Gersh
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Commander
Size: 100Salt sum: 37.42
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Commander
Commander
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Copy
Taigam, Master Opportunist
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Legendary Creature - Human Monk

Tomb of Horrors Adventurer
When this creature enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Creature - Elf Monk

Copy
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Draw
Dragonlord Ojutai
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Elder Dragon

Narset Transcendent
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
−2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
−9: You get an emblem with "Your opponents can't cast noncreature spells."
−2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
−9: You get an emblem with "Your opponents can't cast noncreature spells."
Legendary Planeswalker - Narset

Sight Beyond Sight
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Draw
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Evasion
Evasion
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Face Down/Manifest
Cloudform
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.
Enchanted creature has flying and hexproof.
Enchantment

Write into Being
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Face Down/Manifest
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Finisher
Myth Realized
Whenever you cast a noncreature spell, put a lore counter on this enchantment.
: Put a lore counter on this enchantment.
: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
: Put a lore counter on this enchantment.
: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Enchantment

Finisher
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Land
Land
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Protection
Center Soul
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Taigam, Ojutai Master
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Legendary Creature - Human Monk

Protection
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Pump
Soul-Strike Technique
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchantment - Aura

Pump
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Ramp
Monk Class
(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Enchantment - Class

The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Ramp
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Recursion
Recursion
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Removal
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Removal
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Tap/Untap
Tap/Untap
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Tokens
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment

Rally the Monastery
This spell costs less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
Instant

Tokens
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Maybeboard
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Artifact

Alharu, Solemn Ritualist
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Monk

Belltoll Dragon
Flying, hexproof
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Creature - Dragon

Blessed Reincarnation
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Dragon's Disciple
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it.
Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature - Human Monk

Emerge Unscathed
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Emissary of Soulfire
When this creature enters, you get (three energy counters).
Pay : Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Pay : Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Creature - Djinn Monk

Fasting
At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy this enchantment.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy this enchantment.
Enchantment

Jeskai Infiltrator
This creature can't be blocked as long as you control no other creatures.
When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human Monk

Living Lore
As this creature enters, exile an instant or sorcery card from your graveyard.
Living Lore's power and toughness are each equal to the exiled card's mana value.
Whenever this creature deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Living Lore's power and toughness are each equal to the exiled card's mana value.
Whenever this creature deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Creature - Avatar

Mastery of the Unseen
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchantment

Monastery Loremaster
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, return target noncreature, nonland card from your graveyard to your hand.
When this creature is turned face up, return target noncreature, nonland card from your graveyard to your hand.
Creature - Wizard Djinn

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Rasaad yn Bashir
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.
Choose a Background (You can have a Background as a second commander.)
Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Monk

Maybeboard
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Tokens & Extras
Undercity
You can't enter this dungeon unless you "venture into Undercity."
Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)
Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
Lost Well — Scry 2. (Leads to: Arena, Stash)
Trap! — Target player loses 5 life. (Leads to: Archives)
Arena — Goad target creature. (Leads to: Archives, Catacombs)
Stash — Create a Treasure token. (Leads to: Catacombs)
Archives — Draw a card. (Leads to: Throne of the Dead Three)
Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)
Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
Lost Well — Scry 2. (Leads to: Arena, Stash)
Trap! — Target player loses 5 life. (Leads to: Archives)
Arena — Goad target creature. (Leads to: Archives, Catacombs)
Stash — Create a Treasure token. (Leads to: Catacombs)
Archives — Draw a card. (Leads to: Throne of the Dead Three)
Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
Dungeon - Undercity


Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Design:"},{"insert":"\n\nThis deck has been crafted with the following design principles:\n\n"},{"attributes":{"bold":true},"insert":"Monk Identity Mechanics:"},{"insert":" Focus on abilities that resonate with the monk archetype: Rebound, Manifest, Tap, Blink, Second Spell, Evasion, and Prowess."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monk Aesthetic and Lore:"},{"insert":" Maintain the monk theme through card art, lore, and tribal synergy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Foundation of Oji's Saga:"},{"insert":" As the starting point of Oji, the Exquisite Blade's journey, this low-power deck sets the stage for the story and future decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Oji's Signature Spells:"},{"insert":" Establish Oji's core identity through iconic spells like "},{"attributes":{"italic":true},"insert":"Snap"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Ephemerate"},{"insert":", supported by "},{"attributes":{"italic":true},"insert":"Mystic Reflections"},{"insert":", "},{"attributes":{"italic":true},"insert":"Candlekeep Sage"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Narset's Reversal"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Color Balance:"},{"insert":" Maintain equal representation of blue and white to reflect the monks’ philosophy of perfect harmony. This balance will evolve as Oji’s journey unfolds, symbolizing his growth and the lessons he learns from each color."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Almost No Mana Rocks:"},{"insert":" Oji will acquire magical artifacts such as mana rocks later in the story, through encounters with wizards and other tribes. The only mana rocks are the ojutai monument and sol ring."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Planeswalker Restriction:"},{"insert":" Narset is the only planeswalker in the saga, serving as Oji’s mentor in this initial chapter. This choice emphasizes Oji’s prominence and aligns with my personal preference to minimize planeswalker inclusion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enchantments > Artifacts:"},{"insert":" Reflecting the monks' affinity for enchantments over artifacts, this deck leans heavily into enchantments. This dynamic will shift in future decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Don't forget to select the \"Categories (Multiple)\" mode of view to see all the synergies."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"How does the deck aim to win?"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Combat Damage:"},{"insert":" Use unblockable creatures enhanced by prowess, cantrips, and rebound spells to deal lethal damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Utility:"},{"insert":" Employ "},{"attributes":{"italic":true},"insert":"Manifest"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Blink"},{"insert":" mechanics to ramp by turning manifested cards—lands, enchantments, or creatures—into their regular forms."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Engine Building:"},{"insert":" Create powerful synergies with cards like "},{"attributes":{"italic":true},"insert":"Myth Realized"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Scroll of the Masters"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHistory: \n\n"},{"attributes":{"bold":true},"insert":"Chapter 1: The Candlekeep Sage"},{"attributes":{"header":4},"insert":"\n"},{"insert":"High in the snow-clad peaks of Tarkir lies the Monastery of Ojutai, a sanctuary of wisdom and martial prowess led by the venerable Elder Dragon Ojutai. Within its hallowed halls, Oji serves as a "},{"attributes":{"italic":true},"insert":"Candlekeep Sage"},{"insert":", preserving the monastery’s ancient scrolls and tomes. Though disciplined and dutiful, Oji is drawn to arcane mysteries, experimenting in secret with spells like "},{"attributes":{"italic":true},"insert":"Snap"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Ephemerate"},{"insert":". His curiosity grows into a quiet internal struggle: is he diverging too far from the monastic principles of balance and self-control?\nOji’s mentor, Taigam, oversees the library and teaches Oji about the interplay of history, magic, and philosophy. But Taigam harbors darker ambitions. In his search for ultimate knowledge, he discovers forbidden texts that enable him to commune with otherworldly forces—the Phyrexians and the Eldrazi. Their corruption takes root, slowly turning Taigam into an agent of destruction.\n\n"},{"attributes":{"bold":true},"insert":"Chapter 2: The Blight Awakens"},{"attributes":{"header":4},"insert":"\n"},{"insert":"A calamity begins as the corrupted Eldrazi, infused with Phyrexian energy, invade Tarkir. The sky tears with rifts as monstrous abominations pour into the world. Elder Dragon Ojutai calls his champions to defend the monastery: Narset, Taigam, Ishai, and others rise to the challenge.\nIn the chaos, Narset focuses entirely on battling the invaders, channeling her power into a plan to reverse the breach in reality. Meanwhile, Oji and Ishai defend the monastery’s walls, their coordination blending martial skill with tactical magic.\nOji grows suspicious of Taigam, who avoids the frontlines, retreating instead into the library’s depths. His suspicions are confirmed when Taigam suddenly attacks Ojutai, channeling a devastating blow that also absorbs Ojutai's powers—later remembered as "},{"attributes":{"italic":true},"insert":"Taigam’s Strike"},{"insert":". The attack, empowered by the corrupted energies of the Phyrexians and Eldrazi, mortally wounds the Elder Dragon, leaving Tarkir’s defenders leaderless and in despair.\n\n"},{"attributes":{"bold":true},"insert":"Chapter 3: Narset’s Gambit"},{"attributes":{"header":4},"insert":"\n"},{"insert":"With Ojutai gone, Narset takes command. She formulates a desperate plan to seal the planar breaches, devising a spell that combines "},{"attributes":{"italic":true},"insert":"Narset’s Reversal"},{"insert":" with the destructive force of "},{"attributes":{"italic":true},"insert":"End Hostilities"},{"insert":". This act could annihilate the invading forces, but it requires immense energy—more than Narset alone can muster.\nNarset focuses entirely on her task, casting her spells with precision to create an opening for her final gambit. As she struggles against the overwhelming tide, Oji intervenes. Using "},{"attributes":{"italic":true},"insert":"Snap"},{"insert":" to temporarily halt advancing abominations and "},{"attributes":{"italic":true},"insert":"Ephemerate"},{"insert":" to reposition Narset away from danger, he becomes her unseen ally, giving her the precious moments she needs to complete the spell.\nWith a final surge of power, Narset channels the combined magic, unleashing a blinding wave that closes the rifts and obliterates the corrupted forces. However, the cost is immense: Narset sacrifices herself in the process, her light vanishing from Tarkir.\n\n"},{"attributes":{"bold":true},"insert":"Chapter 4: The Betrayal and the Duel"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Amid the devastation, Taigam reveals himself. His corrupted form stands as a twisted shadow of the mentor Oji once respected. Taigam confronts Oji, offering a chilling proposition: join him. He argues that Oji’s curiosity for magic mirrors his own, and that the pursuit of ultimate power is inevitable.\nThis strikes a nerve in Oji, whose internal conflict over magic now becomes external. For a moment, doubt clouds his resolve. But as Taigam continues to deride Narset’s sacrifice and Ojutai’s teachings, Oji finds clarity. He is not like Taigam. Fueled by his convictions, he engages his former mentor in a fierce duel.\nThe battle rages through the monastery ruins. Taigam’s corrupted magic clashes with Oji’s blend of martial discipline and spells. When Oji begins to falter, Ishai intervenes, supporting him with powerful aerial strikes and inspiring words. Together, they push Taigam to his limits.\nHowever, Taigam summons a final surge of Phyrexian energy and strikes Ishai down. The mentor-turned-traitor wounds Oji but is forced to retreat when reinforcements from the monastery arrive. As Taigam flees through a planar rift, his escape leaves behind a scar in reality, an ominous reminder of the threat still lingering.\n\n"},{"attributes":{"bold":true},"insert":"Chapter 5: The Scroll of Fate"},{"attributes":{"header":4},"insert":"\n"},{"insert":"In the aftermath, Oji finds himself holding the "},{"attributes":{"italic":true},"insert":"Scroll of Fate"},{"insert":", Narset’s final gift. The scroll remains blank, its purpose a mystery, but Oji senses it holds the key to understanding Narset’s sacrifice and the broader Phyrexian-Eldrazi threat.\nHaunted by Ishai’s death and Taigam’s words, Oji struggles with his attraction to magic. Though he resolved to fight back against corruption, the duel has planted a seed of doubt. Could his fascination with arcane power lead him down the same dark path as Taigam?\nDetermined to find answers, Oji vows to chase Taigam across the planes, using the scar left behind as his guide. The journey will force him to confront his inner conflict and unravel the secrets of the "},{"attributes":{"italic":true},"insert":"Scroll of Fate"},{"insert":".\n"}]}






















































































































































