TribotCardCollector
3.4k views11 days ago
Commander
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{"ops":[{"insert":" You are untouchable. There are very little actions that can be done to remove you and your stuff. The few actions that can be done can be removed by you with no option for your opponents to respond. The game plan is to ramp out fast and can search your whole library out for certain by at most turn 6. Hopefully you'll play some protection along the way to prevent them from slowing you.\nI constantly update this deck with unique cards I find or newly released cards, so the information may not always be up to date and may mention cards and combos I don't have, as well as miss cards and combos I do have.\n\n"},{"insert":{"card-link":"Memnarch"}},{"insert":" - Turns your permanents into artifacts which sets up other cards.\n"},{"insert":{"card-link":"Shuri, Wakandan Inventor"}},{"insert":" - Turns artifacts into copies of Hydro-Man and Ertai's Familiar.\n"},{"insert":{"card-link":"Hydro-Man, Fluid Felon"}},{"insert":" - Turns all permanents into noncreature lands which sets up a lot of the other cards and makes immune to creature specific removal and nonland removal.\n"},{"insert":{"card-link":"Rootpath Purifier"}},{"insert":" - Turns your lands basic so your lands can't be affected by most nonbasic land effects, like bloodmoon.\n"},{"insert":{"card-link":"Tomik, Distinguished Advokist"}},{"insert":" - Makes it so your lands can't be targeted by anything, and not even remove hexproof like effects can get around it.\n"},{"insert":{"card-link":"Guardian Beast"}},{"insert":" - Your noncreature artifacts have indestructible, can't be further enchanted, and can't be stolen.\n"},{"insert":{"card-link":"Moonlace"}},{"insert":" - Makes your stuff colorless which makes it immune to spells that effect colors. \n"},{"insert":{"card-link":"Tamiyo, Collector of Tales"}},{"insert":" - You can't sacrifice or discard to opponent's effects.\n"},{"insert":{"card-link":"Ertai's Familiar"}},{"insert":" - Your permanents can't be phased out.\n"},{"insert":{"card-link":"Kruphix, God of Horizons"}},{"insert":" - No maximum hand size, and you never lose mana making you immune to mana burn effects.\n"},{"insert":{"card-link":"Magosi, the Waterveil"}},{"insert":" - You skip your turns. Sets up other cards and makes you immune to phase/step specific removal.\n"},{"insert":{"card-link":"Chronomantic Escape"}},{"insert":" - You can't be attacked. \n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" - You have protection from everything and your life total can't change.\n"},{"insert":{"card-link":"Delaying Shield"}},{"insert":" - You can't take damage. If damage can't be prevented, then it'll be replaced with counters that make you lose life on your upkeep.\n"},{"insert":{"card-link":"Darksteel Angel"}},{"insert":" - You can't lose and your opponents can't win. Your creatures can't have -1/-1 counters put on them.\n--Interaction only--\n"},{"insert":{"card-link":"Abyssal Persecutor"}},{"insert":" - You can't win and your opponents can't lose.\n"},{"insert":{"card-link":"Grove of the Burnwillows"}},{"insert":" - Your opponents gain infinite life.\n"},{"insert":{"card-link":"Redshift, Rocketeer Chief"}},{"insert":" - Allows you to, at instant speed, put stuff down.\n"},{"insert":{"card-link":"Unyielding Gatekeeper"}},{"insert":" - Allows you to, at split second speed, bounce your stuff or exile opponents' nonland stuff allowing you to trigger enter abilities at split second speed.\n"},{"insert":{"card-link":"Shay Cormac"}},{"insert":" - Allows you to target any permanent, unless they have non keyworded protection (like I do).\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" - Return any spell or permanent to hand.\n"},{"insert":{"card-link":"Riftsweeper"}},{"insert":" - Put any face up spell from exile to library. \n"},{"insert":{"card-link":"Smirking Spelljacker"}},{"insert":" - Allows you to counter spells if an opponent has a uncounterable, grand abolisher, or split second ability. Also lets you steal their spells as a bonus. \n"},{"insert":{"card-link":"Bane of the Living"}},{"insert":" - Allows you to kill enemy's protection creatures like a grand abolisher, tomik, shadow the hedgehog or other similar effect that can't be interacted with.\n"},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" + "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" - Allows you to turn your creatures face down at split-second speed.\n"},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" - Allows you to spend mana as any color.\n\n--List\nYour life can't change, you can't be damaged, enchanted, targeted, milled, get counters, attacked, lose or win.\nYour opponents can't target, enchant, steal, destroy, phase, or sacrifice your permanents, discard your cards, counter your spells, can't do actions during your turn mostly, and can't win or lose.\nscryfall search to see most of the cards that still affect me if I don't ever interact\nf:c -((o:\"at the beginning of each player\") -t:sorcery) -otag:uninspired -otag:landfall-other -otag:banish-graveyard -otag:banish-hand ((otag:alternate-win-condition o:\"is a draw\") \n or (otag:removes-indestructible o:{1}) or (otag:animate o:/all|each/ otag:universal-type-change -o:control) or \"Titania's Song\" \n or ((otag:tapper -otag:kismet-effect -(otag:tap-creature -otag:tapper-land -otag:tap-artifact) or otag:removal -o:/phase|snow|destroy|nonland|provoke|damage|block/ -otag:removal-destroy -otag:edict -otag:removal-nonland -(otag:attack-trigger o:defending) -((otag:removal-creature or otag:removal-planeswalker or otag:removal-enchantment) -otag:removal-land -otag:removal-artifact)) -otag:saboteur) -o:target -t:aura)\nIf you can't search your library, and can't draw more than once, then you can always look at the top few cards from your library to get your creatures back. If you can't cast spells, then you can put them onto the battlefield, and if you can't activate abilities you can cast them.\n\n--Personal Notes\nThere are cards that give me full control over combat but since I'll usually never be in combat it wasn't necessary enough.\nUnfortunately there are no cards that prevent exiling, bouncing, losing or gaining abilities, tapping, and many other removal ways so countering is necessary. There are cards across other card games that do all of that though. Eventually I'll have that untouchable deck.\nThis was my first paper deck ever and is still my best deck. I first came from playing Arena, then wanting more turned to paper because of the limitations of Arena. This deck was originally an everything deck with omnath. Planeswalkers, mutate, keywords, random uniquely named counters. The idea was just to have everything. Then it turned into super friends when I started to like the idea of emblems. Then I switched to Sisay when I realized Omnath is garbage. I had every ability copier for her. Then eventually I got rid of planeswalkers when I realized how slow and inefficient they are. I switched to things that are more instant and can be done at any time instead of at sorcery speed. Eventually I started to turn my everything deck into a protection deck. To further protect myself it was required I add control and interaction because of the fact there is nothing against exiling, bouncing, and plenty other effects. I tried to avoid stax as much as possible so that people can actually play while I watch from the sidelines within the game. Unfortunately Tomik being my powerful anti-target card prevents my opponent's from also targeting lands and also playing lands from the graveyard. It essentially turns off landfall decks but that's how it is sometimes. What's the fun in another stax deck? Mycosynth Lattice also affects my opponents which isn't that great. I originally had Chromatic Orrery and march of the machines but I needed to switch them out to fit more cards. Guardian Beast requiring it to be artifacts also makes it so I am stuck with dealing with artifact removal. Ideally everything would be only a land, since most removal specify nonland or do not have an option to effect lands.\n\n\n--Effects I await protection from\nBouncing, shuffling, exiling, losing/gaining abilities, prevent activating/casting, turning face down/up, not/becoming un/tapped, turn/phase ending/skipping, color/type changing, being attacked (not the same as declare attack), cards in other zones and spells being targeted, opponent's activate from hand during my turn, opponent's triggered abilities during my turn, things that bypass targeting, target changing, and -1/-1 effects. Abilities can't being countered has been printed with spider punk but it's symmetrical and that would hurt me more so I didn't add it. I could just bounce it whenever but in a battle between infinites it wouldn't work so there's no point. Currently there are no cards that can turn my noncreature artifacts face down so that isn't much of a concern but it would be cool to have.\nAs time goes on I'm sure they'll print some of these, but I'm certain there will never be protection from bouncing/shuffling, tapping, or exiling because WOTC clearly loves blue. I also look forward to new unique types of removal/interaction and the protection that may come to stop that removal because of course the challenge is half the fun.\n\n--Possible future tech and hopes.\n"},{"insert":{"card-link":"Vesuvan Shapeshifter"}},{"insert":" and "},{"insert":{"card-link":"Weaver of Lies"}},{"insert":" allows me to infinitely turn my creatures face down in a state of split second, so I can have wars in fractions of a second. The only problem is that they require my morphers to be creatures, which they will not be. I am sure this is a well known combo. \nA version of "},{"insert":{"card-link":"Suncleanser"}},{"insert":" that lets me target myself. \nI am hoping for another "},{"insert":{"card-link":"Supper for Spiders"}},{"insert":" to remove ragost that doesn't require opponent's graveyard or to be a creature card. There are cards like supper for spiders that would work with coveted falcon when giving away but then it returns them as food artifact tokens which doesn't work with toph and opens it up to more interaction.\nI hope they do another morph/face down focused set so that I can get better and more condensed cards to open up slots. Hopefully the infinite morph combo can be reborn and possible for me.\nA huge fix would be if they did another text changing effect like in "},{"insert":{"card-link":"Artificial Evolution"}},{"insert":". If they did that but for card types instead, like land and creature, I could remove so many cards for new combos. I could remove Toph, Mycosynth Lattice, Clan Guildmage, change out Tom, fix Guardian Beast to remove the artifact requirement. Directly turning everything into lands, and making everything work with lands would streamline the deck to the top. It would remove the artifact type from my deck, keeping me safe from more interaction. This type of effect I can only imagine from UB sets because only there do they really dare with cool unique powerful effects, or at least is the most common.\n\n\n"}]}
Commander
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Shay Cormac
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Legendary Creature - Human Knight Rogue

Unyielding Gatekeeper
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Creature - Cleric Elephant

Control
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Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Chronomantic Escape
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ertai's Familiar
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When this creature phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, this creature can't phase out.
When this creature phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, this creature can't phase out.
Creature - Illusion

Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
Legendary Creature - Elemental Villain

Tamiyo, Collector of Tales
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
Legendary Planeswalker - Tamiyo

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Redshift, Rocketeer Chief
Vigilance
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Legendary Creature - Goblin Pilot

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Ramp
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":" You are untouchable. There are very little actions that can be done to remove you and your stuff. The few actions that can be done can be removed by you with no option for your opponents to respond. The game plan is to ramp out fast and can search your whole library out for certain by at most turn 6. Hopefully you'll play some protection along the way to prevent them from slowing you.\nI constantly update this deck with unique cards I find or newly released cards, so the information may not always be up to date and may mention cards and combos I don't have, as well as miss cards and combos I do have.\n\n"},{"insert":{"card-link":"Memnarch"}},{"insert":" - Turns your permanents into artifacts which sets up other cards.\n"},{"insert":{"card-link":"Shuri, Wakandan Inventor"}},{"insert":" - Turns artifacts into copies of Hydro-Man and Ertai's Familiar.\n"},{"insert":{"card-link":"Hydro-Man, Fluid Felon"}},{"insert":" - Turns all permanents into noncreature lands which sets up a lot of the other cards and makes immune to creature specific removal and nonland removal.\n"},{"insert":{"card-link":"Rootpath Purifier"}},{"insert":" - Turns your lands basic so your lands can't be affected by most nonbasic land effects, like bloodmoon.\n"},{"insert":{"card-link":"Tomik, Distinguished Advokist"}},{"insert":" - Makes it so your lands can't be targeted by anything, and not even remove hexproof like effects can get around it.\n"},{"insert":{"card-link":"Guardian Beast"}},{"insert":" - Your noncreature artifacts have indestructible, can't be further enchanted, and can't be stolen.\n"},{"insert":{"card-link":"Moonlace"}},{"insert":" - Makes your stuff colorless which makes it immune to spells that effect colors. \n"},{"insert":{"card-link":"Tamiyo, Collector of Tales"}},{"insert":" - You can't sacrifice or discard to opponent's effects.\n"},{"insert":{"card-link":"Ertai's Familiar"}},{"insert":" - Your permanents can't be phased out.\n"},{"insert":{"card-link":"Kruphix, God of Horizons"}},{"insert":" - No maximum hand size, and you never lose mana making you immune to mana burn effects.\n"},{"insert":{"card-link":"Magosi, the Waterveil"}},{"insert":" - You skip your turns. Sets up other cards and makes you immune to phase/step specific removal.\n"},{"insert":{"card-link":"Chronomantic Escape"}},{"insert":" - You can't be attacked. \n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" - You have protection from everything and your life total can't change.\n"},{"insert":{"card-link":"Delaying Shield"}},{"insert":" - You can't take damage. If damage can't be prevented, then it'll be replaced with counters that make you lose life on your upkeep.\n"},{"insert":{"card-link":"Darksteel Angel"}},{"insert":" - You can't lose and your opponents can't win. Your creatures can't have -1/-1 counters put on them.\n--Interaction only--\n"},{"insert":{"card-link":"Abyssal Persecutor"}},{"insert":" - You can't win and your opponents can't lose.\n"},{"insert":{"card-link":"Grove of the Burnwillows"}},{"insert":" - Your opponents gain infinite life.\n"},{"insert":{"card-link":"Redshift, Rocketeer Chief"}},{"insert":" - Allows you to, at instant speed, put stuff down.\n"},{"insert":{"card-link":"Unyielding Gatekeeper"}},{"insert":" - Allows you to, at split second speed, bounce your stuff or exile opponents' nonland stuff allowing you to trigger enter abilities at split second speed.\n"},{"insert":{"card-link":"Shay Cormac"}},{"insert":" - Allows you to target any permanent, unless they have non keyworded protection (like I do).\n"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" - Return any spell or permanent to hand.\n"},{"insert":{"card-link":"Riftsweeper"}},{"insert":" - Put any face up spell from exile to library. \n"},{"insert":{"card-link":"Smirking Spelljacker"}},{"insert":" - Allows you to counter spells if an opponent has a uncounterable, grand abolisher, or split second ability. Also lets you steal their spells as a bonus. \n"},{"insert":{"card-link":"Bane of the Living"}},{"insert":" - Allows you to kill enemy's protection creatures like a grand abolisher, tomik, shadow the hedgehog or other similar effect that can't be interacted with.\n"},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" + "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" - Allows you to turn your creatures face down at split-second speed.\n"},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" - Allows you to spend mana as any color.\n\n--List\nYour life can't change, you can't be damaged, enchanted, targeted, milled, get counters, attacked, lose or win.\nYour opponents can't target, enchant, steal, destroy, phase, or sacrifice your permanents, discard your cards, counter your spells, can't do actions during your turn mostly, and can't win or lose.\nscryfall search to see most of the cards that still affect me if I don't ever interact\nf:c -((o:\"at the beginning of each player\") -t:sorcery) -otag:uninspired -otag:landfall-other -otag:banish-graveyard -otag:banish-hand ((otag:alternate-win-condition o:\"is a draw\") \n or (otag:removes-indestructible o:{1}) or (otag:animate o:/all|each/ otag:universal-type-change -o:control) or \"Titania's Song\" \n or ((otag:tapper -otag:kismet-effect -(otag:tap-creature -otag:tapper-land -otag:tap-artifact) or otag:removal -o:/phase|snow|destroy|nonland|provoke|damage|block/ -otag:removal-destroy -otag:edict -otag:removal-nonland -(otag:attack-trigger o:defending) -((otag:removal-creature or otag:removal-planeswalker or otag:removal-enchantment) -otag:removal-land -otag:removal-artifact)) -otag:saboteur) -o:target -t:aura)\nIf you can't search your library, and can't draw more than once, then you can always look at the top few cards from your library to get your creatures back. If you can't cast spells, then you can put them onto the battlefield, and if you can't activate abilities you can cast them.\n\n--Personal Notes\nThere are cards that give me full control over combat but since I'll usually never be in combat it wasn't necessary enough.\nUnfortunately there are no cards that prevent exiling, bouncing, losing or gaining abilities, tapping, and many other removal ways so countering is necessary. There are cards across other card games that do all of that though. Eventually I'll have that untouchable deck.\nThis was my first paper deck ever and is still my best deck. I first came from playing Arena, then wanting more turned to paper because of the limitations of Arena. This deck was originally an everything deck with omnath. Planeswalkers, mutate, keywords, random uniquely named counters. The idea was just to have everything. Then it turned into super friends when I started to like the idea of emblems. Then I switched to Sisay when I realized Omnath is garbage. I had every ability copier for her. Then eventually I got rid of planeswalkers when I realized how slow and inefficient they are. I switched to things that are more instant and can be done at any time instead of at sorcery speed. Eventually I started to turn my everything deck into a protection deck. To further protect myself it was required I add control and interaction because of the fact there is nothing against exiling, bouncing, and plenty other effects. I tried to avoid stax as much as possible so that people can actually play while I watch from the sidelines within the game. Unfortunately Tomik being my powerful anti-target card prevents my opponent's from also targeting lands and also playing lands from the graveyard. It essentially turns off landfall decks but that's how it is sometimes. What's the fun in another stax deck? Mycosynth Lattice also affects my opponents which isn't that great. I originally had Chromatic Orrery and march of the machines but I needed to switch them out to fit more cards. Guardian Beast requiring it to be artifacts also makes it so I am stuck with dealing with artifact removal. Ideally everything would be only a land, since most removal specify nonland or do not have an option to effect lands.\n\n\n--Effects I await protection from\nBouncing, shuffling, exiling, losing/gaining abilities, prevent activating/casting, turning face down/up, not/becoming un/tapped, turn/phase ending/skipping, color/type changing, being attacked (not the same as declare attack), cards in other zones and spells being targeted, opponent's activate from hand during my turn, opponent's triggered abilities during my turn, things that bypass targeting, target changing, and -1/-1 effects. Abilities can't being countered has been printed with spider punk but it's symmetrical and that would hurt me more so I didn't add it. I could just bounce it whenever but in a battle between infinites it wouldn't work so there's no point. Currently there are no cards that can turn my noncreature artifacts face down so that isn't much of a concern but it would be cool to have.\nAs time goes on I'm sure they'll print some of these, but I'm certain there will never be protection from bouncing/shuffling, tapping, or exiling because WOTC clearly loves blue. I also look forward to new unique types of removal/interaction and the protection that may come to stop that removal because of course the challenge is half the fun.\n\n--Possible future tech and hopes.\n"},{"insert":{"card-link":"Vesuvan Shapeshifter"}},{"insert":" and "},{"insert":{"card-link":"Weaver of Lies"}},{"insert":" allows me to infinitely turn my creatures face down in a state of split second, so I can have wars in fractions of a second. The only problem is that they require my morphers to be creatures, which they will not be. I am sure this is a well known combo. \nA version of "},{"insert":{"card-link":"Suncleanser"}},{"insert":" that lets me target myself. \nI am hoping for another "},{"insert":{"card-link":"Supper for Spiders"}},{"insert":" to remove ragost that doesn't require opponent's graveyard or to be a creature card. There are cards like supper for spiders that would work with coveted falcon when giving away but then it returns them as food artifact tokens which doesn't work with toph and opens it up to more interaction.\nI hope they do another morph/face down focused set so that I can get better and more condensed cards to open up slots. Hopefully the infinite morph combo can be reborn and possible for me.\nA huge fix would be if they did another text changing effect like in "},{"insert":{"card-link":"Artificial Evolution"}},{"insert":". If they did that but for card types instead, like land and creature, I could remove so many cards for new combos. I could remove Toph, Mycosynth Lattice, Clan Guildmage, change out Tom, fix Guardian Beast to remove the artifact requirement. Directly turning everything into lands, and making everything work with lands would streamline the deck to the top. It would remove the artifact type from my deck, keeping me safe from more interaction. This type of effect I can only imagine from UB sets because only there do they really dare with cool unique powerful effects, or at least is the most common.\n\n\n"}]}





















































































