821 views33 days ago
Commander
Size: 100Salt sum: 38.76
 avatar

Sidezero

821 views33 days ago
Commander
Size: 100Salt sum: 38.76

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Tamiyo, Inquisitive Student
Flying
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Legendary Creature - Wizard Moonfolk
Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar (mh3) 242Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar (mh3) 242

Commander

(Ctrl to add secondary)
Copper Longlegs
Reach
, Sacrifice this creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Spider Phyrexian
Copper Longlegs (one) 165
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale
Dreamtide Whale (mh3) 59
Duelist of the Mind
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Creature - Human Advisor
Duelist of the Mind (otj) 45
Emrakul's Messenger
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Rogue Faerie Eldrazi
Emrakul's Messenger (mh3) 61
Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Legendary Creature - Human Druid
Jolrael, Mwonvuli Recluse (blc) 225
Kiora, the Rising Tide
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Legendary Creature - Merfolk Noble
Kiora, the Rising Tide (fdn) 45
Loyal Drake
Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Creature - Drake
Loyal Drake (cmm) 104
Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard
Lulu, Stern Guardian (fic) 38
Nightshade Dryad
Deathtouch
: Add
.
: Add one mana of any color.
Creature - Dryad
Nightshade Dryad (mh3) 163
Trailtracker Scout
: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
Creature - Scout Raccoon
Trailtracker Scout (blc) 35
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (blc) 178
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (jmp) 442
Wall of Roots
Defender
Put a -0/-1 counter on this creature: Add
. Activate only once each turn.
Creature - Plant Wall
Wall of Roots (ncc) 319

Creature

(Ctrl to add secondary)
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Abundant Growth (inr) 184
Chilling Trap
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant
Chilling Trap (j25) 297
Chromatic Sphere
,
, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Artifact
Chromatic Sphere (jmp) 462
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (mid) 44
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (j25) 146
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (m3c) 265
Mishra's Bauble
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
Mishra's Bauble (mb2) 97
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (j25) 339
Peek
Look at target player's hand.
Draw a card.
Instant
Peek (10e) 94
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (otc) 112
Stream of Unconsciousness
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant Kindred - Wizard
Stream of Unconsciousness (mor) 52
Urza's Bauble
, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Artifact
Urza's Bauble (mb2) 237

Draw

(Ctrl to add secondary)
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (dsc) 113
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (ody) 70
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (lci) 48
See Beyond
Draw two cards, then shuffle a card from your hand into your library.
Sorcery
See Beyond (pca) 25
Tempest Hart
Trample
Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on this creature.
Creature - Elemental Elk
Tempest Hart // Scan the Clouds (woe) 238
Whirlpool Rider
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
Creature - Merfolk
Whirlpool Rider (apc) 35
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (j25) 393

Draw Two/Three

(Ctrl to add secondary)
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (plst) UMA-61
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (7ed) 105
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (lcc) 180

Finisher

(Ctrl to add secondary)
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dsc) 96
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (who) 273
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (dsc) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (fic) 403
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (lcc) 339
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (j25) 769
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (dsc) 293
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (dsc) 311
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (dsc) 318
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (dsc) 323
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (m3c) 410

Land

(Ctrl to add secondary)
Adaptive Sporesinger
Vigilance
When this creature enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Druid Phyrexian
Adaptive Sporesinger (one) 157
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161
Contentious Plan
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Contentious Plan (war) 46
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (lcc) 240
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (one) 49
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (plst) WAR-52
Pollenbright Druid
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Pollenbright Druid (cmm) 312
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (eoc) 47
Thirsting Roots
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Thirsting Roots (one) 185
Throne of Geth
, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Throne of Geth (2xm) 301

Proliferate

(Ctrl to add secondary)
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (ema) 167
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211

Protection

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (blc) 170
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (dsc) 110
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (cmm) 80
Dispel
Counter target instant spell.
Instant
Dispel (rtr) 36
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (uma) 55
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Negate
Counter target noncreature spell.
Instant
Negate (mom) 68
Serum Snare
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Serum Snare (one) 68
Snapback
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
Instant
Snapback (tsr) 87
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (mb2) 36
Stern Scolding
Counter target creature spell with power or toughness 2 or less.
Instant
Stern Scolding (ltr) 71
Submerge
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Instant
Submerge (plst) NEM-48

Removal

(Ctrl to add secondary)
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (blc) 164
Erdwal Illuminator
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Creature - Spirit
Erdwal Illuminator (mkc) 104
Fleeting Distraction
Target creature gets -1/-0 until end of turn.
Draw a card.
Instant
Fleeting Distraction (j22) 299
Living Conundrum
Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
Creature - Elemental
Living Conundrum (mkm) 63
Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren
Malcolm, Alluring Scoundrel (lci) 63
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (plst) DDT-15
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (plst) M19-190
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (40k) 220
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (lcc) 352
Simic Signet
,
: Add
.
Artifact
Simic Signet (dsc) 252
Sol Ring
: Add
.
Artifact
Sol Ring (who) 245
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (j25) 371
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (ddm) 21
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (blc) 289
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Voidslime (rvr) 388

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
47 pips - 43 cards
35 mana - 33 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
20 pips - 19 cards
27 mana - 25 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Game Plan\n\nIdeal Starting Hand is: three lands, a creature with 2 or more toughness, proliferate, and a 2 mana 'draw two/three' spell, and protection\n\nTurn 1 (7->8) - Cast Tamiyo\nTurn 2 (9->11) - Cast 2 mana \"Draw two/three\" spell, or Cast two 1-mana spells, or cast a 1 mana 'draw' spell + crack a clue, IF they begin with 3 mana available. \nTurn 2: +2 on this turn. \nTurn 3 (12) : Cast a creature with 2 or more toughness to defend Tamiyo and +2 Tamiyo\nTurn 4 (13) : Cast Proliferate, and Tamiyo -7. \n\nTurn 5 Deck Management: Count out cards from the table to figure out how many to draw from the deck. \nIdentify if Jace, Laboratory Manic, and Tolarian Winds are present. (~47% chance of getting either Jace or Lab Maniac, as well as Tolarian Winds.) There is a 92.7% chance of drawing Jace, Lab Maniac, or Abundance. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There are nine 0-1 cost interaction spells in the deck. See below. There is an 88.2% chance of drawing at least 4 of them. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Everything: Foil"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Noncreature: Commandeer, An Offer You Can't Refuse, Spell Pierce"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Instant: Dispel"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Creature: Snapback, Stern Scolding, Submerge"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Hexproof-granter, Tamiyo's Safekeeping."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Not included, but to prevent Combat Damage: Fog"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The first priority is to protect Jace, Lab Maniac, or Tolarian Winds when they're being cast. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Next is to prevent the game from ending, on the off chance that Abundance or none of the three main finishers were drawn. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTurn 5: Jace, or Laboratory Maniac and Tolarian Winds. If neither Jace or Lab Maniac was drawn, play land drop, Abundance, and pass. \n\nTurn 6: Tolarian Winds/Windfall, emptying out library. This wins the game unless Abundance was played. If Tolarian Winds is played, there is 4 mana left to try and cast Lab Maniac and a draw spell, but this risks removal\nThere are three additional 2-3 cost interaction pieces to protect Jace/Lab Maniac\nEverything: Arcane Denial"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Noncreature: Negate"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Instant/Sorcery: Hydroelectric Specimen"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact/Enchantment: Heritage Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTurn 7: If Abundance was played, play Lab Maniac and a Draw spell here. \n\n\nRequires: \n10 draw Two Cards\n10 sources of providing an additional mana for turn 2, without losing blockers\n10 Draw One Cards\n19 or so creatures\nAny and all ramp should be for turn 2. so that as a failsafe, can transform tamiyo on turn 3. (11 or so ramp?)\n\n\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards