Whitetiger4844
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Commander
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Commander
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Anthem
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Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
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Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment

Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Artifact - Vehicle

Copy
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Adéwalé, Breaker of Chains
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Legendary Creature - Human Assassin Pirate

Mastermind Plum
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Legendary Creature - Human Wizard

Draw
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Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
, , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate

Finisher
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Land
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Pump
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Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Legendary Creature - Goblin Pirate

Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Conqueror's Galleon
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle


Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Hit the Mother Lode
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Kalain, Reclusive Painter
When Kalain enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Legendary Creature - Human Elf Bard

Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Ramirez DePietro, Pillager
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
Legendary Creature - Human Pirate

Treasure Map
, : Scry 1. Put a landmark counter on this artifact. Then if there are three or more landmark counters on it, remove those counters, transform this artifact, and create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Artifact


Ramp
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Admiral Brass, Unsinkable
When Admiral Brass enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Human Pirate

Angrath, Minotaur Pirate
+2: Angrath deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath deals damage to that player equal to their total power.
−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath deals damage to that player equal to their total power.
Legendary Planeswalker - Angrath

Recursion
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Removal
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Dargo, the Shipwrecker
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn.
Trample
Partner (You can have two commanders if both have partner.)
Trample
Partner (You can have two commanders if both have partner.)
Legendary Creature - Giant Pirate

Sac Outlet
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Zara, Renegade Recruiter
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Legendary Creature - Human Pirate

Theft
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The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Saga

Tokens
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"High Sea Hijinks is a Pirate tribal deck helmed by Admiral Beckett Brass, aiming to swarm the battlefield with Pirates, generate Treasure tokens, and commandeer opponents' permanents. The deck leverages aggressive combat strategies, artifact synergies, and a suite of utility spells to maintain pressure and control throughout the game.\n\n\nCard Choices and Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander: Admiral Beckett Brass"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Admiral Beckett Brass provides a +1/+1 boost to other Pirates and, more importantly, allows you to gain control of a nonland permanent controlled by a player who was dealt combat damage by three or more Pirates in a turn. This incentivizes a go-wide strategy with evasive Pirates to consistently trigger her ability.\n\nPirate Synergy and Aggression"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck includes a robust lineup of Pirates to maximize tribal synergies:\n\nCaptain Vargus Wrath: Provides anthemic boosts to Pirates when attacking, scaling with the number of times you've cast your commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dire Fleet Neckbreaker: Grants attacking Pirates +2/+0, enhancing combat effectiveness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breeches, Eager Pillager: Offers versatility by generating Treasure tokens, providing card advantage, or removing blockers whenever a Pirate attacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coercive Recruiter: Temporarily gains control of creatures when Pirates enter the battlefield, turning opponents' threats into assets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Treasure Generation and Utilization"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Treasure tokens are a central resource, facilitating ramp and synergizing with various cards:\n\nCaptain Lannery Storm: Generates Treasure tokens on attack and gains power when you sacrifice Treasures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deadeye Plunderers: Scales in power with the number of artifacts you control and can produce Treasure tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pitiless Plunderer: Creates Treasure tokens whenever another creature you control dies, enabling resource generation through sacrifice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Revel in Riches: Provides an alternate win condition by accumulating ten Treasures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Artifact and Equipment Synergy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Artifacts play a significant role, both as resources and through equipment:\n\nCranial Plating: Enhances a creature's power based on the number of artifacts you control, turning Treasures into offensive power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inspiring Statuary: Allows nonartifact spells to be cast using artifacts for improvise, leveraging Treasure tokens for spellcasting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasure Map: Provides card filtering and, upon transformation, becomes Treasure Cove, offering card draw capabilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Card Advantage and Recursion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Maintaining hand size and board presence is facilitated through:\n\nCoastal Piracy: Draws a card whenever a creature you control deals combat damage to a player, synergizing with your aggressive strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vanquisher's Banner: Boosts Pirates and draws cards when you cast Pirate spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Admiral Brass, Unsinkable: Provides recursion by returning Pirate cards from your graveyard to the battlefield at the beginning of combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nGameplay Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game: Focus on establishing a board presence with low-cost Pirates and generating Treasure tokens to ramp into more significant threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game: Utilize your commander's ability by coordinating attacks with at least three Pirates to gain control of key nonland permanents. Leverage Treasure tokens for casting spells and activating abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game: Aim to close out the game by overwhelming opponents with a strengthened Pirate fleet, utilizing equipment like Cranial Plating for added pressure, and considering alternate win conditions like Revel in Riches."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nCommon Matchups"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aggro Decks: Your go-wide strategy and Treasure generation can outpace other aggro decks, especially with the added advantage of stealing key permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control Decks: Maintain pressure with consistent attacks and utilize card draw engines to recover from board wipes. Cards like Admiral Brass, Unsinkable aid in rebuilding your board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo Decks: Apply early aggression to disrupt combo setups and use theft abilities to remove crucial combo pieces from opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nStrengths and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":"\n\nStrong synergy between Pirates and Treasure generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple avenues for card advantage and resource generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ability to steal and utilize opponents' resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n\nReliance on combat damage to trigger key abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vulnerability to board wipes and mass removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Potentially slower against fast combo decks if unable to apply early pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nConclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"High Sea Hijinks offers an engaging and thematic experience for players who enjoy tribal synergies, resource management, and interactive gameplay. With a focus on Pirate tribal mechanics and Treasure token utilization, the deck provides multiple paths to victory, including overwhelming combat, resource advantage, and alternate win conditions.\n"},{"attributes":{"bold":true},"insert":"Power Level"},{"insert":": This deck rates approximately 6.5 out of 10. It is best suited for casual to mid-power level Commander playgroups, offering competitive gameplay without delving into high-powered combos or infinite loops.\n"}]}














































































