lanceb23
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Commander
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{"ops":[{"insert":"Built On the Shoulders of Giants"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Firstly I want to shoutout ETALOS. Most of the winning lines come directly from their primer. Give it a read:\nhttps://moxfield.com/decks/Wb1FIXiTLUCvflaT7TPu0g/primer\n\nWhat Does Bracket 4 Shorikai do Well?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Saying Shorikai is good is like saying steak tastes good, most people will agree with you. That being said, Shorikai is an amazing value engine in the command zone and tough to remove. Creating pilots allows chump blockers, ashnods mana, skullclamp card draw, polymorph targets.\n\nShorikai also allows us to stock the graveyard, double dipping on the already great card advantage. This is the effect I really leaned into.\n\nFinally, Shorikai isn't linear in terms of deck building style. If you want, you can lean more into combo, stax, graveyard + looting effects, artifact style decks. I prize decks that reward experimentation and exploration. \n\nETALOS said it best, \""},{"attributes":{"bold":true},"insert":"this deck is meant to be tailored to your meta."},{"insert":"\"\n\nHow to Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Here are the main lines:\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/a2MeO-isochron-scepter"},"insert":"Isochron Scepter"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Dramatic Reversal"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (wins through Humility effects)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/EbnAJ-mirror-of-fate"},"insert":"Mirror of Fate"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/KPvK0-thassa-s-oracle"},"insert":"Thassa's Oracle"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (this deck finally, uniquely and viably brings this combo to competitive tables; more details below)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/b59qg-intruder-alarm"},"insert":"Intruder Alarm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Ashnod's Altar"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (wins through Rule of Law effects)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBut here is where B4 Shorikai differs from the cEHD list. Here are the other ways I close out games:\nMirrodin Besieged"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mindslaver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBoth are far weaker then the above. \n\nMirrodin Besieged"},{"attributes":{"header":2},"insert":"\n"},{"insert":"MB requires a lot of cards in the graveyard and then only kills one player on end step. It's still a possible out in the situation the games gone to a grind. Target the player with the most opportunity to stop you, and then just play defensively.\n\nMindslaver"},{"attributes":{"header":2},"insert":"\n"},{"insert":"MS is a classic card. Similar to MB, your goal is to bring the game to a halt, control the player in the lead to beat the other two players. Then recur with Emry. Again, not the strongest but in B4 where combat is still a win condition, it works.\n\nKeys to Victory"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck plays a lot of key effects which enables cards like One Ring, Hourglass of the Lost, and of course Shorikai. Shorikai and The One Ring will allow you to dig and really push ahead of all of the other players. Playing blue and winning through card advantage is nothing new, but lots of players at B4 can be caught off guard with just how fast Shorikai can push into an advantaged position.\n\nThe Rest of the Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These are combos or neat interactions in the deck that put you into position to go for a win. \n \nUrza + Winter Orb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shocking. Brand new tech discover! Besides the jokes, this combo actts are an amazing lightning rod. If you're able to hold your position you're in a winning position, but it's very telegraphed. I jam this combo mainly to pull out everyones interaction to go for an actual game winning combo.\n\nTop + Counterbalance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Another combo that won't shock any player whos been a round for a while. None the less, there's a lot of top deck manipulation in place that can give you a really strong reusable counterspell. Many players of the list realize that I don't run many counterspells as opposed to other lists. Personally the deck moves fast enough that it's pretty easy to have interaction in your hand. I designed the deck with resilience and taking the game to a grind so counter spells like CB work really well.\n\nOther Draw a lot Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck strives off of digging for what you need. Throwing tools in the graveyard is great and part of the synergy.\n\nMind Over Matter + Shorikai / One Ring\n\nIntuition Pile (ETALOS)"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":"📝"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":"Note: This line has a \"perfect\" (and pretty efficient) "},{"attributes":{"link":"https://moxfield.com/cards/LK2Db-intuition","background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","bold":true},"insert":"Intuition"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":" pile, described here:"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" Keep Shori untapped for a turn cycle and hold up . On the end step before your turn, Intuition for "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Intruder Alarm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/YnWD5-ashnod-s-altar"},"insert":"Ashnod's Altar"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/w2All-sevinne-s-reclamation"},"insert":"Sevinne's Reclamation"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":". It doesn't matter what they give you; activate Shori and pitch whatever they gave you. Untap and on your turn, cast Sevinne's for bringing back Intruder Alarm and Altar."},{"insert":"\n\n\nWord of Caution"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Rule of Law effects will also shut off your winning combos. While the two more casual combos I mentioned are fine, the real game enders need you to remove your own effects in order to win.\nThis is where Chain of Vapor and Boomerang Basics really come in handy.\n\nThis primer is a work in progress, message me @badusb on discord if you have any questions or suggestions. \n\n"}]}
Shorikai, Genesis Engine
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Commander
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Copy
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Counters
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Creature
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Does Machines
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
When this Class enters, mill two cards, draw two cards, then discard two cards.
: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Enchantment - Class

Enchantment
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Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Enchantment

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Finisher
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian

Loot
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Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
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Stax
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Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Transmute Artifact
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Sorcery

Tutor
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Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Built On the Shoulders of Giants"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Firstly I want to shoutout ETALOS. Most of the winning lines come directly from their primer. Give it a read:\nhttps://moxfield.com/decks/Wb1FIXiTLUCvflaT7TPu0g/primer\n\nWhat Does Bracket 4 Shorikai do Well?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Saying Shorikai is good is like saying steak tastes good, most people will agree with you. That being said, Shorikai is an amazing value engine in the command zone and tough to remove. Creating pilots allows chump blockers, ashnods mana, skullclamp card draw, polymorph targets.\n\nShorikai also allows us to stock the graveyard, double dipping on the already great card advantage. This is the effect I really leaned into.\n\nFinally, Shorikai isn't linear in terms of deck building style. If you want, you can lean more into combo, stax, graveyard + looting effects, artifact style decks. I prize decks that reward experimentation and exploration. \n\nETALOS said it best, \""},{"attributes":{"bold":true},"insert":"this deck is meant to be tailored to your meta."},{"insert":"\"\n\nHow to Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Here are the main lines:\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/a2MeO-isochron-scepter"},"insert":"Isochron Scepter"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Dramatic Reversal"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (wins through Humility effects)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/EbnAJ-mirror-of-fate"},"insert":"Mirror of Fate"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/KPvK0-thassa-s-oracle"},"insert":"Thassa's Oracle"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (this deck finally, uniquely and viably brings this combo to competitive tables; more details below)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/b59qg-intruder-alarm"},"insert":"Intruder Alarm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" x "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Ashnod's Altar"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" combo (wins through Rule of Law effects)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBut here is where B4 Shorikai differs from the cEHD list. Here are the other ways I close out games:\nMirrodin Besieged"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mindslaver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBoth are far weaker then the above. \n\nMirrodin Besieged"},{"attributes":{"header":2},"insert":"\n"},{"insert":"MB requires a lot of cards in the graveyard and then only kills one player on end step. It's still a possible out in the situation the games gone to a grind. Target the player with the most opportunity to stop you, and then just play defensively.\n\nMindslaver"},{"attributes":{"header":2},"insert":"\n"},{"insert":"MS is a classic card. Similar to MB, your goal is to bring the game to a halt, control the player in the lead to beat the other two players. Then recur with Emry. Again, not the strongest but in B4 where combat is still a win condition, it works.\n\nKeys to Victory"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck plays a lot of key effects which enables cards like One Ring, Hourglass of the Lost, and of course Shorikai. Shorikai and The One Ring will allow you to dig and really push ahead of all of the other players. Playing blue and winning through card advantage is nothing new, but lots of players at B4 can be caught off guard with just how fast Shorikai can push into an advantaged position.\n\nThe Rest of the Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"insert":"These are combos or neat interactions in the deck that put you into position to go for a win. \n \nUrza + Winter Orb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Shocking. Brand new tech discover! Besides the jokes, this combo actts are an amazing lightning rod. If you're able to hold your position you're in a winning position, but it's very telegraphed. I jam this combo mainly to pull out everyones interaction to go for an actual game winning combo.\n\nTop + Counterbalance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Another combo that won't shock any player whos been a round for a while. None the less, there's a lot of top deck manipulation in place that can give you a really strong reusable counterspell. Many players of the list realize that I don't run many counterspells as opposed to other lists. Personally the deck moves fast enough that it's pretty easy to have interaction in your hand. I designed the deck with resilience and taking the game to a grind so counter spells like CB work really well.\n\nOther Draw a lot Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck strives off of digging for what you need. Throwing tools in the graveyard is great and part of the synergy.\n\nMind Over Matter + Shorikai / One Ring\n\nIntuition Pile (ETALOS)"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":"📝"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":"Note: This line has a \"perfect\" (and pretty efficient) "},{"attributes":{"link":"https://moxfield.com/cards/LK2Db-intuition","background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","bold":true},"insert":"Intuition"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333","bold":true},"insert":" pile, described here:"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" Keep Shori untapped for a turn cycle and hold up . On the end step before your turn, Intuition for "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"about:blank"},"insert":"Intruder Alarm"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":", "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/YnWD5-ashnod-s-altar"},"insert":"Ashnod's Altar"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":" and "},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#731fa1","link":"https://moxfield.com/cards/w2All-sevinne-s-reclamation"},"insert":"Sevinne's Reclamation"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#333333"},"insert":". It doesn't matter what they give you; activate Shori and pitch whatever they gave you. Untap and on your turn, cast Sevinne's for bringing back Intruder Alarm and Altar."},{"insert":"\n\n\nWord of Caution"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Rule of Law effects will also shut off your winning combos. While the two more casual combos I mentioned are fine, the real game enders need you to remove your own effects in order to win.\nThis is where Chain of Vapor and Boomerang Basics really come in handy.\n\nThis primer is a work in progress, message me @badusb on discord if you have any questions or suggestions. \n\n"}]}




















































































