manflesh
1.8k views3 months ago
Commander
Size: 100Salt sum: 64.11
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{"ops":[{"insert":"This deck is built using a custom ruleset called "},{"attributes":{"bold":true},"insert":"Premodern EDH"},{"insert":". The intention behind the format variant is to create Commander decks that can still compete at traditional EDH tables while working within a far more restrictive and nostalgic card pool. For this version of the format, legal cards range from "},{"attributes":{"bold":true},"insert":"3rd Edition through Mirrodin"},{"insert":". Unlike the growing Premodern 60-card format, this ruleset intentionally differs slightly with its card pool selection. It intends to access to the original Revised dual lands as well as certain Mirrodin-era artifacts, particularly the equipment and mana rocks that help singleton Commander decks function more smoothly. Aside from the adjusted card pool, the deck still follows normal Commander construction rules, including the standard commander ban list. The goal of the format variant is not necessarily to lower power, but to capture an older style of Magic design with tighter deckbuilding constraints, fewer modern staples, and a stronger emphasis on creativity and theme.\n\nAt first glance this deck looks like a friendly group hug strategy. You're drawing cards, helping people out, making deals, and generally acting like the one person at the Commander table who remembered to bring snacks. This is a lie. Beneath the warm smile and political negotiations lies a simple goal: flood the world with an ecologically irresponsible number of hippos and see what happens.\n\nThe primary combo revolves around "},{"attributes":{"bold":true},"insert":"Intruder Alarm "},{"insert":"and a mana dork. Once assembled, the deck creates unlimited hippos for your opponents. Not dozens. Not hundreds. Unlimited. At that point you've effectively become a wildlife conservation program gone horribly wrong. The board state quickly transforms from a game of Magic into a documentary narrated by David Attenborough desperately trying to explain why six million hippos suddenly appeared in suburban Ohio.\n\nThe best part is that the hippos belong to your opponents. You're not building an army; you're running an arms dealership. One player needs help surviving an attack? Congratulations, here's thirty-seven hippos. Another player wants revenge? Have a battalion. Someone is considering attacking you? It would be a shame if their target suddenly acquired enough hippo reinforcements to recreate the Battle of Agincourt. You're less a Magic player and more a medieval mercenary captain selling military contracts to whoever can offer the best deal.\n\nOther cards in the deck can help you win too. "},{"attributes":{"bold":true},"insert":"Angel's Trumpet "},{"insert":"can have you one-shot each opponent before their end step with an army of hippos they have to tap and take damage from. If your Intruder Alarm untaps go mana positive you can deck the pod with "},{"attributes":{"bold":true},"insert":"Prosperity"},{"insert":". A couple cards allow you to swap creatures boards, so you can create "},{"attributes":{"background":"#ffffff","color":"#474747"},"insert":"525,600 hippos, steal them like last week's rent, and then swing away. "},{"insert":"\n\nWill you accidentally kingmake another player? Almost certainly. Will you sometimes spend thirty minutes creating a board state so absurd that nobody remembers who was winning? Absolutely. Is any of this technically a good idea? That's a question for people with less vision.\n\nYou're not here to win games. You're here to introduce an invasive species to the entire table and let nature take its course.\n"}]}
Commander
Phelddagrif
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Legendary Creature - Phelddagrif

Commander
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Artifact
Artifact
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Creature
Questing Phelddagrif
: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
: This creature gains flying until end of turn. Target opponent may draw a card.
: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
: This creature gains flying until end of turn. Target opponent may draw a card.
Creature - Phelddagrif

Creature
(CTRL to add secondary)
Enchantment
Aurification
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Enchantment

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is built using a custom ruleset called "},{"attributes":{"bold":true},"insert":"Premodern EDH"},{"insert":". The intention behind the format variant is to create Commander decks that can still compete at traditional EDH tables while working within a far more restrictive and nostalgic card pool. For this version of the format, legal cards range from "},{"attributes":{"bold":true},"insert":"3rd Edition through Mirrodin"},{"insert":". Unlike the growing Premodern 60-card format, this ruleset intentionally differs slightly with its card pool selection. It intends to access to the original Revised dual lands as well as certain Mirrodin-era artifacts, particularly the equipment and mana rocks that help singleton Commander decks function more smoothly. Aside from the adjusted card pool, the deck still follows normal Commander construction rules, including the standard commander ban list. The goal of the format variant is not necessarily to lower power, but to capture an older style of Magic design with tighter deckbuilding constraints, fewer modern staples, and a stronger emphasis on creativity and theme.\n\nAt first glance this deck looks like a friendly group hug strategy. You're drawing cards, helping people out, making deals, and generally acting like the one person at the Commander table who remembered to bring snacks. This is a lie. Beneath the warm smile and political negotiations lies a simple goal: flood the world with an ecologically irresponsible number of hippos and see what happens.\n\nThe primary combo revolves around "},{"attributes":{"bold":true},"insert":"Intruder Alarm "},{"insert":"and a mana dork. Once assembled, the deck creates unlimited hippos for your opponents. Not dozens. Not hundreds. Unlimited. At that point you've effectively become a wildlife conservation program gone horribly wrong. The board state quickly transforms from a game of Magic into a documentary narrated by David Attenborough desperately trying to explain why six million hippos suddenly appeared in suburban Ohio.\n\nThe best part is that the hippos belong to your opponents. You're not building an army; you're running an arms dealership. One player needs help surviving an attack? Congratulations, here's thirty-seven hippos. Another player wants revenge? Have a battalion. Someone is considering attacking you? It would be a shame if their target suddenly acquired enough hippo reinforcements to recreate the Battle of Agincourt. You're less a Magic player and more a medieval mercenary captain selling military contracts to whoever can offer the best deal.\n\nOther cards in the deck can help you win too. "},{"attributes":{"bold":true},"insert":"Angel's Trumpet "},{"insert":"can have you one-shot each opponent before their end step with an army of hippos they have to tap and take damage from. If your Intruder Alarm untaps go mana positive you can deck the pod with "},{"attributes":{"bold":true},"insert":"Prosperity"},{"insert":". A couple cards allow you to swap creatures boards, so you can create "},{"attributes":{"background":"#ffffff","color":"#474747"},"insert":"525,600 hippos, steal them like last week's rent, and then swing away. "},{"insert":"\n\nWill you accidentally kingmake another player? Almost certainly. Will you sometimes spend thirty minutes creating a board state so absurd that nobody remembers who was winning? Absolutely. Is any of this technically a good idea? That's a question for people with less vision.\n\nYou're not here to win games. You're here to introduce an invasive species to the entire table and let nature take its course.\n"}]}















































































