2.7k
3/28/2025
StarkStax
Deck Size: 100
Commander
Legal
Est deck cost: $8578.74
Salt sum: 84.11
2.7k
3/28/2025
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Commander

Qty: 1 Price: $34.99
Iron Man, Titan of Innovation

Flying, haste Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.

Creature Artifact
Iron Man, Titan of Innovation (sld) 1731

Commander

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Land

Qty: 28 Price: $5220.62
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (plst) TMP-315
City of Traitors

When you play another land, sacrifice this land. {T}: Add {C}{C}.

Land
City of Traitors (exo) 143
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Fiery Islet

{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Fiery Islet (who) 278
Gemstone Caverns

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (tsr) 280
Great Furnace

{T}: Add {R}.

Artifact Land
Great Furnace (brc) 187
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (plst) CHK-279
Mishra's Workshop

{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.

Land
Mishra's Workshop (atq) 81
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
Prismatic Vista

{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Seat of the Synod

{T}: Add {U}.

Artifact Land
Seat of the Synod (j25) 773
Shatterskull Smashing

Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (blc) 331
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (mb2) 117
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (mb2) 119
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (pip) 293
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rvr) 288
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmm) 434
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mb2) 114
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (3ed) 291

Land

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Combo

Qty: 3 Price: $45.47
Crystal Skull, Isu Spyglass

You may look at the top card of your library any time. You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) {T}: Add {U}.

Artifact
Crystal Skull, Isu Spyglass (acr) 15
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (mb2) 231
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74

Combo

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Ramp

Qty: 20 Price: $2228.96
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Basalt Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.

Artifact
Basalt Monolith (mb2) 217
Chrome Mox

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (2xm) 240
Cloud Key

As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.

Artifact
Cloud Key (tsr) 265
Enthusiastic Mechanaut

Flying Artifact spells you cast cost {1} less to cast.

Creature Artifact
Enthusiastic Mechanaut (neo) 218
Etherium Sculptor

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Etherium Sculptor (brc) 82
Grim Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap this artifact.

Artifact
Grim Monolith (ulg) 126
Lion's Eye Diamond

Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.

Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact
Lotus Petal (mb2) 226
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
Manifold Key

{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.

Artifact
Manifold Key (clb) 319
Moonsnare Prototype

{T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.

Artifact
Moonsnare Prototype (neo) 69
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (dom) 224
Mox Diamond

If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (2xm) 275
Ragavan, Nimble Pilferer

Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Ragavan, Nimble Pilferer (mh2) 138
Simian Spirit Guide

Exile this card from your hand: Add {R}.

Creature
Simian Spirit Guide (mb2) 61
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (pip) 244
Voltaic Key

{1}, {T}: Untap target artifact.

Artifact
Voltaic Key (m11) 219

Ramp

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Disruption

Qty: 21 Price: $664.55
Aether Spellbomb

{U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.

Artifact
Aether Spellbomb (j22) 752
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (dsc) 160
Chain of Vapor

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Chain of Vapor (mb2) 156
Counterbalance

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.

Enchantment
Counterbalance (mb2) 157
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 40
Defense Grid

Each spell costs {3} more to cast except during its controller's turn.

Artifact
Defense Grid (9ed) 293
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 94
Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Flusterstorm (mb2) 163
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (2x2) 50
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (dmr) 50
Galvanic Blast

Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

Instant
Galvanic Blast (plst) DDU-45
Gilded Drake

Flying When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.

Creature
Gilded Drake (usg) 76
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (dmr) 125
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Instant
Mental Misstep (mb2) 30
Mindbreak Trap

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Instant
Mindbreak Trap (mb2) 168
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (mb2) 169
Pyrite Spellbomb

{R}, Sacrifice this artifact: It deals 2 damage to any target. {1}, Sacrifice this artifact: Draw a card.

Artifact
Pyrite Spellbomb (plst) DDU-60
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (mb2) 198
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (a25) 147
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ltc) 197

Disruption

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Stax

Qty: 13 Price: $90.07
Cursed Totem

Activated abilities of creatures can't be activated.

Artifact
Cursed Totem (mh2) 295
Damping Sphere

If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.

Artifact
Damping Sphere (dmr) 219
Grafdigger's Cage

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Artifact
Grafdigger's Cage (mb2) 222
Karn's Sylex

Karn's Sylex enters tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. {X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.

Artifact
Karn's Sylex (dmu) 234
Pithing Needle

As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Artifact
Pithing Needle (2x2) 312
Soulless Jailer

Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile.

Creature Artifact
Soulless Jailer (one) 241
Sphere of Resistance

Spells cost {1} more to cast.

Artifact
Sphere of Resistance (exo) 139
Tangle Wire

Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.

Artifact
Tangle Wire (nem) 139
Thorn of Amethyst

Noncreature spells cost {1} more to cast.

Artifact
Thorn of Amethyst (lrw) 262
Trinisphere

As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)

Artifact
Trinisphere (2xm) 303
Uba Mask

If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with this artifact this turn.

Artifact
Uba Mask (chk) 272
Vexing Bauble

Whenever a player casts a spell, if no mana was spent to cast it, counter that spell. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Vexing Bauble (mh3) 212
Winter Moon

Players can't untap more than one nonbasic land during their untap steps.

Artifact
Winter Moon (mh3) 213

Stax

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Draw

Qty: 14 Price: $294.08
Arcum's Astrolabe

({S} can be paid with one mana from a snow source.) When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.

Artifact
Arcum's Astrolabe (plst) MH1-220
Brain Freeze

Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Brain Freeze (mb2) 24
Chromatic Star

{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.

Artifact
Chromatic Star (tsr) 263
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (dmr) 121
Goblin Engineer

When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (plst) MH1-128
Goblin Welder

{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Creature
Goblin Welder (cm2) 101
Grinding Station

{T}, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters, you may untap this artifact.

Artifact
Grinding Station (mb2) 223
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 59
Phyrexian Metamorph

({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Creature Artifact
Phyrexian Metamorph (mkc) 116
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
Sculpting Steel

You may have this artifact enter as a copy of any artifact on the battlefield.

Artifact
Sculpting Steel (moc) 374
Tezzeret the Seeker

+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Planeswalker
Tezzeret the Seeker (mm2) 62
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

Enchantment
Underworld Breach (mb2) 200

Draw

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Maybeboard

Qty: 76 Price: $1658.95
Agatha's Soul Cauldron

You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.

Artifact
Agatha's Soul Cauldron (woe) 242
Amulet of Vigor

Whenever a permanent you control enters tapped, untap it.

Artifact
Amulet of Vigor (plst) WWK-121
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (blc) 170
Arcane Laboratory

Each player can't cast more than one spell each turn.

Enchantment
Arcane Laboratory (plst) 7ED-60
Arena of Glory

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 215
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Birgi, God of Storytelling

Creature
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Borne Upon a Wind

You may cast spells this turn as though they had flash. Draw a card.

Instant
Borne Upon a Wind (ltr) 44
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
Chalice of the Void

This artifact enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.

Artifact
Chalice of the Void (a25) 222
Copy Artifact

You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Enchantment
Copy Artifact (3ed) 53
Crystal Vein

{T}: Add {C}. {T}, Sacrifice this land: Add {C}{C}.

Land
Crystal Vein (plst) MIR-325
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 214
Desperate Ritual

Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Desperate Ritual (uma) 127
Dino DNA

Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with this artifact, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.

Artifact
Dino DNA (rex) 20
Displacer Kitten

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Creature
Displacer Kitten (mb2) 27
Disruptor Flute

Flash As this artifact enters, choose a card name. Spells with the chosen name cost {3} more to cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Artifact
Disruptor Flute (mh3) 209
Electroduplicate

Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Electroduplicate (fdn) 85
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
Experimental Synthesizer

When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. {2}{R}, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.

Artifact
Experimental Synthesizer (neo) 138
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (plst) M10-52
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Final Fortune

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Instant
Final Fortune (mb2) 190
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Foundry Inspector

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Foundry Inspector (cmm) 385
Glaring Fleshraker

Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Whenever another colorless creature you control enters, this creature deals 1 damage to each opponent.

Creature
Glaring Fleshraker (mh3) 7
Grindstone

{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

Artifact
Grindstone (tmp) 290
Herald of Kozilek

Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast.

Creature
Herald of Kozilek (bfz) 205
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (woc) 95
Imposter Mech

You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3

Artifact
Imposter Mech (nec) 13
Into the Flood Maw

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Instant
Into the Flood Maw (blb) 52
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (plst) KLD-247
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (mkc) 156
Junk Diver

Flying When this creature dies, return another target artifact card from your graveyard to your hand.

Creature Artifact
Junk Diver (mh3) 293
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (clu) 141
Metalworker

{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.

Creature Artifact
Metalworker (uds) 135
Mirage Mirror

{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Artifact
Mirage Mirror (cmm) 962
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Moonsilver Key

{1}, {T}, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Artifact
Moonsilver Key (mid) 255
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (rvr) 50
Myr Retriever

When this creature dies, return another target artifact card from your graveyard to your hand.

Creature Artifact
Myr Retriever (plst) CM2-203
Mystic Forge

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Artifact
Mystic Forge (pip) 236
Nexus of Fate

Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Instant
Nexus of Fate (plst) M19-306
Painter's Servant

As this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

Creature Artifact
Painter's Servant (shm) 257
Pinnacle Monk

Creature
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Power Artifact

Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Power Artifact (atq) 11
Pyretic Ritual

Add {R}{R}{R}.

Instant
Pyretic Ritual (plst) M11-153
Reckless Fireweaver

Whenever an artifact you control enters, this creature deals 1 damage to each opponent.

Creature
Reckless Fireweaver (j22) 587
Rings of Brighthearth

Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

Artifact
Rings of Brighthearth (cmr) 335
Rite of Flame

Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Sorcery
Rite of Flame (mb2) 59
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 258
Rug of Smothering

Flying Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.

Creature Artifact
Rug of Smothering (clb) 336
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Seething Song

Add {R}{R}{R}{R}{R}.

Instant
Seething Song (c21) 179
Silent Arbiter

No more than one creature can attack each combat. No more than one creature can block each combat.

Creature Artifact
Silent Arbiter (cmm) 972
Soul-Guide Lantern

When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Soul-Guide Lantern (fdn) 680
Spellskite

{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)

Creature Artifact
Spellskite (clb) 873
Staff of Domination

{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.

Artifact
Staff of Domination (cmr) 343
Static Orb

As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.

Artifact
Static Orb (mb2) 234
Stone of Erech

If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.

Artifact
Stone of Erech (ltr) 251
Stream of Consciousness

Target player shuffles up to four target cards from their graveyard into their library.

Instant
Stream of Consciousness (uma) 74
Talon Gates of Madara

When this land enters, up to one target creature phases out. {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}: Put this card from your hand onto the battlefield.

Land
Talon Gates of Madara (m3c) 134
Thassa's Oracle

When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (mb2) 175
The Mycosynth Gardens

{T}: Add {C}. {1}, {T}: Add one mana of any color. {X}, {T}: This land becomes a copy of target nontoken artifact you control with mana value X.

Land
The Mycosynth Gardens (one) 256
Torpor Orb

Creatures entering don't cause abilities to trigger.

Artifact
Torpor Orb (mb2) 236
Transmute Artifact

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.

Sorcery
Transmute Artifact (atq) 14
Treasure Vault

{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

Artifact Land
Treasure Vault (pip) 314
Tribute Mage

When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Creature
Tribute Mage (plst) MH1-73
Trinket Mage

When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Creature
Trinket Mage (plst) DDU-41
Weathered Runestone

Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Artifact
Weathered Runestone (khm) 247
Whir of Invention

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Whir of Invention (plst) AER-49
Winter Orb

As long as this artifact is untapped, players can't untap more than one land during their untap steps.

Artifact
Winter Orb (ema) 234
Wizard's Rockets

This artifact enters tapped. {X}, {T}, Sacrifice this artifact: Add X mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.

Artifact
Wizard's Rockets (ltr) 252
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 236

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
32 pips - 24 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 12 cards
15 pips - 14 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
25 mana - 14 cards
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Description

{"ops":[{"insert":"Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhen Iron Man got spoiled, "},{"attributes":{"link":"https://edhrec.com/articles/top-10-artifact-combos-for-iron-man"},"insert":"I looked through all of the options for combo wins with him"},{"insert":", and at the end of the day, there were really only two options worth pursuing: "},{"attributes":{"link":"https://commanderspellbook.com/combo/777-985-5078/"},"insert":"Top Shenanigans"},{"insert":" and the infamous old banned casual combo itself, "},{"attributes":{"link":"https://commanderspellbook.com/combo/1078-2302/"},"insert":"Grindstone/Painter's Servant"},{"insert":". They both have some issues with speed, as we'll go over, which is why we went with the Stax gameplan. So let's get into it!\n\nGameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAt it's heart, Iron Man is a Stax deck. With that said, Iron Man searching up artifacts makes it very possible to not actually play that many Stax effects in the deck, and play enough ramp that you can get Iron Man down early and search up either the best Stax effect for the table or a quick win attempt (see \"Win Con #1: Breach\" for more info on the quick win in the deck). With that said, to understand the best Stax effect for the table and how to get there, let's take a look at the options on each rung of the ladder.\n\n0 CMC"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nNote that Iron Man cannot search for artifacts with a CMC (mana value) of zero. He can, however, sacrifice them or the Treasure he makes to go get one costs, notably both this list and two of our main win cons/resources, Sensei's Divining Top and Grindstone.\n\n1 CMC"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nVexing Bauble: While this is often the best play in the deck on turn one, in the late game it's more of a protection against free spells. Just keep in mind, it stops yours too!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pithing Needle: Probably the most common search if you need to climb the ladder and there's a bothersome activated ability on the table or in the command zone. Just keep in mind that under most circumstances other than The One Ring, Cursed Totem is much better, so it's often the right move to grab Needle to get you through a turn, and then sac it the next turn to search up Totem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grafdigger's Cage: A better Stone of Erech that doesn't have the \"draw a card\" attached."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether/Pyrite Spellbomb: While not a Stax effect, if there's a creature down on the board that you need to not be there anymore, here's your options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcum's Astrolabe/Chromatic Star: If you have the kind of hand that's making you play more midrange than Stax, then these are both searches that will draw you extra cards while you're climbing the ladder. They also fix your mana if that's a concern, although if you already have Iron Man out, it probably isn't."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei's Divining Top: See \"Win Con #2: Top Shenanigans\"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grindstone: See \"Win Con #3: Stone Servant\"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2 CMC"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nDamping Sphere: It's dangerous to have a \"go-to search\", as you really want to cater things to the specific table/situation, but if there is one, this is probably it. It won't stop decks from playing the game, as they'll still be able to get one or two spells down. It will generally keep decks from winning the game, however, and doesn't make yours or anyone else's first piece of interaction more expensive. This avoids the dreaded \"Stax is just kingmaking\" problem much of the time, as you can keep the entire table from winning while everyone can still interact with the biggest problem. Just keep in mind that your only win through this Stax effect is Stone Servant (See Win Con #3: Stone Servant), which takes several turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Resistance: The deck also has Thorn of Amethyst, which is probably the best Stax effect you can see in your opening hand. If you're looking to search one up with Iron Man, however, then by definition, you've played Iron Man, and therefore will probably want to go this route to also hurt the creature decks. You can win through this effect, however it still makes things more difficult (see \"Win Con #1: Breach\" and \"Win Con #2: Top Shenanigans\" for more details)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winter Moon: If you need to really lock down a table, Winter Moon on top of one of the Spheres can do that to most decks. It's also particularly good at holding down some of the grindy green commanders that can keep putting lands on the table, and you can win through it with no problem at all. Not a great early option, but still a great option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cursed Totem: The number of times you'll look down at your turn two Iron Man mana and wonder what the best option is, only to look across the board and see a commander with an activated ability and three mana dorks scattered throughout, is honestly astounding. Combine that with Cursed Totem not hurting any of your crucial combo pieces other than The Reality Chip, which is honestly kind of worse than Crystal Skull anyhow, and this will be the best option for many a table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Defense Grid: Feeling unsafe? Take a turn off and make sure that no one is going to Mindbreak Trap your Top."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grinding Station: See \"Win Con #1: Breach\"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Etherium Sculptor/Enthusiastic Mechanaut: See \"Win Con #2: Top Shenanigans\"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Painter's Servant: See \"Win Con #3: Stone Servant\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n3 CMC"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nTrinisphere: Another Stax effect that shuts off most of your win conditions (see \"Win Con #3: Stone Servant\" for the one it doesn't), Trinisphere is maybe the best cost increaser in the deck. Just keep in mind, it will be nearly impossible for you to interact through, the same way as it will be for the rest of the table. If you're going to plop this down, you need to be very comfortable with holding a three-mana counterspell in your hand (whether it actually costs that or not) and doing nothing except attacking with Iron Man and searching things up, whether that be sacrificing this to go get Crystal Skull for a Top win, or keeping it out and trying to get through three kills with Stone Servant."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tangle Wire: One of the cards you'll be happiest to see in an opening hand that has a lot of ramp in it. While turn one Tangle doesn't do much in most cases, on turn two or three it can be back-breaking for a table, and it breaks parity on its own if you stack the triggers to remove a counter before you tap your permanents (one of which is Tangle Wire, of course). In short, if Arcane Signet or Talisman of Creativity was part of the reason you got to turn 2 or turn 3 Iron Man, don't be afraid to sac your mana rock for an effect you can win through that will slow down the whole table. And if it doesn't work out? Well, throw it in the bin and grab The One Ring to be a mid-range deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn's Sylex: A great turn one play, as it will turn off fetch lands. If you're searching for this, however, then chances are things have gone terribly wrong and you need to blow up the board. If so, keep in mind that a Voltaic Key, Manifold Key, or Minamo will all let you untap it the turn it comes into play. The question is whether you'll have enough mana left afterward to blow up everything you'll need to. Also turns off Force of Will, so keep an eye on that if you're the one with one sitting in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sculpting Steel: Need another copy of that Stax effect? Want an Esper Sentinel or One Ring of your own to keep up in the grindy game? Sculpting Steel can do that, along with also being an option if you need a second artifact cost reducer to win through a Stax effect, or in extreme situations... being another copy of a Stax effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4 CMC"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe One Ring: You don't always have to be a Stax deck, and even when you are, sometimes it pays to be the Stax deck with the most cards in hand. Early One Ring is back-breaking for a table, and is something to actively pursue if you have an untapper out already."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyrexian Metamorph: Everything I just said about Sculpting Steel, plus any good creatures you have available to you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Skull, Isu Spyglass: See \"Win Con #2: Top Shenanigans\"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAnd that's the ladder. There are also ramp options throughout we didn't go over, and they can be decent searches if you have the time. Most times, however, you will not have the time, and will instead have to be pursuing the answer that will stop the table from winning, or the combo pieces that will let you win. With that said, the general idea is the following: Find an early hand that will get you either an early (turn two at the latest) Stax effect that is meaningful against the table, an early Iron Man, or ideally, both. Aggressive mulligans will often be necessary.\n\nAfter that, the deck most often either wants to go for an early win (see \"Win Con #1: Breach\") without putting all its eggs in one basket, or wants to grind out a long game of not missing land drops and searching out Stax, card-draw, and cost-reducers, two of the three of which can also be our win condition. Rather than once again tell you to look up a win-con, however, why don't we take a look at those options in general?\n\nWinning"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Con #1: Breach"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Underworld Breach"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grinding Station"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt's somewhat contentious to label this as the number one win-con, because you're actually not as likely to see it over the average game as you are Top Shenanigans or Stone Servant. The reason? We have literally one tutor in colors that can find Underworld Breach. With that said, there's no question that this is the faster way to win the game, so if you see Gamble or Breach come off the top of the deck, your first thought should be trying to win with Breach if it's possible through your current Stax setup. If you have your commander in play, the other half of things is fairly easy, as you can sac any 1-cost artifact to go get Grinding Station.\n\nTo briefly explain Grinding Station and Underworld Breach, the general idea is that if you sacrifice a mana-positive artifact to mill three cards, you can then exile those three cards from your graveyard to Escape that mana-positive rock out of the graveyard. This will result in near-infinite mana, and if there were previously any cards in your graveyard, you can also be choosy about what other cards you can leave in the graveyard.\n\n"},{"attributes":{"bold":true},"insert":"Cards to look for while going off:"},{"insert":"\nThassa's Oracle: Your main actual win. Once you've milled your entire deck, you can play it to win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Amber/Opal: If they're \"on\", these are the preferred mana rocks to go infinite with, as they will provide colored mana for interaction and Thassa's Oracle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brain Freeze: Good to keep around unless someone has an answer to your Thoracle. If needed, you can mill out the entire table as an alternate means of winning the game. Prior to going off, this is also another means of fueling Underworld Breach if you luck into both Breach and Brain Freeze."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Con #2: Top Shenanigans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sensei's Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Skull/The Reality Chip"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An Artifact Cost Reducer (Etherium Sculptor, Enthusiastic Mechanaut, Cloud Key)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhile not the most efficient combo, Top, a means to cast Top off the top of your library, and a cost reducer that makes Top cost zero will let you draw your entire deck. As previously stated, the reason we went with this combo is that each piece is useful in the deck independently, with the cost reducers ramping you or mitigating Stax options like Sphere of Resilience and Thorn of Amethyst, and Top and the top of library casters allowing you to play the control game with extra cards off the top of your deck. This means that if you have a table slowed down with a Stax effect, it's fairly easy to search up Top to fix your draws while you set up the rest of the combo. Just keep in mind that cards searched up with Iron Man come into play tapped, meaning you won't be able to immediately get cards off the top or combo out the turn you search up Top. Don't get caught with the full combo and a tapped Top, it's really embarrassing!\n\n"},{"attributes":{"bold":true},"insert":"Cards to look for while setting up:"},{"insert":"\nCursed Totem/Grafdigger's Cage & The Reality Chip: Reality Chip is often the easier search with Iron Man, as you have more 1-cost artifacts than 3-cost artifacts, and they're typically more expendable. Just keep in mind that it enters as a creature, meaning that if you have a Cursed Totem in play, you won't be able to equip it to cast things off the top. Alternatively, if you have Grafdigger's Cage out, you won't be able to search it up at all, unless of course you sac the Cage to go get the Chip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Resistance or Thorn of Amethyst: To win through these Stax effects, you will need two cost reducers, not one. This is still often advisable, as there are a lot of situations where you can draw into multiples, and there are some decks that will be able to threaten a win at instant speed if you sacrifice your Stax effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trinisphere or Damping Sphere: You cannot win through these Stax effects, and will need to sacrifice them to either Iron Man, Goblin Welder/Engineer, or Grinding Station to proceed with this win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards to look for while going off:"},{"insert":"\nThassa's Oracle: Your main win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brain Freeze: Your backup win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin Con #3: Stone Servant"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Grindstone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Painter's Servant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSomeday, they will print a card like Sevinne's Reclamation in Izzet, and this will just be the best win-con in the deck, hands-down. As it is, the gameplan with this win-con is to instead mill out your opponents one-by-one, preferably while under heavy stax and in order of how threatening they are. As for how the combo works, Painter's Servant lets you make every card in everyone's deck a single color, including lands. This makes Grindstone's mill ability repeat indefinitely, milling a player's entire deck. In similar fashion to how you do not want to search up Top last, as it will enter the battlefield tapped, you also want to go grab Grindstone first if possible, otherwise you'll end up with a tapped Grindstone and a full combo that doesn't work on the board.\n\n"},{"attributes":{"bold":true},"insert":"Cards to look for while setting up:"},{"insert":"\nGrafdigger's Cage: Like Reality Chip before it, Grafdigger's Cage will make you unable to grab Painter's Servant out of your deck. Luckily, you can sac Cage to go get Painter's Servant, so this should largely be a non-issue."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red Elemental/Pyroblast/Force: Naming a color with Painter's Servant is one of those really interesting, but probably not all that impactful decisions. Normally, you'd want to avoid blue, however, because this allows others at the table to use any card in their hand to pitch to Force of Will/Negation. The other side of that equation? If you have REB, Pyroblast, or a Force of your own, you may want to name blue so that you can cast your force, or so that you can target anything with your REBs. Otherwise, the most widely-agreed upon good color to name is probably black, although this can sometimes turn on Veil of Summer. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goblin Welder/Engineer: Grindstone by itself does not do much if you can't get a Painter's Servant, for whatever reason. With that said, it can mill you a bit, which is an option worth considering if you've got a Goblin Welder or Goblin Engineer sitting there, especially if you know there's a juicy target to grab on top of the deck, thanks to either Top, Reality Chip, or Crystal Skull."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards to look for while (slowly) going off:"},{"insert":"\nEmergence Zone/Borne Upon a Wind: Milling an entire player's library is "},{"attributes":{"italic":true},"insert":"not "},{"insert":"a safe way to win a cEDH game, and there are cards and ability synergies that are too numerous to name here that can win at instant speed with a full graveyard. The main ways that most decks are going to do this, however, is either with Emergence Zone or Borne Upon a Wind, untapping with a full graveyard and all their mana and going straight into a win attempt. For this reason, if you see either of these cards (or another obvious \"hey, they can try to win at instant speed\" type of situation), you may want to think twice about this as your win-con of the moment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grafdigger's Cage: Keeping in mind that Cage will keep you from searching up Painter's Servant, once you have Servant out it doesn't affect you much, and will keep a lot of decks from winning at instant speed with their graveyard. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Underworld Breach: Milling out three players over three turns is also not ideal, and even with all the Stax in play it could go badly for you. With that in mind, if you luck into a Breach, it's worth at least considering yourself as the target so that you can attempt to win a bit more quickly. Alternatively, if you have 3 mana sitting around with an untapped Grindstone, it's not a bad play to mill yourself in case you run into a Breach."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voltaic/Manifold Key: While normally you're going to have to slow it out, if you happen across an untapped key and you're drowning in mana, you can go at the breakneck pace of killing "},{"attributes":{"italic":true},"insert":"two "},{"insert":"players a turn. Truly a monumental achievement."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin Con #4: Beatdown"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tezzeret the Seeker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhile not impossible to go all the way on a single player with Iron Man, our Stax effects are not good enough to hold down a table for 15 turns, and you'd go to time anyhow. With that said, any long, grindy game will almost inevitably end with you having a ton of artifacts on the field, and Tezzeret's extremely achievable -5 can be enough damage to finish off all or most of a table with a sudden horde of 5/5's. Make no mistake, 99% of the time, you're going to put down a Tezzeret and immediately minus him for a win-con, Stax Piece, or a One Ring. If you do find yourself in a grindy game where one of your main win-cons is unavailable, however, then maybe think about his +1 instead to see if you can go for the beatdown plan.\n\n\n"}]}
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