Pelintra
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Commander
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Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

Commander
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Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Counters
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Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Draw
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Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Protection
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Agatha of the Vile Cauldron
Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock

Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Ramp
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Recursion
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Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Removal
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Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
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Tutor
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Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Relatively mid-budget, high-powered Kenrith."},{"insert":"\n This deck is designed to "},{"attributes":{"italic":true},"insert":"feel"},{"insert":" like cEDH without quite crossing the threshold—it’s strong, streamlined, and capable of explosive starts, but it doesn’t lean entirely on fast combo finishes. That said, if fortune smiles on you, there’s a potential turn 3 backbreaker by opening with"},{"attributes":{"bold":true},"insert":" Sol Ring"},{"insert":" or a mana dork, "},{"attributes":{"bold":true},"insert":"Narset, Parter of Veils"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Day’s Undoing"},{"insert":". It’s not subtle, but it certainly gets the point across.\n\nThe primary focus here is "},{"attributes":{"bold":true},"insert":"combos"},{"insert":", particularly ramp-based ones that generate infinite mana—or at least enough to make the rest of the table uncomfortable. Kenrith is our preferred win condition: he’s nearly always accessible, flexible, and capable of turning a pile of mana into just about anything. In rare cases where he’s been exiled to the Moon or Oublietted for excessive value, "},{"attributes":{"bold":true},"insert":"Urza, Lord High Artificer"},{"insert":" steps in as our backup plan, ready to spin the wheel until something breaks.\n\nIf our board features 4 different colours (or three with one cost reducer), we can produce "},{"attributes":{"bold":true},"insert":"infinite coloured mana"},{"insert":" by equipping "},{"attributes":{"bold":true},"insert":"Umbral Mantle"},{"insert":" to "},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":", "},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"insert":", or an "},{"attributes":{"bold":true},"insert":"Incubation Druid "},{"insert":"with a +1/+1 counter. The same combo can also be assembled using "},{"attributes":{"bold":true},"insert":"Pemmin’s Aura"},{"insert":", depending on what’s available.\n\nFor "},{"attributes":{"bold":true},"insert":"infinite colourless mana"},{"insert":", "},{"attributes":{"bold":true},"insert":"Basalt Monolith"},{"insert":" combined with "},{"attributes":{"bold":true},"insert":"Zirda "},{"insert":"does the trick. Add Urza to the board and we suddenly have infinite blue mana and the ability to cast our entire deck—because why stop at "},{"attributes":{"italic":true},"insert":"enough"},{"insert":"?\n\n"},{"attributes":{"bold":true},"insert":"Welcome to the Salt Mines:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Combo 1:"},{"insert":" Steal every permanent on the board (yes, really) by combining "},{"attributes":{"bold":true},"insert":"Enchanted Evening"},{"insert":", "},{"attributes":{"bold":true},"insert":"Aura Thief"},{"insert":", and a sac outlet or destroy effect. \n\n"},{"attributes":{"bold":true},"insert":"Combo 2"},{"insert":" – With a "},{"attributes":{"bold":true},"insert":"cost reducer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kenrith"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nyxbloom Ancient"},{"insert":", "},{"attributes":{"bold":true},"insert":"Smothering Tithe"},{"insert":", and one untapped blue source, you can force opponents to draw their entire libraries. A surprisingly elegant way to turn Smothering Tithe from annoying to apocalyptic.\n\nLook, Kenrith can be built with any combo in mind. "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":" is the most obvious and expensive choice, but this deck isn’t about spending £40 on a two-card wincon and another £100 on the bodyguards. As lovely as that sounds, we’ve got a greedy five-colour mana base to feed—and no one’s got time for that kind of fiscal responsibility.\n\n"}]}

















































































