769 views2 months ago
Commander
Size: 100Salt sum: 29.4
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Lichling

769 views2 months ago
Commander
Size: 100Salt sum: 29.4

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{"ops":[{"insert":"A powerful botanist germinating flora; reclaiming the unnatural world, proliferating across the multiverse.\n\nHow to win in 3(easy?) steps!\nStep 1 is to get your library into the graveyard.\nThis can be done with "},{"insert":{"card-link":"The Necrobloom"}},{"insert":"s dredge effect on lands and many other cards. If your necrobloom dies mid combo "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":" can extend you to the finish.\n"},{"insert":{"card-link":"Bone Miser"}},{"insert":", "},{"insert":{"card-link":"Fluctuator"}},{"insert":" or infinite mana can achieve this with a cycling land. In order to go up mana you can cycle "},{"insert":{"card-link":"Barren Moor"}},{"insert":" for B but make BB.\n"},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" and a discard outlet can achieve this by discarding a land.\n"},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" and a sac outlet can acheive this by sacing the land you put into play. (This does not work, you cant do any other game action while resolving the colossus.)\n"},{"insert":{"card-link":"Hermit Druid"}},{"insert":" can do this if you run no basics, also does not need dredge from the necrobloom.\n"},{"insert":{"card-link":"Hedge Shredder"}},{"insert":" has interesting tech with the necrobloom in play, an effect drawing you cards on creature etb and either a discard outlet or a land sac outlet where you can dredge your entire library while making bodies. Its a 4 card combo, but each card is useful and there are many options for 2 of the 4 pieces and 1 of the pieces is the commander.\n\nStep 2 is reanimating from the graveyard.\n"},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":", "},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":", "},{"insert":{"card-link":"Unburial Rites"}},{"insert":", "},{"insert":{"card-link":"Dread Return"}},{"insert":" and "},{"insert":{"card-link":"Dryad's Revival"}},{"insert":" can all get you "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" or "},{"insert":{"card-link":"Dreadhound"}},{"insert":" and be cast directly from the graveyard or are dredgeable. I run the creatures that get shuffled back into the library from anywhere.\n\n"},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" can target "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" and "},{"insert":{"card-link":"Squandered Resources"}},{"insert":", you can use the sacoutlet to make the mana to activate the Analyst. This will get you back all your lands including "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and the pain deserts.\n\nBecause we don't have Squandered Resources ill walk you through a line to achieve this effect.\nJust like before we will be using "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" we can target "},{"insert":{"card-link":"Spelunking"}},{"insert":" and "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" make sure the last card you dredged to your hand after emptying your library is "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" put it into play off of Spelunking. At this stage you will have 3+ creatures in play aside from the safekeeper. You can now "},{"insert":{"card-link":"Dread Return"}},{"insert":" "},{"insert":{"card-link":"World Shaper"}},{"insert":" you can sacrifice this using the tower. With the world shaper trigger on the stack sacrifice your phyrexian tower to the safekeeper. You will now get all your lands in play including "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":", you should beable to transform the woodland into the world shaper and then sacrifice it to the phyrexian tower. Tap your lands and then sacrifice them to make the mana required to continue this loop. Win with looping "},{"insert":{"card-link":"Creosote Heath"}},{"insert":".\n\nStep 3 is looping the win condition from step 2. This can be done often through step 1.\n\nSynergies:\nPlay lands make dudes, turn your dudes into mana. This and other sorts of landfall effects.\nbonemiser benefits from a discard outlet.\nBasic cycling lands with the necrobloom in play converts mana into dredge. If you have recursion effects it is a pseudo draw engine.\n\nNotes:\nThis deck is apart of a gauntlet and thus has no overlapping cards between the rest of my gauntlet. Thus no command tower or solring.\nI dont think "},{"insert":{"card-link":"Underrealm Lich"}},{"insert":" is good but i really love lichs...\nI have almost no draw effects, to achieve card advantage my goal was to run yawgmoth's will after dredging abunch. Now im considering village rites type effects.\nI have almost no non creature spells and most of those spells have no colorless pips so i think ill be removing blood funnel.\n"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" can also mill your entire library without your commander, but they are turned off by "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":".\nConsidering Greed as a draw engine.\n\nDisclaimer:\nThis is an unfinished deck, but ive decided to have it display as we are getting close to completing it. The glarb and pantlaza decks will be listed once i feel they are fleshed out enough.\n"}]}
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant
The Necrobloom (mh3) 194

Commander

(Ctrl to add secondary)
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (tdc) 368
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (clu) 241
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (clu) 246

Bounce Land

(Ctrl to add secondary)
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273

Creature

(Ctrl to add secondary)
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (dsc) 262
Blasted Landscape
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Blasted Landscape (plst) CM2-238
Desert of the Glorified
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Glorified (drc) 149
Drifting Meadow
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Drifting Meadow (usg) 320
Festering Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Forest
Festering Thicket (ecc) 61
Polluted Mire
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Polluted Mire (dmr) 253
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (otc) 315
Slippery Karst
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Slippery Karst (dmr) 256

Cycler

(Ctrl to add secondary)
Noose Constrictor
Reach
Discard a card: This creature gets +1/+1 until end of turn.
Creature - Snake
Noose Constrictor (inr) 210
Olivia's Dragoon
Discard a card: This creature gains flying until end of turn.
Creature - Vampire Berserker
Olivia's Dragoon (inr) 127
Patrol Hound
Discard a card: This creature gains first strike until end of turn.
Creature - Dog
Patrol Hound (ody) 38
Wild Mongrel
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
Creature - Dog
Wild Mongrel (plst) DDD-5

Discard

(Ctrl to add secondary)
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (plst) 2XM-235
Dreadhound
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Creature - Demon Dog
Dreadhound (j25) 427
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (plst) ELD-107
Worldspine Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Wurm
Worldspine Wurm (plst) RTR-140

Drain

(Ctrl to add secondary)
Bankrupt in Blood
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
Sorcery
Bankrupt in Blood (rna) 62
Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (c19) 15
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (pip) 184
Greed
, Pay 2 life: Draw a card.
Enchantment
Greed (c21) 145
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (blc) 188
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (inr) 431
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (gn3) 64

Draw

(Ctrl to add secondary)
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153
Dryad's Revival
Return target card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dryad's Revival (mid) 183
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (otc) 86
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Unburial Rites
Return target creature card from your graveyard to the battlefield.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Unburial Rites (2x2) 95

Flashback or Dredge Recursion

(Ctrl to add secondary)
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (znr) 284Branchloft Pathway // Boulderloft Pathway (znr) 284
Creosote Heath
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Creosote Heath (otj) 255
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 286
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (inr) 281
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 278
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (mb2) 120
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (tdc) 399
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 282
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 291
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (tdc) 412

Land

(Ctrl to add secondary)
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (mkm) 148
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 183
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (vow) 221
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214

Land Recursion

(Ctrl to add secondary)
Horizon Explorer
Lands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Insect
Horizon Explorer (eoc) 15
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (mh2) 180

landfall

(Ctrl to add secondary)
Stinkweed Imp
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Imp
Stinkweed Imp (plst) GK1-53
Underrealm Lich
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: This creature gains indestructible until end of turn. Tap it.
Creature - Elf Shaman Zombie
Underrealm Lich (clu) 215

Mill

(Ctrl to add secondary)
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Instant
Autumn's Veil (m11) 162
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211

Protection

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Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (fic) 302
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (tdc) 258
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (fic) 311
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Roiling Regrowth
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Roiling Regrowth (znr) 201
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (tdc) 266

Ramp

(Ctrl to add secondary)
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Sorcery
Squirming Emergence (lci) 241

Recursion

(Ctrl to add secondary)
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (otp) 34
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (acr) 95
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (dsc) 85
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c20) 181
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Seedship Impact
Destroy target artifact or enchantment. If its mana value was 2 or less, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Seedship Impact (eoe) 205
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (tdc) 134
Vanishing Verse
Exile target monocolored permanent.
Instant
Vanishing Verse (otp) 57

Removal

(Ctrl to add secondary)
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Sac Outlet

(Ctrl to add secondary)
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 208
Turntimber Sower
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Creature - Elf Druid
Turntimber Sower (otc) 211

Tokens

(Ctrl to add secondary)
Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery
Analyze the Pollen (mkm) 150
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Time of Need
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Time of Need (chk) 247
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (mh3) 207

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

8 pips - 8 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 5 cards
26 pips - 23 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 5 cards
50 pips - 42 cards
24 mana - 24 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"A powerful botanist germinating flora; reclaiming the unnatural world, proliferating across the multiverse.\n\nHow to win in 3(easy?) steps!\nStep 1 is to get your library into the graveyard.\nThis can be done with "},{"insert":{"card-link":"The Necrobloom"}},{"insert":"s dredge effect on lands and many other cards. If your necrobloom dies mid combo "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":" can extend you to the finish.\n"},{"insert":{"card-link":"Bone Miser"}},{"insert":", "},{"insert":{"card-link":"Fluctuator"}},{"insert":" or infinite mana can achieve this with a cycling land. In order to go up mana you can cycle "},{"insert":{"card-link":"Barren Moor"}},{"insert":" for B but make BB.\n"},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" and a discard outlet can achieve this by discarding a land.\n"},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" and a sac outlet can acheive this by sacing the land you put into play. (This does not work, you cant do any other game action while resolving the colossus.)\n"},{"insert":{"card-link":"Hermit Druid"}},{"insert":" can do this if you run no basics, also does not need dredge from the necrobloom.\n"},{"insert":{"card-link":"Hedge Shredder"}},{"insert":" has interesting tech with the necrobloom in play, an effect drawing you cards on creature etb and either a discard outlet or a land sac outlet where you can dredge your entire library while making bodies. Its a 4 card combo, but each card is useful and there are many options for 2 of the 4 pieces and 1 of the pieces is the commander.\n\nStep 2 is reanimating from the graveyard.\n"},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":", "},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":", "},{"insert":{"card-link":"Unburial Rites"}},{"insert":", "},{"insert":{"card-link":"Dread Return"}},{"insert":" and "},{"insert":{"card-link":"Dryad's Revival"}},{"insert":" can all get you "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" or "},{"insert":{"card-link":"Dreadhound"}},{"insert":" and be cast directly from the graveyard or are dredgeable. I run the creatures that get shuffled back into the library from anywhere.\n\n"},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" can target "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" and "},{"insert":{"card-link":"Squandered Resources"}},{"insert":", you can use the sacoutlet to make the mana to activate the Analyst. This will get you back all your lands including "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and the pain deserts.\n\nBecause we don't have Squandered Resources ill walk you through a line to achieve this effect.\nJust like before we will be using "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" we can target "},{"insert":{"card-link":"Spelunking"}},{"insert":" and "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" make sure the last card you dredged to your hand after emptying your library is "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" put it into play off of Spelunking. At this stage you will have 3+ creatures in play aside from the safekeeper. You can now "},{"insert":{"card-link":"Dread Return"}},{"insert":" "},{"insert":{"card-link":"World Shaper"}},{"insert":" you can sacrifice this using the tower. With the world shaper trigger on the stack sacrifice your phyrexian tower to the safekeeper. You will now get all your lands in play including "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":", you should beable to transform the woodland into the world shaper and then sacrifice it to the phyrexian tower. Tap your lands and then sacrifice them to make the mana required to continue this loop. Win with looping "},{"insert":{"card-link":"Creosote Heath"}},{"insert":".\n\nStep 3 is looping the win condition from step 2. This can be done often through step 1.\n\nSynergies:\nPlay lands make dudes, turn your dudes into mana. This and other sorts of landfall effects.\nbonemiser benefits from a discard outlet.\nBasic cycling lands with the necrobloom in play converts mana into dredge. If you have recursion effects it is a pseudo draw engine.\n\nNotes:\nThis deck is apart of a gauntlet and thus has no overlapping cards between the rest of my gauntlet. Thus no command tower or solring.\nI dont think "},{"insert":{"card-link":"Underrealm Lich"}},{"insert":" is good but i really love lichs...\nI have almost no draw effects, to achieve card advantage my goal was to run yawgmoth's will after dredging abunch. Now im considering village rites type effects.\nI have almost no non creature spells and most of those spells have no colorless pips so i think ill be removing blood funnel.\n"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" can also mill your entire library without your commander, but they are turned off by "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":".\nConsidering Greed as a draw engine.\n\nDisclaimer:\nThis is an unfinished deck, but ive decided to have it display as we are getting close to completing it. The glarb and pantlaza decks will be listed once i feel they are fleshed out enough.\n"}]}
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