Lichling
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Commander
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{"ops":[{"insert":"A powerful botanist germinating flora; reclaiming the unnatural world, proliferating across the multiverse.\n\nHow to win in 3(easy?) steps!\nStep 1 is to get your library into the graveyard.\nThis can be done with "},{"insert":{"card-link":"The Necrobloom"}},{"insert":"s dredge effect on lands and many other cards. If your necrobloom dies mid combo "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":" can extend you to the finish.\n"},{"insert":{"card-link":"Bone Miser"}},{"insert":", "},{"insert":{"card-link":"Fluctuator"}},{"insert":" or infinite mana can achieve this with a cycling land. In order to go up mana you can cycle "},{"insert":{"card-link":"Barren Moor"}},{"insert":" for B but make BB.\n"},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" and a discard outlet can achieve this by discarding a land.\n"},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" and a sac outlet can acheive this by sacing the land you put into play. (This does not work, you cant do any other game action while resolving the colossus.)\n"},{"insert":{"card-link":"Hermit Druid"}},{"insert":" can do this if you run no basics, also does not need dredge from the necrobloom.\n"},{"insert":{"card-link":"Hedge Shredder"}},{"insert":" has interesting tech with the necrobloom in play, an effect drawing you cards on creature etb and either a discard outlet or a land sac outlet where you can dredge your entire library while making bodies. Its a 4 card combo, but each card is useful and there are many options for 2 of the 4 pieces and 1 of the pieces is the commander.\n\nStep 2 is reanimating from the graveyard.\n"},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":", "},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":", "},{"insert":{"card-link":"Unburial Rites"}},{"insert":", "},{"insert":{"card-link":"Dread Return"}},{"insert":" and "},{"insert":{"card-link":"Dryad's Revival"}},{"insert":" can all get you "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" or "},{"insert":{"card-link":"Dreadhound"}},{"insert":" and be cast directly from the graveyard or are dredgeable. I run the creatures that get shuffled back into the library from anywhere.\n\n"},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" can target "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" and "},{"insert":{"card-link":"Squandered Resources"}},{"insert":", you can use the sacoutlet to make the mana to activate the Analyst. This will get you back all your lands including "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and the pain deserts.\n\nBecause we don't have Squandered Resources ill walk you through a line to achieve this effect.\nJust like before we will be using "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" we can target "},{"insert":{"card-link":"Spelunking"}},{"insert":" and "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" make sure the last card you dredged to your hand after emptying your library is "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" put it into play off of Spelunking. At this stage you will have 3+ creatures in play aside from the safekeeper. You can now "},{"insert":{"card-link":"Dread Return"}},{"insert":" "},{"insert":{"card-link":"World Shaper"}},{"insert":" you can sacrifice this using the tower. With the world shaper trigger on the stack sacrifice your phyrexian tower to the safekeeper. You will now get all your lands in play including "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":", you should beable to transform the woodland into the world shaper and then sacrifice it to the phyrexian tower. Tap your lands and then sacrifice them to make the mana required to continue this loop. Win with looping "},{"insert":{"card-link":"Creosote Heath"}},{"insert":".\n\nStep 3 is looping the win condition from step 2. This can be done often through step 1.\n\nSynergies:\nPlay lands make dudes, turn your dudes into mana. This and other sorts of landfall effects.\nbonemiser benefits from a discard outlet.\nBasic cycling lands with the necrobloom in play converts mana into dredge. If you have recursion effects it is a pseudo draw engine.\n\nNotes:\nThis deck is apart of a gauntlet and thus has no overlapping cards between the rest of my gauntlet. Thus no command tower or solring.\nI dont think "},{"insert":{"card-link":"Underrealm Lich"}},{"insert":" is good but i really love lichs...\nI have almost no draw effects, to achieve card advantage my goal was to run yawgmoth's will after dredging abunch. Now im considering village rites type effects.\nI have almost no non creature spells and most of those spells have no colorless pips so i think ill be removing blood funnel.\n"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" can also mill your entire library without your commander, but they are turned off by "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":".\nConsidering Greed as a draw engine.\n\nDisclaimer:\nThis is an unfinished deck, but ive decided to have it display as we are getting close to completing it. The glarb and pantlaza decks will be listed once i feel they are fleshed out enough.\n"}]}
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant

Commander
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Bounce Land
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Cycler
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Discard
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Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Draw
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Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Flashback or Dredge Recursion
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Land
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Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Land Recursion
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Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

landfall
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Mill
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Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Ramp
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Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
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Removal
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Tokens
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Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery

Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"A powerful botanist germinating flora; reclaiming the unnatural world, proliferating across the multiverse.\n\nHow to win in 3(easy?) steps!\nStep 1 is to get your library into the graveyard.\nThis can be done with "},{"insert":{"card-link":"The Necrobloom"}},{"insert":"s dredge effect on lands and many other cards. If your necrobloom dies mid combo "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":" can extend you to the finish.\n"},{"insert":{"card-link":"Bone Miser"}},{"insert":", "},{"insert":{"card-link":"Fluctuator"}},{"insert":" or infinite mana can achieve this with a cycling land. In order to go up mana you can cycle "},{"insert":{"card-link":"Barren Moor"}},{"insert":" for B but make BB.\n"},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" and a discard outlet can achieve this by discarding a land.\n"},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" and a sac outlet can acheive this by sacing the land you put into play. (This does not work, you cant do any other game action while resolving the colossus.)\n"},{"insert":{"card-link":"Hermit Druid"}},{"insert":" can do this if you run no basics, also does not need dredge from the necrobloom.\n"},{"insert":{"card-link":"Hedge Shredder"}},{"insert":" has interesting tech with the necrobloom in play, an effect drawing you cards on creature etb and either a discard outlet or a land sac outlet where you can dredge your entire library while making bodies. Its a 4 card combo, but each card is useful and there are many options for 2 of the 4 pieces and 1 of the pieces is the commander.\n\nStep 2 is reanimating from the graveyard.\n"},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":", "},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":", "},{"insert":{"card-link":"Unburial Rites"}},{"insert":", "},{"insert":{"card-link":"Dread Return"}},{"insert":" and "},{"insert":{"card-link":"Dryad's Revival"}},{"insert":" can all get you "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" or "},{"insert":{"card-link":"Dreadhound"}},{"insert":" and be cast directly from the graveyard or are dredgeable. I run the creatures that get shuffled back into the library from anywhere.\n\n"},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" can target "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" and "},{"insert":{"card-link":"Squandered Resources"}},{"insert":", you can use the sacoutlet to make the mana to activate the Analyst. This will get you back all your lands including "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and the pain deserts.\n\nBecause we don't have Squandered Resources ill walk you through a line to achieve this effect.\nJust like before we will be using "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" we can target "},{"insert":{"card-link":"Spelunking"}},{"insert":" and "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" make sure the last card you dredged to your hand after emptying your library is "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" put it into play off of Spelunking. At this stage you will have 3+ creatures in play aside from the safekeeper. You can now "},{"insert":{"card-link":"Dread Return"}},{"insert":" "},{"insert":{"card-link":"World Shaper"}},{"insert":" you can sacrifice this using the tower. With the world shaper trigger on the stack sacrifice your phyrexian tower to the safekeeper. You will now get all your lands in play including "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":", you should beable to transform the woodland into the world shaper and then sacrifice it to the phyrexian tower. Tap your lands and then sacrifice them to make the mana required to continue this loop. Win with looping "},{"insert":{"card-link":"Creosote Heath"}},{"insert":".\n\nStep 3 is looping the win condition from step 2. This can be done often through step 1.\n\nSynergies:\nPlay lands make dudes, turn your dudes into mana. This and other sorts of landfall effects.\nbonemiser benefits from a discard outlet.\nBasic cycling lands with the necrobloom in play converts mana into dredge. If you have recursion effects it is a pseudo draw engine.\n\nNotes:\nThis deck is apart of a gauntlet and thus has no overlapping cards between the rest of my gauntlet. Thus no command tower or solring.\nI dont think "},{"insert":{"card-link":"Underrealm Lich"}},{"insert":" is good but i really love lichs...\nI have almost no draw effects, to achieve card advantage my goal was to run yawgmoth's will after dredging abunch. Now im considering village rites type effects.\nI have almost no non creature spells and most of those spells have no colorless pips so i think ill be removing blood funnel.\n"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" can also mill your entire library without your commander, but they are turned off by "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":".\nConsidering Greed as a draw engine.\n\nDisclaimer:\nThis is an unfinished deck, but ive decided to have it display as we are getting close to completing it. The glarb and pantlaza decks will be listed once i feel they are fleshed out enough.\n"}]}















































































