Jimmyjimjim5000
2.4k views5 days ago
Commander
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{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":"🐺 A Guide to Tovolar, Dire Overlord (power level 8)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Welcome to the pack. This is my comprehensive guide to Tovolar, Dire Overlord, a high-power Gruul commander deck focused on relentless werewolf aggression, insurmountable card advantage, and decisive, combat-driven victory conditions."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"If you enjoy deploying efficient threats, out-drawing your opponents, and forcing them to make impossible blocking decisions while you grow your army toward a single, fatal attack, you have found the right list."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"💎 The Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Our strategy leverages Tovolar's unique position as both an aggression enabler and a constant value engine. The deck operates through three distinct phases:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 1: Aggressive Flooding"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"In the early game, we are an aggressive creature deck. We seek to quickly deploy our efficient low-cost Werewolves and supporting creatures like "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Packsong Pup"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mayor of Avabruck // Howlpack Alpha"}},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Volatile Arsonist // Dire-Strain Anarchist"}},{"attributes":{"color":"#000000"},"insert":". The singular goal of this phase is to establish a strong board presence "},{"attributes":{"color":"#000000","italic":true},"insert":"before"},{"attributes":{"color":"#000000"},"insert":" casting Tovolar, Dire Overlord."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 2: The Card Draw Engine"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once Tovolar hits the battlefield, the deck explodes in value. We attack with our existing creature mass to maximize Tovolar’s unique ability: draw a card for every creature (we control) that deals combat damage to a player. This constant stream of card draw ensures we never run out of gasoline, allowing us to simultaneously keep the pressure high and hold up answers."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 3: The Fatal Overrun"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once the battlefield is sufficiently prepared, we capitalize on the sheer power of our transformed nighttime pack. We close out the game through explosive, over-the-top combat events, often using Craterhoof Behemoth or a decisive, multiple-attack sequence via Aggravated Assault and Nature's Will."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🗝️ Key Synergies & Secret Tech"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🛡️ Protecting the Hunt (Resilience)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Because Werewolves rely heavily on attacking and transforming to be effective, board wipes are our primary enemy. This deck features robust protection packages to ensure our investment is secure:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Heroic Intervention"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"and "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Wrap in Vigor"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"are vital for surviving \"destroy\" effects and combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Dolmen Gate"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"and "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Akroma's Memorial"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"make blocking our army either impossible or extremely painful for our opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Mithril Coat"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"ensures Tovolar specifically remains on the field to enable the draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🏹 Targeted Removal (Ulvenwald Tracker & Prowler)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"We clear pathing blocks using synergy-driven removal:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Ulvenwald Tracker"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"is fantastic with our often-large and resilient creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Cemetery Prowler"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"provides versatile, repeatable removal while providing recursion on our other key pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Outland Liberator // Frenzied Trapbreaker"}},{"attributes":{"color":"#000000"},"insert":" is an MVP, offering removal on a stick that transitions to nighttime as a repeatable engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"⚡ Infinite Attack Steps (The Big Red Button)"},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"(Clarification: While these pieces are robust on their own, their combination creates a game-ending infinite combo.)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck possesses a true \"I Win\" button."},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"The Combo:"},{"attributes":{"color":"#000000"},"insert":" Have both "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Nature's Will"}},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Sword of Feast and Famine"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Aggravated Assault"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"How it Works:"},{"attributes":{"color":"#000000"},"insert":" Attack a player and deal combat damage. "},{"attributes":{"color":"#000000","bold":true},"insert":"Nature’s Will"},{"attributes":{"color":"#000000"},"insert":" untaps all your lands. Use those untapped lands to pay for "},{"attributes":{"color":"#000000","bold":true},"insert":"Aggravated Assault"},{"attributes":{"color":"#000000"},"insert":"'s activation, granting an additional attack step. Repeat until all opponents have been eliminated by combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🏆 How to Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Alpha Strike Combat:"},{"attributes":{"color":"#000000"},"insert":" Keep the battlefield in our favor, maintain card velocity through Tovolar, and grow your army to unstoppable levels (sometimes using "},{"attributes":{"color":"#000000","bold":true},"insert":"Castle Garenbrig"},{"attributes":{"color":"#000000"},"insert":" for mana acceleration). Win through cumulative combat damage over 2-3 decisive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Behemoth Overrun:"},{"attributes":{"color":"#000000"},"insert":" Deploy "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Craterhoof Behemoth"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"on a wide board of protected Werewolves (often nighttime) for an immediate, insurmountable lethal attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Assault Combo:"},{"attributes":{"color":"#000000"},"insert":" Assemble "},{"attributes":{"color":"#000000","bold":true},"insert":"Nature’s Will"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","bold":true},"insert":"Aggravated Assault"},{"attributes":{"color":"#000000"},"insert":" to loop attack steps, converting any surviving board presence into infinite lethal damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Combat Overkill:"},{"attributes":{"color":"#000000"},"insert":" Use "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Triumph of the Hordes"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"to convert all your combat damage into toxic poison, winning regardless of life totals."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Tovolar, Dire Overlord
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Legendary Creature - Human Werewolf


Commander
(Ctrl to add secondary)
Anthem
(Ctrl to add secondary)
Duskwatch Recruiter
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Warrior Werewolf


The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(Ctrl to add secondary)
Finisher
(Ctrl to add secondary)
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
(Ctrl to add secondary)
Arlinn, the Pack's Hope
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Legendary Planeswalker - Arlinn


Planeswalker
(Ctrl to add secondary)
Protection
(Ctrl to add secondary)
Howlpack Piper
This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf


Ramp
(Ctrl to add secondary)
Recursion
(Ctrl to add secondary)
Ulrich of the Krallenhorde
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
Legendary Creature - Human Werewolf


Volatile Arsonist
Menace, haste
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf


Removal
(Ctrl to add secondary)
Tokens
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Maybeboard
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Deck Info
Deck stats
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Description
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This is my comprehensive guide to Tovolar, Dire Overlord, a high-power Gruul commander deck focused on relentless werewolf aggression, insurmountable card advantage, and decisive, combat-driven victory conditions."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"If you enjoy deploying efficient threats, out-drawing your opponents, and forcing them to make impossible blocking decisions while you grow your army toward a single, fatal attack, you have found the right list."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"💎 The Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Our strategy leverages Tovolar's unique position as both an aggression enabler and a constant value engine. The deck operates through three distinct phases:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 1: Aggressive Flooding"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"In the early game, we are an aggressive creature deck. We seek to quickly deploy our efficient low-cost Werewolves and supporting creatures like "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Packsong Pup"}},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mayor of Avabruck // Howlpack Alpha"}},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Volatile Arsonist // Dire-Strain Anarchist"}},{"attributes":{"color":"#000000"},"insert":". The singular goal of this phase is to establish a strong board presence "},{"attributes":{"color":"#000000","italic":true},"insert":"before"},{"attributes":{"color":"#000000"},"insert":" casting Tovolar, Dire Overlord."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 2: The Card Draw Engine"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once Tovolar hits the battlefield, the deck explodes in value. We attack with our existing creature mass to maximize Tovolar’s unique ability: draw a card for every creature (we control) that deals combat damage to a player. This constant stream of card draw ensures we never run out of gasoline, allowing us to simultaneously keep the pressure high and hold up answers."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Phase 3: The Fatal Overrun"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once the battlefield is sufficiently prepared, we capitalize on the sheer power of our transformed nighttime pack. We close out the game through explosive, over-the-top combat events, often using Craterhoof Behemoth or a decisive, multiple-attack sequence via Aggravated Assault and Nature's Will."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🗝️ Key Synergies & Secret Tech"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🛡️ Protecting the Hunt (Resilience)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Because Werewolves rely heavily on attacking and transforming to be effective, board wipes are our primary enemy. This deck features robust protection packages to ensure our investment is secure:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Heroic Intervention"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"and "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Wrap in Vigor"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"are vital for surviving \"destroy\" effects and combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Dolmen Gate"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"and "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Akroma's Memorial"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"make blocking our army either impossible or extremely painful for our opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Mithril Coat"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"ensures Tovolar specifically remains on the field to enable the draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🏹 Targeted Removal (Ulvenwald Tracker & Prowler)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"We clear pathing blocks using synergy-driven removal:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Ulvenwald Tracker"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"is fantastic with our often-large and resilient creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Cemetery Prowler"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"provides versatile, repeatable removal while providing recursion on our other key pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Outland Liberator // Frenzied Trapbreaker"}},{"attributes":{"color":"#000000"},"insert":" is an MVP, offering removal on a stick that transitions to nighttime as a repeatable engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"⚡ Infinite Attack Steps (The Big Red Button)"},{"insert":"\n"},{"attributes":{"color":"#000000","italic":true},"insert":"(Clarification: While these pieces are robust on their own, their combination creates a game-ending infinite combo.)"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck possesses a true \"I Win\" button."},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"The Combo:"},{"attributes":{"color":"#000000"},"insert":" Have both "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Nature's Will"}},{"attributes":{"color":"#000000"},"insert":" or "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Sword of Feast and Famine"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Aggravated Assault"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"How it Works:"},{"attributes":{"color":"#000000"},"insert":" Attack a player and deal combat damage. "},{"attributes":{"color":"#000000","bold":true},"insert":"Nature’s Will"},{"attributes":{"color":"#000000"},"insert":" untaps all your lands. Use those untapped lands to pay for "},{"attributes":{"color":"#000000","bold":true},"insert":"Aggravated Assault"},{"attributes":{"color":"#000000"},"insert":"'s activation, granting an additional attack step. Repeat until all opponents have been eliminated by combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"🏆 How to Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Alpha Strike Combat:"},{"attributes":{"color":"#000000"},"insert":" Keep the battlefield in our favor, maintain card velocity through Tovolar, and grow your army to unstoppable levels (sometimes using "},{"attributes":{"color":"#000000","bold":true},"insert":"Castle Garenbrig"},{"attributes":{"color":"#000000"},"insert":" for mana acceleration). Win through cumulative combat damage over 2-3 decisive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Behemoth Overrun:"},{"attributes":{"color":"#000000"},"insert":" Deploy "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Craterhoof Behemoth"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"on a wide board of protected Werewolves (often nighttime) for an immediate, insurmountable lethal attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Assault Combo:"},{"attributes":{"color":"#000000"},"insert":" Assemble "},{"attributes":{"color":"#000000","bold":true},"insert":"Nature’s Will"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","bold":true},"insert":"Aggravated Assault"},{"attributes":{"color":"#000000"},"insert":" to loop attack steps, converting any surviving board presence into infinite lethal damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Combat Overkill:"},{"attributes":{"color":"#000000"},"insert":" Use "},{"attributes":{"color":"#000000","bold":true},"insert":{"card-link":"Triumph of the Hordes"}},{"attributes":{"color":"#000000","bold":true},"insert":" "},{"attributes":{"color":"#000000"},"insert":"to convert all your combat damage into toxic poison, winning regardless of life totals."},{"attributes":{"list":"bullet"},"insert":"\n"}]}







































































































