96
3/2/2025
Unfinite Carn-uh-val Uh-musement Park Uh-ttractions
Deck Size: 100
Commander
Est deck cost: $566.07
Salt sum: 45.5
96
3/2/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $0.99
Vorthos, Steward of Myth

As Vorthos, Steward of Myth enters, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.

Creature
Vorthos, Steward of Myth (unf) 126

Commander

(CTRL to add secondary)

Draw

Qty: 2 Price: $1.64
Priority Boarding

Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

Enchantment
Priority Boarding (unf) 119
Strength-Testing Hammer

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Artifact
Strength-Testing Hammer (unf) 193

Draw

(CTRL to add secondary)

Ramp

Qty: 5 Price: $49.39
Chromatic Orrery

You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

Artifact
Chromatic Orrery (pm21) 228p
Coming Attraction

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Sorcery
Coming Attraction (unf) 135
Done for the Day

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

Enchantment
Done for the Day (unf) 136
Park Map

{1}, Sacrifice this artifact: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.

Artifact
Park Map (unf) 190
Ticket Turbotubes

{T}: Add one mana of any color. {3}, {T}: You get {TK} (a ticket counter).

Artifact
Ticket Turbotubes (unf) 194

Ramp

(CTRL to add secondary)

Tokens

Qty: 4 Price: $17.18
Circuits Act

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Circuits Act (unf) 103
Clown Car

When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2

Artifact
Clown Car (unf) 186
Comet, Stellar Pup

0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet's loyalty ability two more times this turn.

Planeswalker
Comet, Stellar Pup (unf) 166
Night Shift of the Living Dead

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

Enchantment
Night Shift of the Living Dead (unf) 81

Tokens

(CTRL to add secondary)

Anthem

Qty: 1 Price: $0.49
Starlight Spectacular

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

Enchantment
Starlight Spectacular (unf) 28

Anthem

(CTRL to add secondary)

Enchantment

Qty: 5 Price: $2.71
As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ust) 102
Chittering Doom

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Enchantment
Chittering Doom (ust) 104
Far Out

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Enchantment
Far Out (unf) 8
How Is This a Par Three?!

Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

Enchantment
How Is This a Par Three?! (unf) 49
Squirrel Nest

Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."

Enchantment
Squirrel Nest (pip) 206

Enchantment

(CTRL to add secondary)

Recursion

Qty: 2 Price: $0.98
"Lifetime" Pass Holder

This creature enters tapped. When this creature dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.

Creature
"Lifetime" Pass Holder (unf) 79
Pair o' Dice Lost

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Instant
Pair o' Dice Lost (unf) 149

Recursion

(CTRL to add secondary)

Artifact

Qty: 9 Price: $9.19
_____ _____ Rocketship

Flying When this Vehicle enters, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2

Artifact
_____ _____ Rocketship (unf) 191
Astroquarium

When this artifact enters, you may put an art sticker on it. {1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in this artifact's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.

Artifact
Astroquarium (unf) 34
Everythingamajig

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. {3}, {T}: Put a +1/+1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Everythingamajig (ust) 147a
Greatest Show in the Multiverse

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

Artifact Enchantment
Greatest Show in the Multiverse (unf) 189
Killer Cosplay

Whenever this Equipment becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until this Equipment becomes unattached from it. Equip {3}

Artifact
Killer Cosplay (unf) 431
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (und) 79
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
Souvenir T-Shirt

Gear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip {4}

Artifact
Souvenir T-Shirt (unf) 192
Water Gun Balloon Game

As this artifact enters, each player puts a pop! counter on "0." Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."

Artifact
Water Gun Balloon Game (unf) 538

Artifact

(CTRL to add secondary)

Instant

Qty: 4 Price: $2.04
Bag Check

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

Instant
Bag Check (unf) 36
Standard Procedure

{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Instant
Standard Procedure (unf) 1
Trigger Happy

Choose a triggered ability of target permanent. It triggers. You control that ability.

Instant
Trigger Happy (unf) 125
Unlawful Entry

Target creature gets +1/+0 and gains flying until end of turn. Whenever you put an art sticker on a creature, you may return this card from your graveyard to your hand.

Instant
Unlawful Entry (unf) 62

Instant

(CTRL to add secondary)

Removal

Qty: 8 Price: $3.42
Attempted Murder

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Sorcery
Attempted Murder (unf) 66
Bar Entry

Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

Instant
Bar Entry (unf) 4
Black Hole

Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.

Sorcery
Black Hole (unf) 67
Boing!

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Instant
Boing! (unf) 40
Mistakes Were Made

Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.

Instant
Mistakes Were Made (unf) 147
Motion Sickness

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach this Aura to target tapped creature.

Enchantment
Motion Sickness (unf) 53
Six-Sided Die

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

Instant
Six-Sided Die (unf) 92
Slight Malfunction

Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

Sorcery
Slight Malfunction (unf) 123

Removal

(CTRL to add secondary)

Creature

Qty: 25 Price: $14.59
_____ _____ _____ Trespasser

When this creature enters, you may put a name sticker on it. {3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

Creature
_____ _____ _____ Trespasser (unf) 61
Atomwheel Acrobats

Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature. {2}{G}: Roll a six-sided die.

Creature
Atomwheel Acrobats (unf) 130
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

Creature Artifact
Celebr-8000 (unf) 185
Centaur of Attention

When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.

Creature
Centaur of Attention (unf) 418
Claire D'Loon, Joy Sculptor

When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.

Creature
Claire D'Loon, Joy Sculptor (unf) 165
Complaints Clerk

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

Creature
Complaints Clerk (unf) 7
Dee Kay, Finder of the Lost

When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.

Creature
Dee Kay, Finder of the Lost (unf) 167
Icing Manipulator

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

Creature
Icing Manipulator (unf) 142
Jermane, Pride of the Circus

{G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.

Creature
Jermane, Pride of the Circus (unf) 430
Lila, Hospitality Hostess

You may look at the top card of your library any time. You may cast common spells from the top of your library. Guests you control get +1/+1.

Creature
Lila, Hospitality Hostess (unf) 170
Monitor Monitor

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled.

Creature
Monitor Monitor (unf) 52
Monoxa, Midway Manager

Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die.

Creature
Monoxa, Midway Manager (unf) 173
Myra the Magnificent

Whenever you cast an instant or sorcery spell from your hand, open an Attraction. {X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

Creature
Myra the Magnificent (unf) 175
Petting Zookeeper

Reach When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Petting Zookeeper (unf) 150
Prize Wall

Defender {U}, {T}: You get {TK}. {4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.

Creature
Prize Wall (unf) 57
Quick Fixer

Menace Whenever this creature deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Quick Fixer (unf) 85
Resolute Veggiesaur

Trample Whenever you roll your third die each turn, put a +1/+1 counter on this creature.

Creature
Resolute Veggiesaur (unf) 153
Ride Guide

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Ride Guide (unf) 24
Soul Swindler

As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Soul Swindler (unf) 93
Spinnerette, Arachnobat

Reach When Spinnerette enters, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.

Creature
Spinnerette, Arachnobat (unf) 180
Squirrel Squatters

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Creature
Squirrel Squatters (unf) 442
The Most Dangerous Gamer

Deathtouch Whenever The Most Dangerous Gamer enters or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.

Creature
The Most Dangerous Gamer (unf) 460
The Space Family Goblinson

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

Creature
The Space Family Goblinson (unf) 179
Urza's Science Fair Project

{2}: Roll a six-sided die. This creature gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn.

Creature Artifact
Urza's Science Fair Project (ugl) 83
Vedalken Squirrel-Whacker

As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.

Creature
Vedalken Squirrel-Whacker (unf) 349

Creature

(CTRL to add secondary)

Land

Qty: 30 Price: $423.52
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (2xm) 369
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (mkc) 247
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (unf) 279
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (unf) 286
Forest

({T}: Add {G}.)

Land
Forest (unf) 239
Forest

({T}: Add {G}.)

Land
Forest (unf) 244
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (unf) 282
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (unf) 277
Island

({T}: Add {U}.)

Land
Island (unf) 236
Island

({T}: Add {U}.)

Land
Island (unf) 241
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 238
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 243
Nearby Planet

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) This land enters tapped. When this land enters, sacrifice it unless you pay {1}.

Land
Nearby Planet (unf) 198
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (unf) 284
Plains

({T}: Add {W}.)

Land
Plains (unf) 235
Plains

({T}: Add {W}.)

Land
Plains (unf) 240
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (pf23) 3
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (who) 299
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (unf) 285
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (unf) 283
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (unf) 280
Swamp

({T}: Add {B}.)

Land
Swamp (unf) 237
Swamp

({T}: Add {B}.)

Land
Swamp (unf) 242
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (unf) 281
The Big Top

{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Land
The Big Top (unf) 197
Urza's Fun House

{T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click this land.

Land
Urza's Fun House (unf) 199
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (unf) 278

Land

(CTRL to add secondary)

Sorcery

Qty: 4 Price: $2.18
Down for Repairs

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Sorcery
Down for Repairs (unf) 73
Exit Through the Grift Shop

Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.

Sorcery
Exit Through the Grift Shop (unf) 360
Main Event Horizon

As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.

Sorcery
Main Event Horizon (unf) 19
Step Right Up

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

Sorcery
Step Right Up (unf) 94

Sorcery

(CTRL to add secondary)

Sideboard

Qty: 17 Price: $35.07
Autograph Book

This artifact enters with a page counter on it for each person who has signed it. {3}, {T}, Remove a page counter from this artifact: Draw a card.

Artifact
Autograph Book (unf) 183
Busted!

Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.

Instant
Busted! (unf) 41
Conflux

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Sorcery
Conflux (a25) 202
Dark Petition

Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

Sorcery
Dark Petition (ori) 90
Golden Wish

You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.

Sorcery
Golden Wish (jud) 12
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (isd) 19
Invert

Instant
Invert // Invent (grn) 228
Johnny, Combo Player

{4}: Search your library for a card, put that card into your hand, then shuffle.

Creature
Johnny, Combo Player (und) 23
Mastermind's Acquisition

Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.

Sorcery
Mastermind's Acquisition (rix) 77
Reshape the Earth

Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Reshape the Earth (cmr) 249
Sands of Delirium

{X}, {T}: Target player mills X cards.

Artifact
Sands of Delirium (m13) 216
Spell Counter

Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.

Instant
Spell Counter (unh) 46
Staff of Domination

{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.

Artifact
Staff of Domination (cmr) 343
Steel Squirrel

Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die.

Creature Artifact
Steel Squirrel (ust) 162
Synod Artificer

{X}, {T}: Tap X target noncreature artifacts. {X}, {T}: Untap X target noncreature artifacts.

Creature
Synod Artificer (dst) 34
Who

Instant
Who // What // When // Where // Why (und) 75
Wish

You may play a card you own from outside the game this turn.

Sorcery
Wish (afr) 166

Sideboard

(CTRL to add secondary)

Tokens & Extras

Qty: 6 Price: $2.68
Food

{2}, {T}, Sacrifice this token: You gain 3 life.

Artifact Token
Food (tunf) 10
Food

{2}, {T}, Sacrifice this token: You gain 3 life.

Artifact Token
Food (tunf) 11
Squirrel

Creature Token
Squirrel (tunf) 8
Zombie Employee

Creature Token
Zombie Employee (tunf) 6

Tokens & Extras

(CTRL to add secondary)

Under Consideration

Qty: 23 Price: $8.47
A Real Handful

As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.

Creature
A Real Handful (unf) 87
Animate Object

You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Sorcery
Animate Object (unf) 33
Bamboozling Beeble

Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Creature
Bamboozling Beeble (unf) 37
Blorbian Buddy

Trample {G}, {T}: You get {TK} (a ticket counter).

Creature
Blorbian Buddy (unf) 131
Command Performance

Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.

Sorcery
Command Performance (unf) 42
Deadbeat Attendant

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Deadbeat Attendant (unf) 69
Discourtesy Clerk

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.

Creature
Discourtesy Clerk (unf) 70
Draconian Gate-Bot

When this creature enters, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)

Creature Artifact
Draconian Gate-Bot (unf) 188
Form of the Approach of the Second Sun

When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

Enchantment
Form of the Approach of the Second Sun (unf) 9
Last Voyage of the _____

When this enchantment enters, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it. Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters. When this Aura leaves the battlefield, sacrifice enchanted creature.

Enchantment
Last Voyage of the _____ (unf) 78
Line Cutter

When this creature enters, roll to visit your Attractions.

Creature
Line Cutter (unf) 80
Non-Human Cannonball

When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.

Creature Artifact
Non-Human Cannonball (unf) 115
Now You See Me . . .

Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.

Instant
Now You See Me . . . (unf) 20
Octo Opus

When this enchantment enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.) Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.

Enchantment
Octo Opus (unf) 54
Park Re-Entry

Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.

Sorcery
Park Re-Entry (unf) 22
Questionable Cuisine

Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
Questionable Cuisine (unf) 84
Rad Rascal

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Rad Rascal (unf) 121
Seasoned Buttoneer

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Seasoned Buttoneer (unf) 58
Solaflora, Intergalactic Icon

Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them. Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.

Creature
Solaflora, Intergalactic Icon (unf) 27
Treacherous Trapezist

Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.

Creature
Treacherous Trapezist (unf) 60
Vegetation Abomination

Deathtouch {T}, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.

Creature Artifact
Vegetation Abomination (unf) 160
Well Done

Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.

Sorcery
Well Done (unf) 128
Xenosquirrels

This creature enters with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.

Creature
Xenosquirrels (unf) 96

Under Consideration

(CTRL to add secondary)

Deck Info

Deck stats

11 pips - 9 cards
8 mana - 8 cards
16 pips - 13 cards
9 mana - 9 cards
15 pips - 14 cards
9 mana - 9 cards
9 pips - 9 cards
8 mana - 8 cards
24 pips - 19 cards
9 mana - 9 cards
0 pips - 0 cards
10 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"This deck is all about Attractions. Attractions, Dice Rolling, and Tokens. It can also do ramp pretty well. The win condition is getting "},{"attributes":{"italic":true,"bold":true},"insert":"As Luck Would Have"},{"attributes":{"italic":true},"insert":" It"},{"insert":" as early as possible. You're gonna want that, and you're gonna want "},{"attributes":{"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"insert":", because the cards in the side board are all tutors to get the good, fun cards in your library. What I decided to do was find existing tutors, and go on a site to make my own reprints of them, so that I could use them for this specifically. \n\nDue to the fact that this deck is ALL about making Attractions, it should be clear going in that you are going to have very complex turns, and so, I figured I'd put some of the combos in a compiled list here, ready for you to use against your friends, starting with how you should be using "},{"attributes":{"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"insert":", and along the way you might just learn how to use cards within the deck already, in natural play. Lets begin: \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Use "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"attributes":{"underline":true},"insert":" + "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Invent"},{"insert":": "},{"attributes":{"italic":true,"bold":true},"insert":"Invent"},{"attributes":{"bold":true},"insert":" "},{"insert":"lets you search for an instant and a sorcery card, and then put them into your hand, so I recommend going for "},{"attributes":{"italic":true,"bold":true},"insert":"Trigger Happy"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Standard Procedure"},{"insert":", or "},{"attributes":{"italic":true,"bold":true},"insert":"Bag Check"},{"attributes":{"italic":true},"insert":","},{"insert":" and "},{"attributes":{"italic":true,"bold":true},"insert":"Attempted Murder"},{"insert":". These cards give you a lot of options &/or a lot of protection. I recommend using "},{"attributes":{"italic":true,"bold":true},"insert":"Trigger Happy"},{"insert":" or "},{"attributes":{"italic":true,"bold":true},"insert":"Standard Procedure"},{"insert":" to copy"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"Park Map"},{"insert":"'s ability, so that you can play one of each unique art land card in your library. This will allow you to use "},{"attributes":{"italic":true,"bold":true},"insert":"Urza's Fun House"},{"insert":" & "},{"attributes":{"italic":true,"bold":true},"insert":"Nearby Planet"},{"insert":" in order to tap for "},{"attributes":{"bold":true},"insert":"infinite colorless mana"},{"insert":" for a single turn. More on that later, however the other cards listed allow you to have a counter spell, which is always good to have, or the ability to roll X dice to put -1/-1 counters or Bird Tokens onto the battlefield. This means you could hypothetically have infinite Bird Tokens at your disposal - which would win you the game assuming they survive, and you survive, until the next turn, when they don't have summoning sickness - or assuming that you do this right before it gets to your turn at instant speed, so you can use them immediately. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"attributes":{"underline":true},"insert":" + "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Reshape the Earth"},{"insert":": This combo would allow you a diet version of that infinite colorless mana for a turn combo, explained in the first bullet; allowing you to get 10 lands in your library. Hypothetically, this could also be used after the previous bullet, to get all the lands you would've left behind, due to art-dupes - assuming you just "},{"attributes":{"italic":true},"insert":"really "},{"insert":"want to have land. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"attributes":{"underline":true},"insert":" + "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Dark Petition"},{"insert":": This combo allows you to do really anything you want. You can search for any card in your library you want - meaning you could also use this card to fulfill the first bullet's combo - or you could search for any of the following cards, with brief explanations why you might want to do that: "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Chromatic Orrery"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": utility; makes all of your mana, mana of any color -> this makes "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"infinite mana combo"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" even better "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Comet, Stellar Pup"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": fun; makes tokens, does more dice rolling, is cute puppy "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Water Gun Balloon Game"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": fun; forces every opponent into a fun mini-game, running parallel to the base game, token generation "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Claire D'Loon, Joy Sculptor"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": utility; all your token creatures go to the graveyard when they die, and can be brought back "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Killer Cosplay"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": utility; same as "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Claire D'Loons, Joy Sculptor"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Everythingamajig"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": utility; moving, spawning, or proliferating counters, it's great & can be used to speed up As Luck Would Have It "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"bold":true},"insert":"As Luck Would Have It"},{"insert":": win con; roll a die, place a counter on it - get 100 to win the game (first bullet combo mention's "},{"attributes":{"italic":true,"bold":true},"insert":"Attempted Murder"},{"insert":" + infinite mana; this would mean rolling infinite dice, aka instant win con) \n\t\t\t\t\t> "},{"attributes":{"italic":true,"bold":true},"insert":"\"Lifetime\" Pass Holder"},{"insert":": fun; for your consideration, this is my favorite card in all of Magic the Gathering \n\t\t\t\t\t> "},{"attributes":{"italic":true,"bold":true},"insert":"Icing Manipulator"},{"insert":": utility; all +1/+1 counters are now food tokens - which with a certain combo explained later can mean infinite health \nUse "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"attributes":{"underline":true},"insert":" + "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mastermind's Acquisition, Golden Wish, & "},{"attributes":{"underline":true,"bold":true},"insert":"W"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"ish"},{"insert":": This combo allows you to either copy, continue, or augment the previous combo - because you can either use one of these cards to simply search for a card in your library, look for two of them, or more interestingly, choose to only play cards from outside the game with these three cards: "},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Staff of Domination"},{"insert":", or "},{"attributes":{"italic":true,"bold":true},"insert":"Synod Artificer"},{"insert":". Assuming you have "},{"attributes":{"italic":true,"bold":true},"insert":"Far Out"},{"insert":", which lets you forego the limitation of choosing modes to a spell, instead opting to do any and all of them at you're own discretion. Now, follow along, because this is the "},{"attributes":{"italic":true},"insert":"Win in Three Turns Combo"},{"insert":", and it's a little complex: Turn one of the saga can go in one of three directions; option 1 and 2 involves you already having either "},{"attributes":{"italic":true,"bold":true},"insert":"Far Out"},{"insert":" in play already or both "},{"attributes":{"italic":true,"bold":true},"insert":"Nearby Planet"},{"insert":" & "},{"attributes":{"italic":true,"bold":true},"insert":"Urza's Fun House"},{"insert":" out in play. The 3rd option is having none of those cards in play when you start this Saga. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\t\t\t\t\t> Option 1: Assuming you have "},{"attributes":{"italic":true,"bold":true},"insert":"Far Out"},{"insert":" in play already, then you'll want to start the Saga by playing "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Mastermind's Acquisition"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", and searching for "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Trigger Happy"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", and then playing any of these 3 ("},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium/Staff of Domination/Synod Artificer"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"). I would personally recommend saving "},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" for last. Next what you're going to want to do is use "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Trigger Happy"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" to start the infinite mana combo, getting all the lands you need in play. On the second stage of the Saga, get another of the 3 cards in play, and prepare to defend yourself for the any kind of retaliation for those who have realized what you are about to do next turn. On the third and final stage of the Saga, you will want to play "},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" because once you do, you will have pretty much just secured a victory, because all you have to do is this: Tap for infinite mana using "},{"attributes":{"italic":true,"bold":true},"insert":"Urza's Fun House"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", and use "},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium "},{"insert":"to make an opponent mill their entire library at once, then use "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","italic":true},"insert":"Synod Artificer"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" to untap "},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium"},{"insert":", after that use "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Staff of Domination"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" to untap "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Synod Artificer"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" and then itself. And then you repeat this process until all opponents have milled their entire libraries into their graveyards. "},{"insert":"\n\t\t\t\t\t> Option 2: Assuming you already have the capability to tap for infinite mana, you may follow the steps of Option 1, skipping the parts for setup that would get you those necessary cards. The rest is the same. \n\t\t\t\t\t> Option 3: Y"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"ou're gonna want by playing "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Mastermind's Acquisition"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", and you're going to want to choose to play a card from outside the game, and you can choose any of these 3 ("},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium/Staff of Domination/Synod Artificer"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"), and then you will do the same for "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Golden Wish"},{"attributes":{"background":"var(--light-background)","color":"var(--color)","italic":true},"insert":", & "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"W"},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"ish"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", choosing the remaining cards. What these three cards will allow you to do is start making the opponent you are facing mill cards from their library in excessive amounts. For best results for those opting for Option 3, users should have mustered decent defenses prior to using the Saga, because you must be ready for the onslaught you are about to face, as you watch your opponent, quite possibly helplessly try to kill you with everything they have at their disposal before they have lost all of the cards in their library. For those that don't know, this would result in a loss for that player. "},{"insert":"\n\nThis is the "},{"attributes":{"bold":true},"insert":"fourth of 4 "},{"insert":"Unfinity Decks I've made, be sure to check out the others: \n"},{"attributes":{"bold":true},"insert":" 1st"},{"insert":" Carney Catastrophe up Clown Alley \n"},{"attributes":{"bold":true},"insert":" 2nd"},{"insert":" Squabblin' Goblins \n"},{"attributes":{"bold":true},"insert":" 3rd"},{"insert":" Undead _Unfair \n"},{"attributes":{"bold":true},"insert":" 4th"},{"insert":" Unfinite Uh-ttractions "},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"("},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"This Deck"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":") "},{"insert":"\n\nP.S. - this deck is only expensive because of the lands, so replace those if you want. \n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard