Odin00
7.2k views21 hrs ago
Commander
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{"ops":[{"insert":"Hellrazer is a wheely good time."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe only bracket 4 deck I own.\n\n"},{"insert":{"card-link":"Nekusar, the Mindrazer"}},{"insert":" has long been my favorite deck. I do not get a ton of opportunity to play it because it is nasty and folks generally hate seeing it across the table, but it's always nice to have in case folks want to play a little bit higher power of a game. I do not play cEDH. I do not follow the meta and I am not willing to invest that kind of money into a deck that could be obsolete by the next tournament cycle. I also do not personally proxy anything. What you see listed, I own in paper. I do not mind at all if other people proxy. Everyone should be able to play the game. Tournament rules are fine if you are playing in a tournament, but commander is a casual format. I generally only play at my LGS. Play the cards you like. Test out cards before you spend your hard earned money on them. Go wild. That is the fun part of commander. That being said, I have been collecting MTG since the mid-90s. It's fun to show off some of the shinier bits of my collection with this deck. I don't just select the most expensive versions of cards, and I do not want every card in foil. I curated the art and treatments that I like best for each card in the deck. Most people aren't even aware of how expensive the 7th and 8th edition foils are. That's not the point. The old foil treatment looks absolutely gorgeous. Far better than almost any modern foil card, except maybe "},{"insert":{"card-link":"Mystic Remora"}},{"insert":". The point is that these very specific pieces of shiny cardboard in this deck make me happy. There's also a bit of a sub-theme going on with the art I have selected to include in this deck. In the flavor text on the regular printing of Nekusar, he's described as the \"Lich King.\" There's an old DnD heritage post about Liches that I really like. It talks about making a Lich your big bad, and then when your party fights him, his spells are just broken because he is so old, the versions of the spells he uses are the versions from previous editions of DnD. An example being when the Lich uses Stoneskin, it is the version from 1st or 2nd edition DnD that basically granted immunity to physical attacks. As an old nerd myself (and feeling older every day,) this always amused me. So in this deck I have included a lot of retro bordered cards to show that Nekusar is a very old creature. He's also the first commander deck I ever built and the oldest one I own. Not all of the cards are retro bordered, and I have not gone out of my way to retro the whole deck, but where the art is something that I like, I try to include the retro border if I can. Some examples being "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"Deadpool, Trading Card"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Talisman of Dominance"}},{"insert":", "},{"insert":{"card-link":"Talisman of Creativity"}},{"insert":", "},{"insert":{"card-link":"Wheel and Deal"}},{"insert":", "},{"insert":{"card-link":"Windfall"}},{"insert":", and "},{"insert":{"card-link":"Wasteland"}},{"insert":". I even have the secret lair retro bordered Nekusar himself in my collection, but I prefer the Mark Riddick artwork, so that's the one I usually play with. \n\nThis deck contains no infinite combos, or really any meta win-con combos at all. Just wheels, forced card draw, and force multipliers. We are trying to burn our opponents out with non-combat damage or infect from Nekusar or one of the duplicate effects like it, while being incredibly disruptive with wheels and controlling with all our removal.\n\nThe deck contains a lot of my favorite cards. Most of them are very \"salty.\" You've got most of the stuff that people hate in here. "},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":", "},{"insert":{"card-link":"Notion Thief"}},{"insert":", "},{"insert":{"card-link":"Deadpool, Trading Card"}},{"insert":", "},{"insert":{"card-link":"Gilded Drake"}},{"insert":", "},{"insert":{"card-link":"Opposition Agent"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", "},{"insert":{"card-link":"Waste Not"}},{"insert":", "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", a bunch of fast mana, and most of the free counterspells. All present and accounted for. \n\nAs a note: When I play this deck in my pod, I play with four "},{"attributes":{"strike":true},"insert":"banned"},{"insert":" cards. "},{"attributes":{"bold":true},"insert":"Rule zero conversations are important and you should have them."},{"insert":" When we break out the bracket 4 and 5 decks, my pod doesn't mind taking the gloves all the way off. Obviously the deck was originally built before these cards were banned, and I didn't feel like removing them. Grixis suffers from a lack of the most efficient ramp and with a 5 mana commander, these cards really helped get the deck online and running at a fast enough pace to be competitive. If you wanted to adjust the deck to make it technically legal (commander is a casual format) then I would swap "},{"insert":{"card-link":"Jeweled Lotus"}},{"insert":" for "},{"insert":{"card-link":"The Master of Lake-town"}},{"insert":", swap "},{"insert":{"card-link":"Mana Crypt"}},{"insert":" for "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":", swap "},{"insert":{"card-link":"Hullbreacher"}},{"insert":" for "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":", and swap "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":" for "},{"insert":{"card-link":"Generous Plunderer"}},{"insert":". \n\nAs for the banned cards, I'll just say this. Why is "},{"insert":{"card-link":"Hullbreacher"}},{"insert":" banned but "},{"insert":{"card-link":"Notion Thief"}},{"insert":" is just a game changer? (I'm joking of course. I understand it is one less mana and mono-colored. It is oppressive. I am just salty about it.)\n\nThis deck is currently not built to be the "},{"attributes":{"italic":true,"bold":true},"insert":"most"},{"insert":" powerful version of "},{"insert":{"card-link":"Nekusar, the Mindrazer"}},{"insert":" that you could play, but it's very strong. It doesn't have "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" of the fast mana. It has a very good and very expensive mana base, but it is not a cEDH mana base. If it was cEDH it would have "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" the off color fetch lands and "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" the untapped rainbow lands and the total number of lands would be cut down further for mana positive rituals. My point being that Nekusar does not fit well into the current cEDH meta because a lot of the support for wheels based control has been banned, and so has the fast mana to make a 5 cmc multi-color commander worth it at the speed of the current combo-heavy-win-on-turn-two meta. This deck is not built to combo-win at instant speed. This deck is built to murder people with non-combat damage or infect using wheels and playing around the commander or similar duplicate effects. It's disruptive and controlling and too slow to play in Bracket 5. This deck is firmly bracket 4. If you want to play cEDH and you want to play Grixis, you should be building RogSi. Is it possible that you could shuffle up the magical fairy dream land perfect opening hand to turbo out your whole hand with a bunch of fast mana, play "},{"insert":{"card-link":"Notion Thief"}},{"insert":", and then cast "},{"insert":{"card-link":"Winds of Change"}},{"insert":" on turn one while your hand is empty and completely mess up your opponents' game plans before they even put a land into play? Yes. Just because that "},{"attributes":{"italic":true},"insert":"can"},{"insert":" happen, does not mean this is a cEDH deck. \n\nIf you wanted to make this deck stronger, you would remove some of the less effective cards like "},{"insert":{"card-link":"Forced Fruition"}},{"insert":" and "},{"insert":{"card-link":"Library of Leng"}},{"insert":" to add in things like "},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Grim Monolith"}},{"insert":", "},{"insert":{"card-link":"Mox Amber"}},{"insert":", or "},{"insert":{"card-link":"Simian Spirit Guide"}},{"insert":". A lot of the cards in the Force Multiplier category would get removed to include the "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" / "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" line and other win-cons that go along with it. "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":", "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":", "},{"insert":{"card-link":"Tainted Pact"}},{"insert":", and "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" would be obvious includes. You'd likely cut out some of the less efficient wheels to get more tutors in to search for more combo win-cons. "},{"attributes":{"bold":true},"insert":"You get the point."},{"insert":" This deck is built to be a Bracket 4, to include a lot of the cards in my favorite colors, to show off some of the fancier cards in my collection, and to be able to hang with folks at a bracket 4 table, but not to win every game on turn 2 or 3. If you really want to do that, you should net-deck whatever "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" / "},{"insert":{"card-link":"Silas Renn, Seeker Adept"}},{"insert":" Grixis Turbo Control Shell people are playing these days and have one of the best cEDH decks currently in rotation at that point. That to me is the difference between Bracket 4 and Bracket 5.\n\nSome alternate options: \n\n"},{"insert":{"card-link":"Liliana's Caress"}},{"insert":" vs "},{"insert":{"card-link":"Waste Not"}},{"insert":". IMO these cards are "},{"attributes":{"italic":true},"insert":"sort of"},{"insert":" interchangeable. Waste not is "},{"attributes":{"italic":true},"insert":"most certainly better"},{"insert":" as a token and mana generator and card draw engine when paired with more than half of your wheels, specifically the ones that do not shuffle into the library and force discard instead. That being said Waste Not tends to be more non-deterministic and can lead to some pretty \"durdly\" turns. So if you want to lessen the mental load a bit, I would play Liliana's Caress instead. You could also slot "},{"insert":{"card-link":"The Master of Lake-town"}},{"insert":" into this slot as well. He works as a force multiplier for just your damage, rather than requiring a wheel to force discard. \n\nYou can also swap "},{"insert":{"card-link":"Incendiary Command"}},{"insert":" for "},{"insert":{"card-link":"Reforge the Soul"}},{"insert":" if you want. They are fairly interchangeable. The upside to Incendiary Command is that it is modal and can double as a board wipe or land destruction, where as Reforge the Soul can sometimes be cast as a miracle, though that is not always positive. Neither are expensive cards, and both cost the same amount of mana. If you were going to cut a wheel, whichever of these you are playing is the one I would cut. You could even swap either of them for "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" or "},{"insert":{"card-link":"Time Reversal"}},{"insert":" if you wanted another wheel that put your graveyard into your library. Whatever works for you. I personally feel like 12-13 wheels is a sweet spot. \n\n"},{"insert":{"card-link":"Krang, the All-Powerful"}},{"insert":" is a newer addition to the deck. IMO, he is just a better version of "},{"insert":{"card-link":"Harmonic Prodigy"}},{"insert":", though obviously he is 5 mana instead of 2. Without the wizard restriction he works with ALL of your force multipliers that deal damage on an opponent drawing cards, like "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":", "},{"insert":{"card-link":"Razorkin Needlehead"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", and "},{"insert":{"card-link":"Underworld Dreams"}},{"insert":". And he is a blue card that can be pitched to "},{"insert":{"card-link":"Force of Will"}},{"insert":" or "},{"insert":{"card-link":"Force of Negation"}},{"insert":". His base printing is less than $0.50, and until Strixhaven, the cheapest printing of Harmonic Prodigy was around $10, but now it is down to $3 so cost isn't much of a factor. You can decide which of the two you want to run, but I prefer Krang.\n\nAnother new edition to the deck is "},{"insert":{"card-link":"Wizard's Staff"}},{"insert":". A two mana trigger doubler that equips to our commander for 1, but can still equip to creatures like "},{"insert":{"card-link":"Ghyrson Starn, Kelermorph"}},{"insert":", "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", etc. It just replaced "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":". I love Descent but it isn't asymmetrical, costs 3 mana, and found a better home in the "},{"insert":{"card-link":"Smaug the Impenetrable"}},{"insert":" deck I am building. \n\nThere are some scenarios where "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":" can be better than "},{"insert":{"card-link":"Deadly Rollick"}},{"insert":" in this deck. Discounted exile at instant speed that can hit planeswalkers and forces an opponent to draw, which is generally a good thing in our deck. In higher bracket games, you are not going to see a lot of super-friends decks and planeswalkers on their own aren't very common either, so this is kind of a mid swap most of the time.\n\nAlso, you can adjust some of the interaction for bounce like "},{"insert":{"card-link":"Chain of Vapor"}},{"insert":", "},{"insert":{"card-link":"Snap"}},{"insert":", "},{"insert":{"card-link":"Boomerang"}},{"insert":", or "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" if you want. This can help get rid of opponents' enchantments like "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" or "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" and even hit artifacts or planeswalkers if you didn't have a counterspell for it when it was being played.\n\nThere is "},{"attributes":{"bold":true},"insert":"nothing"},{"insert":" budget about this deck. As I said, it is generally where I show off the shinier parts of my collection. I am not even going to put a budget section in this primer. If you want it cheaper, switch to cheapest printings, swap out the banned cards for legal ones, and for any further changes I'd recommend net-decking a different list. \n\nIf you want the smoke, you got it.\n\n"},{"attributes":{"link":"https://moxfield.com/decks/IscyPpo4h0e0t22zaIzT4w"},"insert":"Moxfield Link"},{"insert":" if you want it. \n"}]}
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Card Draw and Forced Draw
(Ctrl to add secondary)
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Disruption
(Ctrl to add secondary)
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Ghyrson Starn, Kelermorph
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Legendary Creature - Human Tyranid

Krang, the All-Powerful
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
Legendary Creature Artifact - Robot Utrom

Force Multiplier
(Ctrl to add secondary)
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(Ctrl to add secondary)
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Ramp
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Wheels
(Ctrl to add secondary)
Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi

Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue

Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hellrazer is a wheely good time."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe only bracket 4 deck I own.\n\n"},{"insert":{"card-link":"Nekusar, the Mindrazer"}},{"insert":" has long been my favorite deck. I do not get a ton of opportunity to play it because it is nasty and folks generally hate seeing it across the table, but it's always nice to have in case folks want to play a little bit higher power of a game. I do not play cEDH. I do not follow the meta and I am not willing to invest that kind of money into a deck that could be obsolete by the next tournament cycle. I also do not personally proxy anything. What you see listed, I own in paper. I do not mind at all if other people proxy. Everyone should be able to play the game. Tournament rules are fine if you are playing in a tournament, but commander is a casual format. I generally only play at my LGS. Play the cards you like. Test out cards before you spend your hard earned money on them. Go wild. That is the fun part of commander. That being said, I have been collecting MTG since the mid-90s. It's fun to show off some of the shinier bits of my collection with this deck. I don't just select the most expensive versions of cards, and I do not want every card in foil. I curated the art and treatments that I like best for each card in the deck. Most people aren't even aware of how expensive the 7th and 8th edition foils are. That's not the point. The old foil treatment looks absolutely gorgeous. Far better than almost any modern foil card, except maybe "},{"insert":{"card-link":"Mystic Remora"}},{"insert":". The point is that these very specific pieces of shiny cardboard in this deck make me happy. There's also a bit of a sub-theme going on with the art I have selected to include in this deck. In the flavor text on the regular printing of Nekusar, he's described as the \"Lich King.\" There's an old DnD heritage post about Liches that I really like. It talks about making a Lich your big bad, and then when your party fights him, his spells are just broken because he is so old, the versions of the spells he uses are the versions from previous editions of DnD. An example being when the Lich uses Stoneskin, it is the version from 1st or 2nd edition DnD that basically granted immunity to physical attacks. As an old nerd myself (and feeling older every day,) this always amused me. So in this deck I have included a lot of retro bordered cards to show that Nekusar is a very old creature. He's also the first commander deck I ever built and the oldest one I own. Not all of the cards are retro bordered, and I have not gone out of my way to retro the whole deck, but where the art is something that I like, I try to include the retro border if I can. Some examples being "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"Deadpool, Trading Card"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Talisman of Dominance"}},{"insert":", "},{"insert":{"card-link":"Talisman of Creativity"}},{"insert":", "},{"insert":{"card-link":"Wheel and Deal"}},{"insert":", "},{"insert":{"card-link":"Windfall"}},{"insert":", and "},{"insert":{"card-link":"Wasteland"}},{"insert":". I even have the secret lair retro bordered Nekusar himself in my collection, but I prefer the Mark Riddick artwork, so that's the one I usually play with. \n\nThis deck contains no infinite combos, or really any meta win-con combos at all. Just wheels, forced card draw, and force multipliers. We are trying to burn our opponents out with non-combat damage or infect from Nekusar or one of the duplicate effects like it, while being incredibly disruptive with wheels and controlling with all our removal.\n\nThe deck contains a lot of my favorite cards. Most of them are very \"salty.\" You've got most of the stuff that people hate in here. "},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":", "},{"insert":{"card-link":"Notion Thief"}},{"insert":", "},{"insert":{"card-link":"Deadpool, Trading Card"}},{"insert":", "},{"insert":{"card-link":"Gilded Drake"}},{"insert":", "},{"insert":{"card-link":"Opposition Agent"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", "},{"insert":{"card-link":"Waste Not"}},{"insert":", "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", a bunch of fast mana, and most of the free counterspells. All present and accounted for. \n\nAs a note: When I play this deck in my pod, I play with four "},{"attributes":{"strike":true},"insert":"banned"},{"insert":" cards. "},{"attributes":{"bold":true},"insert":"Rule zero conversations are important and you should have them."},{"insert":" When we break out the bracket 4 and 5 decks, my pod doesn't mind taking the gloves all the way off. Obviously the deck was originally built before these cards were banned, and I didn't feel like removing them. Grixis suffers from a lack of the most efficient ramp and with a 5 mana commander, these cards really helped get the deck online and running at a fast enough pace to be competitive. If you wanted to adjust the deck to make it technically legal (commander is a casual format) then I would swap "},{"insert":{"card-link":"Jeweled Lotus"}},{"insert":" for "},{"insert":{"card-link":"The Master of Lake-town"}},{"insert":", swap "},{"insert":{"card-link":"Mana Crypt"}},{"insert":" for "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":", swap "},{"insert":{"card-link":"Hullbreacher"}},{"insert":" for "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":", and swap "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":" for "},{"insert":{"card-link":"Generous Plunderer"}},{"insert":". \n\nAs for the banned cards, I'll just say this. Why is "},{"insert":{"card-link":"Hullbreacher"}},{"insert":" banned but "},{"insert":{"card-link":"Notion Thief"}},{"insert":" is just a game changer? (I'm joking of course. I understand it is one less mana and mono-colored. It is oppressive. I am just salty about it.)\n\nThis deck is currently not built to be the "},{"attributes":{"italic":true,"bold":true},"insert":"most"},{"insert":" powerful version of "},{"insert":{"card-link":"Nekusar, the Mindrazer"}},{"insert":" that you could play, but it's very strong. It doesn't have "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" of the fast mana. It has a very good and very expensive mana base, but it is not a cEDH mana base. If it was cEDH it would have "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" the off color fetch lands and "},{"attributes":{"italic":true,"bold":true},"insert":"all"},{"insert":" the untapped rainbow lands and the total number of lands would be cut down further for mana positive rituals. My point being that Nekusar does not fit well into the current cEDH meta because a lot of the support for wheels based control has been banned, and so has the fast mana to make a 5 cmc multi-color commander worth it at the speed of the current combo-heavy-win-on-turn-two meta. This deck is not built to combo-win at instant speed. This deck is built to murder people with non-combat damage or infect using wheels and playing around the commander or similar duplicate effects. It's disruptive and controlling and too slow to play in Bracket 5. This deck is firmly bracket 4. If you want to play cEDH and you want to play Grixis, you should be building RogSi. Is it possible that you could shuffle up the magical fairy dream land perfect opening hand to turbo out your whole hand with a bunch of fast mana, play "},{"insert":{"card-link":"Notion Thief"}},{"insert":", and then cast "},{"insert":{"card-link":"Winds of Change"}},{"insert":" on turn one while your hand is empty and completely mess up your opponents' game plans before they even put a land into play? Yes. Just because that "},{"attributes":{"italic":true},"insert":"can"},{"insert":" happen, does not mean this is a cEDH deck. \n\nIf you wanted to make this deck stronger, you would remove some of the less effective cards like "},{"insert":{"card-link":"Forced Fruition"}},{"insert":" and "},{"insert":{"card-link":"Library of Leng"}},{"insert":" to add in things like "},{"insert":{"card-link":"Chrome Mox"}},{"insert":", "},{"insert":{"card-link":"Grim Monolith"}},{"insert":", "},{"insert":{"card-link":"Mox Amber"}},{"insert":", or "},{"insert":{"card-link":"Simian Spirit Guide"}},{"insert":". A lot of the cards in the Force Multiplier category would get removed to include the "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" / "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" line and other win-cons that go along with it. "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":", "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":", "},{"insert":{"card-link":"Tainted Pact"}},{"insert":", and "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" would be obvious includes. You'd likely cut out some of the less efficient wheels to get more tutors in to search for more combo win-cons. "},{"attributes":{"bold":true},"insert":"You get the point."},{"insert":" This deck is built to be a Bracket 4, to include a lot of the cards in my favorite colors, to show off some of the fancier cards in my collection, and to be able to hang with folks at a bracket 4 table, but not to win every game on turn 2 or 3. If you really want to do that, you should net-deck whatever "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" / "},{"insert":{"card-link":"Silas Renn, Seeker Adept"}},{"insert":" Grixis Turbo Control Shell people are playing these days and have one of the best cEDH decks currently in rotation at that point. That to me is the difference between Bracket 4 and Bracket 5.\n\nSome alternate options: \n\n"},{"insert":{"card-link":"Liliana's Caress"}},{"insert":" vs "},{"insert":{"card-link":"Waste Not"}},{"insert":". IMO these cards are "},{"attributes":{"italic":true},"insert":"sort of"},{"insert":" interchangeable. Waste not is "},{"attributes":{"italic":true},"insert":"most certainly better"},{"insert":" as a token and mana generator and card draw engine when paired with more than half of your wheels, specifically the ones that do not shuffle into the library and force discard instead. That being said Waste Not tends to be more non-deterministic and can lead to some pretty \"durdly\" turns. So if you want to lessen the mental load a bit, I would play Liliana's Caress instead. You could also slot "},{"insert":{"card-link":"The Master of Lake-town"}},{"insert":" into this slot as well. He works as a force multiplier for just your damage, rather than requiring a wheel to force discard. \n\nYou can also swap "},{"insert":{"card-link":"Incendiary Command"}},{"insert":" for "},{"insert":{"card-link":"Reforge the Soul"}},{"insert":" if you want. They are fairly interchangeable. The upside to Incendiary Command is that it is modal and can double as a board wipe or land destruction, where as Reforge the Soul can sometimes be cast as a miracle, though that is not always positive. Neither are expensive cards, and both cost the same amount of mana. If you were going to cut a wheel, whichever of these you are playing is the one I would cut. You could even swap either of them for "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" or "},{"insert":{"card-link":"Time Reversal"}},{"insert":" if you wanted another wheel that put your graveyard into your library. Whatever works for you. I personally feel like 12-13 wheels is a sweet spot. \n\n"},{"insert":{"card-link":"Krang, the All-Powerful"}},{"insert":" is a newer addition to the deck. IMO, he is just a better version of "},{"insert":{"card-link":"Harmonic Prodigy"}},{"insert":", though obviously he is 5 mana instead of 2. Without the wizard restriction he works with ALL of your force multipliers that deal damage on an opponent drawing cards, like "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":", "},{"insert":{"card-link":"Razorkin Needlehead"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", and "},{"insert":{"card-link":"Underworld Dreams"}},{"insert":". And he is a blue card that can be pitched to "},{"insert":{"card-link":"Force of Will"}},{"insert":" or "},{"insert":{"card-link":"Force of Negation"}},{"insert":". His base printing is less than $0.50, and until Strixhaven, the cheapest printing of Harmonic Prodigy was around $10, but now it is down to $3 so cost isn't much of a factor. You can decide which of the two you want to run, but I prefer Krang.\n\nAnother new edition to the deck is "},{"insert":{"card-link":"Wizard's Staff"}},{"insert":". A two mana trigger doubler that equips to our commander for 1, but can still equip to creatures like "},{"insert":{"card-link":"Ghyrson Starn, Kelermorph"}},{"insert":", "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":", "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", etc. It just replaced "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":". I love Descent but it isn't asymmetrical, costs 3 mana, and found a better home in the "},{"insert":{"card-link":"Smaug the Impenetrable"}},{"insert":" deck I am building. \n\nThere are some scenarios where "},{"insert":{"card-link":"Baleful Mastery"}},{"insert":" can be better than "},{"insert":{"card-link":"Deadly Rollick"}},{"insert":" in this deck. Discounted exile at instant speed that can hit planeswalkers and forces an opponent to draw, which is generally a good thing in our deck. In higher bracket games, you are not going to see a lot of super-friends decks and planeswalkers on their own aren't very common either, so this is kind of a mid swap most of the time.\n\nAlso, you can adjust some of the interaction for bounce like "},{"insert":{"card-link":"Chain of Vapor"}},{"insert":", "},{"insert":{"card-link":"Snap"}},{"insert":", "},{"insert":{"card-link":"Boomerang"}},{"insert":", or "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" if you want. This can help get rid of opponents' enchantments like "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" or "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" and even hit artifacts or planeswalkers if you didn't have a counterspell for it when it was being played.\n\nThere is "},{"attributes":{"bold":true},"insert":"nothing"},{"insert":" budget about this deck. As I said, it is generally where I show off the shinier parts of my collection. I am not even going to put a budget section in this primer. If you want it cheaper, switch to cheapest printings, swap out the banned cards for legal ones, and for any further changes I'd recommend net-decking a different list. \n\nIf you want the smoke, you got it.\n\n"},{"attributes":{"link":"https://moxfield.com/decks/IscyPpo4h0e0t22zaIzT4w"},"insert":"Moxfield Link"},{"insert":" if you want it. \n"}]}



















































































































