Spacewaffle
788 views14 months ago
Commander
Size: 100Salt sum: 48.32
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Commander
Commander
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Add Counters
Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background

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Draw
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid

Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino

Draw
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Finisher
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Finisher
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Land
Land
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Pillowfort
Elesh Norn
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian


Pillowfort
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Protection
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount

Protection
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Pump Counters
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Pump Counters
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Ramp
Rootweaver Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Creature - Elf Druid

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
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Removal
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Maybeboard
Elspeth, Undaunted Hero
+2: Put a +1/+1 counter on each of up to two target creatures.
−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.
−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.
−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
Legendary Planeswalker - Elspeth

Fangs of Kalonia
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"From here but waaay upgraded\n"},{"attributes":{"link":"https://www.reddit.com/r/BudgetBrews/comments/wefhrj/15_group_hug_gluntch_the_bestower/"},"insert":"https://www.reddit.com/r/BudgetBrews/comments/wefhrj/15_group_hug_gluntch_the_bestower/"},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"It's all fun and games until someone takes a 36/36 flying jellyfish to the face"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck's strategy is simple. Build good will by giving people extra lands and card draw. Don't attack anyone, seriously. Someone else will become the big bad guy. Let the others group up and take him down while weakening themselves in the process. Once everyone is weakened, play a finisher or two and kill everyone.\n\nStarting hand and strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan until you get a starting hand with green, white, and a 1 drop ramp card. This enables a turn 2 Gluntch. Ideally you also have some other cards that you can build into like a +1/+1 counter multiplier or a global draw/ramp card. Give yourself treasures each turn (or draw if you really need it). The goal is to ramp hard and get a bunch of card draw so you can draw into cards that will multiply your +1/+1 counters and find a finisher. Once in the midgame, spread +1/+1 counters across your creatures. You can put them on anything, even mana dorks. You should end up with 3 or more creatures with +1/+1 counters. Spread the counters out so no one creature looks particularly threatening, or make gluntch a little stronger if you find yourself with "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" in hand. Let someone else become the raid boss and help the others take them down by denying Gluntch presents. Finish the game by dropping one of the Finisher cards. "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" is preferred since it will double your damage output while also giving your creatures evasion and indestructible. The idea is if you have 3 5/5 mana dorks and a pumped Gluntch and you haven't attacked anyone all game, it doesn't look very threatening. But "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" lets you swing for 40 (via double strike) with evasion in one combat phase. Similarly, casting "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" would let you swing for 50 with trample. Generally speaking I can get my weenies larger than 5/5 and end up doing around 20-30 damage per opponent to end.\n\nAlternate Gluntch Styles"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSome upgrades over the original $15 super budget list but still budget minded: "},{"attributes":{"link":"https://archidekt.com/decks/12692495/og_gluntch"},"insert":"Find OG Gluntch (budget) here if you want a look"},{"insert":"\n\nHigh Calorie Options "},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you'd like to order the higher calorie Two Piece Combo, try "},{"attributes":{"link":"https://archidekt.com/decks/12732735/two_piece_combo_glunch"},"insert":"Two Piece Combo Gluntch"},{"insert":" to use Gluntch as a bracket 4 combo engine. Turn 5-6 infinite combos.\n\nIf you'd like to drop more fat boyz, may I suggest "},{"attributes":{"link":"https://archidekt.com/decks/12699914/cheat_day_gluntch"},"insert":"Cheat Day Gluntch"},{"insert":" for scaling fast and dropping lots of fat boyz quickly.\n\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣤⣤⣤⣤⣄⣀⡀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⠾⠏⠉⠀⠀⠀⠀⠀⠀⠈⠉⠳⢶⣄⡀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⢠⡟⠁⠀⠀⠀⠸⠷⠀⠀⠀⠀⠀⠘⠛⠃⠙⢿⣄⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⢠⡿⢱⡟⠓⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣶⡄⢻⡆⠀\n⠀⠀⠀⠀⠀⠀⠀⢸⣧⡈⠙⠛⠁⠀⢀⣀⡀⠀⠀⠀⣀⣀⠀⠀⠁⠀⠈⣿⡀\n⠀⠀⠀⠀⠀⠀⠀⠸⢍⣻⣦⣄⡀⠀⠹⠭⠟⠀⠀⠸⣿⣿⠇⠀⣠⠶⣦⣿⠃\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⢘⣧⣈⣻⡷⢶⣦⣀⣀⠀⠀⠀⠀⠀⠀⠈⢛⢡⡟⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣳⠃⡹⠳⡤⡴⡏⠙⠛⣻⠶⠶⢤⡤⠤⠶⣿⠁⠀\n⠀⠀⠀⢀⣠⣤⣶⠶⠋⣵⠋⢰⠇⣼⣱⠁⢹⠗⢲⡟⠦⣤⠼⠛⠦⠞⠃⠀⠀\n⠀⢀⣴⡿⠋⠁⢠⣰⠞⠁⣰⣯⣼⠁⡏⠀⢸⠀⠸⡇⠀⢸⠀⠀⠀⠀⠀⠀⠀\n⠀⣼⠋⢀⣠⡴⣟⢁⣠⡞⢻⡿⠁⢰⡇⠀⢸⣄⠀⢷⠀⠸⣆⠀⠀⠀⠀⠀⠀\n⢸⢇⣴⡿⠋⠄⣼⡿⠁⠀⣾⠁⠀⠸⡇⠀⠀⢿⡄⠘⣆⠀⠹⣦⠀⠀⠀⠀⠀\n⢠⣾⠏⠀⠀⢠⣿⠀⠀⠀⣿⡄⠀⠀⢿⠀⠀⠈⣷⡄⠹⣧⠀⠙⢷⣄⠀⠀⠀\n⢸⡟⠀⠀⠀⢸⣿⠀⠀⠀⢹⣧⠀⠀⠸⣷⠀⠀⠸⣷⡀⠹⣦⠀⠀⠻⣧⠀⠀\n⢸⡇⠀⠀⠀⠀⣿⡆⠀⠀⠀⢻⣧⠀⠀⢻⡆⠀⠀⠹⣧⠀⠹⣇⠀⠀⢻⣧⠀\n⢸⣇⠀⠀⠀⠀⠘⣿⣄⠀⠀⠀⠹⣧⠀⠘⣿⠀⠀⠀⣿⡇⠀⢿⣄⠀⠀⣿⡇\n⢈⣿⡄⠀⠀⠀⠀⠘⣿⣄⠀⠀⠀⠈⠣⡀⢿⡆⠀⠀⣿⠃⠀⠘⣿⡀⠀⢸⡇\n⠀⠘⠃⠀⠀⠀⠀⠀⠈⢿⣧⠀⠀⠀⠀⠀⢸⣷⢀⡼⠃⠀⠀⠀⣿⡇⠀⢸⡇\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣧⡀⠀⠀⠀⢸⣿⠈⠀⠀⠀⠀⠀⣿⡇⠀⡾⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠳⡄⠀⠀⣸⡏⠀⠀⠀⠀⠀⣸⡟⠀⠀⠁⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡿⠀⠀⠀⠀⢀⣴⠟⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡾⠃⠀⠀⠀⣠⠞⠁⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n\n\n\n"}]}





















































































































