730 views55 days ago
Commander
Size: 100Salt sum: 28.17
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Araignee

730 views55 days ago
Commander
Size: 100Salt sum: 28.17

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{"ops":[{"insert":"This deck is probably my most beloved building exercise and a testimony to the fact that a Bracket 2.5 decks do exist. It lies in a strange spot in between Bracket 2 and 3 because of a couple of things come together in it, resulting from the restrictions under which the deck was created. I wanted to make an “unnatural” build of "},{"insert":{"card-link":"Stangg, Echo Warrior"}},{"insert":" (having both Auras and Equipment) that fit into the idea of “Build Your Own Precon” budget restrictions. At the same time, I wanted to make a truly janky build where I can squeeze almost unfair amount of value from bulk cards thanks to Stangg’s ability of creating token copies of my Auras and Equipment. I wanted to create a deck where the Wicked Role Aura from "},{"insert":{"card-link":"Witch's Mark"}},{"insert":" would drain my opponents repeatedly, where "},{"insert":{"card-link":"Twin Blades"}},{"insert":"would be strictly better than "},{"insert":{"card-link":"Lizard Blades"}},{"insert":", where "},{"insert":{"card-link":"Pain for All"}},{"insert":"would do totally silly things and where "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":" would be straight up unfair.\n\nIn selecting the cards, I applied a Bracket 3 mentality for card selection, provided it was mostly janky (with the few exceptions of cards like "},{"insert":{"card-link":"Skullclamp"}},{"insert":" that actually does pretty fair things in this build), but as the nature of a Gruul Voltron deck goes, it interacts a lot in sorcery speed, making it unfit for mid to high power Bracket 3 games while it can one-shot people around T6-7 (my best run was a T5 KO on the first player).\n\nThe general idea is to suit up Stangg with Equipment and some Auras and profit from the tokens he creates attached to Stangg Twin. The beginning of combat sometimes presents so many trigger layers, it makes my head hurt (definitely not an end-of-the-night kind of deck).\n\nThe Auras and Equipment generate value either on ETB (like "},{"insert":{"card-link":"Rune of Might"}},{"insert":", "},{"insert":{"card-link":"Hunter's Bow"}},{"insert":" or "},{"insert":{"card-link":"Junk Jet"}},{"insert":"), LTB (like "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":", "},{"insert":{"card-link":"Demonic Ruckus"}},{"insert":" or "},{"insert":{"card-link":"Mantle of the Wolf"}},{"insert":") or can be sacrificed for value (like "},{"insert":{"card-link":"Knife"}},{"insert":", "},{"insert":{"card-link":"Lightning Spear"}},{"insert":" or "},{"insert":{"card-link":"Flamespeaker's Will"}},{"insert":") while also buffing up Stangg.\nThere’s also a modest suite of cards that helps you repurpose the tokens you would be sacrificing anyway, namely "},{"insert":{"card-link":"Laurine, the Diversion"}},{"insert":" (she also has great stats for three mana), "},{"insert":{"card-link":"Bloodboil Sorcerer"}},{"insert":" (also gives you initiative), "},{"insert":{"card-link":"Greater Gargadon"}},{"insert":" (the side reason the decks plays more Equipment than Auras), "},{"insert":{"card-link":"Transmutation Font"}},{"insert":" (another reason for higher Equipment count) and "},{"insert":{"card-link":"Troublemaker Ouphe"}},{"insert":" (frankly, this one should go into any Stangg deck over Reclamation Sage). "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" can turn a post-combat Stangg Twin into a full grip of fresh cards and a handful of life (nothing to flinch at when you run voltron).\n\nBecause of the utility provided by tokens you can sacrifice for more value, the deck ramps a lot, as you need to ramp both into your commander and after Stangg hits the field. It’s also a great way to not be caught dead in the water when he gets removed (main reason for higher Equipment than Aura count).\n\nThe deck includes a convoluted combo of "},{"insert":{"card-link":"Peregrin Took"}},{"insert":", "},{"insert":{"card-link":"Dan Lewis"}},{"insert":" and "},{"insert":{"card-link":"Chishiro, the Shattered Blade"}},{"insert":" / "},{"insert":{"card-link":"Barret, Avalanche Leader"}},{"insert":" for infinite tokens. But in these three cards, the combo ends in a draw unless you have either a way to kill a piece of the combo (the tokens created will not have haste though), or you have "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" or "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":" to burn your opponents down. However, each of the pieces is very good in the deck by itself and it is not the main goal to find it and win that way.\n\nNotable silly interactions:\n\nEquipment that attaches itself on ETB ("},{"insert":{"card-link":"Twin Blades"}},{"insert":" , "},{"insert":{"card-link":"Hunter's Bow"}},{"insert":") can be transferred to original Stanng from the "},{"insert":{"card-link":"Stangg Twin"}},{"insert":". This gets especially funny when you manage to make the original Stangg slightly more powerful than the Twin (with moving Twin Blades or when"},{"insert":{"card-link":"Nettlecyst"}},{"insert":" copy falls off from the Twin) and you have "},{"insert":{"card-link":"Pain for All"}},{"insert":" on, dealing damage with the Twin to the original Stangg, burning your opponents before combat.\n\nSince the "},{"insert":{"card-link":"Nettlecyst"}},{"insert":" falls off from the Twin (it’s still so good on Stangg, you don’t care), the Phyrexian Germ on it can be sacked to "},{"insert":{"card-link":"Laurine, the Diversion"}},{"insert":" and co. and if you managed to copy "},{"insert":{"card-link":"One with the Kami"}},{"insert":", both copies on Stangg and the Twin will see it, creating and additional suite of Spirit tokens.\n\n"},{"insert":{"card-link":"Sarinth Greatwurm"}},{"insert":" triggers for any landfall (not just your own lands) and the Powerstone tokens can feed the "},{"insert":{"card-link":"Transmutation Font"}},{"insert":".\n\n"},{"insert":{"card-link":"Dan Lewis"}},{"insert":" turns any Junk, Powerstone, Food or Treasure into a weapon, but you can also equip the "},{"insert":{"card-link":"Gruul Signet"}},{"insert":", "},{"insert":{"card-link":"Slagwoods Bridge"}},{"insert":" (also fetchable by "},{"insert":{"card-link":"Transmutation Font"}},{"insert":" if you have nothing better to do) or "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" (copy and sac to make an Eldrazi, if you swim in mana).\n\nCurrently testing changes:\n\nGhost Quarter -> Demolition Field\nDecimate -> Collective Resistance\nCreeping Renaissance -> Red XIII\nIdol of Oblivion -> Hero's Heirloom\nTrailblazer's Torch -> Vibranium Strike Gauntlets\nRebel Salvo -> Shellshock\n"}]}
Stangg, Echo Warrior
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
Legendary Creature - Human Warrior
Stangg, Echo Warrior (dmc) 42

Commander

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Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (kld) 126
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftstalker Ardent (eoe) 169

Burn

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Demonic Ruckus
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment - Aura
Demonic Ruckus (otj) 120
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Elvish Archivist
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature - Elf Artificer
Elvish Archivist (woe) 168
Knife
During your turn, equipped creature gets +1/+0 and has first strike.
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Knife (mkm) 134
Peregrin Took
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Draw a card.
Legendary Creature - Citizen Halfling
Peregrin Took (ltr) 315
Rune of Might
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Enchantment - Aura Rune
Rune of Might (khm) 191
Sarinth Steelseeker
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Human Artificer Scout
Sarinth Steelseeker (bro) 189
Setessan Training
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment - Aura
Setessan Training (m21) 205
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (cmd) 260
Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura
Sticky Fingers (snc) 124
Vibranium Strike Gauntlets
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."
Equip
Artifact - Equipment
Vibranium Strike Gauntlets (msc) 118
Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery
Witch's Mark (woe) 158

Draw

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Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Beamtown Beatstick (mom) 131
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (uma) 3
Gift of Wrath
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Enchantment - Aura
Gift of Wrath (neo) 143
Hero's Heirloom
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip
Artifact - Equipment
Hero's Heirloom (dmu) 231
Lightning Spear
Equipped creature gets +1/+0 and has trample.
, Sacrifice this Equipment: It deals 3 damage to any target.
Equip
Artifact - Equipment
Lightning Spear (mh2) 134
Wings of Hubris
Equipped creature has flying.
Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Wings of Hubris (thb) 241

Evasion

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Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (otc) 274
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (onc) 147
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (blc) 299
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ncc) 395
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (bro) 260
Forest
(
: Add
.)
Basic Land - Forest
Forest (dft) 291
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (blc) 306
Highland Forest
(
: Add
or
.)
This land enters tapped.
Snow Land - Mountain Forest
Highland Forest (clb) 896
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (mkc) 269
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dft) 286
Roadside Reliquary
: Add
.
,
, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Land
Roadside Reliquary (neo) 272
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (drc) 168
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c20) 306
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (otc) 319
Slagwoods Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Slagwoods Bridge (mh2) 256
Stump Stomp
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (ths) 224

Land

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Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (cmm) 375
Dragonfire Blade
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs
less to activate for each color of the creature it targets.
Artifact - Equipment
Dragonfire Blade (tdm) 324
Royal Treatment
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Instant
Royal Treatment (woe) 183
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (a25) 234
Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thran Power Suit (bro) 253

Protection

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Dan Lewis
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip
.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human
Dan Lewis (who) 78
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment
Diamond Pick-Axe (lci) 143
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mkc) 233
Strong Back
Enchant creature
Equip abilities you activate that target enchanted creature cost
less to activate.
Aura spells you cast that target enchanted creature cost
less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Enchantment - Aura
Strong Back (pip) 83
Twin Blades
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Twin Blades (tla) 157

Pump

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Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (m13) 170
Gilded Pinions
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Gilded Pinions (snc) 238
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Gold Pan
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Gold Pan (otj) 242
Gruul Signet
,
: Add
.
Artifact
Gruul Signet (gpt) 150
Jaheira, Friend of the Forest
Tokens you control have "
: Add
."
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Elf Druid
Jaheira, Friend of the Forest (clb) 237
Meria, Scholar of Antiquity
Tap an untapped nontoken artifact you control: Add
.
Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Legendary Creature - Elf Artificer
Meria, Scholar of Antiquity (dmu) 206
Ordeal of Nylea
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment - Aura
Ordeal of Nylea (j22) 699
Prying Blade
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Prying Blade (xln) 244
Sarinth Greatwurm
Trample
Whenever a land enters, create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Creature - Wurm
Sarinth Greatwurm (bro) 220
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (tsp) 216

Ramp

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Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior
Red XIII, Proud Warrior (fic) 91
Road of Return
Choose one —
• Return target permanent card from your graveyard to your hand.
• Put your commander into your hand from the command zone.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Road of Return (c19) 34

Recursion

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (nph) 103
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (ncc) 264
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Flamespeaker's Will
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target artifact.
Enchantment - Aura
Flamespeaker's Will (jou) 95
Hunter's Bow
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward
.
Equip
Artifact - Equipment
Hunter's Bow (acr) 41
Pain for All
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment - Aura
Pain for All (eoe) 151
Shellshock
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant
Shellshock (tmc) 25
Troublemaker Ouphe
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, exile target artifact or enchantment an opponent controls.
Creature - Ouphe
Troublemaker Ouphe (woe) 194
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (tsr) 352

Removal

(Ctrl to add secondary)
Bloodboil Sorcerer
When this creature enters, you take the initiative.
Crown of Madness —
, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Human Shaman Sorcerer
Bloodboil Sorcerer (clb) 164
Greater Gargadon
Suspend 10—

Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Creature - Beast
Greater Gargadon (2x2) 111
Laurine, the Diversion
Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.)
First strike
, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Human Rogue
Laurine, the Diversion (voc) 25

Repurposer

(Ctrl to add secondary)
Barret, Avalanche Leader
Reach
Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.
At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
Legendary Creature - Human Rebel
Barret, Avalanche Leader (fic) 79
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Bloodforged Battle-Axe (moc) 349
Chishiro, the Shattered Blade
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Snake Samurai
Chishiro, the Shattered Blade (nec) 1
Junk Jet
When this Equipment enters, create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip
Artifact - Equipment
Junk Jet (pip) 60
Mantle of the Wolf
Enchant creature
Enchanted creature gets +4/+4.
When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Enchantment - Aura
Mantle of the Wolf (thb) 178
One with the Kami
Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
Enchantment - Aura
One with the Kami (nec) 27

Tokens

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Pattern of Rebirth
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Enchantment - Aura
Pattern of Rebirth (uma) 176
Transmutation Font
: Create your choice of a Blood token, a Clue token, or a Food token.
,
, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Transmutation Font (pw24) 11

Tutor

(Ctrl to add secondary)
Creeping Renaissance
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Creeping Renaissance (c18) 137
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (blc) 251
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (c14) 298
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (brc) 144
Rebel Salvo
Affinity for Equipment (This spell costs
less to cast for each Equipment you control.)
Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Instant
Rebel Salvo (one) 144
Trailblazer's Torch
When this Equipment enters, you take the initiative.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Trailblazer's Torch (clb) 340

Sideboard

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Agatha's Champion
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Creature - Human Knight
Agatha's Champion (woe) 160
Akki Scrapchomper
,
, Sacrifice an artifact or land: Draw a card.
Creature - Goblin Phyrexian
Akki Scrapchomper (mom) 130
Alpha Authority
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Enchantment - Aura
Alpha Authority (gtc) 114
Ambitious Assault
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Instant
Ambitious Assault (neo) 133
Barbed Batterfist
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/-1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Barbed Batterfist (one) 121
Bearded Axe
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.
Equip
Artifact - Equipment
Bearded Axe (khm) 388
Betrayer's Bargain
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay
.
Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Betrayer's Bargain (dsk) 126
Boots of Speed
Equipped creature gets +1/+0 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Boots of Speed (afr) 133
Brass Knuckles
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brass Knuckles (cmm) 372
Brass Squire
: Attach target Equipment you control to target creature you control.
Creature Artifact - Myr
Brass Squire (cmr) 460
Break Down
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Instant
Break Down (pip) 74
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (pw24) 7
Crystal Chimes
,
, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
Artifact
Crystal Chimes (usg) 292
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (pw23) 6
Dire Flail
Equipped creature gets +2/+0.
Equip

Craft with artifact
(
, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact - Equipment
Dire Flail // Dire Blunderbuss (lci) 145Dire Flail // Dire Blunderbuss (lci) 145
Farid, Enterprising Salvager
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
Legendary Creature - Human Soldier
Farid, Enterprising Salvager (brc) 13
Fruit of the First Tree
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Enchantment - Aura
Fruit of the First Tree (frf) 132
Goblin Morningstar
Equipped creature gets +1/+0 and has trample.
Equip

When this Equipment enters, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.
Artifact - Equipment
Goblin Morningstar (afr) 145
Golem-Skin Gauntlets
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Golem-Skin Gauntlets (2xm) 259
Havoc Jester
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
Creature - Devil
Havoc Jester (clu) 138
Idol of the Deep King
Flash
When this artifact enters, it deals 2 damage to any target.
Craft with artifact
(
, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Idol of the Deep King // Sovereign's Macuahuitl (lci) 155Idol of the Deep King // Sovereign's Macuahuitl (lci) 155
Infiltration Lens
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip
Artifact - Equipment
Infiltration Lens (j22) 777
Ingenious Artillerist
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
Creature - Human Artificer
Ingenious Artillerist (clb) 182
Junktown
: Add
.
,
, Sacrifice this land: Create three Junk tokens. (They're artifacts with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Land
Junktown (pip) 150
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Killer Service
When this enchantment enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
At the beginning of your end step, you may pay
and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
Enchantment
Killer Service (mkc) 174
Magmaw
, Sacrifice a nonland permanent: This creature deals 1 damage to any target.
Creature - Elemental
Magmaw (plst) UMA-138
Most Wanted
Flash
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, create two Treasure tokens.
Enchantment - Aura
Most Wanted (snc) 153
Ordeal of Purphoros
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, it deals 3 damage to any target.
Enchantment - Aura
Ordeal of Purphoros (ths) 131
Psychic Paper
As this Equipment becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward
, it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip
Artifact - Equipment
Psychic Paper (who) 181
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (j25) 704
Realm-Scorcher Hellkite
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When this creature enters, if it was bargained, add four mana in any combination of colors.
: This creature deals 1 damage to any target.
Creature - Dragon
Realm-Scorcher Hellkite (pwoe) 145p
Rope
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Rope (mkm) 173
Shape of the Wiitigo
Enchant creature
When this Aura enters, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Enchantment - Aura
Shape of the Wiitigo (csp) 120
Sonic Screwdriver
: Add one mana of any color.
,
: Untap another target artifact.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
: Target creature can't be blocked this turn.
Artifact
Sonic Screwdriver (who) 184
Stonespeaker Crystal
: Add
.
,
, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
Artifact
Stonespeaker Crystal (clb) 338
Treasure Map
,
: Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Treasure Map // Treasure Cove (lci) 267Treasure Map // Treasure Cove (lci) 267
Tuktuk Rubblefort
Defender, reach
Creatures you control have haste.
Creature - Wall
Tuktuk Rubblefort (znr) 173
Voltage Surge
As an additional cost to cast this spell, you may sacrifice an artifact.
Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
Instant
Voltage Surge (neo) 171
Vorrac Battlehorns
Equipped creature has trample and can't be blocked by more than one creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vorrac Battlehorns (mrd) 271
Wooded Ridgeline
(
: Add
or
.)
This land enters tapped.
Land - Mountain Forest
Wooded Ridgeline (blc) 353

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
29 pips - 29 cards
25 mana - 25 cards
31 pips - 28 cards
29 mana - 29 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is probably my most beloved building exercise and a testimony to the fact that a Bracket 2.5 decks do exist. It lies in a strange spot in between Bracket 2 and 3 because of a couple of things come together in it, resulting from the restrictions under which the deck was created. I wanted to make an “unnatural” build of "},{"insert":{"card-link":"Stangg, Echo Warrior"}},{"insert":" (having both Auras and Equipment) that fit into the idea of “Build Your Own Precon” budget restrictions. At the same time, I wanted to make a truly janky build where I can squeeze almost unfair amount of value from bulk cards thanks to Stangg’s ability of creating token copies of my Auras and Equipment. I wanted to create a deck where the Wicked Role Aura from "},{"insert":{"card-link":"Witch's Mark"}},{"insert":" would drain my opponents repeatedly, where "},{"insert":{"card-link":"Twin Blades"}},{"insert":"would be strictly better than "},{"insert":{"card-link":"Lizard Blades"}},{"insert":", where "},{"insert":{"card-link":"Pain for All"}},{"insert":"would do totally silly things and where "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":" would be straight up unfair.\n\nIn selecting the cards, I applied a Bracket 3 mentality for card selection, provided it was mostly janky (with the few exceptions of cards like "},{"insert":{"card-link":"Skullclamp"}},{"insert":" that actually does pretty fair things in this build), but as the nature of a Gruul Voltron deck goes, it interacts a lot in sorcery speed, making it unfit for mid to high power Bracket 3 games while it can one-shot people around T6-7 (my best run was a T5 KO on the first player).\n\nThe general idea is to suit up Stangg with Equipment and some Auras and profit from the tokens he creates attached to Stangg Twin. The beginning of combat sometimes presents so many trigger layers, it makes my head hurt (definitely not an end-of-the-night kind of deck).\n\nThe Auras and Equipment generate value either on ETB (like "},{"insert":{"card-link":"Rune of Might"}},{"insert":", "},{"insert":{"card-link":"Hunter's Bow"}},{"insert":" or "},{"insert":{"card-link":"Junk Jet"}},{"insert":"), LTB (like "},{"insert":{"card-link":"Ordeal of Nylea"}},{"insert":", "},{"insert":{"card-link":"Demonic Ruckus"}},{"insert":" or "},{"insert":{"card-link":"Mantle of the Wolf"}},{"insert":") or can be sacrificed for value (like "},{"insert":{"card-link":"Knife"}},{"insert":", "},{"insert":{"card-link":"Lightning Spear"}},{"insert":" or "},{"insert":{"card-link":"Flamespeaker's Will"}},{"insert":") while also buffing up Stangg.\nThere’s also a modest suite of cards that helps you repurpose the tokens you would be sacrificing anyway, namely "},{"insert":{"card-link":"Laurine, the Diversion"}},{"insert":" (she also has great stats for three mana), "},{"insert":{"card-link":"Bloodboil Sorcerer"}},{"insert":" (also gives you initiative), "},{"insert":{"card-link":"Greater Gargadon"}},{"insert":" (the side reason the decks plays more Equipment than Auras), "},{"insert":{"card-link":"Transmutation Font"}},{"insert":" (another reason for higher Equipment count) and "},{"insert":{"card-link":"Troublemaker Ouphe"}},{"insert":" (frankly, this one should go into any Stangg deck over Reclamation Sage). "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" can turn a post-combat Stangg Twin into a full grip of fresh cards and a handful of life (nothing to flinch at when you run voltron).\n\nBecause of the utility provided by tokens you can sacrifice for more value, the deck ramps a lot, as you need to ramp both into your commander and after Stangg hits the field. It’s also a great way to not be caught dead in the water when he gets removed (main reason for higher Equipment than Aura count).\n\nThe deck includes a convoluted combo of "},{"insert":{"card-link":"Peregrin Took"}},{"insert":", "},{"insert":{"card-link":"Dan Lewis"}},{"insert":" and "},{"insert":{"card-link":"Chishiro, the Shattered Blade"}},{"insert":" / "},{"insert":{"card-link":"Barret, Avalanche Leader"}},{"insert":" for infinite tokens. But in these three cards, the combo ends in a draw unless you have either a way to kill a piece of the combo (the tokens created will not have haste though), or you have "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" or "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":" to burn your opponents down. However, each of the pieces is very good in the deck by itself and it is not the main goal to find it and win that way.\n\nNotable silly interactions:\n\nEquipment that attaches itself on ETB ("},{"insert":{"card-link":"Twin Blades"}},{"insert":" , "},{"insert":{"card-link":"Hunter's Bow"}},{"insert":") can be transferred to original Stanng from the "},{"insert":{"card-link":"Stangg Twin"}},{"insert":". This gets especially funny when you manage to make the original Stangg slightly more powerful than the Twin (with moving Twin Blades or when"},{"insert":{"card-link":"Nettlecyst"}},{"insert":" copy falls off from the Twin) and you have "},{"insert":{"card-link":"Pain for All"}},{"insert":" on, dealing damage with the Twin to the original Stangg, burning your opponents before combat.\n\nSince the "},{"insert":{"card-link":"Nettlecyst"}},{"insert":" falls off from the Twin (it’s still so good on Stangg, you don’t care), the Phyrexian Germ on it can be sacked to "},{"insert":{"card-link":"Laurine, the Diversion"}},{"insert":" and co. and if you managed to copy "},{"insert":{"card-link":"One with the Kami"}},{"insert":", both copies on Stangg and the Twin will see it, creating and additional suite of Spirit tokens.\n\n"},{"insert":{"card-link":"Sarinth Greatwurm"}},{"insert":" triggers for any landfall (not just your own lands) and the Powerstone tokens can feed the "},{"insert":{"card-link":"Transmutation Font"}},{"insert":".\n\n"},{"insert":{"card-link":"Dan Lewis"}},{"insert":" turns any Junk, Powerstone, Food or Treasure into a weapon, but you can also equip the "},{"insert":{"card-link":"Gruul Signet"}},{"insert":", "},{"insert":{"card-link":"Slagwoods Bridge"}},{"insert":" (also fetchable by "},{"insert":{"card-link":"Transmutation Font"}},{"insert":" if you have nothing better to do) or "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" (copy and sac to make an Eldrazi, if you swim in mana).\n\nCurrently testing changes:\n\nGhost Quarter -> Demolition Field\nDecimate -> Collective Resistance\nCreeping Renaissance -> Red XIII\nIdol of Oblivion -> Hero's Heirloom\nTrailblazer's Torch -> Vibranium Strike Gauntlets\nRebel Salvo -> Shellshock\n"}]}
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