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Commander
Size: 100Salt sum: 31.18
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Olorin_the_Old

1.1k views2 months ago
Commander
Size: 100Salt sum: 31.18

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{"ops":[{"insert":"Welcome to my faerie tribal deck with "},{"insert":{"card-link":"Oskar, Rubbish Reclaimer"}},{"insert":"! \n\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":" Many faeries care about casting spells on opponent's turns and Oskar, in fae-like fashion, allows you to break the timing restrictions of your spells. Tricksy paradise! \n\n"},{"attributes":{"bold":true},"insert":"NOTES: "},{"insert":"\na.) For those not familiar, Oskar's second ability allows you to cast spells at instant speed as long as you are discarding at instant speed (which is the vast majority of the time). \nb.) I would recommend reading the deck with Group by Categories and Sort by Mana Value.\nc.) The pods I play in don't run particularly optimal/expensive manabases. Please feel free to substitute your dimir landbase of choice/budget (we are also a tutor extra-light pod).\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"WHAT"},{"attributes":{"bold":true},"insert":" IS THE GAMEPLAN:"},{"insert":" Build an army of faeries, both non-token/token, and protect yourself with redirection magic until you can play a finisher like "},{"insert":{"card-link":"Day of the Dragons"}},{"insert":", "},{"insert":{"card-link":"Shadow Puppeteers"}},{"insert":", "},{"insert":{"card-link":"Notorious Throng"}},{"insert":" or "},{"insert":{"card-link":"Sleep"}},{"insert":". The faeries, with their illusory magic, turn into dragons, neat! \n\n"},{"attributes":{"bold":true},"insert":"Early Game T1-3:"},{"insert":" Cast Oskar as soon as faerily possible. Ramp for Oskar looks a little different compared to other five cost commanders. Due to his discount ability the deck runs a combination of traditional ramp (Sol Ring, Dimir Signet, Arcane Signet), alongside graveyards fillers ("},{"insert":{"card-link":"Frantic Search"}},{"insert":", "},{"insert":{"card-link":"Dihada's Ploy"}},{"insert":", "},{"insert":{"card-link":"Unwelcome Sprite"}},{"insert":", "},{"insert":{"card-link":"Twilight Diviner"}},{"insert":"). We are looking to find draw spells/engines, 15 of which are mana value three or less.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game T4-6:"},{"insert":" Oskar is usually out by now, if not, T4 often looks like casting him for two and having mana available to perform the first discardcast. Finding and playing a discount engine ("},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"insert":", "},{"insert":{"card-link":"Bog Witch"}},{"insert":", "},{"insert":{"card-link":"Mocking Sprite"}},{"insert":") or discard engine ("},{"insert":{"card-link":"Trickster Mage"}},{"insert":", "},{"insert":{"card-link":"Ghostly Pilferer"}},{"insert":", "},{"insert":{"card-link":"Oblivion Crown"}},{"insert":") is key. By T7 we'll have also played roughly two of our 'Big Faeries' ("},{"insert":{"card-link":"Talion, the Kindly Lord"}},{"insert":", "},{"insert":{"card-link":"Nymris, Oona's Trickster"}},{"insert":", "},{"insert":{"card-link":"Archmage of Echoes"}},{"insert":", "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":", "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":", "},{"insert":{"card-link":"Oona, Queen of the Fae"}},{"insert":") or at least three of our 'Small Faeries' (the rest). Our redirection suit of spells ("},{"insert":{"card-link":"Divert"}},{"insert":", "},{"insert":{"card-link":"Imp's Mischief"}},{"insert":", "},{"insert":{"card-link":"Misdirection"}},{"insert":", etc) should be held for our engines; Oskar can be recast very easily when required.\n\n"},{"attributes":{"bold":true},"insert":"Late Game T7-T10:"},{"insert":" To last until and through the late game we will have leveraged our interaction to encourage our opponents to hit each other, while chipping away where we can with our small army of flyers/pings. In most games our health total is low, but at least one opponent is removed from the game (whomever we convinced the table was the biggest threat). If we have a reasonable board state we can close with one of our dragon transmog finishers. If our board state can't close the game, Sleep can null crucial combats for our opponents until we can catch up and win. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"HOW"},{"attributes":{"bold":true},"insert":" IS THE GAMEPLAN:"},{"insert":" I enjoy playing tribal decks that make me feel like the kindred creature of choice: Pirates that steal permanents and loot, bards that cast enchanting spells and create a ruckus (goad), etc. This deck is an invitation to play like a faerie trickster. We want to be creating squabbles between players, redirecting targets, and being mischievous and secretive in our spellcasting. This next small section covers the 'how' of the gameplan: general and specific play patterns, interactions and high impact cards. \n\n"},{"attributes":{"bold":true},"insert":"General Play Patterns:"},{"insert":"\nThis is a politicking-reliant deck (I personally skew towards these). Conversing with your opponents, 'small-beaning' a little, and leveraging potential interaction are all tools you'll need to rely on. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Playing a land and passing is very normal. We are looking to play on your opponent's end step/whenever is appropriate during our opponents' turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you're playing this deck with folks for the first time, in your pregame conversation, declare this is what your deck looks and plays like. Be sure to explain that it isn't a dimir control deck slinging counterspells. Rather, you are playing instant speed faeries that can redirect spells as protection. This leads to less early hostility at the table. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Feel free to offer to take hits from your opponents in the early/mid game if they need attack triggers. If your pod is high on contractual dealmaking, definitely stipulate the hit with '"},{"attributes":{"italic":true},"insert":"if you hit me, I get to ask you to safely hit someone else of my choice later in the game"},{"insert":"' or similar. Taking the hit still works if your pod is low on contractual dealmaking, it usually creates a soft advantage where opponents are more likely to hear you out on other things or not attack you in the near future."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We also want to be positioning ourselves as unthreatening until the last moments of the game, and a lower health total helps with this. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"It is normal (highly recommended) to discard 'Big Faeries' if you don't have the mana or if it means seeing more of your deck. These higher MV creatures are also there to help recast Oskar if needed, and can always be retrieved later with the small recursion suite."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Specific Play Patterns:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Trickster Mage"}},{"attributes":{"bold":true},"insert":": "},{"insert":"Cool to untap a Sol Ring, but we will usually be looking to politic surprise blockers for potential allies as Trickster Mage can untap "},{"attributes":{"italic":true},"insert":"any"},{"insert":" creature (while casting our own spells)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Redirection Spells (Found under the Protection category):"},{"insert":" In comparison to traditional countermagic, redirection spells, in my experience, have led to less salty reactions at the table (especially lower brackets). The 'It's "},{"attributes":{"italic":true},"insert":"Your"},{"insert":" Removal Spell' rhetoric/shrug, when "},{"insert":{"card-link":"Meddle"}},{"insert":"-ing an opponent's Swords to Plowshares back to their creature, is usually (begrudgingly) accepted. What's more pixie-coded than reversing spells??"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fun tidbit: This deck can comfortably tango with Bracket 3 decks due to the overall increase in interaction expected from opponents."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bluffing Redirection Spells:"},{"insert":" Better than using redirection spells. Convincing an opponent to target a mutual opponent's threat as a safer use of their removal is good politicking/faerie roleplay. If they reply '"},{"attributes":{"italic":true},"insert":"why don't I just target your creature and force you to use your redirect?"},{"insert":"', you say '"},{"attributes":{"italic":true},"insert":"then who's going to redirect the next removal spell that comes for your creature?"},{"insert":"'. Whether you have the redirect in your hand or not is moot. Being a faerie is about, amongst other things, gaslighting. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"High Impact Cards:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Ghostly Pilferer"}},{"attributes":{"bold":true},"insert":": "},{"insert":"As well as being an instant speed discard outlet, Pilferer is also a reliable rogue damage dealer for "},{"insert":{"card-link":"Notorious Throng"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Talion, the Kindly Lord"}},{"attributes":{"bold":true},"insert":": "},{"insert":"Most folks are familiar with Talion, with the ideal numbers to select being 2 or 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Shadow Puppeteers"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Best to discardcast or recur this on your opponent's end step to hide its potential to end the game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sleep"}},{"attributes":{"bold":true},"insert":": "},{"insert":"Late enough in the game Sleep can be used to turn an opponents board offline. Extra points for convincing another one of your opponents to swing for lethal at your 'sleeping' opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"As Foretold"}},{"attributes":{"bold":true},"insert":": "},{"insert":"INSANE. Sleeper of the deck. As Foretold gives you a discount 'on "},{"attributes":{"italic":true},"insert":"each"},{"insert":" turn', "},{"attributes":{"bold":true},"insert":"not"},{"insert":" 'on each of "},{"attributes":{"italic":true},"insert":"your"},{"insert":" turns'. This effect means Oskar's first discardcast costs 0 each turn, as long as the MV of the spell is equal to or below the number of As Foretold's time counters (currently only in ~53 of ~2843 decks on EDHREC) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Victimize"}},{"attributes":{"bold":true},"insert":":"},{"insert":" With a discardcast, recurring two creatures to the battlefield at instant speed has won me games in the past. There are 10 creatures with MV4 or higher; any of them are helpful for the midgame. In the lategame, Glen Elendra Liege + Shadow Puppeteers turns the majority of your board into 6/6 flyers. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Monument to Endurance"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Broken in 1v1, irreparable in EDH, especially with how consistently we can discard on our opponents' turns. Prioritise "},{"attributes":{"italic":true},"insert":"treasures"},{"insert":" early. Drawing cards scares opponents (as it should). We want the mana from treasures to reliably discardcast on each of our opponents turns in the mid/late game. If it sticks around, Monument can also end the game with ping damage ( 24dmg to each opponent over two rounds is not too shabby)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Waterlogged Teachings // Inundated Archive"}},{"attributes":{"bold":true},"insert":": "},{"insert":"Tutor for your finisher. I would recommend holding this in your hand until you absolutely need it (stay in the game, or end it). Using it early usually puts a target on your back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Interactions:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Twilight Diviner"}},{"attributes":{"bold":true},"insert":" + Oskar:"},{"insert":" Diviner will copy any creature you discardcast with Oskar on the field. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monument to Endurance + Oskar:"},{"insert":" When you discard a spell, you can use the treasure made from Monument to pay for the discardcast of that same spell with Oskar (we finally broke MtE)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Bog Witch"}},{"attributes":{"bold":true},"insert":" + Oskar: "},{"insert":"Similar value as above; Bog Witch's ability is a mana ability, you receive the mana immediately, before Oskar's ability goes on the stack. You can use this mana to discardcast the spell you discarded to generate the mana ("},{"insert":{"card-link":"Dark Ritual"}},{"insert":" on a stick ain't bad)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sleep + "},{"attributes":{"bold":true},"insert":{"card-link":"Halo Forager"}},{"attributes":{"bold":true},"insert":"/Emet-Selch: "},{"insert":"Recurring Sleep with Forager/Emet-Selch will often close out a game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Victimize"}},{"attributes":{"bold":true},"insert":" + Halo Forager/"},{"attributes":{"bold":true},"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Similarly impactful in retrieving Big Faeries from our graveyard. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"TIPS:"},{"insert":" A charcuterie of advice and learnings that I will update as I play:\nDon't play "},{"insert":{"card-link":"Rankle, Master of Pranks"}},{"insert":" too early. Folks don't like their hands and boards messed with. T5/6 after developing a token generator seems to be the sweet spot. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't transform "},{"insert":{"card-link":"Matzalantli, the Great Door // The Core"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Try to keep your faerie tokens around. Use them as chump blockers as little as possible. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always prioritise protecting your engines (discard, discount, draw) over Oskar and some of the other 'Big Faeries'. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":" TUNE UP:"},{"insert":" Alterations to make the deck more powerful:\nMana base, easiest fix, and likely the most impactful. Even basic surveil utility lands like "},{"insert":{"card-link":"Conduit Pylons"}},{"insert":" and "},{"insert":{"card-link":"Surveillance Room"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Game changers, namely "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", "},{"insert":{"card-link":"Notion Thief"}},{"insert":", and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", all fit with the deck's overall gameplan/consistency."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reducing the recursion suite and replacing with the infinite mana/enters/ping combo like "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":"/"},{"insert":{"card-link":"Quickling"}},{"insert":"/"},{"insert":{"card-link":"Faerie Impostor"}},{"insert":" + "},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Step Through"}},{"insert":" would be a cool inclusion, many of our Big Faeries and engines are also wizards we can wizardcycle for."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" would do a lot of work for card selection and graveyard filling."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"TUNE DOWN: "},{"insert":"Alterations to make the deck less powerful/more budget:\nRemoving expensive cards; Alela + Monument to Endurance = $50, along with Archmage of Echoes + Misdirection = $80 total. Deck is now ~$150. Getting to $120 is also possible, but would impact the speed of the deck. If attempting $120, cutting the most expensive card from each category would be my recommendation (leaving the Draw category as large as possible). You can replace these expensive cards with other tricksy cards like "},{"insert":{"card-link":"Twisted Image"}},{"insert":" and "},{"insert":{"card-link":"Twisted Reflection"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removing counter magic that isn't redirection ("},{"insert":{"card-link":"Circular Logic"}},{"insert":", "},{"insert":{"card-link":"Saw It Coming"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removing Waterlogged Teachings. Not being able to find Sleep/Notorious Throng/Victimize will reduce the consistency of the deck slightly (easy change to make if you play in no-tutor pods)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThank you for taking the time and spending the energy in reading this primer. I hope this finds you on a particularly warm and joyful day. "},{"insert":{"card-link":"Wave Goodbye"}},{"insert":" \n"}]}
Oskar, Rubbish Reclaimer
This spell costs
less to cast for each different mana value among cards in your graveyard.
Whenever you discard a nonland card, you may cast it from your graveyard.
Legendary Creature - Human Wizard
Oskar, Rubbish Reclaimer (ncc) 77

Commander

(Ctrl to add secondary)
Glen Elendra Liege
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Creature - Knight Faerie
Glen Elendra Liege (woc) 138

Anthem

(Ctrl to add secondary)
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40

Augment

(Ctrl to add secondary)
Archmage of Echoes
Flying, ward

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Creature - Wizard Faerie
Archmage of Echoes (woc) 9
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 315

Copy

(Ctrl to add secondary)
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (ncc) 223
Oblivion Crown
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Enchantment - Aura
Oblivion Crown (fut) 73
Trickster Mage
,
, Discard a card: You may tap or untap target artifact, creature, or land.
Creature - Human Spellshaper
Trickster Mage (nem) 49

Discard

(Ctrl to add secondary)
Obyra, Dreaming Duelist
Flash
Flying
Whenever another Faerie you control enters, each opponent loses 1 life.
Legendary Creature - Warrior Faerie
Obyra, Dreaming Duelist (woe) 210

Drain

(Ctrl to add secondary)
Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Dihada's Ploy
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Dihada's Ploy (mh2) 193
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (ecc) 45
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Flitterwing Nuisance
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
Creature - Rogue Faerie
Flitterwing Nuisance (pecl) 48p
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (woc) 93
Likeness Looter
Flying
: Draw a card, then discard a card.
: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
Creature - Faerie Shapeshifter
Likeness Looter (pwoe) 208p
Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 256Matzalantli, the Great Door // The Core (lci) 256
Nymris, Oona's Trickster
Flash
Flying
Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Legendary Creature - Knight Faerie
Nymris, Oona's Trickster (woc) 141
Rowan's Grim Search
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
Instant
Rowan's Grim Search (woe) 104
Secrets of the Dead
Whenever you cast a spell from your graveyard, draw a card.
Enchantment
Secrets of the Dead (dka) 48
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Talion, the Kindly Lord
Flying
As Talion enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Legendary Creature - Faerie Noble
Talion, the Kindly Lord (woe) 215
Talion's Messenger
Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
Creature - Faerie Noble
Talion's Messenger (woe) 73
Tegwyll, Duke of Splendor
Flying, deathtouch
Other Faeries you control get +1/+1.
Whenever another Faerie you control dies, you draw a card and you lose 1 life.
Legendary Creature - Faerie Noble
Tegwyll, Duke of Splendor (woc) 58
Unwelcome Sprite
Flying
Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Rogue Faerie
Unwelcome Sprite (ecl) 81
Voracious Tome-Skimmer
Flying
Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
Creature - Rogue Faerie
Voracious Tome-Skimmer (ecl) 250

Draw

(Ctrl to add secondary)
Day of the Dragons
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Enchantment
Day of the Dragons (khc) 38
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Notorious Throng
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue
Notorious Throng (znc) 33
Shadow Puppeteers
Flying, ward

When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Creature - Wizard Faerie
Shadow Puppeteers (woc) 12
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sorcery
Sleep (plst) M19-74

Finisher

(Ctrl to add secondary)
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (dsc) 262
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (woc) 155
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dsc) 96
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Drownyard Temple
: Add
.
: Return this card from your graveyard to the battlefield tapped.
Land
Drownyard Temple (tdc) 359
Eclipsed Realms
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
: Add
.
: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.
Land
Eclipsed Realms (ecl) 263
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Faerie Conclave
This land enters tapped.
: Add
.
: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Land
Faerie Conclave (woc) 160
Ice Tunnel
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Swamp
Ice Tunnel (khm) 262
Island
(
: Add
.)
Basic Land - Island
Island (td0) A145
Maestros Theater
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Maestros Theater (eoc) 167
Port of Karfell
This land enters tapped.
: Add
.
,
, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
Land
Port of Karfell (mkc) 280
Remote Isle
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Remote Isle (dmr) 254
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Secluded Glen
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Secluded Glen (woc) 166
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (pip) 296
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (td0) A148
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Waterfront District
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterfront District (snc) 259

Land

(Ctrl to add secondary)
Beyeen Veil
Creatures your opponents control get -2/-0 until end of turn.
Instant
Beyeen Veil // Beyeen Coast (znr) 46Beyeen Veil // Beyeen Coast (znr) 46
Deflection
Change the target of target spell with a single target.
Instant
Deflection (8ed) 74
Divert
Change the target of target spell with a single target unless that spell's controller pays
.
Instant
Divert (ody) 82
Glen Elendra Guardian
Flash
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
Creature - Wizard Faerie
Glen Elendra Guardian (pecl) 51p
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Kor Dirge
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Instant
Kor Dirge (tsr) 120
Meddle
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Instant
Meddle (ons) 92
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (plst) DDT-15
Redirect
You may choose new targets for target spell.
Instant
Redirect (m11) 71
Scion of Oona
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
Creature - Soldier Faerie
Scion of Oona (woc) 109
Spell Stutter
Counter target spell unless its controller pays
plus an additional
for each Faerie you control.
Instant
Spell Stutter (woe) 69

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mic) 157
As Foretold
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Enchantment
As Foretold (who) 214
Bog Witch
,
, Discard a card: Add
.
Creature - Human Spellshaper
Bog Witch (mmq) 118
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (mkc) 226
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
Mocking Sprite
Flying
Instant and sorcery spells you cast cost
less to cast.
Creature - Rogue Faerie
Mocking Sprite (fdn) 159
Sol Ring
: Add
.
Artifact
Sol Ring (who) 245

Ramp

(Ctrl to add secondary)
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost
less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder
Emet-Selch of the Third Seat (fic) 81
Halo Forager
Flying
When this creature enters, you may pay
. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature - Rogue Faerie
Halo Forager (mom) 227
Picklock Prankster
Flying, vigilance
Creature - Rogue Faerie
Picklock Prankster // Free the Fae (woe) 64
Unbury
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
Instant
Unbury (ecl) 123
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (cmr) 157

Recursion

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Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (tdc) 173
Brazen Borrower
Flash
Flying
This creature can block only creatures with flying.
Creature - Rogue Faerie
Brazen Borrower // Petty Theft (soc) 190
Circular Logic
Counter target spell unless its controller pays
for each card in your graveyard.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Circular Logic (dmr) 42
Faerie Fencing
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
Instant
Faerie Fencing (woe) 90
Rankle, Master of Pranks
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Legendary Creature - Rogue Faerie
Rankle, Master of Pranks (otc) 148
Saw It Coming
Counter target spell.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Saw It Coming (khm) 76
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (cmm) 192

Removal

(Ctrl to add secondary)
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock
Alela, Cunning Conqueror (woc) 3
Cloudseeder
Flying
,
, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."
Creature - Faerie Spellshaper
Cloudseeder (tsr) 57
Oona, Queen of the Fae
Flying
: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Legendary Creature - Wizard Faerie
Oona, Queen of the Fae (woc) 142

Tokens

(Ctrl to add secondary)
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
62 pips - 47 cards
29 mana - 29 cards
33 pips - 26 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Welcome to my faerie tribal deck with "},{"insert":{"card-link":"Oskar, Rubbish Reclaimer"}},{"insert":"! \n\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":" Many faeries care about casting spells on opponent's turns and Oskar, in fae-like fashion, allows you to break the timing restrictions of your spells. Tricksy paradise! \n\n"},{"attributes":{"bold":true},"insert":"NOTES: "},{"insert":"\na.) For those not familiar, Oskar's second ability allows you to cast spells at instant speed as long as you are discarding at instant speed (which is the vast majority of the time). \nb.) I would recommend reading the deck with Group by Categories and Sort by Mana Value.\nc.) The pods I play in don't run particularly optimal/expensive manabases. Please feel free to substitute your dimir landbase of choice/budget (we are also a tutor extra-light pod).\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"WHAT"},{"attributes":{"bold":true},"insert":" IS THE GAMEPLAN:"},{"insert":" Build an army of faeries, both non-token/token, and protect yourself with redirection magic until you can play a finisher like "},{"insert":{"card-link":"Day of the Dragons"}},{"insert":", "},{"insert":{"card-link":"Shadow Puppeteers"}},{"insert":", "},{"insert":{"card-link":"Notorious Throng"}},{"insert":" or "},{"insert":{"card-link":"Sleep"}},{"insert":". The faeries, with their illusory magic, turn into dragons, neat! \n\n"},{"attributes":{"bold":true},"insert":"Early Game T1-3:"},{"insert":" Cast Oskar as soon as faerily possible. Ramp for Oskar looks a little different compared to other five cost commanders. Due to his discount ability the deck runs a combination of traditional ramp (Sol Ring, Dimir Signet, Arcane Signet), alongside graveyards fillers ("},{"insert":{"card-link":"Frantic Search"}},{"insert":", "},{"insert":{"card-link":"Dihada's Ploy"}},{"insert":", "},{"insert":{"card-link":"Unwelcome Sprite"}},{"insert":", "},{"insert":{"card-link":"Twilight Diviner"}},{"insert":"). We are looking to find draw spells/engines, 15 of which are mana value three or less.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game T4-6:"},{"insert":" Oskar is usually out by now, if not, T4 often looks like casting him for two and having mana available to perform the first discardcast. Finding and playing a discount engine ("},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"insert":", "},{"insert":{"card-link":"Bog Witch"}},{"insert":", "},{"insert":{"card-link":"Mocking Sprite"}},{"insert":") or discard engine ("},{"insert":{"card-link":"Trickster Mage"}},{"insert":", "},{"insert":{"card-link":"Ghostly Pilferer"}},{"insert":", "},{"insert":{"card-link":"Oblivion Crown"}},{"insert":") is key. By T7 we'll have also played roughly two of our 'Big Faeries' ("},{"insert":{"card-link":"Talion, the Kindly Lord"}},{"insert":", "},{"insert":{"card-link":"Nymris, Oona's Trickster"}},{"insert":", "},{"insert":{"card-link":"Archmage of Echoes"}},{"insert":", "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":", "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":", "},{"insert":{"card-link":"Oona, Queen of the Fae"}},{"insert":") or at least three of our 'Small Faeries' (the rest). Our redirection suit of spells ("},{"insert":{"card-link":"Divert"}},{"insert":", "},{"insert":{"card-link":"Imp's Mischief"}},{"insert":", "},{"insert":{"card-link":"Misdirection"}},{"insert":", etc) should be held for our engines; Oskar can be recast very easily when required.\n\n"},{"attributes":{"bold":true},"insert":"Late Game T7-T10:"},{"insert":" To last until and through the late game we will have leveraged our interaction to encourage our opponents to hit each other, while chipping away where we can with our small army of flyers/pings. In most games our health total is low, but at least one opponent is removed from the game (whomever we convinced the table was the biggest threat). If we have a reasonable board state we can close with one of our dragon transmog finishers. If our board state can't close the game, Sleep can null crucial combats for our opponents until we can catch up and win. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"HOW"},{"attributes":{"bold":true},"insert":" IS THE GAMEPLAN:"},{"insert":" I enjoy playing tribal decks that make me feel like the kindred creature of choice: Pirates that steal permanents and loot, bards that cast enchanting spells and create a ruckus (goad), etc. This deck is an invitation to play like a faerie trickster. We want to be creating squabbles between players, redirecting targets, and being mischievous and secretive in our spellcasting. This next small section covers the 'how' of the gameplan: general and specific play patterns, interactions and high impact cards. \n\n"},{"attributes":{"bold":true},"insert":"General Play Patterns:"},{"insert":"\nThis is a politicking-reliant deck (I personally skew towards these). Conversing with your opponents, 'small-beaning' a little, and leveraging potential interaction are all tools you'll need to rely on. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Playing a land and passing is very normal. We are looking to play on your opponent's end step/whenever is appropriate during our opponents' turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you're playing this deck with folks for the first time, in your pregame conversation, declare this is what your deck looks and plays like. Be sure to explain that it isn't a dimir control deck slinging counterspells. Rather, you are playing instant speed faeries that can redirect spells as protection. This leads to less early hostility at the table. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Feel free to offer to take hits from your opponents in the early/mid game if they need attack triggers. If your pod is high on contractual dealmaking, definitely stipulate the hit with '"},{"attributes":{"italic":true},"insert":"if you hit me, I get to ask you to safely hit someone else of my choice later in the game"},{"insert":"' or similar. Taking the hit still works if your pod is low on contractual dealmaking, it usually creates a soft advantage where opponents are more likely to hear you out on other things or not attack you in the near future."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We also want to be positioning ourselves as unthreatening until the last moments of the game, and a lower health total helps with this. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"It is normal (highly recommended) to discard 'Big Faeries' if you don't have the mana or if it means seeing more of your deck. These higher MV creatures are also there to help recast Oskar if needed, and can always be retrieved later with the small recursion suite."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Specific Play Patterns:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Trickster Mage"}},{"attributes":{"bold":true},"insert":": "},{"insert":"Cool to untap a Sol Ring, but we will usually be looking to politic surprise blockers for potential allies as Trickster Mage can untap "},{"attributes":{"italic":true},"insert":"any"},{"insert":" creature (while casting our own spells)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Redirection Spells (Found under the Protection category):"},{"insert":" In comparison to traditional countermagic, redirection spells, in my experience, have led to less salty reactions at the table (especially lower brackets). The 'It's "},{"attributes":{"italic":true},"insert":"Your"},{"insert":" Removal Spell' rhetoric/shrug, when "},{"insert":{"card-link":"Meddle"}},{"insert":"-ing an opponent's Swords to Plowshares back to their creature, is usually (begrudgingly) accepted. What's more pixie-coded than reversing spells??"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fun tidbit: This deck can comfortably tango with Bracket 3 decks due to the overall increase in interaction expected from opponents."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bluffing Redirection Spells:"},{"insert":" Better than using redirection spells. Convincing an opponent to target a mutual opponent's threat as a safer use of their removal is good politicking/faerie roleplay. If they reply '"},{"attributes":{"italic":true},"insert":"why don't I just target your creature and force you to use your redirect?"},{"insert":"', you say '"},{"attributes":{"italic":true},"insert":"then who's going to redirect the next removal spell that comes for your creature?"},{"insert":"'. Whether you have the redirect in your hand or not is moot. Being a faerie is about, amongst other things, gaslighting. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"High Impact Cards:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Ghostly Pilferer"}},{"attributes":{"bold":true},"insert":": "},{"insert":"As well as being an instant speed discard outlet, Pilferer is also a reliable rogue damage dealer for "},{"insert":{"card-link":"Notorious Throng"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Talion, the Kindly Lord"}},{"attributes":{"bold":true},"insert":": "},{"insert":"Most folks are familiar with Talion, with the ideal numbers to select being 2 or 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Shadow Puppeteers"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Best to discardcast or recur this on your opponent's end step to hide its potential to end the game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sleep"}},{"attributes":{"bold":true},"insert":": "},{"insert":"Late enough in the game Sleep can be used to turn an opponents board offline. Extra points for convincing another one of your opponents to swing for lethal at your 'sleeping' opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"As Foretold"}},{"attributes":{"bold":true},"insert":": "},{"insert":"INSANE. Sleeper of the deck. As Foretold gives you a discount 'on "},{"attributes":{"italic":true},"insert":"each"},{"insert":" turn', "},{"attributes":{"bold":true},"insert":"not"},{"insert":" 'on each of "},{"attributes":{"italic":true},"insert":"your"},{"insert":" turns'. This effect means Oskar's first discardcast costs 0 each turn, as long as the MV of the spell is equal to or below the number of As Foretold's time counters (currently only in ~53 of ~2843 decks on EDHREC) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Victimize"}},{"attributes":{"bold":true},"insert":":"},{"insert":" With a discardcast, recurring two creatures to the battlefield at instant speed has won me games in the past. There are 10 creatures with MV4 or higher; any of them are helpful for the midgame. In the lategame, Glen Elendra Liege + Shadow Puppeteers turns the majority of your board into 6/6 flyers. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Monument to Endurance"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Broken in 1v1, irreparable in EDH, especially with how consistently we can discard on our opponents' turns. Prioritise "},{"attributes":{"italic":true},"insert":"treasures"},{"insert":" early. Drawing cards scares opponents (as it should). We want the mana from treasures to reliably discardcast on each of our opponents turns in the mid/late game. If it sticks around, Monument can also end the game with ping damage ( 24dmg to each opponent over two rounds is not too shabby)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Waterlogged Teachings // Inundated Archive"}},{"attributes":{"bold":true},"insert":": "},{"insert":"Tutor for your finisher. I would recommend holding this in your hand until you absolutely need it (stay in the game, or end it). Using it early usually puts a target on your back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Interactions:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Twilight Diviner"}},{"attributes":{"bold":true},"insert":" + Oskar:"},{"insert":" Diviner will copy any creature you discardcast with Oskar on the field. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monument to Endurance + Oskar:"},{"insert":" When you discard a spell, you can use the treasure made from Monument to pay for the discardcast of that same spell with Oskar (we finally broke MtE)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Bog Witch"}},{"attributes":{"bold":true},"insert":" + Oskar: "},{"insert":"Similar value as above; Bog Witch's ability is a mana ability, you receive the mana immediately, before Oskar's ability goes on the stack. You can use this mana to discardcast the spell you discarded to generate the mana ("},{"insert":{"card-link":"Dark Ritual"}},{"insert":" on a stick ain't bad)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sleep + "},{"attributes":{"bold":true},"insert":{"card-link":"Halo Forager"}},{"attributes":{"bold":true},"insert":"/Emet-Selch: "},{"insert":"Recurring Sleep with Forager/Emet-Selch will often close out a game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Victimize"}},{"attributes":{"bold":true},"insert":" + Halo Forager/"},{"attributes":{"bold":true},"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Similarly impactful in retrieving Big Faeries from our graveyard. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"TIPS:"},{"insert":" A charcuterie of advice and learnings that I will update as I play:\nDon't play "},{"insert":{"card-link":"Rankle, Master of Pranks"}},{"insert":" too early. Folks don't like their hands and boards messed with. T5/6 after developing a token generator seems to be the sweet spot. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't transform "},{"insert":{"card-link":"Matzalantli, the Great Door // The Core"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Try to keep your faerie tokens around. Use them as chump blockers as little as possible. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always prioritise protecting your engines (discard, discount, draw) over Oskar and some of the other 'Big Faeries'. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":" TUNE UP:"},{"insert":" Alterations to make the deck more powerful:\nMana base, easiest fix, and likely the most impactful. Even basic surveil utility lands like "},{"insert":{"card-link":"Conduit Pylons"}},{"insert":" and "},{"insert":{"card-link":"Surveillance Room"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Game changers, namely "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", "},{"insert":{"card-link":"Notion Thief"}},{"insert":", and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", all fit with the deck's overall gameplan/consistency."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reducing the recursion suite and replacing with the infinite mana/enters/ping combo like "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":"/"},{"insert":{"card-link":"Quickling"}},{"insert":"/"},{"insert":{"card-link":"Faerie Impostor"}},{"insert":" + "},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Step Through"}},{"insert":" would be a cool inclusion, many of our Big Faeries and engines are also wizards we can wizardcycle for."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" would do a lot of work for card selection and graveyard filling."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"TUNE DOWN: "},{"insert":"Alterations to make the deck less powerful/more budget:\nRemoving expensive cards; Alela + Monument to Endurance = $50, along with Archmage of Echoes + Misdirection = $80 total. Deck is now ~$150. Getting to $120 is also possible, but would impact the speed of the deck. If attempting $120, cutting the most expensive card from each category would be my recommendation (leaving the Draw category as large as possible). You can replace these expensive cards with other tricksy cards like "},{"insert":{"card-link":"Twisted Image"}},{"insert":" and "},{"insert":{"card-link":"Twisted Reflection"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removing counter magic that isn't redirection ("},{"insert":{"card-link":"Circular Logic"}},{"insert":", "},{"insert":{"card-link":"Saw It Coming"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removing Waterlogged Teachings. Not being able to find Sleep/Notorious Throng/Victimize will reduce the consistency of the deck slightly (easy change to make if you play in no-tutor pods)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThank you for taking the time and spending the energy in reading this primer. I hope this finds you on a particularly warm and joyful day. "},{"insert":{"card-link":"Wave Goodbye"}},{"insert":" \n"}]}
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