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Enchantment
(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
![Innkeeper's Talent (blb) 180 Innkeeper's Talent (blb) 180](https://cards.scryfall.io/normal/front/9/4/941b0afc-0e8f-45f2-ae7f-07595e164611.jpg?1721814343)
Enchantment
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
![Dawn's Truce (blb) 9 Dawn's Truce (blb) 9](https://cards.scryfall.io/normal/front/8/f/8f72bfa0-efef-48ce-aff8-d5818ed71ba6.jpg?1721425804)
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
![Teferi's Protection (sld) 1691 Teferi's Protection (sld) 1691](https://cards.scryfall.io/normal/front/b/7/b7210c3a-bbd3-4f3a-933b-a5618a4f7a52.jpg?1733142203)
Instant
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