Danny.Chambers
893 views15 hrs ago
Commander
Size: 100Salt sum: 51.33
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{"ops":[{"insert":"Did I do it? You'll have to be more specific... \n\nMTG's favorite yandere psycho can be more than a repeatable board wipe in the command zone. With proper set up, you will be the architect of flashy, swinging plays that will create the fear, death and chaos the Cult of Rakdos live for.\n\nGame plan: This deck is VERY mana and resource reliant. Do not expect to have any quick starts. You will be spending your first few turns setting up your engines with cards such as "},{"attributes":{"bold":true},"insert":"Genesis Chamber"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bitterblossom"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archfiend of the Dross"},{"insert":", pretty much any card that is going to provide small bodies to pile up and stack large amounts of damage. If you pair a large \"blood festival\" with cards such as "},{"attributes":{"bold":true},"insert":"Last Laugh"},{"insert":", "},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"insert":", and the "},{"attributes":{"bold":true},"insert":"Meathook Massacre, "},{"insert":"the lifepoint swings will be huge and the high body count can fuel other big payoffs with "},{"attributes":{"bold":true},"insert":"Bitter Ordeal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloodcrazed Paladin"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sephiroth, One-Winged Angel"},{"insert":"'s emblem, or "},{"attributes":{"bold":true},"insert":"Spoils of Blood"},{"insert":". This is one win con although it can be difficult as smart players will be moving to take out the small bodies whenever possible. Try to have "},{"attributes":{"bold":true},"insert":"Slaughter Specialist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Super Shredder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Revel in"},{"insert":" "},{"attributes":{"bold":true},"insert":"Riches"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Syr Konrad, the Grim"},{"insert":" out to make this decision still painful.\n\nManaging Cons: Massacre Girl is an equal opportunity murderer. To ensure all your enemies feel the pain, you will need to be creative with the stack. Each instance of Massacre ETB and a creature dying is a separate trigger that can be responded to and gives you opportunity to stack triggers you own. For example, let's say you have nether traitor in the grave and a 1/1 rat on the field when our Girl comes into play. Her ETB will take out the rat but now there is another instance of -1/-1 on the stack. You can now activate neither traitor trigger to put it back on the battlefield. It will return before the party resumes. The neither traitor (or reassembling skeleton) can then use their abilities again to return to the field. You will take out the biggest, scariest threats with the proper setup. Turns out the most dangerous creature on earth is man (or in this case, a boba drinking maniac). Tarrion's Soul cleaver, super shredder, and blade of the bloodchief require the same attention. If you stack the triggers correctly, these cards will leave behind not only survivors but super big creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Managing sabotage: As mentioned before, each instant of ETB and death trigger is a separate instance that can be responded to. Smart players will realize that if they remove our Girl before she sees the other creatures dying will stop the carnage and creatures will not move past the initial -1/-1. This is where malakir rebirth, feign death, and not dead after all come into play. These cards are used to keep your creature based engines in the game. These cards are gold. Use them the instant someone tries to remove archfiend of the dross, Massacre Girl, Gary, massacre wurm or any other card that gives you payoffs for your gameplan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Looping ETB's: This deck not truly a token deck or an aristocratic deck. The bodies are a means to an end. The deck is mono-b devotion. Those high mana enchantments will do heavy lifting with both nykthos and Grey Merchant (Gary). If you can get away with it, loop both Massacre Girl and Gary with Conjuror's Closet, cloudstone curio or erratic portal. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSadly, so much room was needed for payoffs and enablers that this deck has little ability to deal with other problematic permanents. One withering torment and one oblivion stone, that's all you got. That's the deck's main weakness (not even counting its slowness). You are setting up for big turns and praying that your engines do not get destroyed before your payoffs come. The inclusion of the enchantment contamination might be unsavory but it truly is a great equalizer. If you have a high gravestorm count, decide how to spend them and commit to your choice. You could very well lobotomize a player or cripple multiple.I'm not saying its appropriate for all tables and situations, but the cards were included for a reason. \n\nTL;DR: Prioritize deployment of supporting artifacts and enchantments first, then token makers. Massacre Girl already costs a massive 5 mana, so make her arrival worth it. Ob Nixilis and Sephiroth make good lieutenants. \n"}]}
Artifact
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Archfiend of the Dross
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature - Demon Phyrexian

Black Widow, Super Spy
Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Legendary Creature - Human Spy Hero

Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin

Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue

Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Creature
(CTRL to add secondary)
Enchantment
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Szat's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Instant

Instant
(CTRL to add secondary)
Land
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Did I do it? You'll have to be more specific... \n\nMTG's favorite yandere psycho can be more than a repeatable board wipe in the command zone. With proper set up, you will be the architect of flashy, swinging plays that will create the fear, death and chaos the Cult of Rakdos live for.\n\nGame plan: This deck is VERY mana and resource reliant. Do not expect to have any quick starts. You will be spending your first few turns setting up your engines with cards such as "},{"attributes":{"bold":true},"insert":"Genesis Chamber"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bitterblossom"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archfiend of the Dross"},{"insert":", pretty much any card that is going to provide small bodies to pile up and stack large amounts of damage. If you pair a large \"blood festival\" with cards such as "},{"attributes":{"bold":true},"insert":"Last Laugh"},{"insert":", "},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"insert":", and the "},{"attributes":{"bold":true},"insert":"Meathook Massacre, "},{"insert":"the lifepoint swings will be huge and the high body count can fuel other big payoffs with "},{"attributes":{"bold":true},"insert":"Bitter Ordeal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloodcrazed Paladin"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sephiroth, One-Winged Angel"},{"insert":"'s emblem, or "},{"attributes":{"bold":true},"insert":"Spoils of Blood"},{"insert":". This is one win con although it can be difficult as smart players will be moving to take out the small bodies whenever possible. Try to have "},{"attributes":{"bold":true},"insert":"Slaughter Specialist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Super Shredder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Revel in"},{"insert":" "},{"attributes":{"bold":true},"insert":"Riches"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Syr Konrad, the Grim"},{"insert":" out to make this decision still painful.\n\nManaging Cons: Massacre Girl is an equal opportunity murderer. To ensure all your enemies feel the pain, you will need to be creative with the stack. Each instance of Massacre ETB and a creature dying is a separate trigger that can be responded to and gives you opportunity to stack triggers you own. For example, let's say you have nether traitor in the grave and a 1/1 rat on the field when our Girl comes into play. Her ETB will take out the rat but now there is another instance of -1/-1 on the stack. You can now activate neither traitor trigger to put it back on the battlefield. It will return before the party resumes. The neither traitor (or reassembling skeleton) can then use their abilities again to return to the field. You will take out the biggest, scariest threats with the proper setup. Turns out the most dangerous creature on earth is man (or in this case, a boba drinking maniac). Tarrion's Soul cleaver, super shredder, and blade of the bloodchief require the same attention. If you stack the triggers correctly, these cards will leave behind not only survivors but super big creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Managing sabotage: As mentioned before, each instant of ETB and death trigger is a separate instance that can be responded to. Smart players will realize that if they remove our Girl before she sees the other creatures dying will stop the carnage and creatures will not move past the initial -1/-1. This is where malakir rebirth, feign death, and not dead after all come into play. These cards are used to keep your creature based engines in the game. These cards are gold. Use them the instant someone tries to remove archfiend of the dross, Massacre Girl, Gary, massacre wurm or any other card that gives you payoffs for your gameplan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Looping ETB's: This deck not truly a token deck or an aristocratic deck. The bodies are a means to an end. The deck is mono-b devotion. Those high mana enchantments will do heavy lifting with both nykthos and Grey Merchant (Gary). If you can get away with it, loop both Massacre Girl and Gary with Conjuror's Closet, cloudstone curio or erratic portal. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nSadly, so much room was needed for payoffs and enablers that this deck has little ability to deal with other problematic permanents. One withering torment and one oblivion stone, that's all you got. That's the deck's main weakness (not even counting its slowness). You are setting up for big turns and praying that your engines do not get destroyed before your payoffs come. The inclusion of the enchantment contamination might be unsavory but it truly is a great equalizer. If you have a high gravestorm count, decide how to spend them and commit to your choice. You could very well lobotomize a player or cripple multiple.I'm not saying its appropriate for all tables and situations, but the cards were included for a reason. \n\nTL;DR: Prioritize deployment of supporting artifacts and enchantments first, then token makers. Massacre Girl already costs a massive 5 mana, so make her arrival worth it. Ob Nixilis and Sephiroth make good lieutenants. \n"}]}




































































