HevnsCrusader
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Commander
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{"ops":[{"insert":"This is my take on a mono white Angel tribal deck. The choice of commander was very easy, "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" is exactly what I was looking for, cheap costing cost, mana ramp for my angels, and buffing the angels I play the more of them that I can get out. \nBeing mono white means the mana base is simple with plenty of basic plains, but there are some really nice lands in here too. Card draw is always nice "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" "},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"Minas Tirith"}},{"insert":". This land is for when you have a good board presence and don't want to overextend any more, so you use this to make your angels stronger "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":". This land is super nice for recursion in the end game, "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":". Another good recursion land is "},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":", which doubles as graveyard hate. Mana ramp from artifacts and other effects are also included to help accelerate my angels. These are what I liked: "},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" "},{"insert":{"card-link":"Herald of War"}},{"insert":" "},{"insert":{"card-link":"The Mind Stone"}},{"insert":" "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":" and "},{"insert":{"card-link":"Land Tax"}},{"insert":".\nNow that I'm happy with the mana base, I need to find some good angels. There are a lot of really strong angels nowadays, even in mono white, so it is quite hard to figure out which ones to use, and which ones to cut. I decided to use the angels that had good keywords, in particular if they had some combination of Lifelink, Vigilance, or First Strike, and if they had all three they were auto included.\nA major theme is +1/+1 counters, which makes sense I would go hard into it because the commander "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" is a great counter generator. So here are some more very good +1/+1 counter cards that made the cut: "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" "},{"insert":{"card-link":"Andúril, Narsil Reforged"}},{"insert":" "},{"insert":{"card-link":"Boon-Bringer Valkyrie"}},{"insert":" "},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" "},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" "},{"insert":{"card-link":"Lyra, Archangel of Dawn"}},{"insert":" \nLife gain became another big theme the more I worked on the deck. For example, there are angels that can generate tokens from lifegain: "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":", angels that get stronger for having a certain life total "},{"insert":{"card-link":"Righteous Valkyrie"}},{"insert":" and "},{"insert":{"card-link":"Serra Ascendant"}},{"insert":". This angel stood out for all the utility as well as the life gain, "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":", the fact that it can also draw cards or create a treasure is a big bonus. There are many angels that have or grant lifelink that I really liked: "},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":" "},{"insert":{"card-link":"Angelic Skirmisher"}},{"insert":" "},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"insert":{"card-link":"Baneslayer Angel"}},{"insert":" "},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"insert":{"card-link":"Boon-Bringer Valkyrie"}},{"insert":" "},{"insert":{"card-link":"Sephara, Sky's Blade"}},{"insert":" "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":".\nAnother theme that I wanted to take advantage of in this deck is token generators. My favorites are "},{"insert":{"card-link":"Luminarch Ascension"}},{"insert":" "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":" "},{"insert":{"card-link":"Angelic Sell-Sword"}},{"insert":" "},{"insert":{"card-link":"Emeria Angel"}},{"insert":" "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" "},{"insert":{"card-link":"Ceaseless Conflict"}},{"insert":". These cards have the bonus of multiplying all the tokens I make "},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":".\nHaving angels on your side is great, but I needed to include some defensive cards. I included many tax effects, if people want to attack me they have to pay the tax, "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" "},{"insert":{"card-link":"Windborn Muse"}},{"insert":" "},{"insert":{"card-link":"Norn's Annex"}},{"insert":" "},{"insert":{"card-link":"Archangel of Tithes"}},{"insert":". \nWhite is quite good at removal and I included all the expected classics, "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" "},{"insert":{"card-link":"Path to Exile"}},{"insert":" "},{"insert":{"card-link":"Erode"}},{"insert":" "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":" "},{"insert":{"card-link":"Wrath of God"}},{"insert":" "},{"insert":{"card-link":"Farewell"}},{"insert":", and a new one that also doubles as a token generator "},{"insert":{"card-link":"Ceaseless Conflict"}},{"insert":". \nAll decks need some form of card draw, and this deck is no exception, my choices are "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" "},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" "},{"insert":{"card-link":"Minas Tirith"}},{"insert":" "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":" "},{"insert":{"card-link":"Firemane Angel"}},{"insert":" "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" "},{"insert":{"card-link":"Angelic Sell-Sword"}},{"insert":". I found this beauty recently and so I included it "},{"insert":{"card-link":"Sanctuary Warden"}},{"insert":". This angel can protect itself with its own counters, and when "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" or any of the other ways I can give +1/+1 counters are out, it can use them as fuel for card draw and tokens too, what a banger.\nI also have some nice recursion in here, cards like "},{"insert":{"card-link":"Serra Paragon"}},{"insert":" "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" "},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":". If things take a bad turn you can always board wipe and get some stuff back to rebuild faster than your opponents. \nI have updated this deck quite a few times, and this is by far the best version I've made so far. Very strong synergy with tokens, +1/+1 counters, buffers, card draw, and life gain. A reasonable number of cards also interact to keep other players from getting out of hand, and I should be able to fly over with my angels to take people out while keeping myself safe with my taxers and emergency removal.\nThis deck is of course still just a tribal mono white deck with no true combos or infinites, it doesn't really \"go off\", it just keeps chugging along making bigger and bigger flyers until l can take someone out with normal combat damage. There really isn't a plan B. If that sounds fun to you then I can recommend this deck to you.\n"}]}
Artifact
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment

Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Artifact
(CTRL to add secondary)
Board Wipe
Board Wipe
(CTRL to add secondary)
Creature
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Angelic Sell-Sword
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Creature - Angel Mercenary

Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
Creature - Angel

Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Ob Nixilis, the Ascended
Flying
When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.
At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.
At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
Legendary Creature - Angel

Sanctuary Warden
Flying
This creature enters with two shield counters on it.
Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
This creature enters with two shield counters on it.
Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Creature - Soldier Angel

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel

Creature
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Enchantment
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment

Enchantment
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Planeswalker
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Planeswalker
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Maybeboard
Akroma, Vision of Ixidor
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Legendary Creature - Angel

Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
−7: Create five 3/3 white Angel creature tokens with flying.
−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
−7: Create five 3/3 white Angel creature tokens with flying.
Legendary Planeswalker - Elspeth

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sephara, Sky's Blade
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel

The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"This is my take on a mono white Angel tribal deck. The choice of commander was very easy, "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" is exactly what I was looking for, cheap costing cost, mana ramp for my angels, and buffing the angels I play the more of them that I can get out. \nBeing mono white means the mana base is simple with plenty of basic plains, but there are some really nice lands in here too. Card draw is always nice "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" "},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"Minas Tirith"}},{"insert":". This land is for when you have a good board presence and don't want to overextend any more, so you use this to make your angels stronger "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":". This land is super nice for recursion in the end game, "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":". Another good recursion land is "},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":", which doubles as graveyard hate. Mana ramp from artifacts and other effects are also included to help accelerate my angels. These are what I liked: "},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" "},{"insert":{"card-link":"Herald of War"}},{"insert":" "},{"insert":{"card-link":"The Mind Stone"}},{"insert":" "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":" and "},{"insert":{"card-link":"Land Tax"}},{"insert":".\nNow that I'm happy with the mana base, I need to find some good angels. There are a lot of really strong angels nowadays, even in mono white, so it is quite hard to figure out which ones to use, and which ones to cut. I decided to use the angels that had good keywords, in particular if they had some combination of Lifelink, Vigilance, or First Strike, and if they had all three they were auto included.\nA major theme is +1/+1 counters, which makes sense I would go hard into it because the commander "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" is a great counter generator. So here are some more very good +1/+1 counter cards that made the cut: "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" "},{"insert":{"card-link":"Cathars' Crusade"}},{"insert":" "},{"insert":{"card-link":"Andúril, Narsil Reforged"}},{"insert":" "},{"insert":{"card-link":"Boon-Bringer Valkyrie"}},{"insert":" "},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" "},{"insert":{"card-link":"Heliod, Sun-Crowned"}},{"insert":" "},{"insert":{"card-link":"Lyra, Archangel of Dawn"}},{"insert":" \nLife gain became another big theme the more I worked on the deck. For example, there are angels that can generate tokens from lifegain: "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":", angels that get stronger for having a certain life total "},{"insert":{"card-link":"Righteous Valkyrie"}},{"insert":" and "},{"insert":{"card-link":"Serra Ascendant"}},{"insert":". This angel stood out for all the utility as well as the life gain, "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":", the fact that it can also draw cards or create a treasure is a big bonus. There are many angels that have or grant lifelink that I really liked: "},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":" "},{"insert":{"card-link":"Angelic Skirmisher"}},{"insert":" "},{"insert":{"card-link":"Angel of Invention"}},{"insert":" "},{"insert":{"card-link":"Baneslayer Angel"}},{"insert":" "},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"insert":{"card-link":"Boon-Bringer Valkyrie"}},{"insert":" "},{"insert":{"card-link":"Sephara, Sky's Blade"}},{"insert":" "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":".\nAnother theme that I wanted to take advantage of in this deck is token generators. My favorites are "},{"insert":{"card-link":"Luminarch Ascension"}},{"insert":" "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" "},{"insert":{"card-link":"Valkyrie Harbinger"}},{"insert":" "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":" "},{"insert":{"card-link":"Angelic Sell-Sword"}},{"insert":" "},{"insert":{"card-link":"Emeria Angel"}},{"insert":" "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" "},{"insert":{"card-link":"Ceaseless Conflict"}},{"insert":". These cards have the bonus of multiplying all the tokens I make "},{"insert":{"card-link":"Exalted Sunborn"}},{"insert":" "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":".\nHaving angels on your side is great, but I needed to include some defensive cards. I included many tax effects, if people want to attack me they have to pay the tax, "},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" "},{"insert":{"card-link":"Windborn Muse"}},{"insert":" "},{"insert":{"card-link":"Norn's Annex"}},{"insert":" "},{"insert":{"card-link":"Archangel of Tithes"}},{"insert":". \nWhite is quite good at removal and I included all the expected classics, "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" "},{"insert":{"card-link":"Path to Exile"}},{"insert":" "},{"insert":{"card-link":"Erode"}},{"insert":" "},{"insert":{"card-link":"Stroke of Midnight"}},{"insert":" "},{"insert":{"card-link":"Wrath of God"}},{"insert":" "},{"insert":{"card-link":"Farewell"}},{"insert":", and a new one that also doubles as a token generator "},{"insert":{"card-link":"Ceaseless Conflict"}},{"insert":". \nAll decks need some form of card draw, and this deck is no exception, my choices are "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" "},{"insert":{"card-link":"War Room"}},{"insert":" "},{"insert":{"card-link":"The Arkenstone // Seek the Heart"}},{"insert":" "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":" "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":" "},{"insert":{"card-link":"Minas Tirith"}},{"insert":" "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":" "},{"insert":{"card-link":"Firemane Angel"}},{"insert":" "},{"insert":{"card-link":"Exemplar of Light"}},{"insert":" "},{"insert":{"card-link":"Angelic Sell-Sword"}},{"insert":". I found this beauty recently and so I included it "},{"insert":{"card-link":"Sanctuary Warden"}},{"insert":". This angel can protect itself with its own counters, and when "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" or any of the other ways I can give +1/+1 counters are out, it can use them as fuel for card draw and tokens too, what a banger.\nI also have some nice recursion in here, cards like "},{"insert":{"card-link":"Serra Paragon"}},{"insert":" "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" "},{"insert":{"card-link":"Abstergo Entertainment"}},{"insert":". If things take a bad turn you can always board wipe and get some stuff back to rebuild faster than your opponents. \nI have updated this deck quite a few times, and this is by far the best version I've made so far. Very strong synergy with tokens, +1/+1 counters, buffers, card draw, and life gain. A reasonable number of cards also interact to keep other players from getting out of hand, and I should be able to fly over with my angels to take people out while keeping myself safe with my taxers and emergency removal.\nThis deck is of course still just a tribal mono white deck with no true combos or infinites, it doesn't really \"go off\", it just keeps chugging along making bigger and bigger flyers until l can take someone out with normal combat damage. There really isn't a plan B. If that sounds fun to you then I can recommend this deck to you.\n"}]}







































































