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Commander
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arcticshadows

1.2k views30 days ago
Commander
Size: 100Salt sum: 0

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{"ops":[{"insert":"Deck premise\n\nKona turns the awkward part of attacking—having a creature tapped—into a cheat effect. At the beginning of your second main phase, if Kona is tapped, its Survival ability lets you put a permanent card from your hand onto the battlefield. The deck therefore has three jobs:\n\n1. Deploy Kona and a reliable way to tap it.\n2. Convert the free permanent into mana, cards, protection, or more creatures.\n3. End the game with a wide, oversized board rather than merely accumulating value.\n\nThe deck is intentionally creature-heavy. That makes Eladamri, Korvecdal, Loot, Exuberant Explorer, Lurking Predators, Greater Good, and the commander’s permanent-cheating ability overlap instead of competing. Your best turns often look like: ramp early, play Kona, tap Kona without attacking into danger, then put a large creature or engine onto the battlefield in the second main phase.\n\nThe Kona timing rule\n\nKona must be tapped when the beginning of your second main phase begins. Tapping it later does not turn the ability on. Because “if Kona is tapped” is an intervening-if condition, Kona must also still be tapped when the trigger resolves. If an opponent untaps Kona in response and it remains untapped, the trigger does nothing. If Kona attacks, it will normally be tapped after combat; if it cannot attack safely, use an outlet such as Staff of Domination, Springleaf Drum, Relic of Legends, Holdout Settlement, Scene of the Crime, Survivors' Encampment, Citanul Stalwart, Jaspera Sentinel, Tyvar, the Pummeler, or a Vehicle/Spacecraft station or crew ability.\n\nYou do not need to tap Kona during your first main phase. Often the safest sequence is to cast Kona, move to combat, and tap Kona through an outlet before passing into the second main phase. Station is sorcery-speed, so Sledge-Class Seedship must be stationed during your first main phase if it is the outlet. Kona can be tapped while summoning-sick by another permanent’s ability; Kona cannot activate an ability it has with {T} in its cost while summoning-sick unless it has haste or has been under your control since the turn began.\n\nRemember that Kona’s ability puts a permanent card from your hand onto the battlefield. It does not cast the card, so cast triggers do not happen and commander tax is irrelevant to the cheated permanent.\n\nPrimary packages\n\nTap Kona\n\n- Staff of Domination — a repeatable tap/untap tool and card-draw engine.\n- Springleaf Drum — a cheap way to tap Kona while also producing mana. Paradise Mantle is in the maybeboard, not the current 100.\n- Relic of Legends — taps a legendary creature for mana; especially efficient with Kona and the other legends.\n- Holdout Settlement, Scene of the Crime, and Survivors' Encampment — lands that turn an untapped creature into a colored source.\n- Citanul Stalwart and Jaspera Sentinel — creature-based mana outlets that can tap Kona, provided the outlet itself is able to use its tap ability.\n- Tyvar, the Pummeler — can tap another untapped creature and also functions as a finisher.\n- Vehicles and Spacecraft — Clown Car and Sledge-Class Seedship give the deck additional reasons to tap creatures. Crew/station timing must still leave Kona tapped as the second main phase begins. Station is sorcery-speed and therefore belongs in the first main phase.\n\nThe key tactical point is not to spend the only Kona outlet before Kona’s trigger matters. A mana dork that taps Kona is a real combo piece in this deck, not merely ramp.\n\nPut into play with Kona\n\nKona can deploy any permanent in hand, so choose based on the table rather than automatically selecting the largest creature.\n\n- Mana development: Nyxbloom Ancient, Selvala, Heart of the Wilds, or a large creature that makes Selvala explosive. Selvala normally cannot tap immediately without haste, and Kodama of the East Tree is a permanent-doubling/value engine rather than a mana source.\n- Cards: Elemental Bond, Garruk's Uprising, Greater Good, Soul of the Harvest, or Vaultborn Tyrant. Last March of the Ents is a powerful draw spell, but it cannot be put onto the battlefield with Kona because it is not a permanent.\n- Protection/resilience: Vigor, Asceticism, Ancient Adamantoise, or a threat that replaces itself.\n- Removal: Bane of Progress, Apex Altisaur, Titan of Industry, or Manglehorn. Terastodon is sideboard-only and is not a current-100 Kona hit.\n- Closing power: Ghalta, Stampede Tyrant, Pathbreaker Ibex, Unnatural Growth, Zopandrel, Hunger Dominus, or Tyvar, the Pummeler. Blightsteel Colossus is outside the current main deck as a sideboard card, not a live Kona payoff.\n\nKona cheats permanents, not just creatures. A free enchantment or artifact can be stronger than a large creature if it guarantees the next several turns of cards or mana.\n\nDraw and selection\n\nThe deck’s creature density makes its engines unusually reliable. Elemental Bond, Garruk's Packleader, Garruk's Uprising, Soul of the Harvest, Toski, Bearer of Secrets, Greater Good, Return of the Wildspeaker, Season of Gathering, Last March of the Ents, and Vaultborn Tyrant keep the hand stocked. Eladamri and Loot provide selection while also putting creatures directly onto the battlefield. Mosswort Bridge is another meaningful payoff once total creature power reaches ten.\n\nDo not overcommit every engine to the battlefield before you have protection. A single wipe can otherwise convert a winning board into an empty hand. Greater Good is particularly valuable before a wipe because it turns a creature into a large burst of cards and fills the graveyard for Regrowth, Bala Ged Recovery, and Shifting Woodland.\n\nTutor lines\n\n- Green Sun's Zenith: use it for an early mana creature, Formidable Speaker, Eladamri, a Kona-support creature, or a finisher when X is large enough.\n- Invasion of Ikoria: a scalable creature tutor; its Battle side can become a large attacker later.\n- Defense of the Heart: a delayed two-creature battlefield tutor. It is strongest when opponents naturally have three creatures, but it advertises itself and may be removed before your upkeep.\n- Crop Rotation: usually finds the land that solves the current problem—an untapped green source early, Mosswort Bridge for a payoff, Nykthos for a large turn, or a utility land when the board demands it.\n- Formidable Speaker: its ETB can discard any card to tutor any creature, and its {1}, {T} ability untaps another target permanent. These are separate abilities: the tutor is not restricted to a creature card being discarded, and the untap ability does not itself tutor.\n\nThe maybeboard’s Summoner's Pact is a high-power option but carries a real delayed-loss clause. If it is used, plan the next upkeep payment before casting it; do not treat it as a free tutor.\n\nMeaningful combos and high-power interactions\n\nSelvala + Staff of Domination\n\nThis is an infinite-mana, infinite-life, and effectively infinite-draw engine once Selvala can produce at least five mana from her tap ability. Staff costs {3}, {T} to untap the creature and {1} to untap itself; the remaining mana pays for the loop and leaves cards/life available. Selvala’s required five-mana output normally means a third battlefield condition—a creature with power at least five—is needed before the two named pieces go infinite. The list contains both pieces, so this interaction should be disclosed in the pregame conversation even if it is not the deck’s only plan. It is much easier to assemble after a large creature, Nyxbloom Ancient, or a heavily developed board is in play.\n\nKona + a repeatable tap outlet\n\nThis is not an infinite combo by itself, but it is the deck’s central engine: every turn Kona is tapped at the correct time, the deck receives another free permanent. Staff of Domination can untap Kona safely after Survival resolves. Do not untap Kona while the Survival trigger is pending unless you will tap Kona again before that trigger resolves; otherwise the intervening-if condition fails and the trigger does nothing.\n\nMulligan guide\n\nKeep a hand when it has:\n\n- At least two lands, preferably one untapped green source;\n- An early mana creature, cheap ramp spell, or Sol Ring;\n- A credible path to casting Kona;\n- Either a tap outlet or a way to spend the first turns developing one.\n\nA strong keep is two lands, one one-mana accelerator, Kona’s guaranteed access from the command zone, a tap outlet, and two cards that remain useful if Kona is removed. A hand with plenty of mana but no green source or no early development is usually a mulligan. A hand full of seven- and eight-mana payoffs is also a mulligan unless it contains a realistic Kona line and the mana to execute it.\n\nAfter a mulligan, prioritize untapped green mana plus an early accelerator over a flashy payoff. The commander is powerful only when the deck can cast it and tap it on schedule.\n\nGame plan by stage\n\nEarly game\n\nDevelop green mana and creature count. Lead with a one-mana accelerator when possible, but preserve a creature that can tap Kona. If the table is threatening interaction, do not expose Kona without Boots, a protection spell, or a backup line unless the free permanent is worth the risk.\n\nMidgame\n\nCast Kona with the outlet ready, then select the permanent that improves the next turn rather than simply the largest body. A free draw engine followed by a free finisher is often stronger than two isolated threats. Use Eladamri, Loot, Green Sun's Zenith, and Invasion of Ikoria to keep the creature chain moving.\n\nLate game\n\nConvert the board into lethal combat with Pathbreaker Ibex, Unnatural Growth, Zopandrel, Tyvar, or a large Ghalta turn. Bellowing Tanglewurm and Surrak, the Hunt Caller help the board connect, while Rogue's Passage is a backup for a single decisive attacker. Do not forget that trample from Garruk's Uprising makes pump effects substantially more dangerous for opponents.\n\nInteraction and recovery\n\nThe removal suite covers creatures, artifacts, enchantments, and problematic permanents through Beast Within, Bane of Progress, Manglehorn, Apex Altisaur, Ram Through, Bite Down, Titan of Industry, and the other large ETB creatures. Bane of Progress is powerful but symmetrical: sequence it after your own low-value artifacts and enchantments have produced their mana, or hold it when your board is more valuable than the opposing artifacts.\n\nProtection is concentrated in Heroic Intervention, Tyvar's Stand, Asceticism, Swiftfoot Boots, Vigor, and large defensive creatures. Protection does not replace recovery. After a wipe, rebuild with Bala Ged Recovery, Regrowth, Greater Good, Eladamri, Loot, and the commander’s permanent-cheating ability. Zopandrel requires sacrificing exactly two other creatures to gain an indestructible counter; pay that cost only when protecting the board or securing a lethal attack justifies it.\n\n"}]}

Commander

Qty: 1 Price: $2.79
Kona, Rescue Beastie
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Beast Survivor
Kona, Rescue Beastie (dsk) 358

Commander

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Artifact

Qty: 1 Price: $0.49
Sledge-Class Seedship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Artifact - Spacecraft
Sledge-Class Seedship (eoe) 208

Artifact

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Copy

Qty: 1 Price: $9.99
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6

Copy

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Draw

Qty: 12 Price: $151.78
Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
,
, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf
Eladamri, Korvecdal (mh3) 149
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (j25) 660
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (wot) 53
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (2xm) 170
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Sorcery
Last March of the Ents (ltr) 172
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (plst) M10-190
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (otc) 203
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 192
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (jmp) 432
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (khm) 319
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (big) 20

Draw

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Evasion

Qty: 2 Price: $1.38
Bellowing Tanglewurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.
Creature - Wurm
Bellowing Tanglewurm (plst) SOM-111
Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and
no matter when it came under your control.)
Legendary Creature - Human Warrior
Surrak, the Hunt Caller (cmm) 326

Evasion

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Finisher

Qty: 3 Price: $82.97
Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (lci) 185
Pathbreaker Ibex
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature - Goat
Pathbreaker Ibex (spg) 91
Tyvar, the Pummeler
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Legendary Creature - Warrior Elf
Tyvar, the Pummeler (dsk) 202

Finisher

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Land

Qty: 32 (33 w/ MDFC)Price: $452.88
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (eos) 4
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Forest
(
: Add
.)
Basic Land - Forest
Forest (dsk) 276
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (scd) 305
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (dsc) 288
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Survivors' Encampment
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
Land - Desert
Survivors' Encampment (plst) HOU-184
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (uds) 143

Land

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Protection

Qty: 7 Price: $61.43
Ancient Adamantoise
Vigilance, ward

Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
Creature - Turtle
Ancient Adamantoise (fin) 172
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (ltc) 233
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (one) 190
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (plst) BBD-215

Protection

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Pump

Qty: 2 Price: $26.48
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (wot) 62
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 195

Pump

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Ramp

Qty: 22 Price: $170.94
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fdc) 1
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 133
Citanul Stalwart
, Tap an untapped artifact or creature you control: Add one mana of any color.
Creature - Soldier Elf Druid
Citanul Stalwart (bro) 175
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 284
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Jaspera Sentinel
Reach
, Tap an untapped creature you control: Add one mana of any color.
Creature - Elf Rogue
Jaspera Sentinel (scd) 194
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (afc) 164
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (fca) 16
Overlord of the Hauntwoods
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror
Overlord of the Hauntwoods (dsk) 194
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
,
: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer
Oviya, Automech Artisan (dft) 173
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cmm) 320
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (lrw) 261
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

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Recursion

Qty: 2 Price: $12.78
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (sta) 56

Recursion

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Removal

Qty: 9 Price: $40.17
Apex Altisaur
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Creature - Dinosaur
Apex Altisaur (lcc) 232
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (cc1) 3
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (dsc) 80
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Bite Down (j25) 636
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 321
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (cmm) 805
Manglehorn
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
Creature - Beast
Manglehorn (plst) AKH-175
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (cmm) 314
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Creature - Elemental
Titan of Industry (snc) 159

Removal

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Tokens

Qty: 1 Price: $14.99
Clown Car
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
Artifact - Vehicle
Clown Car (unf) 186

Tokens

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Tutor

Qty: 4 Price: $101.96
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (wot) 51
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (spg) 127
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190

Tutor

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Untap

Qty: 1 Price: $14.99
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (cmr) 343

Untap

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Sideboard

Qty: 6 Price: $64.84
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (plst) 2XM-235
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 183
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (c21) 207

Sideboard

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Maybeboard

Qty: 28 Price: $132.28
Altanak, the Thrice-Called
Trample
Whenever Altanak becomes the target of a spell or ability an opponent controls, draw a card.
, Discard this card: Return target land card from your graveyard to the battlefield tapped.
Legendary Creature - Beast Insect
Altanak, the Thrice-Called (dsk) 166
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Colossal Majesty
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Enchantment
Colossal Majesty (clu) 160
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian
Defiler of Vigor (dmu) 160
Elvish Regrower
When this creature enters, return target permanent card from your graveyard to your hand.
Creature - Elf Druid
Elvish Regrower (fdn) 104
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (dmr) 157
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (bro) 179
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmm) 296
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Loam Dryad
, Tap an untapped creature you control: Add one mana of any color.
Creature - Horror Dryad
Loam Dryad (soi) 216
Mwonvuli Beast Tracker
When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Creature - Human Scout
Mwonvuli Beast Tracker (m13) 177
Nature's Spiral
Return target permanent card from your graveyard to your hand.
Sorcery
Nature's Spiral (dom) 175
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (m11) 189
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (plst) MMA-211
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant
Peerless Recycling (blb) 188
Protean Hulk
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Creature - Beast
Protean Hulk (rvr) 153
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (dsc) 194
Seedtime
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Instant
Seedtime (mb2) 73
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (plst) FRF-138
Shriekwood Devourer
Trample
Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
Creature - Treefolk
Shriekwood Devourer (dsc) 35
Steel Hellkite
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Creature Artifact - Dragon
Steel Hellkite (tdc) 327
Summoner's Pact
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Summoner's Pact (tsr) 234
Verdant Sun's Avatar
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
Creature - Avatar Dinosaur
Verdant Sun's Avatar (lcc) 262
Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Legendary Planeswalker - Vivien
Vivien Reid (fdn) 234
Void Winnower
Your opponents can't cast spells with even mana values. (Zero is even.)
Your opponents can't block with creatures with even mana values.
Creature - Eldrazi
Void Winnower (bfz) 17
Yorvo, Lord of Garenbrig
Yorvo enters with four +1/+1 counters on it.
Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Legendary Creature - Giant Noble
Yorvo, Lord of Garenbrig (eld) 185

Maybeboard

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Tokens & Extras

Qty: 7 Price: $11.17
Beast
Creature Token - Beast
Beast (teoc) 5
Clown Robot
Creature Artifact Token - Clown Robot
Clown Robot (tunf) 2
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (ttla) 1
Elephant
Creature Token - Elephant
Elephant (tdft) 6
Everywhere
This land is a Plains, Island, Swamp, Mountain, and Forest. (
: Add
,
,
,
, or
.)
Land Token
Everywhere (tdsk) 16
Rhino Warrior
Creature Token - Warrior Rhino
Rhino Warrior (tmkc) 18
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tspm) 7

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
93 pips - 59 cards
40 mana - 38 cards
0 pips - 0 cards
14 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Deck premise\n\nKona turns the awkward part of attacking—having a creature tapped—into a cheat effect. At the beginning of your second main phase, if Kona is tapped, its Survival ability lets you put a permanent card from your hand onto the battlefield. The deck therefore has three jobs:\n\n1. Deploy Kona and a reliable way to tap it.\n2. Convert the free permanent into mana, cards, protection, or more creatures.\n3. End the game with a wide, oversized board rather than merely accumulating value.\n\nThe deck is intentionally creature-heavy. That makes Eladamri, Korvecdal, Loot, Exuberant Explorer, Lurking Predators, Greater Good, and the commander’s permanent-cheating ability overlap instead of competing. Your best turns often look like: ramp early, play Kona, tap Kona without attacking into danger, then put a large creature or engine onto the battlefield in the second main phase.\n\nThe Kona timing rule\n\nKona must be tapped when the beginning of your second main phase begins. Tapping it later does not turn the ability on. Because “if Kona is tapped” is an intervening-if condition, Kona must also still be tapped when the trigger resolves. If an opponent untaps Kona in response and it remains untapped, the trigger does nothing. If Kona attacks, it will normally be tapped after combat; if it cannot attack safely, use an outlet such as Staff of Domination, Springleaf Drum, Relic of Legends, Holdout Settlement, Scene of the Crime, Survivors' Encampment, Citanul Stalwart, Jaspera Sentinel, Tyvar, the Pummeler, or a Vehicle/Spacecraft station or crew ability.\n\nYou do not need to tap Kona during your first main phase. Often the safest sequence is to cast Kona, move to combat, and tap Kona through an outlet before passing into the second main phase. Station is sorcery-speed, so Sledge-Class Seedship must be stationed during your first main phase if it is the outlet. Kona can be tapped while summoning-sick by another permanent’s ability; Kona cannot activate an ability it has with {T} in its cost while summoning-sick unless it has haste or has been under your control since the turn began.\n\nRemember that Kona’s ability puts a permanent card from your hand onto the battlefield. It does not cast the card, so cast triggers do not happen and commander tax is irrelevant to the cheated permanent.\n\nPrimary packages\n\nTap Kona\n\n- Staff of Domination — a repeatable tap/untap tool and card-draw engine.\n- Springleaf Drum — a cheap way to tap Kona while also producing mana. Paradise Mantle is in the maybeboard, not the current 100.\n- Relic of Legends — taps a legendary creature for mana; especially efficient with Kona and the other legends.\n- Holdout Settlement, Scene of the Crime, and Survivors' Encampment — lands that turn an untapped creature into a colored source.\n- Citanul Stalwart and Jaspera Sentinel — creature-based mana outlets that can tap Kona, provided the outlet itself is able to use its tap ability.\n- Tyvar, the Pummeler — can tap another untapped creature and also functions as a finisher.\n- Vehicles and Spacecraft — Clown Car and Sledge-Class Seedship give the deck additional reasons to tap creatures. Crew/station timing must still leave Kona tapped as the second main phase begins. Station is sorcery-speed and therefore belongs in the first main phase.\n\nThe key tactical point is not to spend the only Kona outlet before Kona’s trigger matters. A mana dork that taps Kona is a real combo piece in this deck, not merely ramp.\n\nPut into play with Kona\n\nKona can deploy any permanent in hand, so choose based on the table rather than automatically selecting the largest creature.\n\n- Mana development: Nyxbloom Ancient, Selvala, Heart of the Wilds, or a large creature that makes Selvala explosive. Selvala normally cannot tap immediately without haste, and Kodama of the East Tree is a permanent-doubling/value engine rather than a mana source.\n- Cards: Elemental Bond, Garruk's Uprising, Greater Good, Soul of the Harvest, or Vaultborn Tyrant. Last March of the Ents is a powerful draw spell, but it cannot be put onto the battlefield with Kona because it is not a permanent.\n- Protection/resilience: Vigor, Asceticism, Ancient Adamantoise, or a threat that replaces itself.\n- Removal: Bane of Progress, Apex Altisaur, Titan of Industry, or Manglehorn. Terastodon is sideboard-only and is not a current-100 Kona hit.\n- Closing power: Ghalta, Stampede Tyrant, Pathbreaker Ibex, Unnatural Growth, Zopandrel, Hunger Dominus, or Tyvar, the Pummeler. Blightsteel Colossus is outside the current main deck as a sideboard card, not a live Kona payoff.\n\nKona cheats permanents, not just creatures. A free enchantment or artifact can be stronger than a large creature if it guarantees the next several turns of cards or mana.\n\nDraw and selection\n\nThe deck’s creature density makes its engines unusually reliable. Elemental Bond, Garruk's Packleader, Garruk's Uprising, Soul of the Harvest, Toski, Bearer of Secrets, Greater Good, Return of the Wildspeaker, Season of Gathering, Last March of the Ents, and Vaultborn Tyrant keep the hand stocked. Eladamri and Loot provide selection while also putting creatures directly onto the battlefield. Mosswort Bridge is another meaningful payoff once total creature power reaches ten.\n\nDo not overcommit every engine to the battlefield before you have protection. A single wipe can otherwise convert a winning board into an empty hand. Greater Good is particularly valuable before a wipe because it turns a creature into a large burst of cards and fills the graveyard for Regrowth, Bala Ged Recovery, and Shifting Woodland.\n\nTutor lines\n\n- Green Sun's Zenith: use it for an early mana creature, Formidable Speaker, Eladamri, a Kona-support creature, or a finisher when X is large enough.\n- Invasion of Ikoria: a scalable creature tutor; its Battle side can become a large attacker later.\n- Defense of the Heart: a delayed two-creature battlefield tutor. It is strongest when opponents naturally have three creatures, but it advertises itself and may be removed before your upkeep.\n- Crop Rotation: usually finds the land that solves the current problem—an untapped green source early, Mosswort Bridge for a payoff, Nykthos for a large turn, or a utility land when the board demands it.\n- Formidable Speaker: its ETB can discard any card to tutor any creature, and its {1}, {T} ability untaps another target permanent. These are separate abilities: the tutor is not restricted to a creature card being discarded, and the untap ability does not itself tutor.\n\nThe maybeboard’s Summoner's Pact is a high-power option but carries a real delayed-loss clause. If it is used, plan the next upkeep payment before casting it; do not treat it as a free tutor.\n\nMeaningful combos and high-power interactions\n\nSelvala + Staff of Domination\n\nThis is an infinite-mana, infinite-life, and effectively infinite-draw engine once Selvala can produce at least five mana from her tap ability. Staff costs {3}, {T} to untap the creature and {1} to untap itself; the remaining mana pays for the loop and leaves cards/life available. Selvala’s required five-mana output normally means a third battlefield condition—a creature with power at least five—is needed before the two named pieces go infinite. The list contains both pieces, so this interaction should be disclosed in the pregame conversation even if it is not the deck’s only plan. It is much easier to assemble after a large creature, Nyxbloom Ancient, or a heavily developed board is in play.\n\nKona + a repeatable tap outlet\n\nThis is not an infinite combo by itself, but it is the deck’s central engine: every turn Kona is tapped at the correct time, the deck receives another free permanent. Staff of Domination can untap Kona safely after Survival resolves. Do not untap Kona while the Survival trigger is pending unless you will tap Kona again before that trigger resolves; otherwise the intervening-if condition fails and the trigger does nothing.\n\nMulligan guide\n\nKeep a hand when it has:\n\n- At least two lands, preferably one untapped green source;\n- An early mana creature, cheap ramp spell, or Sol Ring;\n- A credible path to casting Kona;\n- Either a tap outlet or a way to spend the first turns developing one.\n\nA strong keep is two lands, one one-mana accelerator, Kona’s guaranteed access from the command zone, a tap outlet, and two cards that remain useful if Kona is removed. A hand with plenty of mana but no green source or no early development is usually a mulligan. A hand full of seven- and eight-mana payoffs is also a mulligan unless it contains a realistic Kona line and the mana to execute it.\n\nAfter a mulligan, prioritize untapped green mana plus an early accelerator over a flashy payoff. The commander is powerful only when the deck can cast it and tap it on schedule.\n\nGame plan by stage\n\nEarly game\n\nDevelop green mana and creature count. Lead with a one-mana accelerator when possible, but preserve a creature that can tap Kona. If the table is threatening interaction, do not expose Kona without Boots, a protection spell, or a backup line unless the free permanent is worth the risk.\n\nMidgame\n\nCast Kona with the outlet ready, then select the permanent that improves the next turn rather than simply the largest body. A free draw engine followed by a free finisher is often stronger than two isolated threats. Use Eladamri, Loot, Green Sun's Zenith, and Invasion of Ikoria to keep the creature chain moving.\n\nLate game\n\nConvert the board into lethal combat with Pathbreaker Ibex, Unnatural Growth, Zopandrel, Tyvar, or a large Ghalta turn. Bellowing Tanglewurm and Surrak, the Hunt Caller help the board connect, while Rogue's Passage is a backup for a single decisive attacker. Do not forget that trample from Garruk's Uprising makes pump effects substantially more dangerous for opponents.\n\nInteraction and recovery\n\nThe removal suite covers creatures, artifacts, enchantments, and problematic permanents through Beast Within, Bane of Progress, Manglehorn, Apex Altisaur, Ram Through, Bite Down, Titan of Industry, and the other large ETB creatures. Bane of Progress is powerful but symmetrical: sequence it after your own low-value artifacts and enchantments have produced their mana, or hold it when your board is more valuable than the opposing artifacts.\n\nProtection is concentrated in Heroic Intervention, Tyvar's Stand, Asceticism, Swiftfoot Boots, Vigor, and large defensive creatures. Protection does not replace recovery. After a wipe, rebuild with Bala Ged Recovery, Regrowth, Greater Good, Eladamri, Loot, and the commander’s permanent-cheating ability. Zopandrel requires sacrificing exactly two other creatures to gain an indestructible counter; pay that cost only when protecting the board or securing a lethal attack justifies it.\n\n"}]}
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