951 views2 months ago
Commander
Size: 100Salt sum: 89.73
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lanceb23

951 views2 months ago
Commander
Size: 100Salt sum: 89.73

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{"ops":[{"insert":"Built On the Shoulders of Giants"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Firstly I want to shoutout ETALOS. Most of the winning lines come directly from their primer. Give it a read:\nhttps://moxfield.com/decks/Wb1FIXiTLUCvflaT7TPu0g/primer\n\nWhat Does Bracket 4 Shorikai do Well?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Saying Shorikai is good is like saying steak tastes good, most people will agree with you. That being said, Shorikai is an amazing value engine in the command zone and tough to remove. Creating pilots allows chump blockers, ashnods mana, skullclamp card draw, polymorph targets.\n\nShorikai also allows us to stock the graveyard, double dipping on the already great card advantage. This is the effect I really leaned into.\n\nFinally, Shorikai isn't linear in terms of deck building style. If you want, you can lean more into combo, stax, graveyard + looting effects, artifact style decks. I prize decks that reward experimentation and exploration. \n\nETALOS said it best, \""},{"attributes":{"bold":true},"insert":"this deck is meant to be tailored to your meta."},{"insert":"\"\n\nHow to Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Here are the main lines:\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/a2MeO-isochron-scepter"},"insert":"Isochron Scepter"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Dramatic Reversal"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (wins through Humility effects)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/EbnAJ-mirror-of-fate"},"insert":"Mirror of Fate"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/KPvK0-thassa-s-oracle"},"insert":"Thassa's Oracle"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (this deck finally, uniquely and viably brings this combo to competitive tables; more details below)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/b59qg-intruder-alarm"},"insert":"Intruder Alarm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Ashnod's Altar"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (wins through Rule of Law effects)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBut here is where B4 Shorikai differs from the cEHD list. Here are the other ways I close out games:\nMirrodin Besieged"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mindslaver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBoth are far weaker then the above. \n\nMirrodin Besieged"},{"attributes":{"header":2},"insert":"\n"},{"insert":"MB requires a lot of cards in the graveyard and then only kills one player on end step. It's still a possible out in the situation the games gone to a grind. Target the player with the most opportunity to stop you, and then just play defensively.\n\nMindslaver"},{"attributes":{"header":2},"insert":"\n"},{"insert":"MS is a classic card. Similar to MB, your goal is to bring the game to a halt, control the player in the lead to beat the other two players. Then recur with Emry. Again, not the strongest but in B4 where combat is still a win condition, it works.\n\nKeys to Victory"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck plays a lot of key effects which enables cards like One Ring, Hourglass of the Lost, and of course Shorikai. Shorikai and The One Ring will allow you to dig and really push ahead of all of the other players. Playing blue and winning through card advantage is nothing new, but lots of players at B4 can be caught off guard with just how fast Shorikai can push into an advantaged position.\n\nThe Rest of the Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These are combos or neat interactions in the deck that put you into position to go for a win. \n \nUrza + Winter Orb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shocking. Brand new tech discover! Besides the jokes, this combo actts are an amazing lightning rod. If you're able to hold your position you're in a winning position, but it's very telegraphed. I jam this combo mainly to pull out everyones interaction to go for an actual game winning combo.\n\nTop + Counterbalance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Another combo that won't shock any player whos been a round for a while. None the less, there's a lot of top deck manipulation in place that can give you a really strong reusable counterspell. Many players of the list realize that I don't run many counterspells as opposed to other lists. Personally the deck moves fast enough that it's pretty easy to have interaction in your hand. I designed the deck with resilience and taking the game to a grind so counter spells like CB work really well.\n\nOther Draw a lot Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck strives off of digging for what you need. Throwing tools in the graveyard is great and part of the synergy.\n\nMind Over Matter + Shorikai / One Ring\n\nIntuition Pile (ETALOS)"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":"📝"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":"Note: This line has a \"perfect\" (and pretty efficient) "},{"attributes":{"link":"https://moxfield.com/cards/LK2Db-intuition","background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","bold":true},"insert":"Intuition"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":" pile, described here:"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" Keep Shori untapped for a turn cycle and hold up . On the end step before your turn, Intuition for "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Intruder Alarm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/YnWD5-ashnod-s-altar"},"insert":"Ashnod's Altar"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/w2All-sevinne-s-reclamation"},"insert":"Sevinne's Reclamation"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":". It doesn't matter what they give you; activate Shori and pitch whatever they gave you. Untap and on your turn, cast Sevinne's for bringing back Intruder Alarm and Altar."},{"insert":"\n\n\nWord of Caution"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Rule of Law effects will also shut off your winning combos. While the two more casual combos I mentioned are fine, the real game enders need you to remove your own effects in order to win.\nThis is where Chain of Vapor and Boomerang Basics really come in handy.\n\nThis primer is a work in progress, message me @badusb on discord if you have any questions or suggestions. \n\n"}]}
Shorikai, Genesis Engine
,
: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Shorikai, Genesis Engine (sld) 1880

Commander

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Flash Photography
You may cast this spell as though it had flash if it targets a permanent you control.
Create a token that's a copy of target permanent.
Flashback
Sorcery
Flash Photography (fic) 463
Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 49
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (f08) 11
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (sld) 1110

Copy

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Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (soa) 84
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (sld) 1254
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (ltc) 523
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Spider-Sense
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Instant
Spider-Sense (spm) 254
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 91

Counters

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Captain America, Living Legend
Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Legendary Creature - Human Soldier Hero
Captain America, Living Legend (pmei) 2026-16
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 217

Creature

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Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (ltr) 44
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 328
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 499
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (wot) 71
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 398
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (sld) 1112
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 748

Draw

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Does Machines
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Enchantment - Class
Does Machines (tmt) 34
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15

Enchantment

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Mindslaver
,
, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
Legendary Artifact
Mindslaver (otp) 80
Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Enchantment
Mirrodin Besieged (plst) MH1-57
Mirror of Fate
, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
Artifact
Mirror of Fate (m10) 215
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (sld) 1280

Finisher

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Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (2xm) 369
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (7ed) 325★
Ancient Den
: Add
.
Artifact Land
Ancient Den (sld) 300
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 1
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (mb2) 240
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 697
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 413
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (exp) 16
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 330
Fomori Vault
: Add
.
,
, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Fomori Vault (big) 59
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 61
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (exp) 6
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (eos) 66
Island
(
: Add
.)
Basic Land - Island
Island (sld) 449
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (eos) 25
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 328
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (plst) CHK-279
Mishra's Workshop
: Add
. Spend this mana only to cast artifact spells.
Land
Mishra's Workshop (atq) 81
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 448
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (sld) 301
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (one) 402
The Tabernacle at Pendrell Vale
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay
."
Legendary Land
The Tabernacle at Pendrell Vale (leg) 307
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (vma) 322
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114

Land

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Gran-Gran
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost
less to cast as long as there are three or more Lesson cards in your graveyard.
Legendary Creature - Human Ally Peasant
Gran-Gran (tla) 54
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (spg) 55
Mechan Navigator
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature Artifact - Pilot Robot
Mechan Navigator (eoe) 64
Riddlesmith
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
Creature - Human Artificer
Riddlesmith (som) 40
Smuggler's Copter
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Smuggler's Copter (sld) 446
Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian
Unctus, Grand Metatect (one) 75

Loot

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (p30m) 1F
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (sld) 1679
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (soc) 345
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Hourglass of the Lost
: Add
. Put a time counter on this artifact.
, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Hourglass of the Lost (m3c) 92
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 394
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (mps) 19
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (wot) 67
Sol Ring
: Add
.
Artifact
Sol Ring (mps) 24
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add
.
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer
Urza, Lord High Artificer (mb2) 244

Ramp

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Dance of the Manse
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sorcery
Dance of the Manse (sld) 2104
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk
Emry, Lurker of the Loch (slc) 2019
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170

Recursion

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Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Sorcery - Lesson
Boomerang Basics (tla) 46
Cataclysmic Gearhulk
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Creature Artifact - Construct
Cataclysmic Gearhulk (mps) 1
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (mb2) 156
Dusk Rose Reliquary
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward

When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.
Artifact
Dusk Rose Reliquary (lci) 10
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (pf25) 12
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Ethersworn Canonist
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Creature Artifact - Human Cleric
Ethersworn Canonist (ala) 10
Humility
All creatures lose all abilities and have base power and toughness 1/1.
Enchantment
Humility (tmp) 24
Portcullis
Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.
Artifact
Portcullis (sth) 139
Silence
Your opponents can't cast spells this turn.
Instant
Silence (sld) 1816
Torpor Orb
Creatures entering don't cause abilities to trigger.
Artifact
Torpor Orb (mb2) 236
Winter Orb
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Artifact
Winter Orb (leb) 276

Stax

(Ctrl to add secondary)
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (j20) 2
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Oswald Fiddlebender
Magical Tinkering —
,
, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome
Oswald Fiddlebender (afr) 28
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 287
Transmute Artifact
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay
, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Sorcery
Transmute Artifact (atq) 14

Tutor

(Ctrl to add secondary)
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (sld) 1083
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (wot) 21
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (tsr) 398
Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
Enchantment
Mind Over Matter (exo) 40
Sonic Screwdriver
: Add one mana of any color.
,
: Untap another target artifact.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
: Target creature can't be blocked this turn.
Artifact
Sonic Screwdriver (sld) 803
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret
Tezzeret the Seeker (sld) 1111
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (brr) 61

Untap

(Ctrl to add secondary)
Nanoform Sentinel
Whenever this creature becomes tapped, untap another target permanent. This ability triggers only once each turn.
Creature Artifact - Robot
Nanoform Sentinel (eoe) 71

Maybeboard

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Deck Info

Deck stats

20 pips - 18 cards
21 mana - 21 cards
46 pips - 34 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
23 mana - 14 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Built On the Shoulders of Giants"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Firstly I want to shoutout ETALOS. Most of the winning lines come directly from their primer. Give it a read:\nhttps://moxfield.com/decks/Wb1FIXiTLUCvflaT7TPu0g/primer\n\nWhat Does Bracket 4 Shorikai do Well?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Saying Shorikai is good is like saying steak tastes good, most people will agree with you. That being said, Shorikai is an amazing value engine in the command zone and tough to remove. Creating pilots allows chump blockers, ashnods mana, skullclamp card draw, polymorph targets.\n\nShorikai also allows us to stock the graveyard, double dipping on the already great card advantage. This is the effect I really leaned into.\n\nFinally, Shorikai isn't linear in terms of deck building style. If you want, you can lean more into combo, stax, graveyard + looting effects, artifact style decks. I prize decks that reward experimentation and exploration. \n\nETALOS said it best, \""},{"attributes":{"bold":true},"insert":"this deck is meant to be tailored to your meta."},{"insert":"\"\n\nHow to Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Here are the main lines:\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/a2MeO-isochron-scepter"},"insert":"Isochron Scepter"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Dramatic Reversal"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (wins through Humility effects)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/EbnAJ-mirror-of-fate"},"insert":"Mirror of Fate"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/KPvK0-thassa-s-oracle"},"insert":"Thassa's Oracle"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (this deck finally, uniquely and viably brings this combo to competitive tables; more details below)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/b59qg-intruder-alarm"},"insert":"Intruder Alarm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Ashnod's Altar"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (wins through Rule of Law effects)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBut here is where B4 Shorikai differs from the cEHD list. Here are the other ways I close out games:\nMirrodin Besieged"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mindslaver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBoth are far weaker then the above. \n\nMirrodin Besieged"},{"attributes":{"header":2},"insert":"\n"},{"insert":"MB requires a lot of cards in the graveyard and then only kills one player on end step. It's still a possible out in the situation the games gone to a grind. Target the player with the most opportunity to stop you, and then just play defensively.\n\nMindslaver"},{"attributes":{"header":2},"insert":"\n"},{"insert":"MS is a classic card. Similar to MB, your goal is to bring the game to a halt, control the player in the lead to beat the other two players. Then recur with Emry. Again, not the strongest but in B4 where combat is still a win condition, it works.\n\nKeys to Victory"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck plays a lot of key effects which enables cards like One Ring, Hourglass of the Lost, and of course Shorikai. Shorikai and The One Ring will allow you to dig and really push ahead of all of the other players. Playing blue and winning through card advantage is nothing new, but lots of players at B4 can be caught off guard with just how fast Shorikai can push into an advantaged position.\n\nThe Rest of the Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These are combos or neat interactions in the deck that put you into position to go for a win. \n \nUrza + Winter Orb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shocking. Brand new tech discover! Besides the jokes, this combo actts are an amazing lightning rod. If you're able to hold your position you're in a winning position, but it's very telegraphed. I jam this combo mainly to pull out everyones interaction to go for an actual game winning combo.\n\nTop + Counterbalance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Another combo that won't shock any player whos been a round for a while. None the less, there's a lot of top deck manipulation in place that can give you a really strong reusable counterspell. Many players of the list realize that I don't run many counterspells as opposed to other lists. Personally the deck moves fast enough that it's pretty easy to have interaction in your hand. I designed the deck with resilience and taking the game to a grind so counter spells like CB work really well.\n\nOther Draw a lot Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck strives off of digging for what you need. Throwing tools in the graveyard is great and part of the synergy.\n\nMind Over Matter + Shorikai / One Ring\n\nIntuition Pile (ETALOS)"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":"📝"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":"Note: This line has a \"perfect\" (and pretty efficient) "},{"attributes":{"link":"https://moxfield.com/cards/LK2Db-intuition","background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","bold":true},"insert":"Intuition"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":" pile, described here:"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" Keep Shori untapped for a turn cycle and hold up . On the end step before your turn, Intuition for "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Intruder Alarm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/YnWD5-ashnod-s-altar"},"insert":"Ashnod's Altar"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/w2All-sevinne-s-reclamation"},"insert":"Sevinne's Reclamation"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":". It doesn't matter what they give you; activate Shori and pitch whatever they gave you. Untap and on your turn, cast Sevinne's for bringing back Intruder Alarm and Altar."},{"insert":"\n\n\nWord of Caution"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Rule of Law effects will also shut off your winning combos. While the two more casual combos I mentioned are fine, the real game enders need you to remove your own effects in order to win.\nThis is where Chain of Vapor and Boomerang Basics really come in handy.\n\nThis primer is a work in progress, message me @badusb on discord if you have any questions or suggestions. \n\n"}]}
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