will.animate
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Commander
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{"ops":[{"insert":"View tags via Group by Categories (multiple).\n\nBracket 2 aggressive gameplay - attack, attack, and attack some more. "},{"insert":{"card-link":"Gut, True Soul Zealot"}},{"insert":" safely attacks the opponent with the highest health thanks to "},{"insert":{"card-link":"Agent of the Shadow Thieves"}},{"insert":" and makes Skeleton tokens out of any number of creatures and artifacts you control that you're willing to sacrifice on the altar of violence. \n\nGenerally prioritize opening hands with cards that generate sacrifice fodder like "},{"insert":{"card-link":"Jadar, Ghoulcaller of Nephalia"}},{"insert":", "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":" or "},{"insert":{"card-link":"Bitterblossom"}},{"insert":", or cards that reward you for entering and leaving the battlefield like "},{"insert":{"card-link":"Mycosynth Wellspring"}},{"insert":" or "},{"insert":{"card-link":"Reassembling Skeleton"}},{"insert":" that easily return from the graveyard.\n\nPolitics can be difficult with this deck since Gut will always be an unfavourable block for an opponent and her commander damage scales slowly but inevitably. The protection suite exists to keep her out of the command zone as much as possible. Save Bolt Bend to dodge targeted exile removal or make some other awesome play. Do not cast any wraths of your own until AFTER attacking with Gut with her background in play to take advantage of her post-combat indestructibility. \n\nWinning the game usually requires a relentless assault of Skeletons. "},{"insert":{"card-link":"Tainted Strike"}},{"insert":" usefullness will depend on your local meta and how optimistic you are about getting Gut to at least 9 power or stealing the kill from an infect player. Incidental damage from cards like "},{"insert":{"card-link":"Brazen Cannonade"}},{"insert":", "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":" and "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":" is nice but not the point, so focused artistocrat strategies have been roundly ignored.\n\nThe cherries on top are the temporary theft spells. As long as Gut is on the battlefield they function like removal spells. Steal an opponent's valuable creature and sacrifice it to make a Skeleton token or for card draw using "},{"insert":{"card-link":"Village Rites"}},{"insert":" or the like.\n\n\n"}]}
Commander
Gut, True Soul Zealot
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Goblin Shaman

Commander
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Card Draw
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Card Draw
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Double Up Gut
Double Up Gut
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Fun & Interesting
Fun & Interesting
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Gut Fuel
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Urabrask's Forge
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Artifact

Gut Fuel
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Incidental Damage
Brazen Cannonade
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Enchantment

Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Incidental Damage
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Land
Land
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Mana Ramp
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment

Mana Ramp
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Power Up
Power Up
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Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Protection
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Removal
Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege


Removal
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Theft is Removal
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Theft is Removal
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Maybeboard
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment

Rat King, Verminister
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
Legendary Creature - Avatar Rat

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"View tags via Group by Categories (multiple).\n\nBracket 2 aggressive gameplay - attack, attack, and attack some more. "},{"insert":{"card-link":"Gut, True Soul Zealot"}},{"insert":" safely attacks the opponent with the highest health thanks to "},{"insert":{"card-link":"Agent of the Shadow Thieves"}},{"insert":" and makes Skeleton tokens out of any number of creatures and artifacts you control that you're willing to sacrifice on the altar of violence. \n\nGenerally prioritize opening hands with cards that generate sacrifice fodder like "},{"insert":{"card-link":"Jadar, Ghoulcaller of Nephalia"}},{"insert":", "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":" or "},{"insert":{"card-link":"Bitterblossom"}},{"insert":", or cards that reward you for entering and leaving the battlefield like "},{"insert":{"card-link":"Mycosynth Wellspring"}},{"insert":" or "},{"insert":{"card-link":"Reassembling Skeleton"}},{"insert":" that easily return from the graveyard.\n\nPolitics can be difficult with this deck since Gut will always be an unfavourable block for an opponent and her commander damage scales slowly but inevitably. The protection suite exists to keep her out of the command zone as much as possible. Save Bolt Bend to dodge targeted exile removal or make some other awesome play. Do not cast any wraths of your own until AFTER attacking with Gut with her background in play to take advantage of her post-combat indestructibility. \n\nWinning the game usually requires a relentless assault of Skeletons. "},{"insert":{"card-link":"Tainted Strike"}},{"insert":" usefullness will depend on your local meta and how optimistic you are about getting Gut to at least 9 power or stealing the kill from an infect player. Incidental damage from cards like "},{"insert":{"card-link":"Brazen Cannonade"}},{"insert":", "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":" and "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":" is nice but not the point, so focused artistocrat strategies have been roundly ignored.\n\nThe cherries on top are the temporary theft spells. As long as Gut is on the battlefield they function like removal spells. Steal an opponent's valuable creature and sacrifice it to make a Skeleton token or for card draw using "},{"insert":{"card-link":"Village Rites"}},{"insert":" or the like.\n\n\n"}]}













































































