Beeko44
14.3k views2 days ago
Commander
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{"ops":[{"insert":"PRIMER (Last updated 10/23/26)\n\nHello welcome to my Primer. This is my first and favorite deck and i've been iterating on it for two years! I hope you enjoy :)\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why Play Delina???"},{"insert":"\nThis deck is a super explosive list where you roll the dice to create a massive ephemeral board of attackers. It uses lots of creatures with powerful ETBs or attack/combat damage triggers to jump ahead of the table in value and threaten life totals. If you like clones and a perhaps a little game of chance maybe you should give it a try ;)\n\nThis list does have some obvious weaknesses, like color identity, commander reliance, and the natural inconsistency of Delina's ability, and while I've compensated for these the best I could, this playstyle certainly isn't for everybody. It's play patterns are very explosive, where you try to go in hard and fast and do as much damage as possible before we get wiped or run out of steam.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Power Level and General Strategy"},{"insert":"\nDelina can obviously get really out of hand with some luck, but the list is very dependent on her ability. \nThis list is intended to be a faster bracket 3 deck, with more of a glass cannon playstyle. Go fast and get lucky!\n\nYour general game plan is to haste out or protect Delina and copy some crazy creatures ASAP. \nShe is super fragile and the definition of a kill on sight commander, so understanding when you have a window to safely deploy/protect her is important to learn.\nYou will tend to run out of steam as the game goes long, so do your best to be a menace and close out the game before then :P\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Fun synergy stuff:"},{"insert":"\nThis deck has a small Delirium packages, and has a good number of rummage and other enablers to make those cards work, the main few being fear of burning alive, fear of missing out, and pyrogoyf, with some other graveyard based haste enablers like anger and detective's phoenix.\nIt also has a devotion package, so stacking red pips on board can become out of hand with things like nykthos, fanatic of mogis, and clive.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Card Choice Discussion:"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Ramp:"},{"insert":" This deck likes to catch opponents off guard by being a bit ahead of the curve, and I've included generous amounts of ramp to help with that.\n\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":": Just an actually insane card in mono colored lists. You can quickly ramp ahead of the table as you play more and more permanents.\n"},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":": An on-rate rock that provides utility by turning our artifact removal into permanent removal.\n"},{"insert":{"card-link":"Hazoret's Monument"}},{"insert":": A cost reducer for our creatures and allows us to rummage for cards.\n"},{"insert":{"card-link":"The Fire Crystal"}},{"insert":": Another reducer that also hastes our creatures. The mana-sink late game is surprisingly relevant as well.\n"},{"insert":{"card-link":"Cursed Mirror"}},{"insert":": A rock that enters as a copy for one turn. Great in all stages of the game.\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":": A great card on its own, can make insane amount of treasures when cloned.\n"},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":": Pretty much always feels good, ramp and draw when you run out of cards\n"},{"insert":{"card-link":"Mana Geyser"}},{"insert":": Love this card and the stupid turns it creates\n"},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":": Usually overkill but i love this stupid thing\n\n\n"},{"attributes":{"underline":true},"insert":"Card Advantage/Selection:"},{"insert":" This deck has a lot of different parts in it, so looting away redundant cards for better ones is how we stay in the game.\n\n"},{"insert":{"card-link":"Bitter Reunion"}},{"insert":": A version of your typical red rummage spell that provides haste. Testing out "},{"insert":{"card-link":"Kickoff Celebrations"}},{"insert":" as well, even if its slower sometimes you don't need it for a while anyways.\n"},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":": One of the better draw engines in a red token deck. Still works well enough when Delina isn't online thanks to treasures and such.\n"},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":": Fantastic draw spell that can be played as a land when drawn early.\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":": Treasure = Draw\n"},{"insert":{"card-link":"Dragonhawk, Fate's Tempest"}},{"insert":": Lets us churn through our deck at a respectable pace.\n"},{"insert":{"card-link":"Clive, Ifrit's Dominant // Ifrit, Warden of Inferno"}},{"insert":": Another devotion payoff that draws us an insane number of cards in mono red.\n"},{"insert":{"card-link":"Rose, Cutthroat Raider"}},{"insert":": While our tapped and attacking clones won't count towards number of players attacked, each clone Does make more and more junk!\n"},{"insert":{"card-link":"Parapet Thrasher"}},{"insert":" : The impulse draw mode is really useful solo, and only gets better when cloned\n"},{"insert":{"card-link":"Anticausal Vestige"}},{"insert":": Really fun warp piece that cheats in free things for us. I really like running as many red creatures as possible, but this one makes the cut.\n"},{"insert":{"card-link":"Improvisation Capstone"}},{"insert":": Fun value card! Not a lot of synergy but is fun and chaotic, matches the vibe of the deck well :).\n\n\n"},{"attributes":{"underline":true},"insert":"Removal:"},{"insert":" Most of our removal is attached to our creatures for efficiency and repeatability, but we've also got some instant speed answers.\n\n"},{"insert":{"card-link":"Sundering Eruption // Volcanic Fissure"}},{"insert":": Don't sleep on this MDFC. Destroys the best land on board and then lets you swing in super aggressively.\n"},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":": Is one of my favorite cards from Duskmourn, each mode is relevant for this list.\n"},{"insert":{"card-link":"Goblin Chainwhirler"}},{"insert":": A repeatable one sided boardwipe, makes blocks incredibly unfavorable.\n"},{"insert":{"card-link":"Parapet Thrasher"}},{"insert":" : repeatable artifact removal, great when combined with liquimetal torque\n"},{"insert":{"card-link":"Pyrogoyf"}},{"insert":": Does a ton of burn to any target. Also nice with our general rummage/discard synergies.\n"},{"insert":{"card-link":"Fear of Burning Alive"}},{"insert":": Does burn to players and nukes opponents boards.\n"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":": Burns everything.\n"},{"insert":{"card-link":"Village Pillagers"}},{"insert":": A new goblin chainwhirler effect but also ramps us, really liking it so far.\n"},{"insert":{"card-link":"Fury"}},{"insert":": I Kill Creature\n"},{"insert":{"card-link":"Overlord of the Boilerbilges"}},{"insert":": A repeatable source of damage to creatures and players.\n"},{"insert":{"card-link":"Summon: Kujata"}},{"insert":": One I'm trying out again, really good at pushing damage and dealing with boards. Also helps enable delirium\n\n\n"},{"attributes":{"underline":true},"insert":"Protection/Evasion:"},{"insert":" Making sure Delina can swing, ideally safely, is our top priority.\n\nRedirect spells such as "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":", "},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":", "},{"insert":{"card-link":"Redirect Lightning"}},{"insert":", and "},{"insert":{"card-link":"Return the Favor"}},{"insert":" help us deal with targeted removal and counterspells.\nEquipment like "},{"insert":{"card-link":"Brotherhood Regalia"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", and"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":"can protect Delina and help her swing safely.\n"},{"insert":{"card-link":"Barbarian Class"}},{"insert":": Can give menace at level 2 which is often enough.\n"},{"insert":{"card-link":"Detective's Phoenix"}},{"insert":": Another spell that synergizes with graveyard stuff. Haste, flying and +2/+2 for just a red is fantastic. Great with "},{"insert":{"card-link":"Oliphaunt"}},{"insert":".\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":": A versatile land that can phase out blockers or protect Delina until our next turn. \n\n\n"},{"attributes":{"underline":true},"insert":"More Copies:"},{"insert":" Spells that increase our token output are some of the best for turning an advantageous position into a win.\n\n"},{"insert":{"card-link":"Barbarian Class"}},{"insert":" and "},{"insert":{"card-link":"Wyll, Blade of Frontiers"}},{"insert":" give us advantage on dice rolls.\n"},{"insert":{"card-link":"Harmonic Prodigy"}},{"insert":" doubles Delina's trigger as well as one or two creatures in the 99.\n"},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":": Replacing our old strionic resonator. Can copy delina's trigger among others and can even be tutorable from Urza's saga.\n"},{"insert":{"card-link":"Redoubled Stormsinger"}},{"insert":": A token doubler in combat. It's wizard typing makes it work disgustingly harmonic prodigy\n"},{"insert":{"card-link":"Fear of Missing Out"}},{"insert":": More combats for 2 mana can be exceptional! I also find he is a removal magnet but thats honestly okay lol.\n\n\n"},{"attributes":{"underline":true},"insert":"OTHER BIG PAYOFFS:"},{"insert":" The moment you've been waiting for...\n\n"},{"insert":{"card-link":"Aspiring Champion"}},{"insert":": Free creatures on combat damage!\n"},{"insert":{"card-link":"Fanatic of Mogis"}},{"insert":": BURN. Another shaman for harmonic prodigy shenanigans.\n"},{"insert":{"card-link":"Pyrogoyf"}},{"insert":": More burn and a solid body. Frequently a 5/6 or 6/7.\n"},{"insert":{"card-link":"Dragonhawk, Fate's Tempest"}},{"insert":": Burn and card advantage. It does work even if it leaves the battlefield before the delayed trigger!\n"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":": Holy burn anything and everything\n"},{"insert":{"card-link":"Clive, Ifrit's Dominant // Ifrit, Warden of Inferno"}},{"insert":": The back of this guy is a 9/9 that fights on ETB which is just nuts.\n"},{"insert":{"card-link":"Fear of Burning Alive"}},{"insert":": Burn you burn you creature.\n"},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":": Just bonkers discover is so good.\n"},{"insert":{"card-link":"Overlord of the Boilerbilges"}},{"insert":": Removes the most important things on board, and can pivot to burning lifetotals when needed.\n\n\n"},{"attributes":{"underline":true},"insert":"Tutors:"},{"insert":" The best way to increase consistency in this inherently inconsistent strategy.\n\n"},{"insert":{"card-link":"Urza's Saga"}},{"insert":": Super valuable card. Makes strong tokens, tutors out Sol Ring, Peter Parker's Camera for amplification, and Skateboard for haste. Also enables 2 card types in graveyards for delirium package.\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" : Just lots of good utility lands in the deck, and a nice mana sink if lacking in cards. Using to fetch talon gates can feel awesome.\n"},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":": One of my favorite tutors. Finds all sorts of incredible pieces that can amplify the gameplan and get really out of control. \n\n"},{"attributes":{"underline":true},"insert":"Mulligan Guide: "},{"insert":"\nAim for a hand with 2-3 lands and at least one red source.\nPrioritize hands with 1-2 ramp spells or card draw.\nLook for setup pieces like dice enhancers, protection, or haste.\nA strong hand might have ramp, a dice enhancer, and a powerful creature to copy later.\nDon't keep hands with lots of high mana value creatures without ramp, or hands with little setup or early agency\n\nThanks for reading :)\n"}]}
Commander
Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman

Commander
(CTRL to add secondary)
Amplifiers
Barbarian Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment - Class

Wyll, Blade of Frontiers
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warlock

Amplifiers
(CTRL to add secondary)
Card Advantage/Selection
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble


Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird

Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare

Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Kickoff Celebrations
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Enchantment

Rose, Cutthroat Raider
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add .
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add .
Legendary Creature Artifact - Robot

Card Advantage/Selection
(CTRL to add secondary)
Evasion
Detective's Phoenix
Bestow—, Collect evidence 6. (To pay this bestow cost, pay and exile cards with total mana value 6 or greater from your graveyard.)
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Creature Enchantment - Phoenix

Evasion
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Misc.
Aspiring Champion
Menace
Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
Creature - Warrior Astartes

Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Misc.
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ebony Fly
This artifact enters tapped.
: Add .
: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result.
Whenever this artifact attacks, another target attacking creature gains flying until end of turn.
: Add .
: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result.
Whenever this artifact attacks, another target attacking creature gains flying until end of turn.
Artifact

Ramp
(CTRL to add secondary)
Removal
Fear of Burning Alive
When this creature enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
Creature Enchantment - Nightmare

Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact

Overlord of the Boilerbilges
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Creature Enchantment - Avatar Horror

Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon

Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf

Summon: Kujata
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
Creature Enchantment - Saga Ox

Village Pillagers
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
Creature - Goblin Warrior

Removal
(CTRL to add secondary)
Maybeboard
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"PRIMER (Last updated 10/23/26)\n\nHello welcome to my Primer. This is my first and favorite deck and i've been iterating on it for two years! I hope you enjoy :)\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why Play Delina???"},{"insert":"\nThis deck is a super explosive list where you roll the dice to create a massive ephemeral board of attackers. It uses lots of creatures with powerful ETBs or attack/combat damage triggers to jump ahead of the table in value and threaten life totals. If you like clones and a perhaps a little game of chance maybe you should give it a try ;)\n\nThis list does have some obvious weaknesses, like color identity, commander reliance, and the natural inconsistency of Delina's ability, and while I've compensated for these the best I could, this playstyle certainly isn't for everybody. It's play patterns are very explosive, where you try to go in hard and fast and do as much damage as possible before we get wiped or run out of steam.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Power Level and General Strategy"},{"insert":"\nDelina can obviously get really out of hand with some luck, but the list is very dependent on her ability. \nThis list is intended to be a faster bracket 3 deck, with more of a glass cannon playstyle. Go fast and get lucky!\n\nYour general game plan is to haste out or protect Delina and copy some crazy creatures ASAP. \nShe is super fragile and the definition of a kill on sight commander, so understanding when you have a window to safely deploy/protect her is important to learn.\nYou will tend to run out of steam as the game goes long, so do your best to be a menace and close out the game before then :P\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Fun synergy stuff:"},{"insert":"\nThis deck has a small Delirium packages, and has a good number of rummage and other enablers to make those cards work, the main few being fear of burning alive, fear of missing out, and pyrogoyf, with some other graveyard based haste enablers like anger and detective's phoenix.\nIt also has a devotion package, so stacking red pips on board can become out of hand with things like nykthos, fanatic of mogis, and clive.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Card Choice Discussion:"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Ramp:"},{"insert":" This deck likes to catch opponents off guard by being a bit ahead of the curve, and I've included generous amounts of ramp to help with that.\n\n"},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":": Just an actually insane card in mono colored lists. You can quickly ramp ahead of the table as you play more and more permanents.\n"},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":": An on-rate rock that provides utility by turning our artifact removal into permanent removal.\n"},{"insert":{"card-link":"Hazoret's Monument"}},{"insert":": A cost reducer for our creatures and allows us to rummage for cards.\n"},{"insert":{"card-link":"The Fire Crystal"}},{"insert":": Another reducer that also hastes our creatures. The mana-sink late game is surprisingly relevant as well.\n"},{"insert":{"card-link":"Cursed Mirror"}},{"insert":": A rock that enters as a copy for one turn. Great in all stages of the game.\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":": A great card on its own, can make insane amount of treasures when cloned.\n"},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":": Pretty much always feels good, ramp and draw when you run out of cards\n"},{"insert":{"card-link":"Mana Geyser"}},{"insert":": Love this card and the stupid turns it creates\n"},{"insert":{"card-link":"Ancient Copper Dragon"}},{"insert":": Usually overkill but i love this stupid thing\n\n\n"},{"attributes":{"underline":true},"insert":"Card Advantage/Selection:"},{"insert":" This deck has a lot of different parts in it, so looting away redundant cards for better ones is how we stay in the game.\n\n"},{"insert":{"card-link":"Bitter Reunion"}},{"insert":": A version of your typical red rummage spell that provides haste. Testing out "},{"insert":{"card-link":"Kickoff Celebrations"}},{"insert":" as well, even if its slower sometimes you don't need it for a while anyways.\n"},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":": One of the better draw engines in a red token deck. Still works well enough when Delina isn't online thanks to treasures and such.\n"},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":": Fantastic draw spell that can be played as a land when drawn early.\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":": Treasure = Draw\n"},{"insert":{"card-link":"Dragonhawk, Fate's Tempest"}},{"insert":": Lets us churn through our deck at a respectable pace.\n"},{"insert":{"card-link":"Clive, Ifrit's Dominant // Ifrit, Warden of Inferno"}},{"insert":": Another devotion payoff that draws us an insane number of cards in mono red.\n"},{"insert":{"card-link":"Rose, Cutthroat Raider"}},{"insert":": While our tapped and attacking clones won't count towards number of players attacked, each clone Does make more and more junk!\n"},{"insert":{"card-link":"Parapet Thrasher"}},{"insert":" : The impulse draw mode is really useful solo, and only gets better when cloned\n"},{"insert":{"card-link":"Anticausal Vestige"}},{"insert":": Really fun warp piece that cheats in free things for us. I really like running as many red creatures as possible, but this one makes the cut.\n"},{"insert":{"card-link":"Improvisation Capstone"}},{"insert":": Fun value card! Not a lot of synergy but is fun and chaotic, matches the vibe of the deck well :).\n\n\n"},{"attributes":{"underline":true},"insert":"Removal:"},{"insert":" Most of our removal is attached to our creatures for efficiency and repeatability, but we've also got some instant speed answers.\n\n"},{"insert":{"card-link":"Sundering Eruption // Volcanic Fissure"}},{"insert":": Don't sleep on this MDFC. Destroys the best land on board and then lets you swing in super aggressively.\n"},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":": Is one of my favorite cards from Duskmourn, each mode is relevant for this list.\n"},{"insert":{"card-link":"Goblin Chainwhirler"}},{"insert":": A repeatable one sided boardwipe, makes blocks incredibly unfavorable.\n"},{"insert":{"card-link":"Parapet Thrasher"}},{"insert":" : repeatable artifact removal, great when combined with liquimetal torque\n"},{"insert":{"card-link":"Pyrogoyf"}},{"insert":": Does a ton of burn to any target. Also nice with our general rummage/discard synergies.\n"},{"insert":{"card-link":"Fear of Burning Alive"}},{"insert":": Does burn to players and nukes opponents boards.\n"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":": Burns everything.\n"},{"insert":{"card-link":"Village Pillagers"}},{"insert":": A new goblin chainwhirler effect but also ramps us, really liking it so far.\n"},{"insert":{"card-link":"Fury"}},{"insert":": I Kill Creature\n"},{"insert":{"card-link":"Overlord of the Boilerbilges"}},{"insert":": A repeatable source of damage to creatures and players.\n"},{"insert":{"card-link":"Summon: Kujata"}},{"insert":": One I'm trying out again, really good at pushing damage and dealing with boards. Also helps enable delirium\n\n\n"},{"attributes":{"underline":true},"insert":"Protection/Evasion:"},{"insert":" Making sure Delina can swing, ideally safely, is our top priority.\n\nRedirect spells such as "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":", "},{"insert":{"card-link":"Untimely Malfunction"}},{"insert":", "},{"insert":{"card-link":"Redirect Lightning"}},{"insert":", and "},{"insert":{"card-link":"Return the Favor"}},{"insert":" help us deal with targeted removal and counterspells.\nEquipment like "},{"insert":{"card-link":"Brotherhood Regalia"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", and"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":"can protect Delina and help her swing safely.\n"},{"insert":{"card-link":"Barbarian Class"}},{"insert":": Can give menace at level 2 which is often enough.\n"},{"insert":{"card-link":"Detective's Phoenix"}},{"insert":": Another spell that synergizes with graveyard stuff. Haste, flying and +2/+2 for just a red is fantastic. Great with "},{"insert":{"card-link":"Oliphaunt"}},{"insert":".\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":": A versatile land that can phase out blockers or protect Delina until our next turn. \n\n\n"},{"attributes":{"underline":true},"insert":"More Copies:"},{"insert":" Spells that increase our token output are some of the best for turning an advantageous position into a win.\n\n"},{"insert":{"card-link":"Barbarian Class"}},{"insert":" and "},{"insert":{"card-link":"Wyll, Blade of Frontiers"}},{"insert":" give us advantage on dice rolls.\n"},{"insert":{"card-link":"Harmonic Prodigy"}},{"insert":" doubles Delina's trigger as well as one or two creatures in the 99.\n"},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":": Replacing our old strionic resonator. Can copy delina's trigger among others and can even be tutorable from Urza's saga.\n"},{"insert":{"card-link":"Redoubled Stormsinger"}},{"insert":": A token doubler in combat. It's wizard typing makes it work disgustingly harmonic prodigy\n"},{"insert":{"card-link":"Fear of Missing Out"}},{"insert":": More combats for 2 mana can be exceptional! I also find he is a removal magnet but thats honestly okay lol.\n\n\n"},{"attributes":{"underline":true},"insert":"OTHER BIG PAYOFFS:"},{"insert":" The moment you've been waiting for...\n\n"},{"insert":{"card-link":"Aspiring Champion"}},{"insert":": Free creatures on combat damage!\n"},{"insert":{"card-link":"Fanatic of Mogis"}},{"insert":": BURN. Another shaman for harmonic prodigy shenanigans.\n"},{"insert":{"card-link":"Pyrogoyf"}},{"insert":": More burn and a solid body. Frequently a 5/6 or 6/7.\n"},{"insert":{"card-link":"Dragonhawk, Fate's Tempest"}},{"insert":": Burn and card advantage. It does work even if it leaves the battlefield before the delayed trigger!\n"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":": Holy burn anything and everything\n"},{"insert":{"card-link":"Clive, Ifrit's Dominant // Ifrit, Warden of Inferno"}},{"insert":": The back of this guy is a 9/9 that fights on ETB which is just nuts.\n"},{"insert":{"card-link":"Fear of Burning Alive"}},{"insert":": Burn you burn you creature.\n"},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":": Just bonkers discover is so good.\n"},{"insert":{"card-link":"Overlord of the Boilerbilges"}},{"insert":": Removes the most important things on board, and can pivot to burning lifetotals when needed.\n\n\n"},{"attributes":{"underline":true},"insert":"Tutors:"},{"insert":" The best way to increase consistency in this inherently inconsistent strategy.\n\n"},{"insert":{"card-link":"Urza's Saga"}},{"insert":": Super valuable card. Makes strong tokens, tutors out Sol Ring, Peter Parker's Camera for amplification, and Skateboard for haste. Also enables 2 card types in graveyards for delirium package.\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" : Just lots of good utility lands in the deck, and a nice mana sink if lacking in cards. Using to fetch talon gates can feel awesome.\n"},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":": One of my favorite tutors. Finds all sorts of incredible pieces that can amplify the gameplan and get really out of control. \n\n"},{"attributes":{"underline":true},"insert":"Mulligan Guide: "},{"insert":"\nAim for a hand with 2-3 lands and at least one red source.\nPrioritize hands with 1-2 ramp spells or card draw.\nLook for setup pieces like dice enhancers, protection, or haste.\nA strong hand might have ramp, a dice enhancer, and a powerful creature to copy later.\nDon't keep hands with lots of high mana value creatures without ramp, or hands with little setup or early agency\n\nThanks for reading :)\n"}]}




























































