1.9k views5 days ago
Commander
Size: 100Salt sum: 42.55
 avatar

HevnsCrusader

1.9k views5 days ago
Commander
Size: 100Salt sum: 42.55

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"This is my take on a mono white Angel tribal deck. The choice of commander was very easy, "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" is exactly what I was looking for, cheap costing cost, mana ramp for my angels, and buffing the angels I play the more of them that I can get out. \nBeing mono white means the mana base is simple with plenty of basic plains, but there are some really nice lands in here too. Card draw is always nice "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" "},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"Minas Tirith"}},{"insert":". This land is for when you have a good board presence and don't want to overextend any more, so you use this to make your angels stronger "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":". This land is super nice for recursion in the end game, "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":". Another good recursion land is "},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":", which doubles as graveyard hate. Mana ramp from artifacts and other effects are also included to help accelerate my angels. These are what I liked: "},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" "},{"insert":{"card-link":"Herald of War"}},{"insert":" "},{"insert":{"card-link":"The Mind Stone"}},{"insert":" "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":" and "},{"insert":{"card-link":"Land Tax"}},{"insert":".\nNow that I'm happy with the mana base, I need to find some good angels. There are a lot of really strong angels nowadays, even in mono white, so it is quite hard to figure out which ones to use, and which ones to cut. I decided to use the angels that had good keywords, in particular if they had some combination of Lifelink, Vigilance, or First Strike, and if they had all three they were auto included.\nA major theme is +1/+1 counters, which makes sense I would go hard into it because the commander "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" is a great counter generator. So here are some more very good +1/+1 counter cards that made the cut: "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" "},{"insert":{"card-link":"Andúril, Narsil Reforged"}},{"insert":" "},{"insert":{"card-link":"Boon-Bringer Valkyrie"}},{"insert":" "},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" "},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" "},{"insert":{"card-link":"Lyra, Archangel of Dawn"}},{"insert":" \nLife gain became another big theme the more I worked on the deck. For example, there are angels that can generate tokens from lifegain: "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":", angels that get stronger for having a certain life total "},{"insert":{"card-link":"Righteous Valkyrie"}},{"insert":" and "},{"insert":{"card-link":"Serra Ascendant"}},{"insert":". This angel stood out for all the utility as well as the life gain, "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":", the fact that it can also draw cards or create a treasure is a big bonus. There are many angels that have or grant lifelink that I really liked: "},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":" "},{"insert":{"card-link":"Angelic Skirmisher"}},{"insert":" "},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"insert":{"card-link":"Baneslayer Angel"}},{"insert":" "},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"insert":{"card-link":"Boon-Bringer Valkyrie"}},{"insert":" "},{"insert":{"card-link":"Sephara, Sky's Blade"}},{"insert":" "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":".\nAnother theme that I wanted to take advantage of in this deck is token generators. My favorites are "},{"insert":{"card-link":"Luminarch Ascension"}},{"insert":" "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":" "},{"insert":{"card-link":"Angelic Sell-Sword"}},{"insert":" "},{"insert":{"card-link":"Emeria Angel"}},{"insert":" "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" "},{"insert":{"card-link":"Ceaseless Conflict"}},{"insert":". These cards have the bonus of multiplying all the tokens I make "},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":".\nHaving angels on your side is great, but I needed to include some defensive cards. I included many tax effects, if people want to attack me they have to pay the tax, "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" "},{"insert":{"card-link":"Windborn Muse"}},{"insert":" "},{"insert":{"card-link":"Norn's Annex"}},{"insert":" "},{"insert":{"card-link":"Archangel of Tithes"}},{"insert":". \nWhite is quite good at removal and I included all the expected classics, "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" "},{"insert":{"card-link":"Path to Exile"}},{"insert":" "},{"insert":{"card-link":"Erode"}},{"insert":" "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":" "},{"insert":{"card-link":"Wrath of God"}},{"insert":" "},{"insert":{"card-link":"Farewell"}},{"insert":", and a new one that also doubles as a token generator "},{"insert":{"card-link":"Ceaseless Conflict"}},{"insert":". \nAll decks need some form of card draw, and this deck is no exception, my choices are "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" "},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" "},{"insert":{"card-link":"Minas Tirith"}},{"insert":" "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":" "},{"insert":{"card-link":"Firemane Angel"}},{"insert":" "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" "},{"insert":{"card-link":"Angelic Sell-Sword"}},{"insert":". I found this beauty recently and so I included it "},{"insert":{"card-link":"Sanctuary Warden"}},{"insert":". This angel can protect itself with its own counters, and when "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" or any of the other ways I can give +1/+1 counters are out, it can use them as fuel for card draw and tokens too, what a banger.\nI also have some nice recursion in here, cards like "},{"insert":{"card-link":"Serra Paragon"}},{"insert":" "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" "},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":". If things take a bad turn you can always board wipe and get some stuff back to rebuild faster than your opponents. \nI have updated this deck quite a few times, and this is by far the best version I've made so far. Very strong synergy with tokens, +1/+1 counters, buffers, card draw, and life gain. A reasonable number of cards also interact to keep other players from getting out of hand, and I should be able to fly over with my angels to take people out while keeping myself safe with my taxers and emergency removal.\nThis deck is of course still just a tribal mono white deck with no true combos or infinites, it doesn't really \"go off\", it just keeps chugging along making bigger and bigger flyers until l can take someone out with normal combat damage. There really isn't a plan B. If that sounds fun to you then I can recommend this deck to you.\n"}]}

Commander

Qty: 1 Price: $4.99
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.
Legendary Creature - Angel
Giada, Font of Hope (fdn) 298

Commander

(CTRL to add secondary)

Artifact

Qty: 11 Price: $208.99
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment
Andúril, Narsil Reforged (ltc) 535
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (plst) C21-12
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (cmm) 829
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (dmc) 188
Royal Talon Fighter Jet
Flying
This Vehicle enters with X +1/+1 counters on it.
Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it.
Crew 2
Artifact - Vehicle
Royal Talon Fighter Jet (msc) 24
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 357
The Arkenstone
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
Legendary Artifact
The Arkenstone // Seek the Heart (hob) 170
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 28

Artifact

(CTRL to add secondary)

Board Wipe

Qty: 4 Price: $13.46
Ceaseless Conflict
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Sorcery
Ceaseless Conflict (soc) 12
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (mkc) 64
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (inr) 49
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (dmr) 37

Board Wipe

(CTRL to add secondary)

Creature

Qty: 35 Price: $480.15
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel
Angel of Indemnity (otc) 45
Angel of Invention
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Creature - Angel
Angel of Invention (tdc) 109
Angel of Jubilation
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Creature - Angel
Angel of Jubilation (avr) 2
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Creature - Angel
Angelic Field Marshal (cmm) 13
Angelic Sell-Sword
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Creature - Angel Mercenary
Angelic Sell-Sword (otc) 10
Angelic Skirmisher
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Creature - Angel
Angelic Skirmisher (gtc) 3
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (2xm) 5
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (ori) 4
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (cmm) 14
Baneslayer Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Creature - Angel
Baneslayer Angel (m21) 340
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (clb) 9
Boon-Bringer Valkyrie
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink
Creature - Warrior Angel
Boon-Bringer Valkyrie (mom) 9
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creature - Angel
Emeria Angel (tdc) 114
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 15
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Creature - Angel
Exemplar of Light (fdn) 297
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (moc) 73
Gisela, the Broken Blade
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Legendary Creature - Angel Horror
Gisela, the Broken Blade (inr) 24
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (thb) 259
Herald of War
Flying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost
less to cast for each +1/+1 counter on this creature.
Creature - Angel
Herald of War (j25) 207
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Legendary Creature - Angel
Linvala, Keeper of Silence (roe) 33
Lyra Dawnbringer
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
Legendary Creature - Angel
Lyra Dawnbringer (j22) 210
Lyra, Archangel of Dawn
Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control.
Legendary Creature - Knight Angel
Lyra, Archangel of Dawn (fra) 201
Metropolis Reformer
Flying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
Creature - Cleric Angel
Metropolis Reformer (mat) 4
Ob Nixilis, the Ascended
Flying
When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.
At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
Legendary Creature - Angel
Ob Nixilis, the Ascended (frc) 5
Pristine Angel
Flying
As long as this creature is untapped, it has protection from artifacts and from each color.
Whenever you cast a spell, you may untap this creature.
Creature - Angel
Pristine Angel (c19) 70
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, this creature gets +2/+2 and gains lifelink.
Creature - Angel
Resplendent Angel (lci) 32
Righteous Valkyrie
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creature - Cleric Angel
Righteous Valkyrie (j25) 246
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Sanctuary Warden
Flying
This creature enters with two shield counters on it.
Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Creature - Soldier Angel
Sanctuary Warden (snc) 30
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature - Human Monk
Serra Ascendant (ima) 31
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel
Serra Paragon (dmu) 32
Serra's Emissary
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Creature - Angel
Serra's Emissary (mh2) 30
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Valkyrie Harbinger
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Creature - Cleric Angel
Valkyrie Harbinger (j25) 275
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (mkc) 92

Creature

(CTRL to add secondary)

Draw

Qty: 2 Price: $94.98
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (wot) 9

Draw

(CTRL to add secondary)

Enchantment

Qty: 4 Price: $57.46
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (cm2) 20
Chivalric Alliance
Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Enchantment
Chivalric Alliance (moc) 98
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (tdc) 116
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment
Luminarch Ascension (a25) 23

Enchantment

(CTRL to add secondary)

Land

Qty: 38 Price: $58.32
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (otc) 274
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (plst) ZEN-213
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Plains
(
: Add
.)
Basic Land - Plains
Plains (dft) 278
Seraph Sanctuary
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add
.
Land
Seraph Sanctuary (avr) 228
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $64.99
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 11

Planeswalker

(CTRL to add secondary)

Removal

Qty: 4 Price: $19.16
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (cmm) 49
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (mkc) 88

Removal

(CTRL to add secondary)

Maybeboard

Qty: 22 Price: $246.88
Akroma, Vision of Ixidor
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Legendary Creature - Angel
Akroma, Vision of Ixidor (cmr) 2
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (lcc) 125
Angel of Finality
Flying
When this creature enters, exile target player's graveyard.
Creature - Angel
Angel of Finality (moc) 169
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (cm2) 19
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
−7: Create five 3/3 white Angel creature tokens with flying.
Legendary Planeswalker - Elspeth
Elspeth Resplendent (snc) 11
Enduring Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
Creature - Angel
Enduring Angel // Angelic Enforcer (mid) 17Enduring Angel // Angelic Enforcer (mid) 17
Godsend
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with Godsend.
Equip
Legendary Artifact - Equipment
Godsend (j25) 204
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
Creature - Angel
Herald of Eternal Dawn (fdn) 17
Legion Angel
Flying
When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Creature - Warrior Angel
Legion Angel (znr) 318
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (cma) 220
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Prophesied End
Destroy target creature. If it wasn't attacking, its controller draws a card.
Instant
Prophesied End (fra) 17
Radiant, Archangel
Flying, vigilance
Radiant gets +1/+1 for each other creature on the battlefield with flying.
Legendary Creature - Angel
Radiant, Archangel (ulg) 20
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Restoration Seminar (sos) 30
Sephara, Sky's Blade
You may pay
and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel
Sephara, Sky's Blade (cmm) 54
Seraph of the Sword
Flying
Prevent all combat damage that would be dealt to this creature.
Creature - Angel
Seraph of the Sword (m14) 31
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22
Sunblast Angel
Flying
When this creature enters, destroy all tapped creatures.
Creature - Angel
Sunblast Angel (afc) 74
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (one) 11
Thraben Charm
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Instant
Thraben Charm (mh3) 45

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

92 pips - 55 cards
40 mana - 37 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This is my take on a mono white Angel tribal deck. The choice of commander was very easy, "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" is exactly what I was looking for, cheap costing cost, mana ramp for my angels, and buffing the angels I play the more of them that I can get out. \nBeing mono white means the mana base is simple with plenty of basic plains, but there are some really nice lands in here too. Card draw is always nice "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" "},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"Minas Tirith"}},{"insert":". This land is for when you have a good board presence and don't want to overextend any more, so you use this to make your angels stronger "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":". This land is super nice for recursion in the end game, "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":". Another good recursion land is "},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":", which doubles as graveyard hate. Mana ramp from artifacts and other effects are also included to help accelerate my angels. These are what I liked: "},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" "},{"insert":{"card-link":"Herald of War"}},{"insert":" "},{"insert":{"card-link":"The Mind Stone"}},{"insert":" "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":" and "},{"insert":{"card-link":"Land Tax"}},{"insert":".\nNow that I'm happy with the mana base, I need to find some good angels. There are a lot of really strong angels nowadays, even in mono white, so it is quite hard to figure out which ones to use, and which ones to cut. I decided to use the angels that had good keywords, in particular if they had some combination of Lifelink, Vigilance, or First Strike, and if they had all three they were auto included.\nA major theme is +1/+1 counters, which makes sense I would go hard into it because the commander "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" is a great counter generator. So here are some more very good +1/+1 counter cards that made the cut: "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" "},{"insert":{"card-link":"Andúril, Narsil Reforged"}},{"insert":" "},{"insert":{"card-link":"Boon-Bringer Valkyrie"}},{"insert":" "},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" "},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" "},{"insert":{"card-link":"Lyra, Archangel of Dawn"}},{"insert":" \nLife gain became another big theme the more I worked on the deck. For example, there are angels that can generate tokens from lifegain: "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":", angels that get stronger for having a certain life total "},{"insert":{"card-link":"Righteous Valkyrie"}},{"insert":" and "},{"insert":{"card-link":"Serra Ascendant"}},{"insert":". This angel stood out for all the utility as well as the life gain, "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":", the fact that it can also draw cards or create a treasure is a big bonus. There are many angels that have or grant lifelink that I really liked: "},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":" "},{"insert":{"card-link":"Angelic Skirmisher"}},{"insert":" "},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"insert":{"card-link":"Baneslayer Angel"}},{"insert":" "},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"insert":{"card-link":"Boon-Bringer Valkyrie"}},{"insert":" "},{"insert":{"card-link":"Sephara, Sky's Blade"}},{"insert":" "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":".\nAnother theme that I wanted to take advantage of in this deck is token generators. My favorites are "},{"insert":{"card-link":"Luminarch Ascension"}},{"insert":" "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":" "},{"insert":{"card-link":"Angelic Sell-Sword"}},{"insert":" "},{"insert":{"card-link":"Emeria Angel"}},{"insert":" "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" "},{"insert":{"card-link":"Ceaseless Conflict"}},{"insert":". These cards have the bonus of multiplying all the tokens I make "},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":".\nHaving angels on your side is great, but I needed to include some defensive cards. I included many tax effects, if people want to attack me they have to pay the tax, "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" "},{"insert":{"card-link":"Windborn Muse"}},{"insert":" "},{"insert":{"card-link":"Norn's Annex"}},{"insert":" "},{"insert":{"card-link":"Archangel of Tithes"}},{"insert":". \nWhite is quite good at removal and I included all the expected classics, "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" "},{"insert":{"card-link":"Path to Exile"}},{"insert":" "},{"insert":{"card-link":"Erode"}},{"insert":" "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":" "},{"insert":{"card-link":"Wrath of God"}},{"insert":" "},{"insert":{"card-link":"Farewell"}},{"insert":", and a new one that also doubles as a token generator "},{"insert":{"card-link":"Ceaseless Conflict"}},{"insert":". \nAll decks need some form of card draw, and this deck is no exception, my choices are "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" "},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" "},{"insert":{"card-link":"Minas Tirith"}},{"insert":" "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":" "},{"insert":{"card-link":"Firemane Angel"}},{"insert":" "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" "},{"insert":{"card-link":"Angelic Sell-Sword"}},{"insert":". I found this beauty recently and so I included it "},{"insert":{"card-link":"Sanctuary Warden"}},{"insert":". This angel can protect itself with its own counters, and when "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" or any of the other ways I can give +1/+1 counters are out, it can use them as fuel for card draw and tokens too, what a banger.\nI also have some nice recursion in here, cards like "},{"insert":{"card-link":"Serra Paragon"}},{"insert":" "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" "},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":". If things take a bad turn you can always board wipe and get some stuff back to rebuild faster than your opponents. \nI have updated this deck quite a few times, and this is by far the best version I've made so far. Very strong synergy with tokens, +1/+1 counters, buffers, card draw, and life gain. A reasonable number of cards also interact to keep other players from getting out of hand, and I should be able to fly over with my angels to take people out while keeping myself safe with my taxers and emergency removal.\nThis deck is of course still just a tribal mono white deck with no true combos or infinites, it doesn't really \"go off\", it just keeps chugging along making bigger and bigger flyers until l can take someone out with normal combat damage. There really isn't a plan B. If that sounds fun to you then I can recommend this deck to you.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards