1.2k views7 days ago
Commander
Size: 100Salt sum: 52.79
 avatar

V1deoJames

1.2k views7 days ago
Commander
Size: 100Salt sum: 52.79

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"I made this deck when I became a Dad (My name is James)\n\nIt was originally supposed to be a silly \"activated abilities\" matter deck, with James' main Ability. So I included all of the Bobbleheads. I became obsessed with the idea of winning with the "},{"insert":{"card-link":"Luck Bobblehead"}},{"insert":" and found that "},{"insert":{"card-link":"Masterful Replication"}},{"insert":" was the best way to do this using James' Adventure ability. This led to what you see now, which is a Commander who only leaves the Command Zone via the Stack, and goes right back. \nSo I filled it with untap/clone artifact synergies, which then led to what you see now. A \"choice your win-con\" mix bag of things you can do with an Instant speed X-Spell in the Command Zone. \n\nThere are a number of combinations which go Infinite with James' X ability while in the Command Zone (IE: If you can make more clues+mana for each iteration, and can cover increasing Command Tax you have infinite card draw) \n\nAs far as WinCons go, you have a number of options, but my favourite are:\n"},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":{"card-link":"Luck Bobblehead"}},{"insert":": Enchant with "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" and copy with James' Ability. You use the new Bobbleheads to make more Bobbleheads. Once you have enough you start tapping them to make treasures instead (Which can also become more Bobbles!) The optimal number to win is to have 42. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Millennium Calendar"}},{"insert":" : "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" , "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":" , "},{"insert":{"card-link":"Filigree Sages"}},{"insert":" you have infinite mana, and infinite untaps. This is the most effective way, but I have won many times by just having a couple of untappers. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nGenerally your game-plan will be to look for ways to generate a boat-load of Mana; usually using lots of untap effects and copying things like "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":". Otherwise just "},{"insert":{"card-link":"High Tide"}},{"insert":" . \nOnce you have loads of Mana- make many Clues. By this point you will know what win-con you want and the Clues will help you dig for what you need, or be essential for the win ("},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":")\n\nIt's alot of fun; and winning with "},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":{"card-link":"Luck Bobblehead"}},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":" "},{"insert":"or "},{"attributes":{"link":"https://scryfall.com/card/lci/257/the-millennium-calendar"},"insert":{"card-link":"The Millennium Calendar"}},{"attributes":{"link":"https://scryfall.com/card/lci/257/the-millennium-calendar"},"insert":" "},{"insert":"is incredibly satisfying. It wasn't intended to be a 'strong' deck, but can actually pull off some pretty silly wins. \n\nIt's biggest weakness is obviously artifact hate, so it's full of counter spells.\n\nThe Yellow tags just indicate that I use an alter for a card. \n\nPS: This deck has become so effective at winning with Luck Bobblhead that I feel it is worth mentioning this website\nhttps://fbatista.github.io/mtg-luck-bobblehead/\n"}]}
James, Wandering Dad
: Add
. Spend this mana only to activate abilities.
Legendary Creature - Human Scientist
James, Wandering Dad // Follow Him (pip) 31

Commander

(Ctrl to add secondary)
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ulg) 32
Insight Engine
,
: Put a charge counter on this artifact, then draw a card for each charge counter on it.
Artifact
Insight Engine (eoc) 6
Mm'menon, the Right Hand
Flying
You may look at the top card of your library any time.
You may cast artifact spells from the top of your library.
Artifacts you control have "
: Add
. Spend this mana only to cast a spell from anywhere other than your hand."
Legendary Creature - Advisor Jellyfish
Mm'menon, the Right Hand (eoe) 290
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (brr) 99
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery
Spirit Water Revival (tla) 73
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace
The Theorist, Jace Beleren (fra) 43

Card Advantage

(Ctrl to add secondary)
Drafna, Founder of Lat-Nam
: Return target artifact you control to its owner's hand.
,
: Copy target artifact spell you control. (The copy becomes a token.)
Legendary Creature - Human Artificer Advisor
Drafna, Founder of Lat-Nam (bro) 47
Gogo, Master of Mimicry
,
: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
Legendary Creature - Wizard
Gogo, Master of Mimicry (fin) 54
Lucky Clover
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Artifact
Lucky Clover (plst) ELD-226
Masterful Replication
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Instant
Masterful Replication (moc) 227
Moonlit Meditation
Enchant artifact or creature you control
The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
Enchantment - Aura
Moonlit Meditation (eoe) 69
Prototype Portal
Imprint — When this artifact enters, you may exile an artifact card from your hand.
,
: Create a token that's a copy of the exiled card. X is the mana value of that card.
Artifact
Prototype Portal (som) 195

Copy

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Counterspell
Counter target spell.
Instant
Counterspell (tmp) 57
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (plst) IMA-48
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (lcc) 156
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with "
, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment - Aura
In Too Deep (ncc) 27
Junk Winder
Affinity for tokens (This spell costs
less to cast for each token you control.)
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Creature - Serpent
Junk Winder (mkc) 107
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Instant
Long River's Pull (blb) 58
Lux Cannon
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Destroy target permanent.
Artifact
Lux Cannon (som) 173
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Negate
Counter target noncreature spell.
Instant
Negate (mom) 68
Stoic Rebuttal
Metalcraft — This spell costs
less to cast if you control three or more artifacts.
Counter target spell.
Instant
Stoic Rebuttal (som) 46
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

Interaction

(Ctrl to add secondary)
Archway of Innovation
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Land
Archway of Innovation (mh3) 214
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (c18) 239
Coral Atoll
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add
.
Land
Coral Atoll (cmr) 480
Island
(
: Add
.)
Basic Land - Island
Island (dmu) 266
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (j25) 769
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (mkc) 277
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (pf23) 3
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (j25) 773
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (one) 256

Land

(Ctrl to add secondary)
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (blc) 264
Etherium Sculptor
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Vedalken
Etherium Sculptor (ddu) 37
Five Hundred Year Diary
Five Hundred Year Diary enters tapped.
: Add
for each Clue you control.
, Sacrifice Five Hundred Year Diary: Draw a card.
Legendary Artifact - Clue Book
Five Hundred Year Diary (who) 357
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective
Forensic Gadgeteer (mkm) 342
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (brr) 80
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 286
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for
.)
Artifact
Inspiring Statuary (brr) 85
Powerstone Shard
: Add
for each artifact you control named Powerstone Shard.
Artifact
Powerstone Shard (dom) 227
Radiant Lotus
, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. (Activate only as an instant.)
Artifact
Radiant Lotus (dft) 240
Sol Ring
: Add
.
Artifact
Sol Ring (mb2) 233
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (dsc) 256
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 415
Vedalken Engineer
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Creature - Artificer Vedalken
Vedalken Engineer (j22) 367

Mana

(Ctrl to add secondary)
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (mrd) 35
Kuldotha Forgemaster
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Creature Artifact - Construct
Kuldotha Forgemaster (som) 169
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (mid) 255
Repurposing Bay
,
, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Repurposing Bay (dft) 56
Trophy Mage
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Trophy Mage (ddu) 42
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (spg) 86

Tutor

(Ctrl to add secondary)
Aphetto Alchemist
: Untap target artifact or creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Aphetto Alchemist (ons) 64
Clock of Omens
Tap two untapped artifacts you control: Untap target artifact.
Artifact
Clock of Omens (plst) M13-202
Filigree Sages
: Untap target artifact.
Creature Artifact - Wizard Vedalken
Filigree Sages (ala) 44
Kelpie Guide
: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.
Creature - Beast
Kelpie Guide (stx) 45
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (clb) 319
North Pole Patrol
: Untap another target permanent you control.
Waterbend
,
: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Creature - Human Soldier Ally
North Pole Patrol (tla) 65
Sonic Screwdriver
: Add one mana of any color.
,
: Untap another target artifact.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
: Target creature can't be blocked this turn.
Artifact
Sonic Screwdriver (who) 184
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret
Tezzeret the Seeker (mm2) 62
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (brr) 61
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (akh) 75
Voltaic Key
,
: Untap target artifact.
Artifact
Voltaic Key (m11) 219

Untap

(Ctrl to add secondary)
Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Creature Artifact - Construct
Cyberdrive Awakener (eoc) 69
Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Ward

Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle
Kappa Cannoneer (mh3) 401
Luck Bobblehead
: Add one mana of any color.
,
: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Artifact - Bobblehead
Luck Bobblehead (pip) 135
Simulacrum Synthesizer
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Artifact
Simulacrum Synthesizer (big) 6
Tangletrove Kelp
Ward

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.
, Sacrifice this creature: Draw a card.
Creature Artifact - Plant Clue
Tangletrove Kelp (mkc) 24
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
,
: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
The Millennium Calendar (lci) 257

Win the game

(Ctrl to add secondary)
Fateful Discovery
Whenever an artifact you control enters, draw a card.
Enchantment
Fateful Discovery (hob) 40
Fatestitcher
: You may tap or untap another target permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie
Fatestitcher (ala) 43
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
61 pips - 43 cards
45 mana - 42 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
14 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"I made this deck when I became a Dad (My name is James)\n\nIt was originally supposed to be a silly \"activated abilities\" matter deck, with James' main Ability. So I included all of the Bobbleheads. I became obsessed with the idea of winning with the "},{"insert":{"card-link":"Luck Bobblehead"}},{"insert":" and found that "},{"insert":{"card-link":"Masterful Replication"}},{"insert":" was the best way to do this using James' Adventure ability. This led to what you see now, which is a Commander who only leaves the Command Zone via the Stack, and goes right back. \nSo I filled it with untap/clone artifact synergies, which then led to what you see now. A \"choice your win-con\" mix bag of things you can do with an Instant speed X-Spell in the Command Zone. \n\nThere are a number of combinations which go Infinite with James' X ability while in the Command Zone (IE: If you can make more clues+mana for each iteration, and can cover increasing Command Tax you have infinite card draw) \n\nAs far as WinCons go, you have a number of options, but my favourite are:\n"},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":{"card-link":"Luck Bobblehead"}},{"insert":": Enchant with "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" and copy with James' Ability. You use the new Bobbleheads to make more Bobbleheads. Once you have enough you start tapping them to make treasures instead (Which can also become more Bobbles!) The optimal number to win is to have 42. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Millennium Calendar"}},{"insert":" : "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" , "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":" , "},{"insert":{"card-link":"Filigree Sages"}},{"insert":" you have infinite mana, and infinite untaps. This is the most effective way, but I have won many times by just having a couple of untappers. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nGenerally your game-plan will be to look for ways to generate a boat-load of Mana; usually using lots of untap effects and copying things like "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":". Otherwise just "},{"insert":{"card-link":"High Tide"}},{"insert":" . \nOnce you have loads of Mana- make many Clues. By this point you will know what win-con you want and the Clues will help you dig for what you need, or be essential for the win ("},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":")\n\nIt's alot of fun; and winning with "},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":{"card-link":"Luck Bobblehead"}},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":" "},{"insert":"or "},{"attributes":{"link":"https://scryfall.com/card/lci/257/the-millennium-calendar"},"insert":{"card-link":"The Millennium Calendar"}},{"attributes":{"link":"https://scryfall.com/card/lci/257/the-millennium-calendar"},"insert":" "},{"insert":"is incredibly satisfying. It wasn't intended to be a 'strong' deck, but can actually pull off some pretty silly wins. \n\nIt's biggest weakness is obviously artifact hate, so it's full of counter spells.\n\nThe Yellow tags just indicate that I use an alter for a card. \n\nPS: This deck has become so effective at winning with Luck Bobblhead that I feel it is worth mentioning this website\nhttps://fbatista.github.io/mtg-luck-bobblehead/\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards