45
3/18/2025
Decayed Reapers of Hollowed Fields
Deck Size: 100
Commander
Est deck cost: $246.75
Salt sum: 22.46
45
3/18/2025
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Commander

Qty: 1 Price: $6.49
Reaper King

({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.

Creature Artifact
Reaper King (shm) 260

Commander

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Creature

Qty: 9 Price: $5.17
Cultbrand Cinder

When this creature enters, put a -1/-1 counter on target creature.

Creature
Cultbrand Cinder (shm) 182
Inescapable Brute

Wither (This deals damage to creatures in the form of -1/-1 counters.) This creature must be blocked if able.

Creature
Inescapable Brute (shm) 95
Rustrazor Butcher

First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)

Creature
Rustrazor Butcher (shm) 105
Scrapbasket

{1}: This creature becomes all colors until end of turn.

Creature Artifact
Scrapbasket (shm) 262
Skeleton Ship

When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature.

Creature
Skeleton Ship (ice) 301
Thornwatch Scarecrow

This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) This creature has vigilance as long as you control a white creature.

Creature Artifact
Thornwatch Scarecrow (shm) 265
Wicker Warcrawler

Whenever this creature attacks or blocks, put a -1/-1 counter on it at end of combat.

Creature Artifact
Wicker Warcrawler (shm) 269
Witherscale Wurm

Whenever this creature blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals damage to an opponent, remove all -1/-1 counters from it.

Creature
Witherscale Wurm (shm) 134
Woeleecher

{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

Creature
Woeleecher (shm) 27

Creature

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Land

Qty: 29 Price: $66.79
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (rvr) 396
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (plst) CLB-345
Basilisk Gate

{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Land
Basilisk Gate (m3c) 320
Black Dragon Gate

This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (rvr) 398
Citadel Gate

This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Cliffgate

This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (brc) 178
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (rvr) 400
Gateway Plaza

This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (war) 246
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (rvr) 402
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (ddj) 80
Gond Gate

Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (rvr) 403
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Land
Heap Gate (clb) 354
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (rvr) 405
Manor Gate

This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Maze's End

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (fdn) 727
Nearby Planet

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) This land enters tapped. When this land enters, sacrifice it unless you pay {1}.

Land
Nearby Planet (unf) 198
Nesting Grounds

{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

Land
Nesting Grounds (mh3) 437
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (rvr) 406
Rakdos Guildgate

This land enters tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (rvr) 408
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (shm) 278
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (pf23) 3
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (pw24) 10
Sea Gate

This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (rvr) 410
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (rvr) 411
Talon Gates of Madara

When this land enters, up to one target creature phases out. {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}: Put this card from your hand onto the battlefield.

Land
Talon Gates of Madara (m3c) 134

Land

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Pump

Qty: 2 Price: $0.70
Gatebreaker Ram

This creature gets +1/+1 for each Gate you control. As long as you control two or more Gates, this creature has vigilance and trample.

Creature
Gatebreaker Ram (rna) 126
Gatekeeper Gargoyle

Flying This creature enters with a +1/+1 counter on it for each Gate you control.

Creature Artifact
Gatekeeper Gargoyle (grn) 235

Pump

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Sorcery

Qty: 2 Price: $2.98
Coalition Victory

You win the game if you control a land of each basic land type and a creature of each color.

Sorcery
Coalition Victory (tsb) 91
Tyrannize

Target player discards their hand unless they pay 7 life.

Sorcery
Tyrannize (shm) 201

Sorcery

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Anthem

Qty: 2 Price: $2.34
Hold the Gates

Creatures you control get +0/+1 for each Gate you control and have vigilance.

Enchantment
Hold the Gates (gtc) 16
Rage Reflection

Creatures you control have double strike.

Enchantment
Rage Reflection (shm) 104

Anthem

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Discard

Qty: 1 Price: $1.99
Ghastlord of Fugue

This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.

Creature
Ghastlord of Fugue (shm) 162

Discard

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Lifegain

Qty: 3 Price: $4.69
Archway Angel

Flying When this creature enters, you gain 2 life for each Gate you control.

Creature
Archway Angel (plst) RNA-3
Dawnglow Infusion

You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)

Sorcery
Dawnglow Infusion (shm) 225
Windbrisk Raptor

Flying Attacking creatures you control have lifelink.

Creature
Windbrisk Raptor (shm) 26

Lifegain

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Ramp

Qty: 8 Price: $30.78
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (rvr) 390
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.

Artifact
Everflowing Chalice (tsr) 394
Monster Manual

Artifact
Monster Manual // Zoological Study (clb) 242
Prismatic Omen

Lands you control are every basic land type in addition to their other types.

Enchantment
Prismatic Omen (shm) 126
Reshape the Earth

Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Reshape the Earth (cmr) 249
Scaretiller

Whenever this creature becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.

Creature Artifact
Scaretiller (otc) 266
Scuttlemutt

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.

Creature Artifact
Scuttlemutt (shm) 263
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (brc) 167

Ramp

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Tutor

Qty: 4 Price: $14.96
Conflux

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Sorcery
Conflux (a25) 202
Planar Portal

{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.

Artifact
Planar Portal (plst) INV-308
Ring of Three Wishes

This artifact enters with three wish counters on it. {5}, {T}, Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.

Artifact
Ring of Three Wishes (m14) 216
Transmutation Font

{T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Transmutation Font (big) 28

Tutor

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Artifact

Qty: 2 Price: $1.38
Everythingamajig

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. {3}, {T}: Put a +1/+1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Everythingamajig (ulst) 55
Giant Fan

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

Artifact
Giant Fan (ugl) 74

Artifact

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Drain

Qty: 1 Price: $9.49
Wound Reflection

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Enchantment
Wound Reflection (shm) 81

Drain

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Proliferate

Qty: 4 Price: $14.26
Contagion Clasp

When Contagion Clasp enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Contagion Clasp (tsr) 391
Contagion Engine

When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Artifact
Contagion Engine (som) 145
Grim Affliction

Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Grim Affliction (plst) MM2-84
Inexorable Tide

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchantment
Inexorable Tide (som) 35

Proliferate

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Recursion

Qty: 8 Price: $33.88
Arden Angel

Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.

Creature
Arden Angel (sld) 1344
Elixir of Immortality

{2}, {T}: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.

Artifact
Elixir of Immortality (m14) 209
Gate Colossus

Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.

Creature Artifact
Gate Colossus (prna) 232
Haunted Crossroads

{B}: Put target creature card from your graveyard on top of your library.

Enchantment
Haunted Crossroads (mmq) 138
Liliana, Death Mage

+1: Return up to one target creature card from your graveyard to your hand. −3: Destroy target creature. Its controller loses 2 life. −7: Target opponent loses 2 life for each creature card in their graveyard.

Planeswalker
Liliana, Death Mage (plst) M21-328
Rattleblaze Scarecrow

This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) This creature has haste as long as you control a red creature.

Creature Artifact
Rattleblaze Scarecrow (shm) 259
Scarecrone

{1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield.

Creature Artifact
Scarecrone (jmp) 482
Whip of Erebos

Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Artifact Enchantment
Whip of Erebos (ths) 110

Recursion

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Counters

Qty: 8 Price: $11.50
Blowfly Infestation

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Enchantment
Blowfly Infestation (shm) 58
Chainbreaker

This creature enters with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature.

Creature Artifact
Chainbreaker (shm) 249
Dissipate

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Dissipate (mid) 49
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Creature
Forgotten Ancient (c15) 185
Liliana's Influence

Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle.

Sorcery
Liliana's Influence (akh) 277
Lockjaw Snapper

Wither (This deals damage to creatures in the form of -1/-1 counters.) When this creature dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.

Creature Artifact
Lockjaw Snapper (shm) 255
Sickle Ripper

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Creature
Sickle Ripper (shm) 77
Skullbriar, the Walking Grave

Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

Creature
Skullbriar, the Walking Grave (cm2) 165

Counters

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Draw

Qty: 1 Price: $0.99
Etched Monstrosity

This creature enters with five -1/-1 counters on it. {W}{U}{B}{R}{G}, Remove five -1/-1 counters from this creature: Target player draws three cards.

Creature Artifact
Etched Monstrosity (nph) 135

Draw

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Protection

Qty: 6 Price: $16.54
Kulrath Knight

Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block.

Creature
Kulrath Knight (shm) 190
Kurbis, Harvest Celebrant

Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.

Creature
Kurbis, Harvest Celebrant (mic) 27
Lich's Mirror

If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.

Artifact
Lich's Mirror (plst) ALA-210
Liliana's Talent

Enchant planeswalker Enchanted planeswalker has "[−8]: Put all creature cards from all graveyards onto the battlefield under your control." Whenever a creature deals damage to enchanted planeswalker, destroy that creature.

Enchantment
Liliana's Talent (moc) 76
Raking Canopy

Whenever a creature with flying attacks you, this enchantment deals 4 damage to it.

Enchantment
Raking Canopy (shm) 127
Scarecrow

{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.

Creature Artifact
Scarecrow (drk) 108

Protection

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Removal

Qty: 9 Price: $17.75
Absorb

Counter target spell. You gain 3 life.

Instant
Absorb (rna) 151
Biting Tether

Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

Enchantment
Biting Tether (shm) 29
Blight Sickle

Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2}

Artifact
Blight Sickle (shm) 247
Devious Cover-Up

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

Instant
Devious Cover-Up (mid) 48
Grim Poppet

This creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.

Creature Artifact
Grim Poppet (shm) 252
Grind

Sorcery
Grind // Dust (plst) HOU-155
Liliana, Death Wielder

+2: Put a -1/-1 counter on up to one target creature. −3: Destroy target creature with a -1/-1 counter on it. −10: Return all creature cards from your graveyard to the battlefield.

Planeswalker
Liliana, Death Wielder (akh) 275
Serrated Arrows

This artifact enters with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it. {T}, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.

Artifact
Serrated Arrows (plst) DDD-20
Smash to Smithereens

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Instant
Smash to Smithereens (shm) 107

Removal

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Sideboard

Qty: 1 Price: $1.29
Clearwater Goblet

Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on this artifact.

Artifact
Clearwater Goblet (plst) 5DN-109

Sideboard

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Tokens & Extras

Qty: 6 Price: $2.78
Blood

{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.

Artifact Token
Blood (tbig) 2
Clue

{2}, Sacrifice this artifact: Draw a card.

Artifact Token
Clue (tmid) 16
Food

{2}, {T}, Sacrifice this token: You gain 3 life.

Artifact Token
Food (teld) 16
Food

{2}, {T}, Sacrifice this token: You gain 3 life.

Artifact Token
Food (teld) 17
Food

{2}, {T}, Sacrifice this token: You gain 3 life.

Artifact Token
Food (teld) 18
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tdsk) 15

Tokens & Extras

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_Considered Function Cards

Qty: 16 Price: $98.96
As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ulst) 33
Chance Encounter

Whenever you win a coin flip, put a luck counter on this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.

Enchantment
Chance Encounter (mh2) 277
Creepy Doll

Indestructible Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

Creature Artifact
Creepy Doll (isd) 220
Everythingamajig

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant. {3}, {T}: Target player discards a card. Activate only during your turn. {X}: This artifact becomes an X/X Construct artifact creature until end of turn.

Artifact
Everythingamajig (ust) 147c
Jack-in-the-Mox

{T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice this artifact and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.

Artifact
Jack-in-the-Mox (und) 78
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (und) 79
Krark's Thumb

If you would flip a coin, instead flip two coins and ignore one.

Artifact
Krark's Thumb (plst) MRD-190
Lobe Lobber

Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2}

Artifact
Lobe Lobber (ust) 153
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
Mana Screw

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.

Artifact
Mana Screw (unh) 123
Netherese Puzzle-Ward

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Enchantment
Netherese Puzzle-Ward (afc) 17
Poultrygeist

Flying Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice this creature. Otherwise, put a +1/+1 counter on this creature.

Creature
Poultrygeist (und) 43
Raving Dead

Deathtouch At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able. Whenever this creature deals combat damage to a player, that player loses half their life, rounded down.

Creature
Raving Dead (c14) 29
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (afr) 241
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (piko) 237p
Vexing Puzzlebox

Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Artifact
Vexing Puzzlebox (clb) 343

_Considered Function Cards

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_Expensive Must Haves (but probly not)

Qty: 2 Price: $56.98
Doubling Season

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enchantment
Doubling Season (fdn) 216
Innkeeper's Talent

(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Enchantment
Innkeeper's Talent (blb) 180

_Expensive Must Haves (but probly not)

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_Heavily Considered

Qty: 44 Price: $122.15
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (drc) 58
Birthing Boughs

{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)

Artifact
Birthing Boughs (mh1) 221
Chitinous Cloak

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3}

Artifact
Chitinous Cloak (ogw) 163
Citanul Flute

{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.

Artifact
Citanul Flute (10e) 315
Cloak of the Bat

Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cloak of the Bat (clb) 307
Conduit of Worlds

You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Artifact
Conduit of Worlds (one) 163
Farmstead Gleaner

This creature doesn't untap during your untap step. {2}, {Q}: Put a +1/+1 counter on this creature. ({Q} is the untap symbol.)

Creature Artifact
Farmstead Gleaner (plst) MH1-222
Gatewatch Beacon

This artifact enters with three loyalty counters on it. {T}: Add {W}. Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.

Artifact
Gatewatch Beacon (cmm) 721
Gnarled Effigy

{4}, {T}: Put a -1/-1 counter on target creature.

Artifact
Gnarled Effigy (shm) 251
Grave Pact

Whenever a creature you control dies, each other player sacrifices a creature of their choice.

Enchantment
Grave Pact (8ed) 137
Haunted Cloak

Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Haunted Cloak (cmm) 389
Howling Mine

At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Artifact
Howling Mine (m10) 212
Increasing Ambition

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Increasing Ambition (dka) 69
Incremental Blight

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Sorcery
Incremental Blight (shm) 70
Insatiable Avarice

Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life.

Sorcery
Insatiable Avarice (otj) 91
Leechridden Swamp

({T}: Add {B}.) This land enters tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.

Land
Leechridden Swamp (shm) 273
Liliana, the Necromancer

+1: Target player loses 2 life. −1: Return target creature card from your graveyard to your hand. −7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.

Planeswalker
Liliana, the Necromancer (m19) 291
Madblind Mountain

({T}: Add {R}.) This land enters tapped. {R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.

Land
Madblind Mountain (shm) 274
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (clb) 865
Mistveil Plains

({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (shm) 275
Moonring Island

({T}: Add {U}.) This land enters tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.

Land
Moonring Island (shm) 276
Mystic Forge

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Artifact
Mystic Forge (brr) 36
Oasis Gardener

When this creature enters, you gain 2 life. {T}: Add one mana of any color.

Creature Artifact
Oasis Gardener (otj) 246
Old Ghastbark

Creature
Old Ghastbark (shm) 232
Planar Bridge

{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.

Artifact
Planar Bridge (2x2) 313
Poison the Well

Destroy target land. Poison the Well deals 2 damage to that land's controller.

Sorcery
Poison the Well (shm) 193
Sapseep Forest

({T}: Add {G}.) This land enters tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.

Land
Sapseep Forest (shm) 279
Scar

Put a -1/-1 counter on target creature.

Instant
Scar (shm) 194
Scarscale Ritual

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.

Sorcery
Scarscale Ritual (shm) 175
Shapeshifter

Changeling

Creature Token
Shapeshifter (tclb) 23
Shapeshifter

Changeling (This token is every creature type.)

Creature Token
Shapeshifter (tclb) 28
Sinking Feeling

Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."

Enchantment
Sinking Feeling (shm) 51
Skeleton Shard

{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.

Artifact
Skeleton Shard (hop) 127
Spiteful Visions

At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.

Enchantment
Spiteful Visions (shm) 198
Tamiyo's Journal

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Artifact
Tamiyo's Journal (inr) 272
Temple Bell

{T}: Each player draws a card.

Artifact
Temple Bell (c16) 277
Tezzeret, Artifice Master

+1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."

Planeswalker
Tezzeret, Artifice Master (m19) 79
Tezzeret, Artifice Master Emblem

At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library.

Emblem
Tezzeret, Artifice Master Emblem (tm19) 16
Thopter

Flying

Creature Artifact Token
Thopter (tm19) 14
Tower Above

({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Sorcery
Tower Above (shm) 131
Watchwing Scarecrow

This creature has vigilance as long as you control a white creature. This creature has flying as long as you control a blue creature.

Creature Artifact
Watchwing Scarecrow (shm) 268
Weapon Rack

This artifact enters with three +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.

Artifact
Weapon Rack (j22) 807
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (dsc) 257
Witch's Oven

{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Artifact
Witch's Oven (plst) ELD-237

_Heavily Considered

(CTRL to add secondary)

Deck Info

Deck stats

13 pips - 11 cards
16 mana - 14 cards
18 pips - 10 cards
16 mana - 14 cards
31 pips - 20 cards
17 mana - 15 cards
13 pips - 10 cards
16 mana - 14 cards
19 pips - 13 cards
17 mana - 15 cards
0 pips - 0 cards
11 mana - 11 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"If you like scarecrow decks, and you think I might be onto something with this one, check out my other ones, I've made 3 so far (including this one): \n(this deck) - I think this one's the best tbh "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Harvest's Watch - Scarecrows are ability jockeys, birds are primary attackers, also some plants & healing "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scarecrow's Endless Pumpkin Harvest - Scarecrows & Pumpkins, this one's second place in my opinion, it's pretty good "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAlright, so this deck is all about -1/-1 counters, and is probably my best attempt at making a good Scarecrow Centric Deck. So here I'm gonna take the opportunity to list out a bunch of the win-cons, so to speak: \n\nOkay, first things first; there are actually a few win conditions, so we'll cover those first: \n"},{"attributes":{"italic":true,"bold":true},"insert":"Coalition Victory"},{"insert":": This win condition activates when you have a land of each basic land type and a creature of each color. So there are a few ways to do this, but the elephant in the room is that there isn't actually a single "},{"attributes":{"italic":true},"insert":"basic land "},{"insert":"in the deck, just "},{"attributes":{"italic":true},"insert":"gates "},{"insert":"really, which is the next win condition. Okay, for the creature element to the win condition, there's two options, you can literally go for a color of each type, maybe using cards like "},{"attributes":{"italic":true,"bold":true},"insert":"Planar Portal"},{"insert":" or all in one go with "},{"attributes":{"italic":true,"bold":true},"insert":"Conflux"},{"insert":", or you can go easy and search for either "},{"attributes":{"italic":true,"bold":true},"insert":"Scuttlemutt "},{"insert":"or, ideally, "},{"attributes":{"italic":true,"bold":true},"insert":"Scrapbasket"},{"insert":". Both can do it, but "},{"attributes":{"italic":true,"bold":true},"insert":"Scrapbasket "},{"insert":"specifically references itself in it's ability to turn every color for a turn, so it might be easier. And for the land part, you'll want to either go for the enchantment "},{"attributes":{"italic":true,"bold":true},"insert":"Prismatic Omen"},{"insert":", which will make all of you lands all types, or you can go for specifically "},{"attributes":{"italic":true,"bold":true},"insert":"Nearby Planet"},{"insert":". There are benefits to both, like how the enchantment makes all your lands tap for all colors like "},{"attributes":{"italic":true,"bold":true},"insert":"Chromatic Lantern"},{"insert":" does. The benefit to opting for "},{"attributes":{"italic":true,"bold":true},"insert":"Nearby Planet"},{"insert":" is that; A) it's a bit less conspicuous if you're trying to be sneaky, and B) you are allowed to search for it with "},{"attributes":{"italic":true,"bold":true},"insert":"Maze's End's"},{"insert":" ability, and it adds to the total for that win condition, which speaking of, lets talk about that one... "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Maze's End"},{"insert":": So this win condition is a bit more gradual and obvious, especially if you are being a courteous player and are announcing what your are doing in your play as you go, but more so than that it's also just really helpful for getting lands. My favored strategy when it comes to "},{"attributes":{"italic":true,"bold":true},"insert":"Maze's End"},{"insert":", is to go for, in this order, "},{"attributes":{"italic":true,"bold":true},"insert":"Gond Gate"},{"insert":", followed by "},{"attributes":{"italic":true,"bold":true},"insert":"Baldur's Gate"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Gateway Plaza"},{"insert":", and finally "},{"attributes":{"italic":true,"bold":true},"insert":"Basilisk Gate"},{"insert":". Those are the best gates, the rest are in there for color or to fill out space for lands. But, let's say you want to win with the actual win condition part of the card; well that's why "},{"attributes":{"italic":true,"bold":true},"insert":"Reshape the Earth"},{"insert":" is in the deck - it lets you search for 10 lands, and if you use "},{"attributes":{"italic":true,"bold":true},"insert":"Everflowing Chalice"},{"insert":" & "},{"attributes":{"italic":true,"bold":true},"insert":"Baldur's Gate"},{"insert":", should be easy to afford. My only warning is that you should maybe have a counter if you are dealing with blue decks &/or players that are familiar with the deck - and also, be sure to leave in at least one gate to be searched for, as part of the cost-cause-&-effect of the win condition to activate is actually searching for one, so proceed with caution if you're dealing with "},{"attributes":{"underline":true,"italic":true},"insert":"those"},{"insert":" types of players. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWell that was a mouthful, so lets make a nice concise bulleted list of strats I like to use with this deck: \n"},{"attributes":{"italic":true,"bold":true},"insert":"Elixir of Immortality"},{"insert":" - want to use some good sorcery cards again, use "},{"attributes":{"italic":true,"bold":true},"insert":"this card"},{"insert":" when you have "},{"attributes":{"italic":true,"bold":true},"insert":"Planar Portal"},{"insert":" for constant use of them, yeah it's a lot of searching, and your opponents are bound to get annoyed or try and stop you, but if you're good enough you might be fine. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Heal A LOT"},{"insert":" - odds are that when the -1/-1 counters start flying, and especially if you have "},{"attributes":{"italic":true,"bold":true},"insert":"Wound Reflection"},{"insert":" on the battlefield, you are gonna become public enemy #1; so be sure to use cards like "},{"attributes":{"italic":true,"bold":true},"insert":"Dawnglow Infusion"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Transmutation Font"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Archway Angel"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Elixir of Immortality"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Woeleecher"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Windbrisk Raptor"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Whip of Erebos"},{"insert":", and "},{"attributes":{"italic":true,"bold":true},"insert":"Rage Reflection"},{"insert":". "},{"attributes":{"italic":true,"bold":true},"insert":"Rage Reflection"},{"insert":" is there because if you have double strike and lifelink on all your creatures, you'll be healing a great deal, and your creatures might survive a couple combats. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Moving Counters"},{"insert":" - by far my favorite bit of combos have to do with "},{"attributes":{"italic":true,"bold":true},"insert":"Everythingamajig/Giant Fan"},{"insert":" and moving counters onto stuff like "},{"attributes":{"italic":true,"bold":true},"insert":"Everflowing Chalice"},{"insert":" and "},{"attributes":{"italic":true,"bold":true},"insert":"Ring of Three Wishes"},{"insert":". also be sure to keep in mind cards like "},{"attributes":{"italic":true,"bold":true},"insert":"Contagion Engine"},{"insert":" and "},{"attributes":{"italic":true,"bold":true},"insert":"Contagion Clasp"},{"insert":" and "},{"attributes":{"italic":true,"bold":true},"insert":"Everythingamajig"},{"insert":" for "},{"attributes":{"italic":true},"insert":"Proliferation"},{"insert":". Having all of these cards in this play is gonna make the sheer amount of -1/-1 counters suffocating - but it's also really cool to have counters turn into other types of counters, so to get more uses out of Ring of Three Wishes, or more mana useage out of Everflowing Chalice and stuff. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Coming back from the brink"},{"insert":" - "},{"attributes":{"italic":true,"bold":true},"insert":"Lich's Mirror"},{"insert":" is "},{"attributes":{"underline":true},"insert":"so good"},{"insert":" that it had to have it's own bullet point: do you want a second life - Super Mario Style - if you start losing the game - well here ya go, simple stuff. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Sheer Destruction"},{"insert":" - alright so, if you're playing commander format and you have "},{"attributes":{"italic":true,"bold":true},"insert":"Reaper King"},{"insert":" out you'll be destroying a lot of permanents by bringing out scarecrows. Also because of the -1/-1 counters if you have "},{"attributes":{"italic":true,"bold":true},"insert":"Liliana, Death Wielder"},{"insert":" out, you'll be able to kill even more stuff. I'm also a fan of using "},{"attributes":{"italic":true,"bold":true},"insert":"Scarcrone's "},{"insert":"ability to sacrifice and return scarecrows, so if you do that, even more destruction. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"And so on..."},{"insert":" - there's plenty of strategy that comes with the deck, so I'd rather not scare yall off with a college thesus of text, so I'll letchall figure out the rest. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nWelp, that's about it. Hope you all have fun with this one - your friends most definitely won't if you use it right though. \n\n\nFINAL REMINDER: pretty much every game you play with this, you're going to want to have the following cards, so even if you have to search for them, just get them as soon as you can: \nEverythingamajig - Counter movement & transmutation + Proliferate "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everflowing Chalice - Mana + increase mana output with counter movement "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Engine - Proliferate at twice the efficiency "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Clasp - Proliferate "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Giant Fan - Counter movement & transmutation "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monster Manual - cheap cast of creatures from your hand "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planar Portal - Permanent tutor "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ring of Three Wishes - Counter based Tutor Combo "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Transmutation Font - Healing + Tutor "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whip of Erebos - Super healing "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gatebreaker Ram - Gate based strength & very cheap "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arden Angel - once it's been introduced to the game, it's gonna keep coming back unless exiled "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Etched Monstrosity - strongest creature in the deck without counters "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gate Colossus - also just keeps coming back out - very reliable & operates at a discount "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghastlord of Fugue - removing cards from the game, yes please "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Poppet - one of the better scarecrows tbh "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kulrath Knight - makes creatures opponents control with counters unable to do anything pretty much - probably the best creature in the deck tbh "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Windbrisk Raptor - a lot of healing "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold the Gates - the best defensive enchantment in the deck (gate based though) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Maze's End - ALWAYS HAVE THIS "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gond Gate - ALWAYS SEARCH FOR THIS "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Baldur's Gate - THEN THIS "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gateway Plaza - THEN THIS ONE "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basilisk Gate - AND THEN THIS ONE "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reliquary Tower - bro you know you want that all the time, it don't matter the deck "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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