Sidezero
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Commander
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Tamiyo, Inquisitive Student
Flying
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Legendary Creature - Wizard Moonfolk


Commander
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Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale

Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard

Creature
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Draw
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Draw Two/Three
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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Finisher
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Land
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Adaptive Sporesinger
Vigilance
When this creature enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Druid Phyrexian

Proliferate
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Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Removal
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Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Game Plan\n\nIdeal Starting Hand is: three lands, a creature with 2 or more toughness, proliferate, and a 2 mana 'draw two/three' spell, and protection\n\nTurn 1 (7->8) - Cast Tamiyo\nTurn 2 (9->11) - Cast 2 mana \"Draw two/three\" spell, or Cast two 1-mana spells, or cast a 1 mana 'draw' spell + crack a clue, IF they begin with 3 mana available. \nTurn 2: +2 on this turn. \nTurn 3 (12) : Cast a creature with 2 or more toughness to defend Tamiyo and +2 Tamiyo\nTurn 4 (13) : Cast Proliferate, and Tamiyo -7. \n\nTurn 5 Deck Management: Count out cards from the table to figure out how many to draw from the deck. \nIdentify if Jace, Laboratory Manic, and Tolarian Winds are present. (~47% chance of getting either Jace or Lab Maniac, as well as Tolarian Winds.) There is a 92.7% chance of drawing Jace, Lab Maniac, or Abundance. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There are nine 0-1 cost interaction spells in the deck. See below. There is an 88.2% chance of drawing at least 4 of them. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Everything: Foil"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Noncreature: Commandeer, An Offer You Can't Refuse, Spell Pierce"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Instant: Dispel"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Creature: Snapback, Stern Scolding, Submerge"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Hexproof-granter, Tamiyo's Safekeeping."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Not included, but to prevent Combat Damage: Fog"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The first priority is to protect Jace, Lab Maniac, or Tolarian Winds when they're being cast. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Next is to prevent the game from ending, on the off chance that Abundance or none of the three main finishers were drawn. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTurn 5: Jace, or Laboratory Maniac and Tolarian Winds. If neither Jace or Lab Maniac was drawn, play land drop, Abundance, and pass. \n\nTurn 6: Tolarian Winds/Windfall, emptying out library. This wins the game unless Abundance was played. If Tolarian Winds is played, there is 4 mana left to try and cast Lab Maniac and a draw spell, but this risks removal\nThere are three additional 2-3 cost interaction pieces to protect Jace/Lab Maniac\nEverything: Arcane Denial"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Noncreature: Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Instant/Sorcery: Hydroelectric Specimen"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact/Enchantment: Heritage Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTurn 7: If Abundance was played, play Lab Maniac and a Draw spell here. \n\n\nRequires: \n10 draw Two Cards\n10 sources of providing an additional mana for turn 2, without losing blockers\n10 Draw One Cards\n19 or so creatures\nAny and all ramp should be for turn 2. so that as a failsafe, can transform tamiyo on turn 3. (11 or so ramp?)\n\n\n\n"}]}






















































































