rakanishuu
511 views4 months ago
Commander
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The deck is designed to play a lot of lands quickly, then convert that land advantage into explosive damage turns using activated abilities, extra combats, and power-based card draw.\n\n"},{"attributes":{"color":"#e06c75"},"insert":"Gameplay"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck ramps aggressively using a dense package of land-fetching creatures and spells to get to at least 11 lands, making "},{"insert":{"card-link":"Radha, Heart of Keld"}},{"insert":" activated ability a serious threat. Once set up, Radha becomes a Voltron powerhouse capable of winning with just a few hits. You’ll use combat tricks, protection spells, and equipment to clear a path and push through for commander damage—possibly over multiple combat steps.\n\n"},{"attributes":{"color":"#e06c75"},"insert":"Themes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp – Heavy land ramp package to fuel Radha’s power-scaling ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voltron – Radha is the central win condition and is supported by equipment and combat tricks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Big Mana – Focused on getting large amounts of mana and converting it into game-ending swings."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activated Abilities – Synergies built around copying or enhancing Radha’s activated power boost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e06c75"},"insert":"Highlights & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" and Rings of "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" let you copy Radha’s activated ability, doubling or tripling her power for one explosive turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hunter's Insight"}},{"insert":", "},{"insert":{"card-link":"Hunter's Prowess"}},{"insert":", "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":", and "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" allow you to refill your hand by drawing cards equal to Radha’s power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Embercleave"}},{"insert":", "},{"insert":{"card-link":"Temur Battle Rage"}},{"insert":", and "},{"insert":{"card-link":"Unleash Fury"}},{"insert":" are game-ending combat tricks when Radha is sufficiently large."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":", "},{"insert":{"card-link":"Exploration"}},{"insert":", "},{"insert":{"card-link":"Mina and Denn, Wildborn"}},{"insert":", and "},{"insert":{"card-link":"Traverse the Outlands"}},{"insert":" enable rapid land development and make full use of cards like "},{"insert":{"card-link":"Kessig Wolf Run"}},{"insert":" and "},{"insert":{"card-link":"Skarrg, the Rage Pits"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e06c75"},"insert":"Win Condition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wins by giving "},{"insert":{"card-link":"Radha, Heart of Keld"}},{"insert":" massive power and pushing through for lethal commander damage—often in a single turn. This is achieved through land ramp, power-scaling activated abilities, double strike, or extra combat phases with cards like "},{"insert":{"card-link":"Karlach, Fury of Avernus"}},{"insert":". Occasional alternative wins come from overwhelming board state and topdeck card advantage.\n\n"},{"attributes":{"color":"#e06c75"},"insert":"Conclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you love smashing face with a massive commander, flinging lands onto the battlefield, and watching your opponents' eyes widen as Radha hits for 20+ damage, this deck delivers. It’s full of satisfying synergies, big turns, and clever timing windows. Best of all, it’s consistent and explosive without relying on infinite combos or complex interactions—just straightforward Gruul strength channeled through a clever land-powered game plan.\n"}]}
Commander
Commander
(CTRL to add secondary)
Additional Lands
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn

Additional Lands
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Creature
Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Creature
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Finisher
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Finisher
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
(CTRL to add secondary)
Protection
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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This is achieved through land ramp, power-scaling activated abilities, double strike, or extra combat phases with cards like "},{"insert":{"card-link":"Karlach, Fury of Avernus"}},{"insert":". Occasional alternative wins come from overwhelming board state and topdeck card advantage.\n\n"},{"attributes":{"color":"#e06c75"},"insert":"Conclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you love smashing face with a massive commander, flinging lands onto the battlefield, and watching your opponents' eyes widen as Radha hits for 20+ damage, this deck delivers. It’s full of satisfying synergies, big turns, and clever timing windows. Best of all, it’s consistent and explosive without relying on infinite combos or complex interactions—just straightforward Gruul strength channeled through a clever land-powered game plan.\n"}]}























































