2.7k views24 days ago
Commander
Size: 100Salt sum: 77.54
 avatar

lvl9lightspell

2.7k views24 days ago
Commander
Size: 100Salt sum: 77.54

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Chulane Creaturestorm"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\nThe Basics"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" is a mid-range value commander that has lost some of its shine in recent years. Not being in black or red means you miss out on the best tutors, "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" lines, "},{"attributes":{"strike":true},"insert":"and possibly the single best card in the format in "},{"attributes":{"strike":true},"insert":{"card-link":"Dockside Extortionist"}},{"insert":" haha fuck you Dockside get rekt. We also play a lot of x/1 mana dorks, and we draw a "},{"attributes":{"italic":true},"insert":"ton "},{"insert":"of cards, both of which make us exceptionally vulnerable to a well-timed "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":".\n\nIt's not all bad news, however. Being a creature-based deck means we dodge a lot of the interaction pieces in the current meta. Our commander shares a creature type with "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":", "},{"insert":{"card-link":"Ranger-Captain of Eos"}},{"insert":", and the new "},{"insert":{"card-link":"Voice of Victory"}},{"insert":", which means we can profitably run "},{"insert":{"card-link":"Cavern of Souls"}},{"insert":". And recent sets have focused on making White a viable cEDH color, giving us some new toys in "},{"insert":{"card-link":"Trouble in Pairs"}},{"insert":" and "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":". Chulane is also well-positioned in the current midrange-heavy meta; with only a handful of turbo decks in the format and everyone well aware of what they are and what they can do, we are well-suited to letting other decks eat interaction, then following up on the window that creates. The longer the game goes, the better our chances, because we will simply generate so much more mana than almost any other deck. Our lands stick around forever; the same can't be said of Treasures and rituals.\n\nWe also have an advantage in that many of our cards are one-card combos. Landing a single haymaker card can snowball into winning the game very easily.\n\n\nThe Opening Hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We're not a turbo deck, and we're never going to compete with something like RogSi on speed. Our opening hand wants a value engine, one or two sources of mana acceleration, and a couple lands. Landing an early "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" goes a long way towards getting the deck rolling. If you have a bounce creature, that works nicely too.\n\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first two turns are going to be development turns. Reading the pod is a tremendously important skill with a deck that plays this many dorks. You don't want to play four dorks and get them all eaten by a single Bowmasters. Get your value engine set up and rolling, and get Chulane down. Again, we're not a turbo deck. You don't need to go all-in on a T2 Chulane. You "},{"attributes":{"italic":true},"insert":"do "},{"insert":"want him out early enough that you can be threatening but not the clear threat.\n\n\nThe Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"As mentioned, we have a lot of one- and two-card combos. Our main combo lines are obvious:\n\n"},{"insert":{"card-link":"Earthcraft"}},{"insert":" - Landing Earthcraft turns every single creature we have into a mana dork and lets you deterministically draw your deck with "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" and an "},{"insert":{"card-link":"Island"}},{"insert":".\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" - we're running a bunch of mana dorks and "},{"insert":{"card-link":"Destiny Spinner"}},{"insert":". Intruder Alarm means infinite mana. Infinite mana is good.\n"},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" - the most (in)famous combo piece in the deck. Play a creature, Chulane triggers, put a land into play, return a land to hand, return a creature to hand. Play the creature you bounced, draw a card, put the land you bounced into play, bounce another land and another creature.\n"},{"attributes":{"strike":true},"insert":{"card-link":"Aluren"}},{"attributes":{"strike":true},"insert":" - all our creatures are free. This one's obvious. Be careful because your opponents can also cast creatures for free at flash speed, so playing this means someone can layer a Thoracle on top of your win attempt. You want to have a Grand Abolisher or other "},{"attributes":{"strike":true},"insert":{"card-link":"Silence"}},{"attributes":{"strike":true},"insert":" effect out. Even "},{"attributes":{"strike":true},"insert":{"card-link":"Lavinia, Azorius Renegade"}},{"attributes":{"strike":true},"insert":" can be enough."},{"insert":"\n"},{"insert":{"card-link":"Blind Obedience"}},{"insert":" - this is more of a backup combo but it enables a wincon without Chulane or through certain hate pieces. You'll need a repeatable way to generate a blue and a white mana - "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" with Intruder Alarm; Aluren and Earthcraft; or something along those lines. Then you can simply cast Shrieking Drake infinitely and pay the extort cost to drain out the table.\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" and "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":" - All your creatures are forests. Tap a forest dork to cast Quirion Ranger. Activate Quirion Ranger, returning it to hand to untap a forest-dork. Repeat. This gives you infinite draws with "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" or Chulane. You can assemble this line with a single tutor thanks to "},{"insert":{"card-link":"Nature's Rhythm"}},{"insert":". You need at least 5{G}{G} and any combination of four green mana or non-summoning-sick creatures. Cast Nature's Rhythm on 5 with the 5{G}{G} to put Ashaya onto the battlefield. Cast Nature's Rhythm on 3 for its Harmonize cost using the additional green mana or your now-forests to put Ranger-Captain of Eos onto the battlefield. With the search trigger on the stack, sacrifice Ranger-Captain, locking your opponents out. Ranger-Captain puts Quirion Ranger in your hand. From here you should win the game easily.\n"},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" or "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" - With one of these in play, cast Quirion Ranger. Activate it, bouncing a land and untapping a creature. Play Shrieking Drake, putting the land you bounced into play. The doubled ETB trigger also causes Shrieking Drake to trigger twice. Return Quiron Ranger and Shrieking Drake to your hand. You just need either a dork to untap, a "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" effect, or a second land in the four draws that you get from each loop to be deterministically infinite. \n\nWe're also running two creatures that bounce themselves. Shrieking Drake and "},{"insert":{"card-link":"Whitemane Lion"}},{"insert":" fill the same niche of a creature that can be played infinitely in order to trigger Chulane and draw through our deck. Whitemane Lion plays at Flash speed, which means you can execute a win attempt on top of someone else's interaction or own win attempt.\n\n\nThe Spice"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Enduring Vitality"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" is a more resilient "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" that also triggers Chulane. What's not to love?\n\n"},{"attributes":{"color":"#e60000"},"insert":"Kor Skyfisher"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"strike":true},"insert":"Traditionally this slot has gone to "},{"attributes":{"strike":true},"insert":{"card-link":"Dream Stalker"}},{"attributes":{"strike":true},"insert":" since it's slightly better with Earthcraft, because your islands are hits for both it and Shrieking Drake and Drake is your best bounce creature. However, "},{"attributes":{"strike":true},"insert":{"card-link":"Talion, the Kindly Lord"}},{"attributes":{"strike":true},"insert":" exists and is both extremely good and extremely popular. Talion will always come down on either 1 or 2. Dream Stalker triggers Talion on both; "},{"attributes":{"strike":true},"insert":{"card-link":"Kor Skyfisher"}},{"attributes":{"strike":true},"insert":" only triggers Talion on 2."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Knock knock."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Who's there?"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Aven."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Aven wh-"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"AVEN INTERRUPTER."},{"insert":"\n\n"},{"attributes":{"color":"#e60000"},"insert":"Fetchlands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Yes, we're only running six fetchlands out of a potential ten. Fetchlands are amazing for mana fixing. They're very good with one or more Lotus Cobra effects in play. But they're "},{"attributes":{"italic":true},"insert":"terrible "},{"insert":"when you are trying to go off, draw one, crack it, and fail to find. You want lands that generate mana and do so immediately. For the same reason, the MKM surveil lands ("},{"insert":{"card-link":"Lush Portico"}},{"insert":", "},{"insert":{"card-link":"Hedge Maze"}},{"insert":", and "},{"insert":{"card-link":"Meticulous Archive"}},{"insert":") are unplayable for us.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Arbor Elf"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Arbor Elf"}},{"insert":" has been an include in these lists since the deck was first built. Arbor Elf is bad. Out of our 26 non-fetch lands, it untaps 10 of them. If there was a "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" that said \"Roll a d10. On a 4 or less, add one mana of any color,\" would you play it? Of course not. Arbor Elf sucks. Play better creatures.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Sylvan Library"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I love "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", but it's 30 years old and showing its age. 8 life is no longer a meaningless amount, since you're paying life into The One Ring, potential beats from "},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":", "},{"insert":{"card-link":"Kraum, Ludevic's Opus"}},{"insert":", "},{"insert":{"card-link":"Ragavan, Nimble Pilferer"}},{"insert":", "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":", or "},{"insert":{"card-link":"Tivit, Seller of Secrets"}},{"insert":", and random damage from things like Orcish Bowmasters or Talion. The One Ring and Trouble in Pairs may be more expensive to cast, but won't get you killed and don't take a full turn cycle to start working.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Mana Breach"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Yes, it's a combo piece, but "},{"insert":{"card-link":"Mana Breach"}},{"insert":" is a combo piece I'm never really happy to see. Playing it feels bad. Trying to use it to turn into a win feels worse unless you have one of your bounce creatures anyway, at which point Mana Breach becomes nearly superfluous. At this point I'd rather play one more value engine and draw into a better combo piece. "},{"attributes":{"strike":true},"insert":"Notably, "},{"attributes":{"strike":true},"insert":{"card-link":"Trophy Mage"}},{"attributes":{"strike":true},"insert":" is close to being cut for a similar reason, but first there needs to be something worth cutting it for."},{"insert":"\n\n"},{"attributes":{"color":"#e60000"},"insert":"Trophy Mage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Murders at Karlov Manor gave us the Delney bounce line, which I'm finding surprisingly easy to assemble and less vulnerable to stack interaction than Cloudstone Curio. Curio's still really good and will almost certainly never be cut, but after playing the deck a number of times with Delney in it, I'm comfortable saying that we no longer need to play a bad 3-CMC creature whose only purpose is finding Curio. Cutting Trophy Mage creates space to put "},{"insert":{"card-link":"Aven Mindcensor"}},{"insert":" back in"},{"attributes":{"italic":true},"insert":". "},{"insert":"If you'd prefer a flexible removal piece like "},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":" or another tutor like "},{"insert":{"card-link":"Invasion of Ikoria // Zilortha, Apex of Ikoria"}},{"insert":" here, go nuts.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Collector Ouphe"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"Dauntless Dismantler"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The death of Dockside Extortionist means that these are much less necessary now to slow down the win-out-of-nowhere Dockside loop meta that existed pre-ban. The loss of Cephalid Breakfast combo potential hurt us quite a bit, so I'd rather squeeze a little bit more gas out of the deck than try to slow down a handful of rocks and assorted random artifacts. Ouphe does shut off a lot of T&T wincons like "},{"insert":{"card-link":"Hazel's Brewmaster"}},{"insert":" and "},{"insert":{"card-link":"Swift Reconfiguration"}},{"insert":" so you may still want to include it.\n\n\nTesting/Meta Calls"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"Aluren"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This was a rough cut but I honestly believe it's the second-worst of the non-creature combo lines (Intruder Alarm, Cloudstone Curio, Aluren, Mana Breach/Overburden). Having multiple creature-only lines means we need to start shaving some of the enchantment combo lines. Density of creature tutors means those lines are easier to assemble, harder to interact with, and less telegraphed. Aluren suffers from allowing someone else to win over the top of you with a Thoracle/Consult combo. Other people are shaving Intruder Alarm, which is also a reasonable choice given the density of dorks (and Thrasios decks) in the current meta.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Aven Interrupter"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I love this card. Cutting it made me sad. But holding up 1{W}{W} isn't always reasonable, and I'm not sure it really gets cast enough to be truly worth the spot.\n\n"},{"attributes":{"color":"#008a00"},"insert":"Volatile Stormdrake "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"Gilded Drake"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" might be "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" at home, but it doubles as removal in a pinch. The option to sacrifice whatever you steal is potentially useful to removal symmetrical stax pieces that are preventing us from doing our thing, and "},{"attributes":{"italic":true},"insert":"might"},{"insert":" be more relevant than stealing 5+ CMC creatures. Including both is also an option, but at the moment I only want one.\n\n"},{"attributes":{"color":"#008a00"},"insert":"Reverent Silence"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Reverent Silence"}},{"insert":" is an odd effect, but it's a free spell that kills all Rhystics, Mystics, Troubles, Smothering Tithes, Carpets, Sylvan Libraries, and the odd enchantment creature. Giving your opponents 6 life is generally pretty meaningless, and clearing the board of draw engines is pretty neat. "},{"insert":{"card-link":"Echoing Calm"}},{"insert":" is a similar effect but only hits all copies of one named enchantment and isn't free, so won't help if one opponent has a fish, one has a Rhystic, and one has a Smothering Tithe or something.\n\n"},{"attributes":{"color":"#008a00"},"insert":"Containment Priest"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Containment Priest"}},{"insert":" is a meta call. It shuts down "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":", it makes "},{"insert":{"card-link":"Sisay, Weatherlight Captain"}},{"insert":" pause briefly (as much as anything can), and if "},{"insert":{"card-link":"Winota, Joiner of Forces"}},{"insert":" sees play where you are, it'll shut her down as well. "},{"insert":{"card-link":"Weathered Runestone"}},{"insert":" is certainly better, but it doesn't advance "},{"attributes":{"italic":true},"insert":"our"},{"insert":" game plan. That said, it's a personal call to swap and I don't think playing Runestone is wrong, especially if Sisay and Kinnan are a big part of the meta you expect to see.\n"}]}

Commander

Qty: 1 Price: $7.99
Chulane, Teller of Tales
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
,
: Return target creature you control to its owner's hand.
Legendary Creature - Human Druid
Chulane, Teller of Tales (eld) 326

Commander

(CTRL to add secondary)

Combo Pieces

Qty: 2 Price: $299.98
Cloudstone Curio
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Cloudstone Curio (rvr) 391
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222

Combo Pieces

(CTRL to add secondary)

Creature

Qty: 32 Price: $1076.38
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 167
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (ulg) 29
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 11
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (p30a) 12
Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel
Flesh Duplicate (who) 44
Flickering Hound
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
Creature - Dog
Flickering Hound (fra) 7
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (e01) 12
Jennifer Walters
Your opponents can't cast spells during your turn.
: Transform Jennifer Walters. Activate only as a sorcery.
Legendary Creature - Human Advisor Hero
Jennifer Walters // The Sensational She-Hulk (msh) 18Jennifer Walters // The Sensational She-Hulk (msh) 18
King T'Challa
Flash
Whenever a player draws their second card each turn, you draw a card.
: Transform King T'Challa. Activate only as a sorcery.
Legendary Creature - Human Hero Noble
King T'Challa // Black Panther, Hope Enduring (msh) 219King T'Challa // Black Panther, Hope Enduring (msh) 219
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid
Kinnan, Bonder Prodigy (iko) 192
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (znr) 193
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 305
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout
Nissa, Resurgent Animist (mat) 72
Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264
Quirion Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Elf Ranger
Quirion Ranger (f01) 9
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (h1r) 5
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 395
Samut, Tyrant of Naktamun
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Human Wizard
Samut, Tyrant of Naktamun (fra) 220
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (vis) 43
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 78
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (h2r) 15
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 404
Whitemane Lion
Flash
When this creature enters, return a creature you control to its owner's hand.
Creature - Cat
Whitemane Lion (dmr) 277

Creature

(CTRL to add secondary)

Draw

Qty: 2 Price: $577.98
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45

Draw

(CTRL to add secondary)

Land

Qty: 29 Price: $6335.71
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (tmp) 315
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (bbd) 81
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 399
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (psus) 6
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (brc) 178
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forest
(
: Add
.)
Basic Land - Forest
Forest (inr) 296
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 404
Island
(
: Add
.)
Basic Land - Island
Island (cmm) 440
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (cmr) 721
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (chk) 279
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Oboro, Palace in the Clouds
: Add
.
: Return Oboro to its owner's hand.
Legendary Land
Oboro, Palace in the Clouds (sok) 164
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (inr) 288
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmr) 709
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (bbd) 84
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 414
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441

Land

(CTRL to add secondary)

Ramp

Qty: 18 Price: $2931.62
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (p30m) 1P
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (plst) MM3-119
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (dmr) 336
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (plst) EVE-66
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (slc) 2003
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (ulg) 98
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 408
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (tsr) 360
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (p30a) 3
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (p30h) 5★
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tmp) 294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (3ed) 263
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (j12) 3
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (mh3) 428
Sol Ring
: Add
.
Artifact
Sol Ring (plg22) 1

Ramp

(CTRL to add secondary)

Removal

Qty: 1 Price: $79.99
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (tsr) 364

Removal

(CTRL to add secondary)

Stack Interaction

Qty: 9 Price: $421.91
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (c20) 35
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mh3) 496
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (h1r) 9
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 284
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (fut) 42
Silence
Your opponents can't cast spells this turn.
Instant
Silence (tsr) 302
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (sld) 2348

Stack Interaction

(CTRL to add secondary)

Tutors

Qty: 6 Price: $131.94
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (pls) 106
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 410
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (war) 160
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150

Tutors

(CTRL to add secondary)

Maybeboard

Qty: 30 Price: $1009.12
Aluren
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Enchantment
Aluren (tmp) 213
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 4
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (plg21) 1
Captain America, Living Legend
Vigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Legendary Creature - Human Soldier Hero
Captain America, Living Legend (msh) 210
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (ons) 73
Congregation at Dawn
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Instant
Congregation at Dawn (rav) 198
Containment Priest
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Human Cleric
Containment Priest (tsr) 292
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Echoing Calm
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Instant
Echoing Calm (dst) 2
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Gilded Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Creature - Drake
Gilded Drake (usg) 76
Harbinger of the Seas
Nonbasic lands are Islands.
Creature - Wizard Merfolk
Harbinger of the Seas (mh3) 451
Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 13
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (sth) 34
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Lavinia, Azorius Renegade
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Legendary Creature - Human Soldier
Lavinia, Azorius Renegade (tsr) 380
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (brr) 35
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (tsr) 299
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog
Pollywog Prodigy (blc) 15
Reverent Silence
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
Sorcery
Reverent Silence (nem) 111
Stern Scolding
Counter target creature spell with power or toughness 2 or less.
Instant
Stern Scolding (ltr) 71
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (dmr) 275
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Legendary Creature - Human Citizen
The Cabbage Merchant (tle) 134
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 355
Vexing Bauble
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
,
, Sacrifice this artifact: Draw a card.
Artifact
Vexing Bauble (mh3) 212
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (dmr) 352
Wirewood Symbiote
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Insect
Wirewood Symbiote (scg) 133

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

23 pips - 17 cards
28 mana - 27 cards
24 pips - 19 cards
30 mana - 29 cards
0 pips - 0 cards
0 mana - 18 cards
0 pips - 0 cards
0 mana - 18 cards
41 pips - 33 cards
34 mana - 33 cards
0 pips - 0 cards
10 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Chulane Creaturestorm"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\nThe Basics"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" is a mid-range value commander that has lost some of its shine in recent years. Not being in black or red means you miss out on the best tutors, "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" lines, "},{"attributes":{"strike":true},"insert":"and possibly the single best card in the format in "},{"attributes":{"strike":true},"insert":{"card-link":"Dockside Extortionist"}},{"insert":" haha fuck you Dockside get rekt. We also play a lot of x/1 mana dorks, and we draw a "},{"attributes":{"italic":true},"insert":"ton "},{"insert":"of cards, both of which make us exceptionally vulnerable to a well-timed "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":".\n\nIt's not all bad news, however. Being a creature-based deck means we dodge a lot of the interaction pieces in the current meta. Our commander shares a creature type with "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":", "},{"insert":{"card-link":"Ranger-Captain of Eos"}},{"insert":", and the new "},{"insert":{"card-link":"Voice of Victory"}},{"insert":", which means we can profitably run "},{"insert":{"card-link":"Cavern of Souls"}},{"insert":". And recent sets have focused on making White a viable cEDH color, giving us some new toys in "},{"insert":{"card-link":"Trouble in Pairs"}},{"insert":" and "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":". Chulane is also well-positioned in the current midrange-heavy meta; with only a handful of turbo decks in the format and everyone well aware of what they are and what they can do, we are well-suited to letting other decks eat interaction, then following up on the window that creates. The longer the game goes, the better our chances, because we will simply generate so much more mana than almost any other deck. Our lands stick around forever; the same can't be said of Treasures and rituals.\n\nWe also have an advantage in that many of our cards are one-card combos. Landing a single haymaker card can snowball into winning the game very easily.\n\n\nThe Opening Hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We're not a turbo deck, and we're never going to compete with something like RogSi on speed. Our opening hand wants a value engine, one or two sources of mana acceleration, and a couple lands. Landing an early "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" goes a long way towards getting the deck rolling. If you have a bounce creature, that works nicely too.\n\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first two turns are going to be development turns. Reading the pod is a tremendously important skill with a deck that plays this many dorks. You don't want to play four dorks and get them all eaten by a single Bowmasters. Get your value engine set up and rolling, and get Chulane down. Again, we're not a turbo deck. You don't need to go all-in on a T2 Chulane. You "},{"attributes":{"italic":true},"insert":"do "},{"insert":"want him out early enough that you can be threatening but not the clear threat.\n\n\nThe Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"As mentioned, we have a lot of one- and two-card combos. Our main combo lines are obvious:\n\n"},{"insert":{"card-link":"Earthcraft"}},{"insert":" - Landing Earthcraft turns every single creature we have into a mana dork and lets you deterministically draw your deck with "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" and an "},{"insert":{"card-link":"Island"}},{"insert":".\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" - we're running a bunch of mana dorks and "},{"insert":{"card-link":"Destiny Spinner"}},{"insert":". Intruder Alarm means infinite mana. Infinite mana is good.\n"},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" - the most (in)famous combo piece in the deck. Play a creature, Chulane triggers, put a land into play, return a land to hand, return a creature to hand. Play the creature you bounced, draw a card, put the land you bounced into play, bounce another land and another creature.\n"},{"attributes":{"strike":true},"insert":{"card-link":"Aluren"}},{"attributes":{"strike":true},"insert":" - all our creatures are free. This one's obvious. Be careful because your opponents can also cast creatures for free at flash speed, so playing this means someone can layer a Thoracle on top of your win attempt. You want to have a Grand Abolisher or other "},{"attributes":{"strike":true},"insert":{"card-link":"Silence"}},{"attributes":{"strike":true},"insert":" effect out. Even "},{"attributes":{"strike":true},"insert":{"card-link":"Lavinia, Azorius Renegade"}},{"attributes":{"strike":true},"insert":" can be enough."},{"insert":"\n"},{"insert":{"card-link":"Blind Obedience"}},{"insert":" - this is more of a backup combo but it enables a wincon without Chulane or through certain hate pieces. You'll need a repeatable way to generate a blue and a white mana - "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" with Intruder Alarm; Aluren and Earthcraft; or something along those lines. Then you can simply cast Shrieking Drake infinitely and pay the extort cost to drain out the table.\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" and "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":" - All your creatures are forests. Tap a forest dork to cast Quirion Ranger. Activate Quirion Ranger, returning it to hand to untap a forest-dork. Repeat. This gives you infinite draws with "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" or Chulane. You can assemble this line with a single tutor thanks to "},{"insert":{"card-link":"Nature's Rhythm"}},{"insert":". You need at least 5{G}{G} and any combination of four green mana or non-summoning-sick creatures. Cast Nature's Rhythm on 5 with the 5{G}{G} to put Ashaya onto the battlefield. Cast Nature's Rhythm on 3 for its Harmonize cost using the additional green mana or your now-forests to put Ranger-Captain of Eos onto the battlefield. With the search trigger on the stack, sacrifice Ranger-Captain, locking your opponents out. Ranger-Captain puts Quirion Ranger in your hand. From here you should win the game easily.\n"},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" or "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" - With one of these in play, cast Quirion Ranger. Activate it, bouncing a land and untapping a creature. Play Shrieking Drake, putting the land you bounced into play. The doubled ETB trigger also causes Shrieking Drake to trigger twice. Return Quiron Ranger and Shrieking Drake to your hand. You just need either a dork to untap, a "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" effect, or a second land in the four draws that you get from each loop to be deterministically infinite. \n\nWe're also running two creatures that bounce themselves. Shrieking Drake and "},{"insert":{"card-link":"Whitemane Lion"}},{"insert":" fill the same niche of a creature that can be played infinitely in order to trigger Chulane and draw through our deck. Whitemane Lion plays at Flash speed, which means you can execute a win attempt on top of someone else's interaction or own win attempt.\n\n\nThe Spice"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Enduring Vitality"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" is a more resilient "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" that also triggers Chulane. What's not to love?\n\n"},{"attributes":{"color":"#e60000"},"insert":"Kor Skyfisher"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"strike":true},"insert":"Traditionally this slot has gone to "},{"attributes":{"strike":true},"insert":{"card-link":"Dream Stalker"}},{"attributes":{"strike":true},"insert":" since it's slightly better with Earthcraft, because your islands are hits for both it and Shrieking Drake and Drake is your best bounce creature. However, "},{"attributes":{"strike":true},"insert":{"card-link":"Talion, the Kindly Lord"}},{"attributes":{"strike":true},"insert":" exists and is both extremely good and extremely popular. Talion will always come down on either 1 or 2. Dream Stalker triggers Talion on both; "},{"attributes":{"strike":true},"insert":{"card-link":"Kor Skyfisher"}},{"attributes":{"strike":true},"insert":" only triggers Talion on 2."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Knock knock."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Who's there?"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Aven."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Aven wh-"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"AVEN INTERRUPTER."},{"insert":"\n\n"},{"attributes":{"color":"#e60000"},"insert":"Fetchlands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Yes, we're only running six fetchlands out of a potential ten. Fetchlands are amazing for mana fixing. They're very good with one or more Lotus Cobra effects in play. But they're "},{"attributes":{"italic":true},"insert":"terrible "},{"insert":"when you are trying to go off, draw one, crack it, and fail to find. You want lands that generate mana and do so immediately. For the same reason, the MKM surveil lands ("},{"insert":{"card-link":"Lush Portico"}},{"insert":", "},{"insert":{"card-link":"Hedge Maze"}},{"insert":", and "},{"insert":{"card-link":"Meticulous Archive"}},{"insert":") are unplayable for us.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Arbor Elf"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Arbor Elf"}},{"insert":" has been an include in these lists since the deck was first built. Arbor Elf is bad. Out of our 26 non-fetch lands, it untaps 10 of them. If there was a "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" that said \"Roll a d10. On a 4 or less, add one mana of any color,\" would you play it? Of course not. Arbor Elf sucks. Play better creatures.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Sylvan Library"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I love "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", but it's 30 years old and showing its age. 8 life is no longer a meaningless amount, since you're paying life into The One Ring, potential beats from "},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":", "},{"insert":{"card-link":"Kraum, Ludevic's Opus"}},{"insert":", "},{"insert":{"card-link":"Ragavan, Nimble Pilferer"}},{"insert":", "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":", or "},{"insert":{"card-link":"Tivit, Seller of Secrets"}},{"insert":", and random damage from things like Orcish Bowmasters or Talion. The One Ring and Trouble in Pairs may be more expensive to cast, but won't get you killed and don't take a full turn cycle to start working.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Mana Breach"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Yes, it's a combo piece, but "},{"insert":{"card-link":"Mana Breach"}},{"insert":" is a combo piece I'm never really happy to see. Playing it feels bad. Trying to use it to turn into a win feels worse unless you have one of your bounce creatures anyway, at which point Mana Breach becomes nearly superfluous. At this point I'd rather play one more value engine and draw into a better combo piece. "},{"attributes":{"strike":true},"insert":"Notably, "},{"attributes":{"strike":true},"insert":{"card-link":"Trophy Mage"}},{"attributes":{"strike":true},"insert":" is close to being cut for a similar reason, but first there needs to be something worth cutting it for."},{"insert":"\n\n"},{"attributes":{"color":"#e60000"},"insert":"Trophy Mage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Murders at Karlov Manor gave us the Delney bounce line, which I'm finding surprisingly easy to assemble and less vulnerable to stack interaction than Cloudstone Curio. Curio's still really good and will almost certainly never be cut, but after playing the deck a number of times with Delney in it, I'm comfortable saying that we no longer need to play a bad 3-CMC creature whose only purpose is finding Curio. Cutting Trophy Mage creates space to put "},{"insert":{"card-link":"Aven Mindcensor"}},{"insert":" back in"},{"attributes":{"italic":true},"insert":". "},{"insert":"If you'd prefer a flexible removal piece like "},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":" or another tutor like "},{"insert":{"card-link":"Invasion of Ikoria // Zilortha, Apex of Ikoria"}},{"insert":" here, go nuts.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Collector Ouphe"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"Dauntless Dismantler"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The death of Dockside Extortionist means that these are much less necessary now to slow down the win-out-of-nowhere Dockside loop meta that existed pre-ban. The loss of Cephalid Breakfast combo potential hurt us quite a bit, so I'd rather squeeze a little bit more gas out of the deck than try to slow down a handful of rocks and assorted random artifacts. Ouphe does shut off a lot of T&T wincons like "},{"insert":{"card-link":"Hazel's Brewmaster"}},{"insert":" and "},{"insert":{"card-link":"Swift Reconfiguration"}},{"insert":" so you may still want to include it.\n\n\nTesting/Meta Calls"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"Aluren"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This was a rough cut but I honestly believe it's the second-worst of the non-creature combo lines (Intruder Alarm, Cloudstone Curio, Aluren, Mana Breach/Overburden). Having multiple creature-only lines means we need to start shaving some of the enchantment combo lines. Density of creature tutors means those lines are easier to assemble, harder to interact with, and less telegraphed. Aluren suffers from allowing someone else to win over the top of you with a Thoracle/Consult combo. Other people are shaving Intruder Alarm, which is also a reasonable choice given the density of dorks (and Thrasios decks) in the current meta.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Aven Interrupter"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I love this card. Cutting it made me sad. But holding up 1{W}{W} isn't always reasonable, and I'm not sure it really gets cast enough to be truly worth the spot.\n\n"},{"attributes":{"color":"#008a00"},"insert":"Volatile Stormdrake "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":"Gilded Drake"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Volatile Stormdrake"}},{"insert":" might be "},{"insert":{"card-link":"Gilded Drake"}},{"insert":" at home, but it doubles as removal in a pinch. The option to sacrifice whatever you steal is potentially useful to removal symmetrical stax pieces that are preventing us from doing our thing, and "},{"attributes":{"italic":true},"insert":"might"},{"insert":" be more relevant than stealing 5+ CMC creatures. Including both is also an option, but at the moment I only want one.\n\n"},{"attributes":{"color":"#008a00"},"insert":"Reverent Silence"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Reverent Silence"}},{"insert":" is an odd effect, but it's a free spell that kills all Rhystics, Mystics, Troubles, Smothering Tithes, Carpets, Sylvan Libraries, and the odd enchantment creature. Giving your opponents 6 life is generally pretty meaningless, and clearing the board of draw engines is pretty neat. "},{"insert":{"card-link":"Echoing Calm"}},{"insert":" is a similar effect but only hits all copies of one named enchantment and isn't free, so won't help if one opponent has a fish, one has a Rhystic, and one has a Smothering Tithe or something.\n\n"},{"attributes":{"color":"#008a00"},"insert":"Containment Priest"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Containment Priest"}},{"insert":" is a meta call. It shuts down "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":", it makes "},{"insert":{"card-link":"Sisay, Weatherlight Captain"}},{"insert":" pause briefly (as much as anything can), and if "},{"insert":{"card-link":"Winota, Joiner of Forces"}},{"insert":" sees play where you are, it'll shut her down as well. "},{"insert":{"card-link":"Weathered Runestone"}},{"insert":" is certainly better, but it doesn't advance "},{"attributes":{"italic":true},"insert":"our"},{"insert":" game plan. That said, it's a personal call to swap and I don't think playing Runestone is wrong, especially if Sisay and Kinnan are a big part of the meta you expect to see.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards