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Commander
Size: 100Salt sum: 40.8
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hykeith

706 views5 months ago
Commander
Size: 100Salt sum: 40.8

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Commander

Qty: 1 Price: $1.99
Will, Scion of Peace
Vigilance
: Spells you cast this turn that are white and/or blue cost
less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Legendary Creature - Human Wizard
Will, Scion of Peace (woe) 302

Commander

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Copy

Qty: 1 Price: $0.49
Swarm Intelligence
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Enchantment
Swarm Intelligence (hou) 50

Copy

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Draw

Qty: 12 Price: $37.48
Drawn from Dreams
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Drawn from Dreams (m20) 56
Drown in Dreams
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Instant
Drown in Dreams (m3c) 181
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (ltc) 190
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Kwain, Itinerant Meddler
: Each player may draw a card, then each player who drew a card this way gains 1 life.
Legendary Creature - Wizard Rabbit
Kwain, Itinerant Meddler (cmr) 284
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (cmm) 42
One with the Multiverse
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Enchantment
One with the Multiverse (dsc) 121
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (who) 217
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (blc) 172
Silver Scrutiny
You may cast this spell as though it had flash if X is 3 or less.
Draw X cards.
Sorcery
Silver Scrutiny (dmu) 65
Stroke of Genius
Target player draws X cards.
Instant
Stroke of Genius (dmr) 293

Draw

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Finisher

Qty: 5 Price: $32.05
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel
Angel of Destiny (znr) 2
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (akh) 4
Finale of Glory
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Sorcery
Finale of Glory (onc) 67
Storm Herd
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Sorcery
Storm Herd (scd) 36
Time Stretch
Target player takes two extra turns after this one.
Sorcery
Time Stretch (ody) 108

Finisher

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Land

Qty: 37 Price: $27.91
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (m3c) 316
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 485
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (who) 270
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (who) 276
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (blc) 307
Island
(
: Add
.)
Basic Land - Island
Island (c14) 325
Kabira Crossroads
This land enters tapped.
When this land enters, you gain 2 life.
: Add
.
Land
Kabira Crossroads (zen) 216
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (ltc) 319
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ltc) 322
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 278
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (who) 294
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (blc) 323
Radiant Fountain
When this land enters, you gain 2 life.
: Add
.
Land
Radiant Fountain (m21) 248
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (cmd) 286
Sejiri Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Sejiri Refuge (c13) 320
Seraph Sanctuary
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add
.
Land
Seraph Sanctuary (ddq) 33
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (mkc) 294
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (ktk) 246

Land

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Lifegain

Qty: 11 Price: $5.77
Chaplain's Blessing
You gain 5 life.
Sorcery
Chaplain's Blessing (soi) 10
Congregate
Target player gains 2 life for each creature on the battlefield.
Instant
Congregate (usg) 8
Delusions of Mediocrity
When this enchantment enters, you gain 10 life.
When this enchantment leaves the battlefield, you lose 10 life.
Enchantment
Delusions of Mediocrity (7ed) 70
Ivory Tower
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
Ivory Tower (brr) 23
Light of Hope
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
Instant
Light of Hope (j25) 217
Martyr of Sands
, Reveal X white cards from your hand, Sacrifice this creature: You gain three times X life.
Creature - Human Cleric
Martyr of Sands (csp) 15
Rest for the Weary
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Instant
Rest for the Weary (wwk) 18
Revitalize
You gain 3 life.
Draw a card.
Instant
Revitalize (khm) 23
Soothing Balm
Target player gains 5 life.
Instant
Soothing Balm (mmq) 48
Soul's Grace
You gain life equal to target creature's power.
Instant
Soul's Grace (ala) 28
Whitesun's Passage
You gain 5 life.
Instant
Whitesun's Passage (som) 27

Lifegain

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Protection

Qty: 7 Price: $52.23
Absolute Virtue
This spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
Legendary Creature - Warrior Avatar
Absolute Virtue (fin) 212
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (ltc) 281
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (ulg) 14
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (emn) 40
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (c14) 275

Protection

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Ramp

Qty: 8 Price: $27.92
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ltc) 273
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (dsc) 240
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (aer) 28
Sol Ring
: Add
.
Artifact
Sol Ring (afc) 215
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (fic) 367
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmr) 703
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (c14) 277
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost
less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake
Thunderclap Drake (otc) 53

Ramp

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Recursion

Qty: 2 Price: $2.84
Call to Mind
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Call to Mind (m11) 47
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature - Human Wizard
Lier, Disciple of the Drowned (mid) 313

Recursion

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Removal

Qty: 7 Price: $24.03
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (m3c) 176
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (khc) 37
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (fca) 51
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmr) 375
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (2xm) 25
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (woc) 78

Removal

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Tutor

Qty: 1 Price: $5.99
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54

Tutor

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Untap

Qty: 6 Price: $9.00
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Sorcery
Finale of Revelation (otc) 97
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (woc) 93
Magic Damper
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Instant
Magic Damper (fin) 61
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (ema) 64
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (dmu) 64
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dmr) 66

Untap

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Wipe

Qty: 2 Price: $15.68
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Fumigate (mkc) 66
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23

Wipe

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Deck Info

Deck stats

31 pips - 27 cards
26 mana - 26 cards
40 pips - 31 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
10 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Will, Scion of Peace is a young saint-prince whose power is not conquest but relief. Wherever he walks, wounds knit and pain quiets — and each act of kindness makes his grander miracles cheaper to speak into existence. His followers call it mercy; his generals understand the deeper truth: every healing is an investment.\n\nHis realm is sustained by small, constant comforts. Kabira Crossroads, Radiant Fountain, Sejiri Refuge, and Seraph Sanctuary are wells and chapels that steadily refill the army's strength. Ivory Tower rewards patience; Delusions of Mediocrity disguises bounty as modesty. Martyr of Sands gives everything in one blazing act of faith, while Congregate and Soul's Grace turn a crowd's shared breath into a tidal surge of vitality. Chaplain's Blessing, Soothing Balm, Whitesun's Passage, and Light of Hope are the quiet hymns that keep the engine turning — each one reducing the cost of Will's next decree.\n\nThat vitality feeds his true strategy: overwhelming the court with possibility. Baral, Chief of Compliance, Thunderclap Drake, and Peregrine Drake compress time and mana; Kwain, Mangara, and Loran of the Third Path extract secrets from every action. Faerie Mastermind mirrors opponents' advantages; Lier, Disciple of the Drowned reopens every spent spell; Call to Mind retrieves whichever decree mattered most.\n\nWhen the moment arrives, Will becomes apocalyptic. Swarm Intelligence echoes each major spell like a second choir; One with the Multiverse and Time Stretch steal days and decisions from the future; Finale of Glory and Storm Herd flood the horizon with wings and banners. Approach of the Second Sun is a promise made, then kept, while Angel of Destiny offers a final, inescapable salvation to those who stand against him.\n\nIf threatened, Mother of Runes, Selfless Spirit, Lightning Greaves, and Swiftfoot Boots keep him untouched. When the board grows too hostile, Fumigate, Curse of the Swine, and Raise the Palisade cleanse whatever remains. The enemy is not defeated — it is outlasted, out-resourced, and rewritten into peace on Will's terms.\n"}]}
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