Penwithian
726 views3 months ago
Commander
Size: 100Salt sum: 28.66
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Zinnia, Valley's Voice
Flying
Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast gain offspring as you cast them. (You may pay an additional as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast gain offspring as you cast them. (You may pay an additional as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Legendary Creature - Bird Bard

Commander
(Ctrl to add secondary)
Combo Fascia
(Ctrl to add secondary)
Sicarian Infiltrator
Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Creature Artifact - Human Soldier

Draw
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Stenn, Paranoid Partisan
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Wizard

The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Ramp
(Ctrl to add secondary)
Reactive Interaction
(Ctrl to add secondary)
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Spot Removal
(Ctrl to add secondary)
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Tutor
(Ctrl to add secondary)
Brudiclad, Telchor Engineer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Legendary Creature Artifact - Artificer Phyrexian

Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Ertai's Meddling
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Instant

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct

Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Legendary Enchantment


Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Maybeboard
(Ctrl to add secondary)
Tokens & Extras
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"------------Background Lore-------------\nYou as the player of this deck represent an ancient and powerful planeswalker - obsessed with studying the near cataclysmic rise and downfall of the old despotic steward of mirrodin, Memnarch. The true history sees this corrupted Guardian of Argentum seek fruitlessly to populate his barren realm with the use of the wicked and powerful soul-traps, before failing and thus being brought to madness by his zealous pursuit for a planeswalker spark. \n\nThis later diversion of his focus is seen to you as a selfish and abhorrent goal for that noble-turned-detestable wizard, the discraceful and tragic custodian of Karn’s material legacy. His mission for a spark involved the slow and sporadic capture of wise and powerful creatures from across the multiverse in an effort to find, extract, and finally absorb the coveted spark which you as the player possess, but he was eventually brought to ruin by the noble sacrifice of Glissa Sunspeaker - on the precipice of his victory.\n\nYou sympathise with Memnarch’s original purpose, to shape and design a world as he desired it, to see it populated with all the beautiful diversity you have witnessed in your own journeys across the planes. But Memnarch lost and was lost. His tremendous powers of design and creation brought to nothing by his fruitless and hellbent desires. The insidious mycosynth had a part to play, as all historians agree, but the self-hatred, the pathetic rage at his own failure - THAT was what destroyed him. THAT… is what will separates your fate from his. You are wiser than he, more disciplined than he, you have the necessary scope and, in fairness to our departed Memnarch - you have the spark.\n\n----------------Deck Lore------------------\n\nYour many visits across the planes have revealed to you a creature who’s powers of fruitful multiplication - employed in conjuction with Memnarch and his obedient servitors (the race of machines known as Myr) - may have the potential to bring all creations of the multiverse together at your disposal. Memnarch’s powers of soul trapping remain uncontested, but the slow and sly application of them was a symptom of his weakness and his lost perspective. \n\nYou will steal them all at once.\n\nZinnia will lead the program, birthing their offspring and teaching them to sing the songs of the myr, songs of industry, songs of efficiency, production. The myr and the birds will grow and sing together, a holy and powerful hymn of mana. White for total mechanistic order of our great project, red for the unfettered creative spirit of our purpse, and blue, oh! Blue within blue within blue the mana shall pour: like a great river cutting its path across time and rushing through you like a waterfall driving down to fill the infinite pits of your imagination. None shall restrain it, none shall evade it, all of creation brought to heel at your whim by this great river. \n\nYour mind will bring forth Zinnia - they will burst open the spring at it’s source.\nYour memory will bring forth Memnarch - he will carve the path as he should have done in the old days, and envelop every precious stone for you.\n\nAnd you, ‘player of this deck’. \nYou will wait at the rivermouth. You will welcome your guests - with an outstretched hand or the tightest of chains. It makes no difference to me. I have only laid the path, what you do with your new world is up to you. \n\nJust remember dear player, the entire universe summoned to you all at once is a lot of mouths to feed. Might be an idea to soul-trap a few loaves of bread first.\n\n----------------TL:DR & Combo Gameplan--------------------\n\n---TL:DR--- This is a combo-focused deck which utilises myr mana dorks paired with artifact cost reduction to offspring up to some massive ramp potential - then capitalising on that mana advantage to draw or tutor into the game ending combo: allowing Memnarch to steal every permanent on the board. \n\n---Combo-- -\n--Infinite Blue Mana:\n\nTo play the pieces you will need: \n[Zinnia, Valley's voice] -or- [Mirrorworks] in play\n\nMana Combo: \n [Alloy Myr -or- Silver Myr] (offsprung or copied with mirrorworks) + [Myr Galvanizer] (offsprung or copied with mirrorworks)\n\nHaste enabler: \n[Lightning Greaves] -or- [Thousand-Year Elixir]\n-Put boots on your chosen dork (alloy/silver) and tap it (+1 blue mana), do the same with the dork's copy (+1 blue mana). Then move boots to one of the galvanisors and tap it (-1 blue mana, untaps all your myr dorks and any previously-tapped galvanizers) --REPEAT--\nThis will net you one blue mana for each cycle.\n\n--Payoff: [Memnarch]\n-Just pump a billion mana into him to transform every land and all other permanents into artifacts and then take control of them.\n\n--Resulting Boardstate:\n-Your opponents will be forced to resign, being left with no lands or permanents of any kind.\n"}]}



























































































































































































































