not the most effective draw, but also isn't a bad deterrent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideally replace with a more effective draw engine, perhaps something cheaper.\tideally a PW, ideally keep white color."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mila, Crafty Companion // Lukka, Wayward Bonder"}},{"insert":" is what I went with for the flexibility. The planeswalker side doesn't really synergize but it's nice to keep."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[Mild update for this: my Mila got lost in the mail, so mangara stayed in the deck. but, it works pretty well still i think!]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Repeated Reverberation"}},{"insert":" (2RR) - copy one ability (or instant/sorcery) twice. Really good for very specific circumstances though (not enough instants/sorceries in here)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" (3 + 2 to use) is probably better, as it's something that can be used more than once and is not locked into color"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Peregrine Dynamo"}},{"insert":" is also great, but I personally don't like that you have to tap to duplicate, so you're essentially only getting one use per turn. It's only 1 mana to use as a result though, and there are a few \"untap\" dynamics in these upgrades that could cheese this into an infinite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Deploy the Gatewatch"}},{"insert":" (4WW) - i think this is a cool idea for this deck, but for 4WW it's a pretty damn big risk (77% chance to get one PW, but only 37% for two). if you can't increase PW count substantially this MUST be removed "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"some sort of tutor would be the ideal replacement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"white would be ideal, but any color really"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Will Kenrith"}},{"insert":" (4UU) - ok this only tutors for one planeswalker (his partner, "},{"insert":{"card-link":"Rowan Kenrith"}},{"insert":" , who replaces another card further down in this list). but, at these high CMC costs i figured i'd rather slot in another planeswalker than a tutor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Spark Double"}},{"insert":" (3U) - copy a planeswalker or creature. suuuuuuper useful in very specific circumstances. i'm more inclined to keep this one, but I'd have to have a pretty compelling thing to copy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I wasn't sure what to replace this with though. i'd say a PW or something else that copies maybe?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[I ended up keeping this in here and it still works well. though I would say if you don't like it, consider the following replacements:]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Teferi, Master of Time"}},{"insert":"  "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Beatdown by Planeswalker:"},{"insert":"\nI kind of separated this section because I really think this is a neat idea included in the precon that is executed very poorly, and with only a few support pieces elsewhere, it has to go. However, if you can make it work (maybe also with something like "},{"insert":{"card-link":"Luxior, Giada's Gift"}},{"insert":" ) then more power to you, feel free to keep these cards instead.\n\n"},{"insert":{"card-link":"Sparkshaper Visionary"}},{"insert":" (2U) - this is a cool idea, but it assumes you have a metric fuckton of planeswalkers out to begin with. The CMC curve of this deck says that's not happening lol, and the CMC of this card makes it more of a hindrance than an asset."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"some sort of creature protection should slot in here, since that is the purpose of this card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Third Path Iconoclast"}},{"insert":" (UR) is what I went with, to passively create creatures for defense. It also tamps down the curve a bit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kykar, Wind's Fury"}},{"insert":" (1URW) is also a really great option, but again for the CMC curve, I decided against it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Sarkhan the Masterless"}},{"insert":" (3RR) - unfortunate but necessary cut. same as above, it's unlikely you'll have enough planeswalkers (let alone dragons) to be on the field at the same time for this to be a legitimate threat. things might be different if his +1 could be activated at flash speed (and i'll concede that this deck's upgrades do allow for this), but I genuinely think this belongs more in a dragon deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"replace with a red PW of similar CMC"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rowan Kenrith"}},{"insert":" (4 RR)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Gideon Jura"}},{"insert":" (3WW) - the only one i actively despise. wtf is bro doing!!!!! just as with the above, the abilities are kind of awful without being able to activate them at flash speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally, replace with ACTUAL removal AND a planeswalker. maybe also something that can give you creature protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ajani, Strength of the Pride"}},{"insert":" actually cares about your planeswalker count and gives you a creature to cheese out and a board wipe"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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