V1deoJames
1.2k views7 days ago
Commander
Size: 100Salt sum: 52.79
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{"ops":[{"insert":"I made this deck when I became a Dad (My name is James)\n\nIt was originally supposed to be a silly \"activated abilities\" matter deck, with James' main Ability. So I included all of the Bobbleheads. I became obsessed with the idea of winning with the "},{"insert":{"card-link":"Luck Bobblehead"}},{"insert":" and found that "},{"insert":{"card-link":"Masterful Replication"}},{"insert":" was the best way to do this using James' Adventure ability. This led to what you see now, which is a Commander who only leaves the Command Zone via the Stack, and goes right back. \nSo I filled it with untap/clone artifact synergies, which then led to what you see now. A \"choice your win-con\" mix bag of things you can do with an Instant speed X-Spell in the Command Zone. \n\nThere are a number of combinations which go Infinite with James' X ability while in the Command Zone (IE: If you can make more clues+mana for each iteration, and can cover increasing Command Tax you have infinite card draw) \n\nAs far as WinCons go, you have a number of options, but my favourite are:\n"},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":{"card-link":"Luck Bobblehead"}},{"insert":": Enchant with "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" and copy with James' Ability. You use the new Bobbleheads to make more Bobbleheads. Once you have enough you start tapping them to make treasures instead (Which can also become more Bobbles!) The optimal number to win is to have 42. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Millennium Calendar"}},{"insert":" : "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" , "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":" , "},{"insert":{"card-link":"Filigree Sages"}},{"insert":" you have infinite mana, and infinite untaps. This is the most effective way, but I have won many times by just having a couple of untappers. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nGenerally your game-plan will be to look for ways to generate a boat-load of Mana; usually using lots of untap effects and copying things like "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":". Otherwise just "},{"insert":{"card-link":"High Tide"}},{"insert":" . \nOnce you have loads of Mana- make many Clues. By this point you will know what win-con you want and the Clues will help you dig for what you need, or be essential for the win ("},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":")\n\nIt's alot of fun; and winning with "},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":{"card-link":"Luck Bobblehead"}},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":" "},{"insert":"or "},{"attributes":{"link":"https://scryfall.com/card/lci/257/the-millennium-calendar"},"insert":{"card-link":"The Millennium Calendar"}},{"attributes":{"link":"https://scryfall.com/card/lci/257/the-millennium-calendar"},"insert":" "},{"insert":"is incredibly satisfying. It wasn't intended to be a 'strong' deck, but can actually pull off some pretty silly wins. \n\nIt's biggest weakness is obviously artifact hate, so it's full of counter spells.\n\nThe Yellow tags just indicate that I use an alter for a card. \n\nPS: This deck has become so effective at winning with Luck Bobblhead that I feel it is worth mentioning this website\nhttps://fbatista.github.io/mtg-luck-bobblehead/\n"}]}
Mm'menon, the Right Hand
Flying
You may look at the top card of your library any time.
You may cast artifact spells from the top of your library.
Artifacts you control have ": Add . Spend this mana only to cast a spell from anywhere other than your hand."
You may look at the top card of your library any time.
You may cast artifact spells from the top of your library.
Artifacts you control have ": Add . Spend this mana only to cast a spell from anywhere other than your hand."
Legendary Creature - Advisor Jellyfish

Spirit Water Revival
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery

The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Card Advantage
(Ctrl to add secondary)
Copy
(Ctrl to add secondary)
In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment - Aura

Interaction
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Mana
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Untap
(Ctrl to add secondary)
Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact

Win the game
(Ctrl to add secondary)
Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"I made this deck when I became a Dad (My name is James)\n\nIt was originally supposed to be a silly \"activated abilities\" matter deck, with James' main Ability. So I included all of the Bobbleheads. I became obsessed with the idea of winning with the "},{"insert":{"card-link":"Luck Bobblehead"}},{"insert":" and found that "},{"insert":{"card-link":"Masterful Replication"}},{"insert":" was the best way to do this using James' Adventure ability. This led to what you see now, which is a Commander who only leaves the Command Zone via the Stack, and goes right back. \nSo I filled it with untap/clone artifact synergies, which then led to what you see now. A \"choice your win-con\" mix bag of things you can do with an Instant speed X-Spell in the Command Zone. \n\nThere are a number of combinations which go Infinite with James' X ability while in the Command Zone (IE: If you can make more clues+mana for each iteration, and can cover increasing Command Tax you have infinite card draw) \n\nAs far as WinCons go, you have a number of options, but my favourite are:\n"},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":{"card-link":"Luck Bobblehead"}},{"insert":": Enchant with "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" and copy with James' Ability. You use the new Bobbleheads to make more Bobbleheads. Once you have enough you start tapping them to make treasures instead (Which can also become more Bobbles!) The optimal number to win is to have 42. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Millennium Calendar"}},{"insert":" : "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" , "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":" , "},{"insert":{"card-link":"Filigree Sages"}},{"insert":" you have infinite mana, and infinite untaps. This is the most effective way, but I have won many times by just having a couple of untappers. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nGenerally your game-plan will be to look for ways to generate a boat-load of Mana; usually using lots of untap effects and copying things like "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":". Otherwise just "},{"insert":{"card-link":"High Tide"}},{"insert":" . \nOnce you have loads of Mana- make many Clues. By this point you will know what win-con you want and the Clues will help you dig for what you need, or be essential for the win ("},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":")\n\nIt's alot of fun; and winning with "},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":{"card-link":"Luck Bobblehead"}},{"attributes":{"link":"https://scryfall.com/card/pip/135/luck-bobblehead"},"insert":" "},{"insert":"or "},{"attributes":{"link":"https://scryfall.com/card/lci/257/the-millennium-calendar"},"insert":{"card-link":"The Millennium Calendar"}},{"attributes":{"link":"https://scryfall.com/card/lci/257/the-millennium-calendar"},"insert":" "},{"insert":"is incredibly satisfying. It wasn't intended to be a 'strong' deck, but can actually pull off some pretty silly wins. \n\nIt's biggest weakness is obviously artifact hate, so it's full of counter spells.\n\nThe Yellow tags just indicate that I use an alter for a card. \n\nPS: This deck has become so effective at winning with Luck Bobblhead that I feel it is worth mentioning this website\nhttps://fbatista.github.io/mtg-luck-bobblehead/\n"}]}





































































