Danaku1416
542 views8 days ago
Commander
Size: 100Salt sum: 38.19
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{"ops":[{"insert":"And man, people say Esper don't have hands "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMy primary goal with this deck is to make an esper deck that plays like a Gruul deck as a bet with a friend who says I play too much combo and can't win without it. WELL BUDDY I ENDED UP BEATing YOU UP WITH CONSTRUCTS! \n\nYa the deck is super simple, make an army of artifact creature tokens and beat your opponents. Not sure why I wrote a primer but ya here we are! \n\nHow to win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get Urza on board and let him just generate constructs. There are a lot of ways to copy those constructs or make other tokens alongside them. \nI highly recommend getting Nexus of becoming out as soon as possible because it's a hilarious and underrated card. Personally love cheesing out akroma's memorial with it as a 3/3 creature and then cloning it over and over, 10/10 very satisfying! \n\nToken Doublers and why I hate them"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I specifically didn't put token doublers in the deck except for the dragon storm elsbeth (she does a lot more like giving my ish flying or destroying a threat) because I personally think many token doublers are not worth it because of the following: \nthey attract way to much attention \"oh crap they played a [insert doubler]\" is something I hear and say way too often, I want to fly under the radar in this deck till you just can't deal with me"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"They aren't great value when you are without generators \"But Danaku your generator is in the command zone\" ya he dies to a bad breeze legit you see how old this man is? At best in most games I burn 9 mana (commander discounted + 5 mana for the doubler) for 1 additional token woo. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAlternate wincons "},{"attributes":{"header":3},"insert":"\n"},{"insert":"You guessed it something that feeds into the main game plan: Mechanized Production It's not unheard of when playing this deck you will be sitting on 10+ thopter or constructs. It's mainly in there in case I'm getting staxed out from combat. \n\nIf you like to smack people in the face with giant robots this is the deck for you! \n"}]}
Urza, Chief Artificer
Affinity for artifact creatures (This spell costs less to cast for each artifact creature you control.)
Artifact creatures you control have menace.
At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Artifact creatures you control have menace.
At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Legendary Creature - Human Artificer

Commander
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Counter Spells
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Muzzio, Visionary Architect
, : Look at the top X cards of your library, where X is the greatest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Legendary Creature - Human Artificer

Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Draw
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Elesh Norn
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian


Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Tezzeret, Master of the Bridge
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
Legendary Planeswalker - Tezzeret

Finisher
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
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Lady Octopus, Inspired Inventor
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
Legendary Creature - Human Scientist Villain

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Recursion
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Removal
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The Best Card in the Deck
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Biotransference
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Enchantment

Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman

The Cyber-Controller
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
Other artifact creatures you control get +1/+1.
Legendary Creature Artifact - Cyberman

Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact


Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
, : Create a token that's a copy of target artifact token you control.
, : Create a token that's a copy of target artifact token you control.
Artifact

Tokens
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Tutor
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Map
, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map

Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"And man, people say Esper don't have hands "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMy primary goal with this deck is to make an esper deck that plays like a Gruul deck as a bet with a friend who says I play too much combo and can't win without it. WELL BUDDY I ENDED UP BEATing YOU UP WITH CONSTRUCTS! \n\nYa the deck is super simple, make an army of artifact creature tokens and beat your opponents. Not sure why I wrote a primer but ya here we are! \n\nHow to win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Get Urza on board and let him just generate constructs. There are a lot of ways to copy those constructs or make other tokens alongside them. \nI highly recommend getting Nexus of becoming out as soon as possible because it's a hilarious and underrated card. Personally love cheesing out akroma's memorial with it as a 3/3 creature and then cloning it over and over, 10/10 very satisfying! \n\nToken Doublers and why I hate them"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I specifically didn't put token doublers in the deck except for the dragon storm elsbeth (she does a lot more like giving my ish flying or destroying a threat) because I personally think many token doublers are not worth it because of the following: \nthey attract way to much attention \"oh crap they played a [insert doubler]\" is something I hear and say way too often, I want to fly under the radar in this deck till you just can't deal with me"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"They aren't great value when you are without generators \"But Danaku your generator is in the command zone\" ya he dies to a bad breeze legit you see how old this man is? At best in most games I burn 9 mana (commander discounted + 5 mana for the doubler) for 1 additional token woo. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAlternate wincons "},{"attributes":{"header":3},"insert":"\n"},{"insert":"You guessed it something that feeds into the main game plan: Mechanized Production It's not unheard of when playing this deck you will be sitting on 10+ thopter or constructs. It's mainly in there in case I'm getting staxed out from combat. \n\nIf you like to smack people in the face with giant robots this is the deck for you! \n"}]}
















































































