Araignee
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Commander
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{"ops":[{"insert":"This deck is probably my most beloved building exercise and a testimony to the fact that a Bracket 2.5 decks do exist. It lies in a strange spot in between Bracket 2 and 3 because of a couple of things come together in it, resulting from the restrictions under which the deck was created. I wanted to make an “unnatural” build of "},{"insert":{"card-link":"Stangg, Echo Warrior"}},{"insert":" (having both Auras and Equipment) that fit into the idea of “Build Your Own Precon” budget restrictions. At the same time, I wanted to make a truly janky build where I can squeeze almost unfair amount of value from bulk cards thanks to Stangg’s ability of creating token copies of my Auras and Equipment. I wanted to create a deck where the Wicked Role Aura from "},{"insert":{"card-link":"Witch's Mark"}},{"insert":" would drain my opponents repeatedly, where "},{"insert":{"card-link":"Twin Blades"}},{"insert":"would be strictly better than "},{"insert":{"card-link":"Lizard Blades"}},{"insert":", where "},{"insert":{"card-link":"Pain for All"}},{"insert":"would do totally silly things and where "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":" would be straight up unfair.\n\nIn selecting the cards, I applied a Bracket 3 mentality for card selection, provided it was mostly janky (with the few exceptions of cards like "},{"insert":{"card-link":"Skullclamp"}},{"insert":" that actually does pretty fair things in this build), but as the nature of a Gruul Voltron deck goes, it interacts a lot in sorcery speed, making it unfit for mid to high power Bracket 3 games while it can one-shot people around T6-7 (my best run was a T5 KO on the first player).\n\nThe general idea is to suit up Stangg with Equipment and some Auras and profit from the tokens he creates attached to Stangg Twin. The beginning of combat sometimes presents so many trigger layers, it makes my head hurt (definitely not an end-of-the-night kind of deck).\n\nThe Auras and Equipment generate value either on ETB (like "},{"insert":{"card-link":"Rune of Might"}},{"insert":", "},{"insert":{"card-link":"Hunter's Bow"}},{"insert":" or "},{"insert":{"card-link":"Junk Jet"}},{"insert":"), LTB (like "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":", "},{"insert":{"card-link":"Demonic Ruckus"}},{"insert":" or "},{"insert":{"card-link":"Mantle of the Wolf"}},{"insert":") or can be sacrificed for value (like "},{"insert":{"card-link":"Knife"}},{"insert":", "},{"insert":{"card-link":"Lightning Spear"}},{"insert":" or "},{"insert":{"card-link":"Flamespeaker's Will"}},{"insert":") while also buffing up Stangg.\nThere’s also a modest suite of cards that helps you repurpose the tokens you would be sacrificing anyway, namely "},{"insert":{"card-link":"Laurine, the Diversion"}},{"insert":" (she also has great stats for three mana), "},{"insert":{"card-link":"Bloodboil Sorcerer"}},{"insert":" (also gives you initiative), "},{"insert":{"card-link":"Greater Gargadon"}},{"insert":" (the side reason the decks plays more Equipment than Auras), "},{"insert":{"card-link":"Transmutation Font"}},{"insert":" (another reason for higher Equipment count) and "},{"insert":{"card-link":"Troublemaker Ouphe"}},{"insert":" (frankly, this one should go into any Stangg deck over Reclamation Sage). "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" can turn a post-combat Stangg Twin into a full grip of fresh cards and a handful of life (nothing to flinch at when you run voltron).\n\nBecause of the utility provided by tokens you can sacrifice for more value, the deck ramps a lot, as you need to ramp both into your commander and after Stangg hits the field. It’s also a great way to not be caught dead in the water when he gets removed (main reason for higher Equipment than Aura count).\n\nThe deck includes a convoluted combo of "},{"insert":{"card-link":"Peregrin Took"}},{"insert":", "},{"insert":{"card-link":"Dan Lewis"}},{"insert":" and "},{"insert":{"card-link":"Chishiro, the Shattered Blade"}},{"insert":" / "},{"insert":{"card-link":"Barret, Avalanche Leader"}},{"insert":" for infinite tokens. But in these three cards, the combo ends in a draw unless you have either a way to kill a piece of the combo (the tokens created will not have haste though), or you have "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" or "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":" to burn your opponents down. However, each of the pieces is very good in the deck by itself and it is not the main goal to find it and win that way.\n\nNotable silly interactions:\n\nEquipment that attaches itself on ETB ("},{"insert":{"card-link":"Twin Blades"}},{"insert":" , "},{"insert":{"card-link":"Hunter's Bow"}},{"insert":") can be transferred to original Stanng from the "},{"insert":{"card-link":"Stangg Twin"}},{"insert":". This gets especially funny when you manage to make the original Stangg slightly more powerful than the Twin (with moving Twin Blades or when"},{"insert":{"card-link":"Nettlecyst"}},{"insert":" copy falls off from the Twin) and you have "},{"insert":{"card-link":"Pain for All"}},{"insert":" on, dealing damage with the Twin to the original Stangg, burning your opponents before combat.\n\nSince the "},{"insert":{"card-link":"Nettlecyst"}},{"insert":" falls off from the Twin (it’s still so good on Stangg, you don’t care), the Phyrexian Germ on it can be sacked to "},{"insert":{"card-link":"Laurine, the Diversion"}},{"insert":" and co. and if you managed to copy "},{"insert":{"card-link":"One with the Kami"}},{"insert":", both copies on Stangg and the Twin will see it, creating and additional suite of Spirit tokens.\n\n"},{"insert":{"card-link":"Sarinth Greatwurm"}},{"insert":" triggers for any landfall (not just your own lands) and the Powerstone tokens can feed the "},{"insert":{"card-link":"Transmutation Font"}},{"insert":".\n\n"},{"insert":{"card-link":"Dan Lewis"}},{"insert":" turns any Junk, Powerstone, Food or Treasure into a weapon, but you can also equip the "},{"insert":{"card-link":"Gruul Signet"}},{"insert":", "},{"insert":{"card-link":"Slagwoods Bridge"}},{"insert":" (also fetchable by "},{"insert":{"card-link":"Transmutation Font"}},{"insert":" if you have nothing better to do) or "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" (copy and sac to make an Eldrazi, if you swim in mana).\n\nCurrently testing changes:\n\nGhost Quarter -> Demolition Field\nDecimate -> Collective Resistance\nCreeping Renaissance -> Red XIII\nIdol of Oblivion -> Hero's Heirloom\nTrailblazer's Torch -> Vibranium Strike Gauntlets\nRebel Salvo -> Shellshock\n"}]}
Stangg, Echo Warrior
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
Legendary Creature - Human Warrior

Commander
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Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
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Demonic Ruckus
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment - Aura

Elvish Archivist
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature - Elf Artificer

Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura

Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery

Draw
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Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Evasion
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Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Pump
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Ordeal of Nylea
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment - Aura

Prying Blade
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior

Recursion
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Shellshock
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant

Removal
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Bloodboil Sorcerer
When this creature enters, you take the initiative.
Crown of Madness — , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Crown of Madness — , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Human Shaman Sorcerer

Laurine, the Diversion
Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.)
First strike
, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
First strike
, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Human Rogue

Repurposer
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Chishiro, the Shattered Blade
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Snake Samurai

Junk Jet
When this Equipment enters, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip
, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip
Artifact - Equipment

One with the Kami
Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
Enchantment - Aura

Tokens
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Tutor
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Sideboard
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Agatha's Champion
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Trample
When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature - Human Knight

Farid, Enterprising Salvager
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
Legendary Creature - Human Soldier

Idol of the Deep King
Flash
When this artifact enters, it deals 2 damage to any target.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
When this artifact enters, it deals 2 damage to any target.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Killer Service
When this enchantment enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")
At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
Enchantment

Shape of the Wiitigo
Enchant creature
When this Aura enters, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
When this Aura enters, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Enchantment - Aura

Treasure Map
, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Artifact


Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is probably my most beloved building exercise and a testimony to the fact that a Bracket 2.5 decks do exist. It lies in a strange spot in between Bracket 2 and 3 because of a couple of things come together in it, resulting from the restrictions under which the deck was created. I wanted to make an “unnatural” build of "},{"insert":{"card-link":"Stangg, Echo Warrior"}},{"insert":" (having both Auras and Equipment) that fit into the idea of “Build Your Own Precon” budget restrictions. At the same time, I wanted to make a truly janky build where I can squeeze almost unfair amount of value from bulk cards thanks to Stangg’s ability of creating token copies of my Auras and Equipment. I wanted to create a deck where the Wicked Role Aura from "},{"insert":{"card-link":"Witch's Mark"}},{"insert":" would drain my opponents repeatedly, where "},{"insert":{"card-link":"Twin Blades"}},{"insert":"would be strictly better than "},{"insert":{"card-link":"Lizard Blades"}},{"insert":", where "},{"insert":{"card-link":"Pain for All"}},{"insert":"would do totally silly things and where "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":" would be straight up unfair.\n\nIn selecting the cards, I applied a Bracket 3 mentality for card selection, provided it was mostly janky (with the few exceptions of cards like "},{"insert":{"card-link":"Skullclamp"}},{"insert":" that actually does pretty fair things in this build), but as the nature of a Gruul Voltron deck goes, it interacts a lot in sorcery speed, making it unfit for mid to high power Bracket 3 games while it can one-shot people around T6-7 (my best run was a T5 KO on the first player).\n\nThe general idea is to suit up Stangg with Equipment and some Auras and profit from the tokens he creates attached to Stangg Twin. The beginning of combat sometimes presents so many trigger layers, it makes my head hurt (definitely not an end-of-the-night kind of deck).\n\nThe Auras and Equipment generate value either on ETB (like "},{"insert":{"card-link":"Rune of Might"}},{"insert":", "},{"insert":{"card-link":"Hunter's Bow"}},{"insert":" or "},{"insert":{"card-link":"Junk Jet"}},{"insert":"), LTB (like "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":", "},{"insert":{"card-link":"Demonic Ruckus"}},{"insert":" or "},{"insert":{"card-link":"Mantle of the Wolf"}},{"insert":") or can be sacrificed for value (like "},{"insert":{"card-link":"Knife"}},{"insert":", "},{"insert":{"card-link":"Lightning Spear"}},{"insert":" or "},{"insert":{"card-link":"Flamespeaker's Will"}},{"insert":") while also buffing up Stangg.\nThere’s also a modest suite of cards that helps you repurpose the tokens you would be sacrificing anyway, namely "},{"insert":{"card-link":"Laurine, the Diversion"}},{"insert":" (she also has great stats for three mana), "},{"insert":{"card-link":"Bloodboil Sorcerer"}},{"insert":" (also gives you initiative), "},{"insert":{"card-link":"Greater Gargadon"}},{"insert":" (the side reason the decks plays more Equipment than Auras), "},{"insert":{"card-link":"Transmutation Font"}},{"insert":" (another reason for higher Equipment count) and "},{"insert":{"card-link":"Troublemaker Ouphe"}},{"insert":" (frankly, this one should go into any Stangg deck over Reclamation Sage). "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" can turn a post-combat Stangg Twin into a full grip of fresh cards and a handful of life (nothing to flinch at when you run voltron).\n\nBecause of the utility provided by tokens you can sacrifice for more value, the deck ramps a lot, as you need to ramp both into your commander and after Stangg hits the field. It’s also a great way to not be caught dead in the water when he gets removed (main reason for higher Equipment than Aura count).\n\nThe deck includes a convoluted combo of "},{"insert":{"card-link":"Peregrin Took"}},{"insert":", "},{"insert":{"card-link":"Dan Lewis"}},{"insert":" and "},{"insert":{"card-link":"Chishiro, the Shattered Blade"}},{"insert":" / "},{"insert":{"card-link":"Barret, Avalanche Leader"}},{"insert":" for infinite tokens. But in these three cards, the combo ends in a draw unless you have either a way to kill a piece of the combo (the tokens created will not have haste though), or you have "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" or "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":" to burn your opponents down. However, each of the pieces is very good in the deck by itself and it is not the main goal to find it and win that way.\n\nNotable silly interactions:\n\nEquipment that attaches itself on ETB ("},{"insert":{"card-link":"Twin Blades"}},{"insert":" , "},{"insert":{"card-link":"Hunter's Bow"}},{"insert":") can be transferred to original Stanng from the "},{"insert":{"card-link":"Stangg Twin"}},{"insert":". This gets especially funny when you manage to make the original Stangg slightly more powerful than the Twin (with moving Twin Blades or when"},{"insert":{"card-link":"Nettlecyst"}},{"insert":" copy falls off from the Twin) and you have "},{"insert":{"card-link":"Pain for All"}},{"insert":" on, dealing damage with the Twin to the original Stangg, burning your opponents before combat.\n\nSince the "},{"insert":{"card-link":"Nettlecyst"}},{"insert":" falls off from the Twin (it’s still so good on Stangg, you don’t care), the Phyrexian Germ on it can be sacked to "},{"insert":{"card-link":"Laurine, the Diversion"}},{"insert":" and co. and if you managed to copy "},{"insert":{"card-link":"One with the Kami"}},{"insert":", both copies on Stangg and the Twin will see it, creating and additional suite of Spirit tokens.\n\n"},{"insert":{"card-link":"Sarinth Greatwurm"}},{"insert":" triggers for any landfall (not just your own lands) and the Powerstone tokens can feed the "},{"insert":{"card-link":"Transmutation Font"}},{"insert":".\n\n"},{"insert":{"card-link":"Dan Lewis"}},{"insert":" turns any Junk, Powerstone, Food or Treasure into a weapon, but you can also equip the "},{"insert":{"card-link":"Gruul Signet"}},{"insert":", "},{"insert":{"card-link":"Slagwoods Bridge"}},{"insert":" (also fetchable by "},{"insert":{"card-link":"Transmutation Font"}},{"insert":" if you have nothing better to do) or "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" (copy and sac to make an Eldrazi, if you swim in mana).\n\nCurrently testing changes:\n\nGhost Quarter -> Demolition Field\nDecimate -> Collective Resistance\nCreeping Renaissance -> Red XIII\nIdol of Oblivion -> Hero's Heirloom\nTrailblazer's Torch -> Vibranium Strike Gauntlets\nRebel Salvo -> Shellshock\n"}]}








































































































