Oops_All_Tokens
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Commander
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Commander
Gimbal, Gremlin Prodigy
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
Legendary Creature - Artificer Gremlin

Commander
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+1/+1 Counter Synergy
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

+1/+1 Counter Synergy
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Disruption
Disruption
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Draw
Volo, Itinerant Scholar
When Volo enters, create Volo's Journal, a legendary colorless Book artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal."
, : Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
, : Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
Legendary Creature - Human Wizard

Draw
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Ramp
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Single Use Tokens
The Brothers' War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Enchantment - Saga

Single Use Tokens
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Token Engines
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
Legendary Planeswalker - Chandra

Karn, Scion of Urza
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Legendary Planeswalker - Karn

Kibo, Uktabi Prince
: Each player creates a colorless artifact token named Banana with ", Sacrifice this token: Add or . You gain 2 life."
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey.
Whenever Kibo attacks, defending player sacrifices an artifact of their choice.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey.
Whenever Kibo attacks, defending player sacrifices an artifact of their choice.
Legendary Creature - Monkey Noble

Pia Nalaar, Chief Mechanic
Whenever one or more artifact creatures you control deal combat damage to a player, you get (two energy counters).
At the beginning of your end step, you may pay one or more . If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of paid this way.
At the beginning of your end step, you may pay one or more . If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of paid this way.
Legendary Creature - Human Artificer

Rose, Cutthroat Raider
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add .
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add .
Legendary Creature Artifact - Robot

Roxanne, Starfall Savant
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and ": Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Legendary Creature - Druid Cat

Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Toggo, Goblin Weaponsmith
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has ', , Sacrifice Rock: This creature deals 2 damage to any target'" and equip .
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Artificer

Token Engines
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Token Synergy
Adrix and Nev, Twincasters
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk

Tezzeret, Betrayer of Flesh
The first activated ability of an artifact you activate each turn costs less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Legendary Planeswalker - Tezzeret

Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
, : Create a token that's a copy of target artifact token you control.
, : Create a token that's a copy of target artifact token you control.
Artifact

Token Synergy
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Win Conditions
Win Conditions
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Sideboard
Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Svella, Ice Shaper
, : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color."
, : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
, : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Snow Creature - Warrior Troll

Welcome to Sweettooth
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
Enchantment - Saga

Yotia Declares War
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.
II — Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker.
III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.
II — Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker.
III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
Enchantment - Saga

Sideboard
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Maybeboard
Lonis, Genetics Expert
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
Legendary Creature - Elf Snake Detective

Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\tThis is my first attempt at a deck helmed by "},{"insert":{"card-link":"Gimbal, Gremlin Prodigy"}},{"insert":". This little guy is goofy and very weird to build around, but it makes for a good deck building challenge and the gameplay is diverse and filled with interesting interactions. Here are a few thoughts on the deck: \n\n\nThis deck is meant to be lower power as it is built around a very mid commander in Gimbal, Gremlin Prodigy. The budget ended up a bit higher than expected because some of the truly necessary cards are a bit pricy ("},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":", "},{"insert":{"card-link":"Retrofitter Foundry"}},{"insert":", "},{"insert":{"card-link":"Worldwalker Helm"}},{"insert":", "},{"insert":{"card-link":"Urza's Saga"}},{"insert":", "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":", "},{"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"insert":", "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":", "},{"insert":{"card-link":"Kibo, Uktabi Prince"}},{"insert":", etc.). I do believe, however, that the deck would truly be hot garbage without some of these cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards in the deck can make ~25 differently named tokens that count toward Gimbal's triggered ability; the other tokens included by Archidekt do not contribute to this count. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The largest category in the deck consists of various engines (there's ~20 in the dedicated category, and several sprinkled throughout other categories) that produce useful tokens for us--whether that is clues, junk, food (are these useful??), treasures, meteorites, bloods, etc. Since the deck has only one true tutor in "},{"insert":{"card-link":"Transmutation Font"}},{"insert":" my hope is that the deck will have a fun variance of engines that you see each game as we try to pump out as many different artifact tokens as we can. The best ones will be those that help us draw/loot/impulse draw so that we can get more and more engines and artifact token types online. However, finding the fun interactions between the various mediocre engines and working with what we draw each game will keep the deck fresh and interesting to play. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"While many of our consistent engines are landfall triggers, the deck does not have a large amount of land ramp spells. This is because we don't need to generate a crazy number of these tokens; one a turn is fine, as we only \"need\" one of a given name anyway and that gives us enough to crack some when we need to. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powering out the commander early is not a concern, as we want at least 3 different artifact tokens (ideally 4+) on the field by the time he comes in so that the end step trigger makes at least a 3/3 body. Of course, if we have another +1/+1 counter booster out--such as "},{"insert":{"card-link":"Branching Evolution"}},{"insert":"--we can jump the gun a bit if we want to. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The veggies of the deck (draw, ramp, and removal) are generally subpar and aimed to include as much token synergy as possible. The control suite is particularly sparse because that's an easy way to lower the power level of a deck and the goal here is to be mid tier at best (and with a trash commander in Gimbal it won't be anywhere near high power even with this budget)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some random thoughts: "},{"insert":{"card-link":"Roxanne, Starfall Savant"}},{"insert":" doubles mana production from her own meteorites, treasures, powerstones, bananas, and tapping artifact tokens via the ability granted with "},{"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"insert":". I have yet to find rulings to confirm if this works with "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" as well. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerstones are sometimes dead in this deck, but are excellent for activating the abilities of our artifact tokens, such as clues, food, or incubators. They can also be tapped for mana with Jaheira and Urza, and producing mana this way will not inlcude the rider associated with Powerstones native tap ability. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Incubators are nice because they can fill two artifact token names: one before they transform, and another after you pay the 2 colorless to turn one into a creature. So having two or more out and transforming one is a nice play. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For win conditions we are either animating the non-creature artifact tokens with "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":", tapping down opposing creatures with "},{"insert":{"card-link":"Junk Winder"}},{"insert":" so we can swing in with our Gremlin tokens, or making our artifact tokens really beefy with "},{"insert":{"card-link":"Displaced Dinosaurs"}},{"insert":". A nice interaction is that this card makes our Gremlin tokens enter as 7/7s and then they get the +1 counters, so they will be pretty big Gremlins if we can stick displaced dinos for a turn or two. Also, as the deck will occupy lower power tables, winning through beatdown with larger and larger Gremlin tokens is potentially doable. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinal thoughts: "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck may end up needing some more protection from non-creature board wipes (looking at you, "},{"insert":{"card-link":"Bane of Progress"}},{"insert":") but I won't know until I play it out. We won't be dodging "},{"insert":{"card-link":"Farewell"}},{"insert":" either way since we can't run "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":", but there may be something to running "},{"insert":{"card-link":"Ripples of Potential"}},{"insert":" to save my Gremlins in the late game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If we were running tutors then it could be worth including "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" so that meteorites from Roxanne, treasures from "},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":", and powerstones from "},{"insert":{"card-link":"Sarinth Greatwurm"}},{"insert":" enter untapped. This would allow for some explosive turns, especially with Roxanne, Urza or Jaheira in play. This is certainly extra, and wholly unnecessary. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sticking "},{"insert":{"card-link":"Adrix and Nev, Twincasters"}},{"insert":" and either Jaheira or Urza allows for really explosive plays if we can generate a lot of tokens in a turn. Using the mana to crack some clues and dig deeper is also a solid play. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"While "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" is pricy, it is an excellent card in the deck since it makes the coveted \"Karnstruct\" token and can also tutor for some excellent pieces in the deck. While Sol Ring is always a viable target, the two best tutor choices are "},{"insert":{"card-link":"The Ozolith"}},{"insert":" and "},{"insert":{"card-link":"Retrofitter Foundry"}},{"insert":". The former is great if we are already online and making big Gremlins, while the latter is best tutored earlier in the game so we have an engine to start pumping out the tokens that we need. If you were to add in "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" that would also be a potential target if the boardstate is right. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEdit 01: 02/02/25\nPulling "},{"insert":{"card-link":"Svella, Ice Shaper"}},{"insert":" for the new "},{"insert":{"card-link":"Chandra, Spark Hunter"}},{"insert":". Removing "},{"insert":{"card-link":"Yotia Declares War"}},{"insert":" for the new "},{"insert":{"card-link":"Pia Nalaar, Chief Mechanic"}},{"insert":". Adding in "},{"insert":{"card-link":"Bootleggers' Stash"}},{"insert":", and taking out "},{"insert":{"card-link":"City of Death"}},{"insert":". Pulling "},{"insert":{"card-link":"Rise and Shine"}},{"insert":" for "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":", which just feels perfect for this deck while Rise and Shine is a mediocre win condition. These all feel like strict upgrades. \n\nEdit 02: 02/21/25\nCutting "},{"insert":{"card-link":"Ozolith, the Shattered Spire"}},{"insert":" for "},{"insert":{"card-link":"Combine Chrysalis"}},{"insert":". The new Ozolith is not necessary and a little bit pricy, so I'm cutting it for a card that will help me close out the game. \n\nNext thoughts:\n\tWant to find space for 3 counterspells, maybe 2 tutors, and some slightly better removal. Maybe looking to cut 8 cards. The deck runs smoother than expected and is very fun to play in mid power pods. Having a blast with the variety of gameplay with all of the various engines and how the tokens interact together. \n\tThe deck is fun and leads to a lot of emergent game play with the unique combinations the board state can present. However, the deck has no win pressure since the pay off is basically just making a 6/6 trample that can't even attack the turn it comes down. I think that more thought needs to be put into the win condition. Combine Chrysalis has helped me close out a game, so I need more like this. I think that removing some of the more random token generators and focusing on the best ones (treasures, clues, food, powerstones, meteors, etc) will allow me to find room for cuts. I've labelled a few cards with orange tags that are on the chopping block to improve the counterspell + creature removal + tutor package in the deck. \n"}]}
















































































