2.7k views47 hrs ago
Commander
Size: 100Salt sum: 34.56
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Sagesse

2.7k views47 hrs ago
Commander
Size: 100Salt sum: 34.56

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{"ops":[{"insert":"The Unicorn Clan of L5R was a Mongol army analogue portrayed in a samurai analogue setting.\nI was a competitive Unicorn player for the entire life of that game, and have slipped back into M:tG since L5R's unfortunate demise.\n\nThe Unicorn Clan used several themes that I've tried to represent here:\nHorse Tactics\nBattle Maidens\nDeath Priests\n\nDespite how perfectly flavorful the Horsemanship cards are, most of those cards are... outdated. \nI chose Flanking instead. After playing a few games with Flanking, it felt pretty bad, which is unfortunate. \n \nWithout Horsemanship and Flanking, I still wanted to emulate how difficult it was to block the Unicorn clan army. The Menace mechanic felt good as a form of evasion. Looking up those cards, I found this gem of a commander whose specific deck building checked off every box. Shanid draws cards which reflects the wealth that the Unicorn Clan was renowned for. He gives Menace to most of the deck, making them tough to block. Most importantly, he's on a horse. \n\nAs I am very passionate about this theme, this deck will always exist in my selection and I will continually update and tweak this deck. \n\n"},{"attributes":{"bold":true},"insert":"Notes on Senu"},{"insert":": I'm mostly writing this down for my memory's sake, but Senu can exile herself during your upkeep to gain 2 life and scry 2, then will reappear untapped, unblocked and attacking during combat. Every single turn. If the pod proactively exiles her, she just comes right back. If they kill her, well nothing stays dead for long in this deck. For style points, Whip Senu from discard then exile her and bamf her back into play. Incredible overperformance for 2 mana. MVP birb.\n\nAetherdrift update: Lots of really cool cards in Aetherdrift but not a lot of horses. I saw at least one horse, but it didn't have a place here. The only Legendary I was tempted to include is The Speed Demon. Demons are similar to Oni in L5R and I'd rather not include Oni is this deck. That's a different flavor of Black than simple Death Priests. Hopefully the next set will provide excellent choices.\n\nTarkir Dragonstorm update: Mardu seems like it's basically the M:tG aesthetic for the Unicorn Clan and I was really looking forward to all the difficult choices after being spoiled with all the new options. But... besides Anafenza, there are no flavor correct legendaries, no knights, and nothing with Menace that's terribly exciting. That means we are pulling from the non-creature cards. I'd say All-Out Assault, the Sieges, and some of the equipment could be interesting. I won't be adding them. WotC went with go-wide strategies for Mardu, which is a huge flavor win for my Lion Homage, but not the Uni one. Anafenza is a pretty great add, though.\n\n4/26/25: I've been playing this deck for awhile now and it plays very well. I'm adding three game changers and adding some different legendaries for a change of pace. (I have since removed those game changers)\n\n6/11/25: Final Fantasy is an amazing set for this deck. There are 104 legendaries that could slot in. First, I considered changing the commander (I've love blue for Herald of Hoofbeats or green for Sidar Kondo) but none of the new folks felt like flavor hits. I settled on adding Ardbert, Cecil and Rosa (Nice!,) Dion, Venat, and The Regalia. Props to Rokugan High for the sweet new ride. Nothing like a bit of Otaku Vehemence. (+1000 points if you get that super deep cut - you're one of the olde gods like me.) I could add other new cards easily. \n\n7/1/25: Minor tweaks. Cecil is out and Squall is in. Squall is fulfilling the space that SevRec was occupying. With SevRec removed, I finally added Smile at Death, which recovers Shanid from the graveyard and only about 10% of the rest of the deck, but Shanid can be targeted hard for removal if I appear to be ahead on board and I usually avoid casting him for more than 8 mana. Smile is another way he can just go to the graveyard and still be recovered. (Haakon, Volrath's, Alesha, Primeval, and Reanimate being among the others) I'm also adding a pet card Marton Stromgald to replace Adriana's Melee ability. They provide similar buffs but Marton is a cheaper legendary knight, can Smile At Death, can buff on defense, and -most importantly- is on a horse.\n\n8/15/25: The Seriema. Well... Not Mongolian Army themed. My playgroup is trying to help me reconcile it's inclusion, but I'm struggling. \"What if the Mongolians had spaceships?\" they say. I'm not 100% comfortable with it yet. Maybe The Regalia was a slippery slope. The Regalia is insanely great though, so maybe The Seriema will grow on me. I'll keep reassessing. Syr Vondam was an easier inclusion, one that, with all these anthems, could be tough choice to kill. Arbert leaves because A) counters paperwork and B) Shanid already does half of what Arbert wanted to accomplish. Reconnaissance leaves because it never really did very much. I've also added Damn with the Noctis' Death Magic alternate art since Moto Death Priests are a thing. I took out a draw spell that was underperforming.\n\n9/26/25: Added J. Jonah Jameson because that's a great effect when every creature has menace. Removed Syr Vondam for underperforming. He didn't last long. I'll consider The Soul Stone if I luck out and pull one. After discussion and a couple games, Syr Vondam back in, Headliner Scarlett out.\n\n10/14/25: Removed Blasphemous Act for Taunt From The Ramparts. Both solve creature heavy boards, but Taunt wins me the game.\n\n11/14/25: TL;DR: Out goes Haakon, Cathartic Reunion and Demand Answers, in goes The Legend of Yangchen, Monk Gyatsu, and Smellerbee, which are in many ways draw with more upside. \nAvatar is getting released and there are 67 Legendary cards to consider and a couple other things. First things first, both Cathartic Reunion and Demand Answers were Haakon enablers but generally underperform. They're out, and so is Haakon. Airbending is pretty cool in this deck, and vibes very Iuchi shugenja energy, so I'm happy to go all in. See, airbending our guys back into play is Casting a Spell. So, an airbent Legendary card casts for 2 and triggers Shanid. Monk Gyastu also saves something from removal maybe, or forces our opponent to hit him first. Cool. We should check the other airbending cards to see if they are worth it. Airbender's Reversal, Avatar's Wrath, and The Legend of Yangchen each look promising. Our removal is already premium or thematic, and though I agree Airbender's Reversal/Avatar's Wrath is very powerful, I hope my opponents cast it on me a bunch so I can get more Legendary cast triggers. It might be thematic to have a saga in my Uni deck, considering the source material, so I'll try out The Legend of Yangchen. There is also an Azula and a Smellerbee to consider. Both of them enable more draw and draw seems like it's in a fine spot at the moment. Smellerbee can recover from a dry spell, digging for Primeval Rebirth while stacking our graveyard -and- also contributes to assbeater scrabble, and with that we have three cards to try instead of the Haakon package which was getting pretty awkward. \n\n12/30/25: Swapping Smellerbee for Seifer from the FF8 box\n\n1/20/26: Lorwyn Eclipsed update: Djeru out, Bre in. Both cards serve similar game plans, with Bre trading Djeru's card selection for cheaper cost and lifelink. Also consider that Bre isn't attacking if she's doing her thing. This change might not stick. Djeru is way more Burning Sands coded than Bre. I also swapped Legend of Yangchen for Chronicle of Victory. Name Human or Knight depending on the board state. There are 18 Knights and 22 Humans as of now.\n\n2/24/26: TMNT update. No changes. It's only been a month since the last pass and TMNT is... off theme. There are nearly 60 Legendaries but I'm only considering 4 cards. I'm avoiding sneak in general, even though this deck is tough to block. Sneak is not on theme for rampaging horse warriors. Here are the 4 cards: April O'Neil, Kunoichi Trainee is tough to block but so is everyone in this deck, so I'm not sure she serves any purpose. The card called \"Continue?\" helps the deck recover from a board wipe. It is a strong contender for inclusion except it depicts a cartoon turtle. I guess we have a spaceship and a car, so why not a turtle? For now, I'm passing on this card since the deck has similar effects on theme. Turtles Forever is very similar to The Seriema, but I'd prefer to just fetch my Birb or Vito etc. without the 'Gifts Ungiven' minigame, and, also, I'd like to avoid too many tutor effects. Lastly, we have Madame Null Power Broker. I really like Madame Null for this deck, but she is just a vanilla buff and the deck already has plentiful versions of this on flavor. So it looks like TMNT isn't going in this deck, but I'm leaving the considered cards in the maybeboard so they can think about what they've done. \n\n3/4/26: I finally have a Shadowspear. I'm swapping out Dolmen Gate for now.\n\n4/13/26: Secrets of Strixhaven contains Excava, the Risen Past. This glorious horse can resurrect some interesting things and I don't mind more of these effects. I'm subbing out Rem Karolus. Rem is a flying, haste, legendary knight but I can't recall his ability ever having an impact and he's been on the chopping block for awhile. Excava is also flying and haste and has an ability that might see play. I am also considering adding a card from my favorite block (Mirage block.) Tithe is currently the best contender and I might be cutting Smile at Death? SaD is tough to cast but it has won me games.\n\n4/29/26: Restoration Seminar replaces Smile at Death. Additionally, I'm trying the available Turbulent Lands in place of their respective Filter Lands. Lastly, since I'm taking Sol Ring out of all of my Bracket 2 decks, Sol Ring is on the chopping block here. I'll finagle an extra category and deck tag color for those still in the arms race, but Sol Ring is now in the sideboard and Tithe takes it's place.\n\n7/1/26: Phew. Marvel has a lot of cards to wrap our head around, and I generally want to stick to the established themes here: Legendary and can be plausibly associated with the Unicorn Clan, or helps me gain life/draw/mana, or stay aggressive and keyword scrabble. Humans are best, Knights is a bonus, horses a plus... This isn't just a Legendary Good Stuff deck, so we won't be adding any Captain Americas and the like. Hawkeye, Master Marksman and Loki's Scepter seem like a decent start and let's us remove the The Seriema (which was honestly too good for a Bracket 2) and Syr Vondam who is still underperforming and helps retain the theme. Hawkeye can drive The Regalia and still trigger a bunch of diverse tools. (The Regalia is going to stay as a nod to Rokugan High.) Lifegain Thanos and Melee Titania both seem like decent choices as well, but with their 4 cmc, I've decided to just keep an eye on them for now. \n\n7/9/26: I've removed Restoration Seminar to try out Titania. Not only does this lower the curve a little bit, it also leaves Memorial and Rebirth as the 7 mana finishers, which both feel more slam dunk than the Seminar.\n\n7/28/26: I've swapped back Syr Vondam instead of Titania. It lowers the mana curve and, for her price, Titania's buff is situational. I've also relented to the pressure to remove Mardu Banner and add Relic of Legends instead.\n\n8/10/26: The Arkenstone feels like a better fit than The Seriema. Casting the adventure and casting the artifact both trigger Shanid. I'm removing Hero's Podium. Podium is a much larger anthem but has a harder time drawing cards. I've also teched out of Excava and Bre and re-added Rem and Paladin Danse. This lowers my curve a little bit but also ups the human knight count. I feel like both Excava and Bre needed a long, mature game to be fully utilized and I'd rather be ending them (within a reasonable 8 turn bracket 2 timeframe.) Rem and Danse are also stopping some board wipes.\n*It turns out the Adventure on The Arkenstone will not trigger Shanid on cast. My bad.\n\n9/11/26: I picked up a The Mind Stone while it's low cost. Since my The Soul Stone has doubled in price since I grabbed it, I waited to buy the new rock until the post hype slump. I've cut Bersekers' Onslaught, which is an amazing flavor card but is hard to play.\n\n9/28/26: I think Hawkeye is fine. He's an archer and I think that's on theme, but people seem to resist his inclusion more than they did the The Seriema spaceship I used to run or even JJJ. Hawkeye is a 2/2 First Strike - Reach - Menace creature with a utility package for 2 mana. Somehow, he just wasn't that impressive on the board. I'm cutting him for Liliana the Faultless.\n\n"}]}

Commander

Qty: 1 Price: $5.49
Shanid, Sleepers' Scourge
Menace
Other legendary creatures you control have menace.
Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
Legendary Creature - Human Knight
Shanid, Sleepers' Scourge (dmc) 79

Commander

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Buffs

Qty: 14 Price: $205.96
Arvad the Cursed
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Legendary Creature - Knight Vampire
Arvad the Cursed (moc) 317
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 346
Day of Destiny
Legendary creatures you control get +2/+2.
Legendary Enchantment
Day of Destiny (dmc) 99
Dion, Bahamut's Dominant
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
,
: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Knight Noble
Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 376Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 376
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 169
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 759
Konda's Banner
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip
Legendary Artifact - Equipment
Konda's Banner (chk) 259
Márton Stromgald
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Legendary Creature - Human Knight
Márton Stromgald (ice) 199
Olivia, Mobilized for War
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Legendary Creature - Knight Vampire
Olivia, Mobilized for War (sld) 492
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 427
Rosa, Resolute White Mage
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
Legendary Creature - Human Cleric Noble
Rosa, Resolute White Mage (fin) 431
Seifer, Balamb Rival
First strike
Whenever you attack a player, goad target creature that player controls.
Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
Legendary Creature - Human Mercenary
Seifer, Balamb Rival (fic) 451
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (sld) 1505
Tori D'Avenant, Fury Rider
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Legendary Creature - Human Knight
Tori D'Avenant, Fury Rider (dmu) 363

Buffs

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Creature

Qty: 3 Price: $47.97
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (moc) 167
Varchild, Betrayer of Kjeldor
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
Legendary Creature - Human Knight
Varchild, Betrayer of Kjeldor (plst) C18-28
Yoshimaru, Ever Faithful
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Dog
Yoshimaru, Ever Faithful (pf25) 5

Creature

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Draw

Qty: 5 Price: $57.25
Dihada, Binder of Wills
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Legendary Planeswalker - Dihada
Dihada, Binder of Wills (dmc) 1
Merry, Esquire of Rohan
Haste
Merry has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
Legendary Creature - Knight Halfling
Merry, Esquire of Rohan (ltr) 817
Paladin Elizabeth Taggerdy
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
Legendary Creature - Human Knight
Paladin Elizabeth Taggerdy (pip) 424
The Arkenstone
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
Legendary Artifact
The Arkenstone // Seek the Heart (hob) 170
Venat, Heart of Hydaelyn
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering —
,
: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
Legendary Creature - Wizard Elder
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 329Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 329

Draw

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Finisher

Qty: 5 Price: $59.95
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (lcc) 125
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (mul) 35
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Taunt from the Rampart (ltc) 151
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (slc) 2016
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j25) 71

Finisher

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Land

Qty: 35 Price: $2264.21
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fdc) 3
Eiganjo Castle
: Add
.
,
: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
Eiganjo Castle (plst) CHK-275
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Flagstones of Trokair
: Add
.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Land
Flagstones of Trokair (tsr) 278
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 277
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Mount Doom
, Pay 1 life: Add
or
.
,
: Mount Doom deals 1 damage to each opponent.
,
, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Mount Doom (ltr) 258
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fdn) 289
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (tdm) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 272
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (clu) 279
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (piko) 253p
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (3ed) 286
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 264
Shinka, the Bloodsoaked Keep
: Add
.
,
: Target legendary creature gains first strike until end of turn.
Legendary Land
Shinka, the Bloodsoaked Keep (plst) CHK-282
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hou) 187
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 255
Tournament Grounds
: Add
.
: Add
,
, or
. Spend this mana only to cast a Knight or Equipment spell.
Land
Tournament Grounds (eld) 248
Turbulent Moor
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Swamp
Turbulent Moor (soc) 56
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 58
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (wc98) bs143

Land

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Protection

Qty: 7 Price: $84.39
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (spg) 81
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature - Human Knight
Knight Exemplar (moc) 192
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (ltc) 281
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
,
, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Legendary Creature - Human Cleric
Liliana the Faultless (fra) 293
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Human Monk
Monk Gyatso (tle) 173
Paladin Danse, Steel Maverick
Vigilance, lifelink
Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
Legendary Creature Artifact - Knight Synth
Paladin Danse, Steel Maverick (pip) 20
Rem Karolus, Stalwart Slayer
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Human Knight
Rem Karolus, Stalwart Slayer (mid) 235

Protection

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Queen

Qty: 1 Price: $4.99
Senu, Keen-Eyed Protector
Flying, vigilance
, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Legendary Creature - Bird Scout
Senu, Keen-Eyed Protector (acr) 128

Queen

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Ramp

Qty: 12 Price: $205.28
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (clb) 298
Gimli of the Glittering Caves
Double strike
Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli.
Whenever Gimli deals combat damage to a player, create a Treasure token.
Legendary Creature - Warrior Dwarf
Gimli of the Glittering Caves (ltc) 115
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.)
Whenever a creature you control with menace attacks, create a Treasure token.
Legendary Creature - Human Citizen
J. Jonah Jameson (spm) 81
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Loki's Scepter
When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
: Add one mana of any color.
Legendary Artifact
Loki's Scepter (msc) 56
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (fic) 354
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (ltc) 285
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (tdc) 331
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21
The Regalia
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
Legendary Artifact - Vehicle
The Regalia (fin) 267
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66
Tithe
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Instant
Tithe (wc98) bh23a

Ramp

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Recursion

Qty: 5 Price: $45.25
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior
Alesha, Who Laughs at Fate (fdn) 343
Primevals' Glorious Rebirth
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
Legendary Sorcery
Primevals' Glorious Rebirth (dom) 201
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary
Squall, SeeD Mercenary (fin) 402
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (dsc) 159

Recursion

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Removal

Qty: 12 Price: $71.74
Aryel, Knight of Windgrace
Vigilance
,
: Create a 2/2 white Knight creature token with vigilance.
,
, Tap X untapped Knights you control: Destroy target creature with power X or less.
Legendary Creature - Human Knight
Aryel, Knight of Windgrace (cmm) 336
Crackling Doom
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Instant
Crackling Doom (2x2) 196
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (sld) 1870
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (pw25) 2
Dire Tactics
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Instant
Dire Tactics (iko) 183
Éowyn, Fearless Knight
Haste
When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
Legendary Creature - Human Knight
Éowyn, Fearless Knight (ltr) 201
Fracture
Destroy target artifact, enchantment, or planeswalker.
Instant
Fracture (soa) 195
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ltc) 175
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sta) 73
Syr Vondam, Sunstar Exemplar
Vigilance, menace
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Legendary Creature - Human Knight
Syr Vondam, Sunstar Exemplar (eoe) 302
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Legendary Sorcery
Urza's Ruinous Blast (dom) 39

Removal

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Maybeboard

Qty: 15 Price: $62.57
Arbaaz Mir
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Assassin
Arbaaz Mir (acr) 46
Berserkers' Onslaught
Attacking creatures you control have double strike.
Enchantment
Berserkers' Onslaught (blc) 192
Éomer, Marshal of Rohan
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
Legendary Creature - Human Knight
Éomer, Marshal of Rohan (ltr) 428
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (frc) 25
Hawkeye, Master Marksman
Reach, first strike
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay
up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Legendary Creature - Human Archer Hero
Hawkeye, Master Marksman (msh) 130
Heroes' Podium
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
,
: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Heroes' Podium (dmc) 185
Honor-Worn Shaku
: Add
.
Tap an untapped legendary permanent you control: Untap this artifact.
Artifact
Honor-Worn Shaku (cmm) 954
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Horn of the Mark (ltr) 241
Jor Kadeen, First Goldwarden
Trample
Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
Legendary Creature - Human Rebel
Jor Kadeen, First Goldwarden (one) 203
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Mardu Banner
: Add
,
, or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mardu Banner (ktk) 224
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Subira, Tulzidi Caravanner
Haste
: Another target creature with power 2 or less can't be blocked this turn.
,
, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Legendary Creature - Human Shaman
Subira, Tulzidi Caravanner (cmm) 261
Syr Gwyn, Hero of Ashvale
Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight
.
Legendary Creature - Human Knight
Syr Gwyn, Hero of Ashvale (eld) 330

Maybeboard

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Sol Ring Swap

Qty: 1 Price: $23.99
Sol Ring
: Add
.
Artifact
Sol Ring (3ed) 274

Sol Ring Swap

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Deck Info

Deck stats

45 pips - 39 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 6 cards
21 pips - 19 cards
25 mana - 23 cards
23 pips - 20 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"The Unicorn Clan of L5R was a Mongol army analogue portrayed in a samurai analogue setting.\nI was a competitive Unicorn player for the entire life of that game, and have slipped back into M:tG since L5R's unfortunate demise.\n\nThe Unicorn Clan used several themes that I've tried to represent here:\nHorse Tactics\nBattle Maidens\nDeath Priests\n\nDespite how perfectly flavorful the Horsemanship cards are, most of those cards are... outdated. \nI chose Flanking instead. After playing a few games with Flanking, it felt pretty bad, which is unfortunate. \n \nWithout Horsemanship and Flanking, I still wanted to emulate how difficult it was to block the Unicorn clan army. The Menace mechanic felt good as a form of evasion. Looking up those cards, I found this gem of a commander whose specific deck building checked off every box. Shanid draws cards which reflects the wealth that the Unicorn Clan was renowned for. He gives Menace to most of the deck, making them tough to block. Most importantly, he's on a horse. \n\nAs I am very passionate about this theme, this deck will always exist in my selection and I will continually update and tweak this deck. \n\n"},{"attributes":{"bold":true},"insert":"Notes on Senu"},{"insert":": I'm mostly writing this down for my memory's sake, but Senu can exile herself during your upkeep to gain 2 life and scry 2, then will reappear untapped, unblocked and attacking during combat. Every single turn. If the pod proactively exiles her, she just comes right back. If they kill her, well nothing stays dead for long in this deck. For style points, Whip Senu from discard then exile her and bamf her back into play. Incredible overperformance for 2 mana. MVP birb.\n\nAetherdrift update: Lots of really cool cards in Aetherdrift but not a lot of horses. I saw at least one horse, but it didn't have a place here. The only Legendary I was tempted to include is The Speed Demon. Demons are similar to Oni in L5R and I'd rather not include Oni is this deck. That's a different flavor of Black than simple Death Priests. Hopefully the next set will provide excellent choices.\n\nTarkir Dragonstorm update: Mardu seems like it's basically the M:tG aesthetic for the Unicorn Clan and I was really looking forward to all the difficult choices after being spoiled with all the new options. But... besides Anafenza, there are no flavor correct legendaries, no knights, and nothing with Menace that's terribly exciting. That means we are pulling from the non-creature cards. I'd say All-Out Assault, the Sieges, and some of the equipment could be interesting. I won't be adding them. WotC went with go-wide strategies for Mardu, which is a huge flavor win for my Lion Homage, but not the Uni one. Anafenza is a pretty great add, though.\n\n4/26/25: I've been playing this deck for awhile now and it plays very well. I'm adding three game changers and adding some different legendaries for a change of pace. (I have since removed those game changers)\n\n6/11/25: Final Fantasy is an amazing set for this deck. There are 104 legendaries that could slot in. First, I considered changing the commander (I've love blue for Herald of Hoofbeats or green for Sidar Kondo) but none of the new folks felt like flavor hits. I settled on adding Ardbert, Cecil and Rosa (Nice!,) Dion, Venat, and The Regalia. Props to Rokugan High for the sweet new ride. Nothing like a bit of Otaku Vehemence. (+1000 points if you get that super deep cut - you're one of the olde gods like me.) I could add other new cards easily. \n\n7/1/25: Minor tweaks. Cecil is out and Squall is in. Squall is fulfilling the space that SevRec was occupying. With SevRec removed, I finally added Smile at Death, which recovers Shanid from the graveyard and only about 10% of the rest of the deck, but Shanid can be targeted hard for removal if I appear to be ahead on board and I usually avoid casting him for more than 8 mana. Smile is another way he can just go to the graveyard and still be recovered. (Haakon, Volrath's, Alesha, Primeval, and Reanimate being among the others) I'm also adding a pet card Marton Stromgald to replace Adriana's Melee ability. They provide similar buffs but Marton is a cheaper legendary knight, can Smile At Death, can buff on defense, and -most importantly- is on a horse.\n\n8/15/25: The Seriema. Well... Not Mongolian Army themed. My playgroup is trying to help me reconcile it's inclusion, but I'm struggling. \"What if the Mongolians had spaceships?\" they say. I'm not 100% comfortable with it yet. Maybe The Regalia was a slippery slope. The Regalia is insanely great though, so maybe The Seriema will grow on me. I'll keep reassessing. Syr Vondam was an easier inclusion, one that, with all these anthems, could be tough choice to kill. Arbert leaves because A) counters paperwork and B) Shanid already does half of what Arbert wanted to accomplish. Reconnaissance leaves because it never really did very much. I've also added Damn with the Noctis' Death Magic alternate art since Moto Death Priests are a thing. I took out a draw spell that was underperforming.\n\n9/26/25: Added J. Jonah Jameson because that's a great effect when every creature has menace. Removed Syr Vondam for underperforming. He didn't last long. I'll consider The Soul Stone if I luck out and pull one. After discussion and a couple games, Syr Vondam back in, Headliner Scarlett out.\n\n10/14/25: Removed Blasphemous Act for Taunt From The Ramparts. Both solve creature heavy boards, but Taunt wins me the game.\n\n11/14/25: TL;DR: Out goes Haakon, Cathartic Reunion and Demand Answers, in goes The Legend of Yangchen, Monk Gyatsu, and Smellerbee, which are in many ways draw with more upside. \nAvatar is getting released and there are 67 Legendary cards to consider and a couple other things. First things first, both Cathartic Reunion and Demand Answers were Haakon enablers but generally underperform. They're out, and so is Haakon. Airbending is pretty cool in this deck, and vibes very Iuchi shugenja energy, so I'm happy to go all in. See, airbending our guys back into play is Casting a Spell. So, an airbent Legendary card casts for 2 and triggers Shanid. Monk Gyastu also saves something from removal maybe, or forces our opponent to hit him first. Cool. We should check the other airbending cards to see if they are worth it. Airbender's Reversal, Avatar's Wrath, and The Legend of Yangchen each look promising. Our removal is already premium or thematic, and though I agree Airbender's Reversal/Avatar's Wrath is very powerful, I hope my opponents cast it on me a bunch so I can get more Legendary cast triggers. It might be thematic to have a saga in my Uni deck, considering the source material, so I'll try out The Legend of Yangchen. There is also an Azula and a Smellerbee to consider. Both of them enable more draw and draw seems like it's in a fine spot at the moment. Smellerbee can recover from a dry spell, digging for Primeval Rebirth while stacking our graveyard -and- also contributes to assbeater scrabble, and with that we have three cards to try instead of the Haakon package which was getting pretty awkward. \n\n12/30/25: Swapping Smellerbee for Seifer from the FF8 box\n\n1/20/26: Lorwyn Eclipsed update: Djeru out, Bre in. Both cards serve similar game plans, with Bre trading Djeru's card selection for cheaper cost and lifelink. Also consider that Bre isn't attacking if she's doing her thing. This change might not stick. Djeru is way more Burning Sands coded than Bre. I also swapped Legend of Yangchen for Chronicle of Victory. Name Human or Knight depending on the board state. There are 18 Knights and 22 Humans as of now.\n\n2/24/26: TMNT update. No changes. It's only been a month since the last pass and TMNT is... off theme. There are nearly 60 Legendaries but I'm only considering 4 cards. I'm avoiding sneak in general, even though this deck is tough to block. Sneak is not on theme for rampaging horse warriors. Here are the 4 cards: April O'Neil, Kunoichi Trainee is tough to block but so is everyone in this deck, so I'm not sure she serves any purpose. The card called \"Continue?\" helps the deck recover from a board wipe. It is a strong contender for inclusion except it depicts a cartoon turtle. I guess we have a spaceship and a car, so why not a turtle? For now, I'm passing on this card since the deck has similar effects on theme. Turtles Forever is very similar to The Seriema, but I'd prefer to just fetch my Birb or Vito etc. without the 'Gifts Ungiven' minigame, and, also, I'd like to avoid too many tutor effects. Lastly, we have Madame Null Power Broker. I really like Madame Null for this deck, but she is just a vanilla buff and the deck already has plentiful versions of this on flavor. So it looks like TMNT isn't going in this deck, but I'm leaving the considered cards in the maybeboard so they can think about what they've done. \n\n3/4/26: I finally have a Shadowspear. I'm swapping out Dolmen Gate for now.\n\n4/13/26: Secrets of Strixhaven contains Excava, the Risen Past. This glorious horse can resurrect some interesting things and I don't mind more of these effects. I'm subbing out Rem Karolus. Rem is a flying, haste, legendary knight but I can't recall his ability ever having an impact and he's been on the chopping block for awhile. Excava is also flying and haste and has an ability that might see play. I am also considering adding a card from my favorite block (Mirage block.) Tithe is currently the best contender and I might be cutting Smile at Death? SaD is tough to cast but it has won me games.\n\n4/29/26: Restoration Seminar replaces Smile at Death. Additionally, I'm trying the available Turbulent Lands in place of their respective Filter Lands. Lastly, since I'm taking Sol Ring out of all of my Bracket 2 decks, Sol Ring is on the chopping block here. I'll finagle an extra category and deck tag color for those still in the arms race, but Sol Ring is now in the sideboard and Tithe takes it's place.\n\n7/1/26: Phew. Marvel has a lot of cards to wrap our head around, and I generally want to stick to the established themes here: Legendary and can be plausibly associated with the Unicorn Clan, or helps me gain life/draw/mana, or stay aggressive and keyword scrabble. Humans are best, Knights is a bonus, horses a plus... This isn't just a Legendary Good Stuff deck, so we won't be adding any Captain Americas and the like. Hawkeye, Master Marksman and Loki's Scepter seem like a decent start and let's us remove the The Seriema (which was honestly too good for a Bracket 2) and Syr Vondam who is still underperforming and helps retain the theme. Hawkeye can drive The Regalia and still trigger a bunch of diverse tools. (The Regalia is going to stay as a nod to Rokugan High.) Lifegain Thanos and Melee Titania both seem like decent choices as well, but with their 4 cmc, I've decided to just keep an eye on them for now. \n\n7/9/26: I've removed Restoration Seminar to try out Titania. Not only does this lower the curve a little bit, it also leaves Memorial and Rebirth as the 7 mana finishers, which both feel more slam dunk than the Seminar.\n\n7/28/26: I've swapped back Syr Vondam instead of Titania. It lowers the mana curve and, for her price, Titania's buff is situational. I've also relented to the pressure to remove Mardu Banner and add Relic of Legends instead.\n\n8/10/26: The Arkenstone feels like a better fit than The Seriema. Casting the adventure and casting the artifact both trigger Shanid. I'm removing Hero's Podium. Podium is a much larger anthem but has a harder time drawing cards. I've also teched out of Excava and Bre and re-added Rem and Paladin Danse. This lowers my curve a little bit but also ups the human knight count. I feel like both Excava and Bre needed a long, mature game to be fully utilized and I'd rather be ending them (within a reasonable 8 turn bracket 2 timeframe.) Rem and Danse are also stopping some board wipes.\n*It turns out the Adventure on The Arkenstone will not trigger Shanid on cast. My bad.\n\n9/11/26: I picked up a The Mind Stone while it's low cost. Since my The Soul Stone has doubled in price since I grabbed it, I waited to buy the new rock until the post hype slump. I've cut Bersekers' Onslaught, which is an amazing flavor card but is hard to play.\n\n9/28/26: I think Hawkeye is fine. He's an archer and I think that's on theme, but people seem to resist his inclusion more than they did the The Seriema spaceship I used to run or even JJJ. Hawkeye is a 2/2 First Strike - Reach - Menace creature with a utility package for 2 mana. Somehow, he just wasn't that impressive on the board. I'm cutting him for Liliana the Faultless.\n\n"}]}
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