7.2k views21 hrs ago
Commander
Size: 100Salt sum: 97.87
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Odin00

7.2k views21 hrs ago
Commander
Size: 100Salt sum: 97.87

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{"ops":[{"insert":"Hellrazer is a wheely good time."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe only bracket 4 deck I own.\n\n"},{"insert":{"card-link":"Nekusar, the Mindrazer"}},{"insert":" has long been my favorite deck. I do not get a ton of opportunity to play it because it is nasty and folks generally hate seeing it across the table, but it's always nice to have in case folks want to play a little bit higher power of a game. I do not play cEDH. I do not follow the meta and I am not willing to invest that kind of money into a deck that could be obsolete by the next tournament cycle. I also do not personally proxy anything. What you see listed, I own in paper. I do not mind at all if other people proxy. Everyone should be able to play the game. Tournament rules are fine if you are playing in a tournament, but commander is a casual format. I generally only play at my LGS. Play the cards you like. Test out cards before you spend your hard earned money on them. Go wild. That is the fun part of commander. That being said, I have been collecting MTG since the mid-90s. It's fun to show off some of the shinier bits of my collection with this deck. I don't just select the most expensive versions of cards, and I do not want every card in foil. I curated the art and treatments that I like best for each card in the deck. Most people aren't even aware of how expensive the 7th and 8th edition foils are. That's not the point. The old foil treatment looks absolutely gorgeous. Far better than almost any modern foil card, except maybe "},{"insert":{"card-link":"Mystic Remora"}},{"insert":". The point is that these very specific pieces of shiny cardboard in this deck make me happy. There's also a bit of a sub-theme going on with the art I have selected to include in this deck. In the flavor text on the regular printing of Nekusar, he's described as the \"Lich King.\" There's an old DnD heritage post about Liches that I really like. It talks about making a Lich your big bad, and then when your party fights him, his spells are just broken because he is so old, the versions of the spells he uses are the versions from previous editions of DnD. An example being when the Lich uses Stoneskin, it is the version from 1st or 2nd edition DnD that basically granted immunity to physical attacks. As an old nerd myself (and feeling older every day,) this always amused me. So in this deck I have included a lot of retro bordered cards to show that Nekusar is a very old creature. He's also the first commander deck I ever built and the oldest one I own. Not all of the cards are retro bordered, and I have not gone out of my way to retro the whole deck, but where the art is something that I like, I try to include the retro border if I can. Some examples being "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"Deadpool, Trading Card"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Talisman of Dominance"}},{"insert":", "},{"insert":{"card-link":"Talisman of Creativity"}},{"insert":", "},{"insert":{"card-link":"Wheel and Deal"}},{"insert":", "},{"insert":{"card-link":"Windfall"}},{"insert":", and "},{"insert":{"card-link":"Wasteland"}},{"insert":". I even have the secret lair retro bordered Nekusar himself in my collection, but I prefer the Mark Riddick artwork, so that's the one I usually play with. \n\nThis deck contains no infinite combos, or really any meta win-con combos at all. Just wheels, forced card draw, and force multipliers. We are trying to burn our opponents out with non-combat damage or infect from Nekusar or one of the duplicate effects like it, while being incredibly disruptive with wheels and controlling with all our removal.\n\nThe deck contains a lot of my favorite cards. Most of them are very \"salty.\" You've got most of the stuff that people hate in here. "},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":", "},{"insert":{"card-link":"Notion Thief"}},{"insert":", "},{"insert":{"card-link":"Deadpool, Trading Card"}},{"insert":", "},{"insert":{"card-link":"Gilded Drake"}},{"insert":", "},{"insert":{"card-link":"Opposition Agent"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", "},{"insert":{"card-link":"Waste Not"}},{"insert":", "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", a bunch of fast mana, and most of the free counterspells. All present and accounted for. \n\nAs a note: When I play this deck in my pod, I play with four "},{"attributes":{"strike":true},"insert":"banned"},{"insert":" cards. "},{"attributes":{"bold":true},"insert":"Rule zero conversations are important and you should have them."},{"insert":" When we break out the bracket 4 and 5 decks, my pod doesn't mind taking the gloves all the way off. Obviously the deck was originally built before these cards were banned, and I didn't feel like removing them. Grixis suffers from a lack of the most efficient ramp and with a 5 mana commander, these cards really helped get the deck online and running at a fast enough pace to be competitive. If you wanted to adjust the deck to make it technically legal (commander is a casual format) then I would swap "},{"insert":{"card-link":"Jeweled Lotus"}},{"insert":" for "},{"insert":{"card-link":"The Master of Lake-town"}},{"insert":", swap "},{"insert":{"card-link":"Mana Crypt"}},{"insert":" for "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":", swap "},{"insert":{"card-link":"Hullbreacher"}},{"insert":" for "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":", and swap "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":" for "},{"insert":{"card-link":"Generous Plunderer"}},{"insert":". \n\nAs for the banned cards, I'll just say this. Why is "},{"insert":{"card-link":"Hullbreacher"}},{"insert":" banned but "},{"insert":{"card-link":"Notion Thief"}},{"insert":" is just a game changer? (I'm joking of course. I understand it is one less mana and mono-colored. It is oppressive. I am just salty about it.)\n\nThis deck is currently not built to be the "},{"attributes":{"italic":true,"bold":true},"insert":"most"},{"insert":" powerful version of "},{"insert":{"card-link":"Nekusar, the Mindrazer"}},{"insert":" that you could play, but it's very strong. It doesn't have "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" of the fast mana. It has a very good and very expensive mana base, but it is not a cEDH mana base. If it was cEDH it would have "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" the off color fetch lands and "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" the untapped rainbow lands and the total number of lands would be cut down further for mana positive rituals. My point being that Nekusar does not fit well into the current cEDH meta because a lot of the support for wheels based control has been banned, and so has the fast mana to make a 5 cmc multi-color commander worth it at the speed of the current combo-heavy-win-on-turn-two meta. This deck is not built to combo-win at instant speed. This deck is built to murder people with non-combat damage or infect using wheels and playing around the commander or similar duplicate effects. It's disruptive and controlling and too slow to play in Bracket 5. This deck is firmly bracket 4. If you want to play cEDH and you want to play Grixis, you should be building RogSi. Is it possible that you could shuffle up the magical fairy dream land perfect opening hand to turbo out your whole hand with a bunch of fast mana, play "},{"insert":{"card-link":"Notion Thief"}},{"insert":", and then cast "},{"insert":{"card-link":"Winds of Change"}},{"insert":" on turn one while your hand is empty and completely mess up your opponents' game plans before they even put a land into play? Yes. Just because that "},{"attributes":{"italic":true},"insert":"can"},{"insert":" happen, does not mean this is a cEDH deck. \n\nIf you wanted to make this deck stronger, you would remove some of the less effective cards like "},{"insert":{"card-link":"Forced Fruition"}},{"insert":" and "},{"insert":{"card-link":"Library of Leng"}},{"insert":" to add in things like "},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Grim Monolith"}},{"insert":", "},{"insert":{"card-link":"Mox Amber"}},{"insert":", or "},{"insert":{"card-link":"Simian Spirit Guide"}},{"insert":". A lot of the cards in the Force Multiplier category would get removed to include the "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" / "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" line and other win-cons that go along with it. "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":", "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":", "},{"insert":{"card-link":"Tainted Pact"}},{"insert":", and "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" would be obvious includes. You'd likely cut out some of the less efficient wheels to get more tutors in to search for more combo win-cons. "},{"attributes":{"bold":true},"insert":"You get the point."},{"insert":" This deck is built to be a Bracket 4, to include a lot of the cards in my favorite colors, to show off some of the fancier cards in my collection, and to be able to hang with folks at a bracket 4 table, but not to win every game on turn 2 or 3. If you really want to do that, you should net-deck whatever "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" / "},{"insert":{"card-link":"Silas Renn, Seeker Adept"}},{"insert":" Grixis Turbo Control Shell people are playing these days and have one of the best cEDH decks currently in rotation at that point. That to me is the difference between Bracket 4 and Bracket 5.\n\nSome alternate options: \n\n"},{"insert":{"card-link":"Liliana's Caress"}},{"insert":" vs "},{"insert":{"card-link":"Waste Not"}},{"insert":". IMO these cards are "},{"attributes":{"italic":true},"insert":"sort of"},{"insert":" interchangeable. Waste not is "},{"attributes":{"italic":true},"insert":"most certainly better"},{"insert":" as a token and mana generator and card draw engine when paired with more than half of your wheels, specifically the ones that do not shuffle into the library and force discard instead. That being said Waste Not tends to be more non-deterministic and can lead to some pretty \"durdly\" turns. So if you want to lessen the mental load a bit, I would play Liliana's Caress instead. You could also slot "},{"insert":{"card-link":"The Master of Lake-town"}},{"insert":" into this slot as well. He works as a force multiplier for just your damage, rather than requiring a wheel to force discard. \n\nYou can also swap "},{"insert":{"card-link":"Incendiary Command"}},{"insert":" for "},{"insert":{"card-link":"Reforge the Soul"}},{"insert":" if you want. They are fairly interchangeable. The upside to Incendiary Command is that it is modal and can double as a board wipe or land destruction, where as Reforge the Soul can sometimes be cast as a miracle, though that is not always positive. Neither are expensive cards, and both cost the same amount of mana. If you were going to cut a wheel, whichever of these you are playing is the one I would cut. You could even swap either of them for "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" or "},{"insert":{"card-link":"Time Reversal"}},{"insert":" if you wanted another wheel that put your graveyard into your library. Whatever works for you. I personally feel like 12-13 wheels is a sweet spot. \n\n"},{"insert":{"card-link":"Krang, the All-Powerful"}},{"insert":" is a newer addition to the deck. IMO, he is just a better version of "},{"insert":{"card-link":"Harmonic Prodigy"}},{"insert":", though obviously he is 5 mana instead of 2. Without the wizard restriction he works with ALL of your force multipliers that deal damage on an opponent drawing cards, like "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":", "},{"insert":{"card-link":"Razorkin Needlehead"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", and "},{"insert":{"card-link":"Underworld Dreams"}},{"insert":". And he is a blue card that can be pitched to "},{"insert":{"card-link":"Force of Will"}},{"insert":" or "},{"insert":{"card-link":"Force of Negation"}},{"insert":". His base printing is less than $0.50, and until Strixhaven, the cheapest printing of Harmonic Prodigy was around $10, but now it is down to $3 so cost isn't much of a factor. You can decide which of the two you want to run, but I prefer Krang.\n\nAnother new edition to the deck is "},{"insert":{"card-link":"Wizard's Staff"}},{"insert":". A two mana trigger doubler that equips to our commander for 1, but can still equip to creatures like "},{"insert":{"card-link":"Ghyrson Starn, Kelermorph"}},{"insert":", "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", etc. It just replaced "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":". I love Descent but it isn't asymmetrical, costs 3 mana, and found a better home in the "},{"insert":{"card-link":"Smaug the Impenetrable"}},{"insert":" deck I am building. \n\nThere are some scenarios where "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":" can be better than "},{"insert":{"card-link":"Deadly Rollick"}},{"insert":" in this deck. Discounted exile at instant speed that can hit planeswalkers and forces an opponent to draw, which is generally a good thing in our deck. In higher bracket games, you are not going to see a lot of super-friends decks and planeswalkers on their own aren't very common either, so this is kind of a mid swap most of the time.\n\nAlso, you can adjust some of the interaction for bounce like "},{"insert":{"card-link":"Chain of Vapor"}},{"insert":", "},{"insert":{"card-link":"Snap"}},{"insert":", "},{"insert":{"card-link":"Boomerang"}},{"insert":", or "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" if you want. This can help get rid of opponents' enchantments like "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" or "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" and even hit artifacts or planeswalkers if you didn't have a counterspell for it when it was being played.\n\nThere is "},{"attributes":{"bold":true},"insert":"nothing"},{"insert":" budget about this deck. As I said, it is generally where I show off the shinier parts of my collection. I am not even going to put a budget section in this primer. If you want it cheaper, switch to cheapest printings, swap out the banned cards for legal ones, and for any further changes I'd recommend net-decking a different list. \n\nIf you want the smoke, you got it.\n\n"},{"attributes":{"link":"https://moxfield.com/decks/IscyPpo4h0e0t22zaIzT4w"},"insert":"Moxfield Link"},{"insert":" if you want it. \n"}]}
Nekusar, the Mindrazer
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Legendary Creature - Wizard Zombie
Nekusar, the Mindrazer (sld) 1301

Commander

(Ctrl to add secondary)
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (8ed) 72★
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (7ed) 300★
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (dgm) 88
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j18) 7
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (sld) 2399
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 333Sea Gate Restoration // Sea Gate, Reborn (znr) 333
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 380
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 355Valakut Awakening // Valakut Stoneforge (znr) 355

Card Draw and Forced Draw

(Ctrl to add secondary)
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (sld) 1545
Counterspell
Counter target spell.
Instant
Counterspell (sld) 7010
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (sch) 23e
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 695
Deadpool, Trading Card
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
Legendary Creature - Mutant Mercenary Hero
Deadpool, Trading Card (sld) 7127
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 346
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (2xm) 340
Gilded Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Creature - Drake
Gilded Drake (usg) 76
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 317
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (j16) 2
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (cmr) 651
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 360

Disruption

(Ctrl to add secondary)
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 636
Ghyrson Starn, Kelermorph
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Legendary Creature - Human Tyranid
Ghyrson Starn, Kelermorph (40k) 124
Krang, the All-Powerful
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
Legendary Creature Artifact - Robot Utrom
Krang, the All-Powerful (tmc) 86
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 433
Peer into the Abyss
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Peer into the Abyss (m21) 360
Phyresis
Enchant creature
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment - Aura
Phyresis (plst) MBS-49
Razorkin Needlehead
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
Creature - Human Assassin
Razorkin Needlehead (dsk) 347
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 107
Tergrid, God of Fright
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
Legendary Creature - God
Tergrid, God of Fright // Tergrid's Lantern (khm) 307Tergrid, God of Fright // Tergrid's Lantern (khm) 307
Underworld Dreams
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Enchantment
Underworld Dreams (sld) 1298
Waste Not
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add
.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Enchantment
Waste Not (sld) 1299
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 294

Force Multiplier

(Ctrl to add secondary)
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (tmp) 315
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (ced) 278
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (sld) 125
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 352
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 403
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 331
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (exp) 42
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 356
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (j19) 8
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (pf23) 3
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 112
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (dmu) 380
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (sld) 129
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (v09) 13
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 241
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 300
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (ced) 286
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (slz) 242
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (slc) 21
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (ced) 287
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (tmp) 330
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (sld) 124
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 294

Land

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 589
Dark Ritual
Add
.
Instant
Dark Ritual (sld) 1170
Dockside Extortionist
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Dockside Extortionist (2x2) 360
Hullbreacher
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Merfolk Pirate
Hullbreacher (cmr) 635
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 668
Jeweled Lotus
, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Jeweled Lotus (cmm) 702
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
: Add
.
Artifact
Mana Crypt (phpr) 5
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (uma) 229
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 362
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mh2) 315
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1074
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (sld) 1058
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (sld) 1053
Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
Vivi Ornitier (fin) 321

Ramp

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 696
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (spg) 76
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 354
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (soa) 35

Tutor

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Dark Deal
Each player discards all the cards in their hand, then draws that many cards minus one.
Sorcery
Dark Deal (sld) 873
Incendiary Command
Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.
Sorcery
Incendiary Command (lrw) 179
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (c13) 48
Molten Psyche
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Sorcery
Molten Psyche (som) 98
Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Artifact
Teferi's Puzzle Box (7ed) 321★
Time Spiral
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Sorcery
Time Spiral (usg) 103
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Timetwister (ced) 85
Wheel and Deal
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Instant
Wheel and Deal (ons) 121
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (ced) 184
Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Whispering Madness (c16) 229
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (usg) 111
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Winds of Change (leg) 172

Wheels

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Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (ala) 63
Baleful Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Instant
Baleful Mastery (stx) 301
Burning Inquiry
Each player draws three cards, then discards three cards at random.
Sorcery
Burning Inquiry (plst) M10-128
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (c16) 84
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (slc) 2003
Commit
Put target spell or nonland permanent into its owner's library second from the top.
Instant
Commit // Memory (ncc) 216
Corrupted Conscience
Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment - Aura
Corrupted Conscience (mbs) 22
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (ice) 121
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (clb) 560
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mh1) 46
Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains "
: Add
" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi
Emrakul, the Exigent Doom (fra) 438
Fevered Visions
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
Enchantment
Fevered Visions (soi) 244
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mh3) 496
Forced Fruition
Whenever an opponent casts a spell, that player draws seven cards.
Enchantment
Forced Fruition (sld) 1177
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (j20) 6
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue
Generous Plunderer (big) 41
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment
Grafted Exoskeleton (som) 162
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (soc) 123
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (uma) 61
Library of Leng
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Artifact
Library of Leng (leb) 258
Liliana's Caress
Whenever an opponent discards a card, that player loses 2 life.
Enchantment
Liliana's Caress (plst) M11-103
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (sld) 2142
Samut, Tyrant of Naktamun
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Human Wizard
Samut, Tyrant of Naktamun (fra) 302
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (tsr) 190
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (ody) 164
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 308
The Master of Lake-town
Deathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
Legendary Creature - Human Advisor
The Master of Lake-town (hob) 297
Time Reversal
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Sorcery
Time Reversal (sld) 1499
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (spg) 9
Valgavoth, Harrower of Souls
Flying
Ward—Pay 2 life.
Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth and draw a card.
Legendary Creature - Elder Demon
Valgavoth, Harrower of Souls (dsc) 6

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 14 cards
37 pips - 28 cards
29 mana - 27 cards
30 pips - 21 cards
30 mana - 25 cards
19 pips - 16 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 14 cards
0 pips - 0 cards
21 mana - 16 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Hellrazer is a wheely good time."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe only bracket 4 deck I own.\n\n"},{"insert":{"card-link":"Nekusar, the Mindrazer"}},{"insert":" has long been my favorite deck. I do not get a ton of opportunity to play it because it is nasty and folks generally hate seeing it across the table, but it's always nice to have in case folks want to play a little bit higher power of a game. I do not play cEDH. I do not follow the meta and I am not willing to invest that kind of money into a deck that could be obsolete by the next tournament cycle. I also do not personally proxy anything. What you see listed, I own in paper. I do not mind at all if other people proxy. Everyone should be able to play the game. Tournament rules are fine if you are playing in a tournament, but commander is a casual format. I generally only play at my LGS. Play the cards you like. Test out cards before you spend your hard earned money on them. Go wild. That is the fun part of commander. That being said, I have been collecting MTG since the mid-90s. It's fun to show off some of the shinier bits of my collection with this deck. I don't just select the most expensive versions of cards, and I do not want every card in foil. I curated the art and treatments that I like best for each card in the deck. Most people aren't even aware of how expensive the 7th and 8th edition foils are. That's not the point. The old foil treatment looks absolutely gorgeous. Far better than almost any modern foil card, except maybe "},{"insert":{"card-link":"Mystic Remora"}},{"insert":". The point is that these very specific pieces of shiny cardboard in this deck make me happy. There's also a bit of a sub-theme going on with the art I have selected to include in this deck. In the flavor text on the regular printing of Nekusar, he's described as the \"Lich King.\" There's an old DnD heritage post about Liches that I really like. It talks about making a Lich your big bad, and then when your party fights him, his spells are just broken because he is so old, the versions of the spells he uses are the versions from previous editions of DnD. An example being when the Lich uses Stoneskin, it is the version from 1st or 2nd edition DnD that basically granted immunity to physical attacks. As an old nerd myself (and feeling older every day,) this always amused me. So in this deck I have included a lot of retro bordered cards to show that Nekusar is a very old creature. He's also the first commander deck I ever built and the oldest one I own. Not all of the cards are retro bordered, and I have not gone out of my way to retro the whole deck, but where the art is something that I like, I try to include the retro border if I can. Some examples being "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"Deadpool, Trading Card"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Talisman of Dominance"}},{"insert":", "},{"insert":{"card-link":"Talisman of Creativity"}},{"insert":", "},{"insert":{"card-link":"Wheel and Deal"}},{"insert":", "},{"insert":{"card-link":"Windfall"}},{"insert":", and "},{"insert":{"card-link":"Wasteland"}},{"insert":". I even have the secret lair retro bordered Nekusar himself in my collection, but I prefer the Mark Riddick artwork, so that's the one I usually play with. \n\nThis deck contains no infinite combos, or really any meta win-con combos at all. Just wheels, forced card draw, and force multipliers. We are trying to burn our opponents out with non-combat damage or infect from Nekusar or one of the duplicate effects like it, while being incredibly disruptive with wheels and controlling with all our removal.\n\nThe deck contains a lot of my favorite cards. Most of them are very \"salty.\" You've got most of the stuff that people hate in here. "},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":", "},{"insert":{"card-link":"Notion Thief"}},{"insert":", "},{"insert":{"card-link":"Deadpool, Trading Card"}},{"insert":", "},{"insert":{"card-link":"Gilded Drake"}},{"insert":", "},{"insert":{"card-link":"Opposition Agent"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", "},{"insert":{"card-link":"Waste Not"}},{"insert":", "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", a bunch of fast mana, and most of the free counterspells. All present and accounted for. \n\nAs a note: When I play this deck in my pod, I play with four "},{"attributes":{"strike":true},"insert":"banned"},{"insert":" cards. "},{"attributes":{"bold":true},"insert":"Rule zero conversations are important and you should have them."},{"insert":" When we break out the bracket 4 and 5 decks, my pod doesn't mind taking the gloves all the way off. Obviously the deck was originally built before these cards were banned, and I didn't feel like removing them. Grixis suffers from a lack of the most efficient ramp and with a 5 mana commander, these cards really helped get the deck online and running at a fast enough pace to be competitive. If you wanted to adjust the deck to make it technically legal (commander is a casual format) then I would swap "},{"insert":{"card-link":"Jeweled Lotus"}},{"insert":" for "},{"insert":{"card-link":"The Master of Lake-town"}},{"insert":", swap "},{"insert":{"card-link":"Mana Crypt"}},{"insert":" for "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":", swap "},{"insert":{"card-link":"Hullbreacher"}},{"insert":" for "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":", and swap "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":" for "},{"insert":{"card-link":"Generous Plunderer"}},{"insert":". \n\nAs for the banned cards, I'll just say this. Why is "},{"insert":{"card-link":"Hullbreacher"}},{"insert":" banned but "},{"insert":{"card-link":"Notion Thief"}},{"insert":" is just a game changer? (I'm joking of course. I understand it is one less mana and mono-colored. It is oppressive. I am just salty about it.)\n\nThis deck is currently not built to be the "},{"attributes":{"italic":true,"bold":true},"insert":"most"},{"insert":" powerful version of "},{"insert":{"card-link":"Nekusar, the Mindrazer"}},{"insert":" that you could play, but it's very strong. It doesn't have "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" of the fast mana. It has a very good and very expensive mana base, but it is not a cEDH mana base. If it was cEDH it would have "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" the off color fetch lands and "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" the untapped rainbow lands and the total number of lands would be cut down further for mana positive rituals. My point being that Nekusar does not fit well into the current cEDH meta because a lot of the support for wheels based control has been banned, and so has the fast mana to make a 5 cmc multi-color commander worth it at the speed of the current combo-heavy-win-on-turn-two meta. This deck is not built to combo-win at instant speed. This deck is built to murder people with non-combat damage or infect using wheels and playing around the commander or similar duplicate effects. It's disruptive and controlling and too slow to play in Bracket 5. This deck is firmly bracket 4. If you want to play cEDH and you want to play Grixis, you should be building RogSi. Is it possible that you could shuffle up the magical fairy dream land perfect opening hand to turbo out your whole hand with a bunch of fast mana, play "},{"insert":{"card-link":"Notion Thief"}},{"insert":", and then cast "},{"insert":{"card-link":"Winds of Change"}},{"insert":" on turn one while your hand is empty and completely mess up your opponents' game plans before they even put a land into play? Yes. Just because that "},{"attributes":{"italic":true},"insert":"can"},{"insert":" happen, does not mean this is a cEDH deck. \n\nIf you wanted to make this deck stronger, you would remove some of the less effective cards like "},{"insert":{"card-link":"Forced Fruition"}},{"insert":" and "},{"insert":{"card-link":"Library of Leng"}},{"insert":" to add in things like "},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Grim Monolith"}},{"insert":", "},{"insert":{"card-link":"Mox Amber"}},{"insert":", or "},{"insert":{"card-link":"Simian Spirit Guide"}},{"insert":". A lot of the cards in the Force Multiplier category would get removed to include the "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" / "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" line and other win-cons that go along with it. "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":", "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":", "},{"insert":{"card-link":"Tainted Pact"}},{"insert":", and "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" would be obvious includes. You'd likely cut out some of the less efficient wheels to get more tutors in to search for more combo win-cons. "},{"attributes":{"bold":true},"insert":"You get the point."},{"insert":" This deck is built to be a Bracket 4, to include a lot of the cards in my favorite colors, to show off some of the fancier cards in my collection, and to be able to hang with folks at a bracket 4 table, but not to win every game on turn 2 or 3. If you really want to do that, you should net-deck whatever "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" / "},{"insert":{"card-link":"Silas Renn, Seeker Adept"}},{"insert":" Grixis Turbo Control Shell people are playing these days and have one of the best cEDH decks currently in rotation at that point. That to me is the difference between Bracket 4 and Bracket 5.\n\nSome alternate options: \n\n"},{"insert":{"card-link":"Liliana's Caress"}},{"insert":" vs "},{"insert":{"card-link":"Waste Not"}},{"insert":". IMO these cards are "},{"attributes":{"italic":true},"insert":"sort of"},{"insert":" interchangeable. Waste not is "},{"attributes":{"italic":true},"insert":"most certainly better"},{"insert":" as a token and mana generator and card draw engine when paired with more than half of your wheels, specifically the ones that do not shuffle into the library and force discard instead. That being said Waste Not tends to be more non-deterministic and can lead to some pretty \"durdly\" turns. So if you want to lessen the mental load a bit, I would play Liliana's Caress instead. You could also slot "},{"insert":{"card-link":"The Master of Lake-town"}},{"insert":" into this slot as well. He works as a force multiplier for just your damage, rather than requiring a wheel to force discard. \n\nYou can also swap "},{"insert":{"card-link":"Incendiary Command"}},{"insert":" for "},{"insert":{"card-link":"Reforge the Soul"}},{"insert":" if you want. They are fairly interchangeable. The upside to Incendiary Command is that it is modal and can double as a board wipe or land destruction, where as Reforge the Soul can sometimes be cast as a miracle, though that is not always positive. Neither are expensive cards, and both cost the same amount of mana. If you were going to cut a wheel, whichever of these you are playing is the one I would cut. You could even swap either of them for "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" or "},{"insert":{"card-link":"Time Reversal"}},{"insert":" if you wanted another wheel that put your graveyard into your library. Whatever works for you. I personally feel like 12-13 wheels is a sweet spot. \n\n"},{"insert":{"card-link":"Krang, the All-Powerful"}},{"insert":" is a newer addition to the deck. IMO, he is just a better version of "},{"insert":{"card-link":"Harmonic Prodigy"}},{"insert":", though obviously he is 5 mana instead of 2. Without the wizard restriction he works with ALL of your force multipliers that deal damage on an opponent drawing cards, like "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":", "},{"insert":{"card-link":"Razorkin Needlehead"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", and "},{"insert":{"card-link":"Underworld Dreams"}},{"insert":". And he is a blue card that can be pitched to "},{"insert":{"card-link":"Force of Will"}},{"insert":" or "},{"insert":{"card-link":"Force of Negation"}},{"insert":". His base printing is less than $0.50, and until Strixhaven, the cheapest printing of Harmonic Prodigy was around $10, but now it is down to $3 so cost isn't much of a factor. You can decide which of the two you want to run, but I prefer Krang.\n\nAnother new edition to the deck is "},{"insert":{"card-link":"Wizard's Staff"}},{"insert":". A two mana trigger doubler that equips to our commander for 1, but can still equip to creatures like "},{"insert":{"card-link":"Ghyrson Starn, Kelermorph"}},{"insert":", "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", etc. It just replaced "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":". I love Descent but it isn't asymmetrical, costs 3 mana, and found a better home in the "},{"insert":{"card-link":"Smaug the Impenetrable"}},{"insert":" deck I am building. \n\nThere are some scenarios where "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":" can be better than "},{"insert":{"card-link":"Deadly Rollick"}},{"insert":" in this deck. Discounted exile at instant speed that can hit planeswalkers and forces an opponent to draw, which is generally a good thing in our deck. In higher bracket games, you are not going to see a lot of super-friends decks and planeswalkers on their own aren't very common either, so this is kind of a mid swap most of the time.\n\nAlso, you can adjust some of the interaction for bounce like "},{"insert":{"card-link":"Chain of Vapor"}},{"insert":", "},{"insert":{"card-link":"Snap"}},{"insert":", "},{"insert":{"card-link":"Boomerang"}},{"insert":", or "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" if you want. This can help get rid of opponents' enchantments like "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" or "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" and even hit artifacts or planeswalkers if you didn't have a counterspell for it when it was being played.\n\nThere is "},{"attributes":{"bold":true},"insert":"nothing"},{"insert":" budget about this deck. As I said, it is generally where I show off the shinier parts of my collection. I am not even going to put a budget section in this primer. If you want it cheaper, switch to cheapest printings, swap out the banned cards for legal ones, and for any further changes I'd recommend net-decking a different list. \n\nIf you want the smoke, you got it.\n\n"},{"attributes":{"link":"https://moxfield.com/decks/IscyPpo4h0e0t22zaIzT4w"},"insert":"Moxfield Link"},{"insert":" if you want it. \n"}]}
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