Whitetiger4844
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Commander
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Commander
Risona, Asari Commander
Haste
Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.
Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.
Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Legendary Creature - Human Samurai

Commander
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Anthem
Sensei Golden-Tail
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Legendary Creature - Fox Samurai

Anthem
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Copy
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Copy
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Counters
Counters
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Creature
Jiang Yanggu, Alone
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
Legendary Creature - Human Berserker

Creature
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Draw
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai

Draw
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Evasion
Evasion
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Finisher
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Oathkeeper, Takeno's Daisho
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
Equip
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
Equip
Legendary Artifact - Equipment

Opal-Eye, Konda's Yojimbo
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.
: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.
: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Legendary Creature - Fox Samurai

Plate Armor
Equipped creature gets +3/+3 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip . This ability costs less to activate for each other Equipment you control. (: Attach to target creature you control. Equip only as a sorcery.)
Equip . This ability costs less to activate for each other Equipment you control. (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Selfless Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Fox Samurai

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class

Seifer Almasy
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Human Knight

Pump
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Ramp
Ramp
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Recursion
Recursion
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Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker

Removal
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Tokens
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai

Tokens
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Tutor
Fighter Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enchantment - Class

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a synergistic blend of Samurai tribal and Equipment Voltron strategies, centered around "},{"attributes":{"bold":true},"insert":"Risona, Asari Commander"},{"insert":". Risona's ability to gain indestructibility when a creature you control deals combat damage to a player aligns perfectly with the deck's focus on attacking with a single, well-equipped Samurai. The deck leverages the Samurai's \"Bushido\" mechanic and various equipment to enhance combat prowess, ensuring that your lone attacker is formidable and resilient.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card Choices and Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Commander: "},{"attributes":{"bold":true},"insert":"Risona, Asari Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Risona is a 3/3 with haste, and her indestructibility condition encourages a playstyle where you attack with a single, powerful creature each turn. This aligns with the Samurai's \"Bushido\" mechanic, which benefits from one-on-one combat scenarios.\n\nSamurai Tribal Core"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fumiko the Lowblood"},{"insert":": Forces opponents to attack, disrupting their strategies and leaving them open to counterattacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Takeno, Samurai General"},{"insert":": Enhances other Samurai with Bushido, making them more formidable in combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nagao, Bound by Honor"},{"insert":": Provides a power boost to attacking Samurai, synergizing with the deck's aggressive strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heiko Yamazaki, the General"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Norika Yamazaki, the Poet"},{"insert":": Offer graveyard recursion for artifacts and enchantments, ensuring sustainability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Equipment Package"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blackblade Reforged"},{"insert":": Provides significant power boost based on land count, turning any creature into a lethal threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Plate Armor"},{"insert":": Offer protection and additional stats, ensuring your key creatures stay on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lizard Blades"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sword of Vengeance"},{"insert":": Grant double strike and other combat enhancements, maximizing damage output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bruenor Battlehammer"},{"insert":": Reduces equipment costs and provides a power boost, facilitating efficient equipping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Support and Utility"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goro-Goro, Disciple of Ryusei"},{"insert":": Generates 5/5 Dragon tokens when a modified creature deals combat damage, adding aerial threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Akki Battle Squad"},{"insert":": Allows additional attacking creatures to be tapped and attacking, increasing combat pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blade Historian"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Paladin Class"},{"insert":": Provide global buffs to attacking creatures, enhancing overall combat effectiveness."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":": Offer protection against opposing strategies, ensuring your game plan remains uninterrupted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gameplay Tips"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":": Focus on ramping with cards like "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fellwar Stone"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Starnheim Courser"},{"insert":" to accelerate your game plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":": Deploy key Samurai and begin equipping them with powerful equipment. Utilize "},{"attributes":{"bold":true},"insert":"Risona"},{"insert":" to attack and gain indestructibility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":": Leverage recursion tools like "},{"attributes":{"bold":true},"insert":"Ironsoul Enforcer"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Reconstruct History"},{"insert":" to recover from board wipes. Use "},{"attributes":{"bold":true},"insert":"Goro-Goro"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Akki Battle Squad"},{"insert":" to overwhelm opponents with additional threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Tricks"},{"insert":": Utilize instant-speed spells like "},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":" to protect your board and surprise opponents during combat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common Matchups"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aggro Decks"},{"insert":": Your deck's focus on single, powerful attackers can outpace traditional aggro decks. Use "},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"insert":" to deter swarm strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control Decks"},{"insert":": Maintain pressure with hasty threats and protect key creatures with indestructibility and hexproof-granting equipment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combo Decks"},{"insert":": Apply early pressure to disrupt combo setups. "},{"attributes":{"bold":true},"insert":"Torpor Orb"},{"insert":" can hinder creature-based combos relying on enter-the-battlefield effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strengths and Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths"},{"insert":":\n\n"},{"attributes":{"bold":true},"insert":"Resilient Threats"},{"insert":": Indestructibility and protective equipment make your key creatures difficult to remove."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Efficient Combat"},{"insert":": High damage output through double strike and power-boosting equipment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":": Multiple avenues to recover important artifacts and enchantments from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":":\n\n"},{"attributes":{"bold":true},"insert":"Reliance on Key Creatures"},{"insert":": Losing a well-equipped creature can set back your strategy significantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Limited Card Draw"},{"insert":": The deck may struggle with card advantage, making it susceptible to running out of gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Wipes"},{"insert":": Mass removal spells can be detrimental if protective measures are not in place."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Conclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Boros Equipment Voltron Samurai Tribal deck offers a unique and aggressive playstyle, focusing on empowering a single attacker to dominate the battlefield. With a blend of powerful equipment, resilient creatures, and strategic recursion, it can hold its own in various matchups. However, it requires careful play to mitigate its vulnerabilities, particularly regarding card draw and board wipes.\n"},{"attributes":{"bold":true},"insert":"Estimated Power Level"},{"insert":": 6.5/10\nThis estimation considers the deck's strong offensive capabilities balanced against its potential weaknesses in card advantage and susceptibility to mass removal.\n"}]}





































































