2.2k views13 days ago
Commander
Size: 95Salt sum: 56.71
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ARMIsNOTLoaded

2.2k views13 days ago
Commander
Size: 95Salt sum: 56.71

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{"ops":[{"attributes":{"color":"#a10000","bold":true},"insert":"NOTE"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"color":"#a10000"},"insert":"This deck is going under rebuild: the following primer may not be accurate."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Theft"},{"insert":" deck with "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Sen Triplets"},{"insert":" at the helm. Steal stuff from your opponents and close the game with those.\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Background"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Before explaining the deck, I want to point out that Sen Triplets has a very bad stigma and for this reason almost nobody plays them anymore (for various reasons: some genuinely thinks Sen Triplets are \"too much\" for their pod, while others don't want to be seen as \"that guy with that deck\", and so on), making finding up-to-date lists and brewers very difficult. Said that, the game evolved a lot from the day Sen Triplets were printed and I honestly think that for today's standards they are not as bad as people think: IMHO nowadays there are way worse Commanders that are faster, more efficient and harder to deal with than a 3/3 5 CMC Esper legend from Alara Reborn that doesn't nothing for an entire round cycle. Please note that explaining this to a strangers' pod won't save you to their prejudices about Sen Triplets, unfortunately.\n\nRanting aside, this deck was one of the hardest to brew because of the lacking of resources, making me going almost blind. As a result, it had dozens of variations (even more than my Kenrith) and I was constantly playing it every time I could in order to find the correct recipe. What I learned was something akin to my experience with Zedruu, meaning that Sen Triplets is a deck that needs to be on two extremes: you either play a full stax and/or control-esque list that is entirely centered around protecting yourself and its Commander and uses its Commander as probably the only source of theft, or you ditch stax and control altogether in order to have room to fully embrace your villaneous thievery escapades. If you are trying to do both, you will end up lacking from both sides and usually brutally murdered by the rest of your pod.\n\nI am a control player at heart: I tried the theft route, but then I drifted towards a more control-esque style.\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Tips"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"First things first: "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Telepathy "},{"insert":"is a fun card, but you can't afford a slot in the 99s for it IMHO. Read the game and pick the most useful player, or just target the one you don't want to mess up your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Celestial Dawn"},{"insert":" is another card that sounds better than what actually does. Honestly, I never had particular problems finding green and red mana to cast my opponents' spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sen Triplets is a magnet removal, but you can use them in a political way by promising to not target someone in return of something else (or just to not remove them)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck run some stax pieces that I find worth because they just don't slow down or hinder your opponents, but also gives value in return. For example, "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Grand Arbiter Augustin IV"},{"insert":" slows down the other players, but also ramps you by discounting your spells. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Dauthi Voidwalker"},{"insert":" is in theme and doubles as a graveyard hate. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Notion Thief"},{"insert":" slows down draws but also makes you draw. By comparison, things like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Ghostly Prison"},{"insert":" or "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Aven Mindcensor"},{"insert":" are very nice stax pieces but they don't provide a concrete upside for you, only a downside for your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For the theft pieces, I tend to favor effects that are reusable ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Thief of Sanity"},{"insert":"), extremely impactful ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Praetor's Grasp"},{"insert":") or that gives something of value ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Gonti, Lordof Luxury"},{"insert":" sticks around as a deathtouch blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They are not really close to that, but you have to think of cards like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Outrageous Robbery"},{"insert":" as sources of card draw: you are paying mana to draw from the opponent's deck instead of yours, with the added benefits of deny him the access to those cards (and possibly casting them for free for extra value). "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Siphon Insight"},{"insert":" is basically a cantrip on the opponent's library, that gives you back one card while robbing him of two."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When deciding who are you going to rob, is usually a good idea to go for the player that has the better chances to give you things that you can "},{"attributes":{"italic":true},"insert":"actually "},{"insert":"use, but sometimes a great move is to deplete the resources of the player that has nothing to do with your deck but it is the problem at the moment or the player that you absolutely want to keep failing behind to make sure he won't make a comeback. In case of Sen Triplets, targeting the player with most cards gives you more choices, but since it is unlikely that you will be able to cast his "},{"attributes":{"italic":true},"insert":"entire "},{"insert":"hand leaving him without cards, the damage is kinda controlled: maybe you can steal a good card and a land, but that won't stop that player to develop his gameplan during his turn. In some situation, targeting the struggling player with fewer cards to put a definitive nail on his coffin and thus having one less opponent to deal with could give you more bang for your buck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speaking of struggling players, most players keeps a very vocal attitude even around Sen Triplets: see that player that is cursing because he missed land drop? Let's be absolutely sure his mana problem will stay a problem: Sen Triplets him and steal his mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spellslingers deck are usually very weak against this deck, especially if they run lists like: "},{"attributes":{"italic":true},"insert":"\"99 cards are here just to help me fire up a "},{"attributes":{"italic":true,"color":"#66a3e0","bold":true},"insert":"Torment of Hailfire"},{"attributes":{"italic":true},"insert":" with X = 35\""},{"insert":". If you target them first and happens to steal (or waste) their wincon, you can probably deal with them later, in particular if you stole the card in a way that is not know to them so they don't know their wincon is now gone (watch their face when they try to tutor for it)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always remember that when an opponent leaves the game (loses or concedes), all permanents that players "},{"attributes":{"italic":true},"insert":"owns"},{"insert":" also leaves the game: this mean you will lose control and access over any permanent and cards in exile from that player."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sen Triplet's effect instructs the target opponent to "},{"attributes":{"italic":true},"insert":"reveal "},{"insert":"his hand. His hand become a "},{"attributes":{"italic":true},"insert":"know information"},{"insert":" to "},{"attributes":{"italic":true},"insert":"everyone"},{"insert":". Be sure to track the cards (take notes, if you want) and don't be afraid to constantly remember to your fellow opponents that "},{"attributes":{"italic":true},"insert":"\"Mark has a "},{"attributes":{"italic":true,"color":"#66a3e0","bold":true},"insert":"Living Death"},{"attributes":{"italic":true},"insert":" in his hand\""},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you bring this deck to a pod of complete strangers, you can have a lot of fun by just going with the vibes since you don't know your opponents' decks (you may think about some staples, but can't be 100% sure about the cards in the list), a sort of \"reverse Neera\". But when you play this deck against people, and decks, you know well, it become exponentially powerful since you have more knowledge about what card to stole from them. Learning your friends' decklists also speeds up a lot the process of having to search their deck for a specific card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Wincons"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The general idea is to keep control and stealing stuff until you reach a critical point and beat up your opponents with their own things. This isn't very consistent as a lot of theft effects depends on pure luck of finding a bomb among their cards, but it is a process that shifts power towards you little by little. Occasionally, you will steal something so massive that either pushes an opponent out of the game or gives you an angle to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In a classic control-style, robbing your opponent of critical resources swings tempo towards you until your proverbial late game allows you to claim victory. For this reason, the deck runs scary, high CMC things like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":" for a mini-overrun effect and board control at the same time and "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Zenos yae Galvus"},{"insert":" that does board control and can be an unexpected wincon able to get you out from a unwinnable gamestate. To be honest, you can just take the 3-4 big Esper finisher you like the most and slam them in this list: they are there to help you when robbing goes wrong and you need backup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Upgrades"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Some cards didn't make the cut because very mana intensive ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Confiscate"},{"insert":" is great and very in theme, but 6 mana for one target is a bit too steep, considering what else I can do with the same amount of mana, or a little more), inefficient (I never, ever had a gamestate that allowed me to play a "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Mnemonic Betrayal"},{"insert":" and getting any value from it) or incredible specific (the amount of times "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Memory Plunder"},{"insert":" was a dead card in my hand are astonishing, and for sure it wasn't thrilled to pay 4 mana for a "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Cultivate"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In general, avoid playing with the opponents' graveyard, as you arent a mill deck that can fill them, and drawing cards that allows it means you also have to be lucky to have good targets. The library is usually a better bet, since you will have statistically higher chances to steal something usable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck originally ran two 2-cards infinite/locks, mainly because I wanted to play a deck that allowed me to pull off this sort of things once in a while. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" + "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Delaying Shield"},{"insert":" makes you basically immortal, while "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" + "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Decree of Silence"},{"insert":" just locks out everyone else from playing the game except for the things they already have on board. Those are not guaranteed to win you the game, as your opponent still have things they can do to break the lock, but they can help you survive a little more. The nice thing about this is that you can pre-emptively play "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" and the other piece in later turns: to strangers' eyes it would probably pass for another stax piece."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Sen Triplets
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
Legendary Creature Artifact - Human Wizard
Sen Triplets (2xm) 218

Commander

(Ctrl to add secondary)
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Neurok Stealthsuit
Equipped creature has shroud. (It can't be the target of spells or abilities.)
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Neurok Stealthsuit (5dn) 140
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (c20) 254
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (c16) 280

Board Protection

(Ctrl to add secondary)
Aethersnatch
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
Instant
Aethersnatch (c15) 9
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (woc) 84
Counterspell
Counter target spell.
Instant
Counterspell (cmm) 630
Desertion
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Instant
Desertion (cn2) 107
Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 57
Negate
Counter target noncreature spell.
Instant
Negate (m20) 69
Render Silent
Counter target spell. Its controller can't cast spells this turn.
Instant
Render Silent (dgm) 96
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (usg) 93
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (xln) 81
Transcendent Dragon
Flash
Flying
When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
Creature - Dragon
Transcendent Dragon (tdc) 22
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (2x2) 66

Counterspell

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Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken
Padeem, Consul of Innovation (kld) 59
Talion, the Kindly Lord
Flying
As Talion enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Legendary Creature - Faerie Noble
Talion, the Kindly Lord (woe) 301

Draw

(Ctrl to add secondary)
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (dmu) 243
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (mm3) 228
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (dmu) 244
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (woc) 156
Dromar's Cavern
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add
,
, or
.
Land - Lair
Dromar's Cavern (dmr) 246
Esper Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Land
Esper Panorama (ala) 223
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (woc) 159
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 255
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 256
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 257
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 258
Pit of Offerings
This land enters tapped.
When this land enters, exile up to three target cards from graveyards.
: Add
.
: Add one mana of any of the exiled cards' colors.
Land - Cave
Pit of Offerings (lci) 278
Plains
(
: Add
.)
Basic Land - Plains
Plains (bfz) 250
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (c19) 268
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (aer) 184
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (bfz) 262
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 267
Vivid Creek
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Creek (c15) 317
Vivid Marsh
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Marsh (c15) 319
Vivid Meadow
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Meadow (c15) 320
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Land

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (woc) 145
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (grn) 233
Coalition Relic
: Add one mana of any color.
: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Artifact
Coalition Relic (a25) 223
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (woc) 147
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (znr) 377
Sol Ring
: Add
.
Artifact
Sol Ring (woc) 149
Victory Chimes
Untap this artifact during each other player's untap step.
: A player of your choice adds
.
Artifact
Victory Chimes (bbd) 80

Ramp

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Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (ima) 40
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soi) 242
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (c15) 60
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (nph) 57
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (sld) 209
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (c16) 91
Hostage Taker
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Human Pirate
Hostage Taker (afc) 186
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (c21) 348
Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk
Tishana's Tidebinder (lci) 81
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (snc) 230
Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Legendary Creature - Human Warrior Noble
Zenos yae Galvus // Shinryu, Transcendent Rival (fin) 384Zenos yae Galvus // Shinryu, Transcendent Rival (fin) 384

Removal

(Ctrl to add secondary)
Dissipation Field
Whenever a permanent deals damage to you, return it to its owner's hand.
Enchantment
Dissipation Field (clb) 718
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (chk) 10
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (c13) 53
Sudden Spoiling
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Instant
Sudden Spoiling (c14) 164

Self Protection

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Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (mh2) 81
Grand Arbiter Augustin IV
White spells you cast cost
less to cast.
Blue spells you cast cost
less to cast.
Spells your opponents cast cost
more to cast.
Legendary Creature - Human Advisor
Grand Arbiter Augustin IV (2x2) 221
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (war) 61
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (a25) 211
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (war) 221

Stax

(Ctrl to add secondary)
Blightwing Bandit
Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Creature - Rogue Faerie
Blightwing Bandit (woc) 13
Brainstealer Dragon
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Creature - Dragon Horror
Brainstealer Dragon (clb) 621
Dream Harvest
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
Sorcery
Dream Harvest (ecl) 216
Garland, Royal Kidnapper
When Garland enters, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.
Creatures you control but don't own get +2/+2 and can't be sacrificed.
Legendary Creature - Human Knight
Garland, Royal Kidnapper (fic) 442
Nightveil Specter
Flying
Whenever this creature deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with this creature.
Creature - Specter
Nightveil Specter (gk1) 19
Outrageous Robbery
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
Instant
Outrageous Robbery (mkm) 402
Praetor's Grasp
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sorcery
Praetor's Grasp (nph) 71
Siphon Insight
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback
Instant
Siphon Insight (mid) 375
Tasha, the Witch Queen
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.
+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
Legendary Planeswalker - Tasha
Tasha, the Witch Queen (clb) 364
Thief of Sanity
Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Specter
Thief of Sanity (grn) 205
Xanathar, Guild Kingpin
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
Legendary Creature - Beholder
Xanathar, Guild Kingpin (afr) 391

Theft

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Abstruse Appropriation
Devoid (This card has no color.)
Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
Instant
Abstruse Appropriation (mh3) 177
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (stx) 37
Corrupted Conscience
Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment - Aura
Corrupted Conscience (mbs) 22
Whirlwind Denial
For each spell and ability your opponents control, counter it unless its controller pays
.
Instant
Whirlwind Denial (thb) 81
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock
Y'shtola, Night's Blessed (fic) 226

<<< IN

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Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (war) 190
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (aer) 31
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (bbd) 240
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (c16) 77
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
Vega, the Watcher (khm) 233

>>> OUT

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Absolute Virtue
This spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
Legendary Creature - Warrior Avatar
Absolute Virtue (fin) 212
Acquire
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Acquire (5dn) 21
Alchemist's Retrieval
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Instant
Alchemist's Retrieval (vow) 47
Alms Collector
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Creature - Cleric Cat
Alms Collector (cmm) 10
Athreos, Shroud-Veiled
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Legendary Creature Enchantment - God
Athreos, Shroud-Veiled (thb) 269
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (akh) 5
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (2xm) 191
Baral's Expertise
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Sorcery
Baral's Expertise (aer) 29
Blatant Thievery
For each opponent, gain control of target permanent that player controls.
Sorcery
Blatant Thievery (c15) 87
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (c16) 59
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Bribery (cmm) 77
Confiscate
Enchant permanent
You control enchanted permanent.
Enchantment - Aura
Confiscate (cmr) 62
Containment Priest
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Human Cleric
Containment Priest (m21) 13
Cunning Rhetoric
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Enchantment
Cunning Rhetoric (cmm) 864
Curse of Unbinding
Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Enchantment - Aura Curse
Curse of Unbinding (mic) 50
Cursed Totem
Activated abilities of creatures can't be activated.
Artifact
Cursed Totem (mh2) 295
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (mh2) 80
Daxos of Meletis
Daxos can't be blocked by creatures with power 3 or greater.
Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Human Soldier
Daxos of Meletis (c18) 173
Decree of Silence
Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell.
Enchantment
Decree of Silence (scg) 32
Delaying Shield
If damage would be dealt to you, put that many delay counters on this enchantment instead.
At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay
.
Enchantment
Delaying Shield (ody) 17
Deluxe Dragster
This Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Artifact - Vehicle
Deluxe Dragster (moc) 21
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Destined Confrontation (tla) 15
Disperse
Return target nonland permanent to its owner's hand.
Instant
Disperse (mor) 31
Dovin, Hand of Control
Artifact, instant, and sorcery spells your opponents cast cost
more to cast.
−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Legendary Planeswalker - Dovin
Dovin, Hand of Control (war) 229
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel
Drana and Linvala (mom) 222
Echoing Truth
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Echoing Truth (c15) 93
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (woc) 90
Farsight Mask
Whenever a source an opponent controls deals damage to you, if this artifact is untapped, you may draw a card.
Artifact
Farsight Mask (mrd) 170
Fatespinner
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature - Human Wizard
Fatespinner (mrd) 36
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (znr) 102
Frozen Aether
Artifacts, creatures, and lands your opponents control enter tapped.
Enchantment
Frozen Aether (plc) 54
Gather Specimens
If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.
Instant
Gather Specimens (ala) 45
God-Pharaoh's Statue
Spells your opponents cast cost
more to cast.
At the beginning of your end step, each opponent loses 1 life.
Legendary Artifact
God-Pharaoh's Statue (war) 238
Gonti, Lord of Luxury
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Legendary Creature - Rogue Aetherborn
Gonti, Lord of Luxury (kld) 84
Hushbringer
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
Creature - Faerie
Hushbringer (eld) 339
In Bolas's Clutches
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.
Legendary Enchantment - Aura
In Bolas's Clutches (dom) 54
Inevitable Betrayal
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Inevitable Betrayal (mh2) 446
Kambal, Consul of Allocation
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
Kambal, Consul of Allocation (2x2) 237
Keep Watch
Draw a card for each attacking creature.
Instant
Keep Watch (jud) 43
Kunoros, Hound of Athreos
Vigilance, menace, lifelink
Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.
Legendary Creature - Dog
Kunoros, Hound of Athreos (thb) 341
Lavinia, Azorius Renegade
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Legendary Creature - Human Soldier
Lavinia, Azorius Renegade (rna) 189
Lethal Vapors
Whenever a creature enters, destroy it.
: Destroy this enchantment. You skip your next turn. Any player may activate this ability.
Enchantment
Lethal Vapors (scg) 68
Lightmine Field
Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.
Enchantment
Lightmine Field (roe) 32
Marble Titan
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Creature - Giant
Marble Titan (tmp) 28
Memory Plunder
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Instant
Memory Plunder (clb) 849
Mindslaver
,
, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
Legendary Artifact
Mindslaver (mrd) 206
Mnemonic Betrayal
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Sorcery
Mnemonic Betrayal (grn) 189
Nihiloor
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Legendary Creature - Horror
Nihiloor (afc) 53
Psychic Surgery
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
Enchantment
Psychic Surgery (nph) 44
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (c19) 92
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (soa) 9
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (mmq) 162
Solemnity
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
Enchantment
Solemnity (hou) 22
Spelltithe Enforcer
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay
.
Creature - Wizard Elephant
Spelltithe Enforcer (gpt) 18
Stolen Goods
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Sorcery
Stolen Goods (c15) 107
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (m21) 74
Summary Dismissal
Exile all other spells and counter all abilities.
Instant
Summary Dismissal (emn) 75
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (2x2) 280
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (moc) 211
Tale's End
Counter target activated ability, triggered ability, or legendary spell.
Instant
Tale's End (m20) 77
Talent of the Telepath
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Sorcery
Talent of the Telepath (ori) 78
Telepathy
Your opponents play with their hands revealed.
Enchantment
Telepathy (usg) 102
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (c19) 225
Treachery
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Enchantment - Aura
Treachery (uds) 50
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72
Utter End
Exile target nonland permanent.
Instant
Utter End (ktk) 210
Vendetta
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Instant
Vendetta (mmq) 170
Vindicate
Destroy target permanent.
Sorcery
Vindicate (mh2) 294
Weathered Runestone
Nonland permanent cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Weathered Runestone (khm) 247
White Auracite
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
: Add
.
Artifact
White Auracite (fin) 41
Wizard's Retort
This spell costs
less to cast if you control a Wizard.
Counter target spell.
Instant
Wizard's Retort (dom) 75
Worst Fears
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for them.)
Sorcery
Worst Fears (jou) 87
Wrexial, the Risen Deep
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Kraken
Wrexial, the Risen Deep (cm2) 171

Maybeboard

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Deck Info

Deck stats

15 pips - 13 cards
27 mana - 23 cards
48 pips - 34 cards
34 mana - 30 cards
34 pips - 23 cards
27 mana - 23 cards
0 pips - 0 cards
0 mana - 15 cards
0 pips - 0 cards
0 mana - 15 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#a10000","bold":true},"insert":"NOTE"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"color":"#a10000"},"insert":"This deck is going under rebuild: the following primer may not be accurate."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Theft"},{"insert":" deck with "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Sen Triplets"},{"insert":" at the helm. Steal stuff from your opponents and close the game with those.\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Background"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Before explaining the deck, I want to point out that Sen Triplets has a very bad stigma and for this reason almost nobody plays them anymore (for various reasons: some genuinely thinks Sen Triplets are \"too much\" for their pod, while others don't want to be seen as \"that guy with that deck\", and so on), making finding up-to-date lists and brewers very difficult. Said that, the game evolved a lot from the day Sen Triplets were printed and I honestly think that for today's standards they are not as bad as people think: IMHO nowadays there are way worse Commanders that are faster, more efficient and harder to deal with than a 3/3 5 CMC Esper legend from Alara Reborn that doesn't nothing for an entire round cycle. Please note that explaining this to a strangers' pod won't save you to their prejudices about Sen Triplets, unfortunately.\n\nRanting aside, this deck was one of the hardest to brew because of the lacking of resources, making me going almost blind. As a result, it had dozens of variations (even more than my Kenrith) and I was constantly playing it every time I could in order to find the correct recipe. What I learned was something akin to my experience with Zedruu, meaning that Sen Triplets is a deck that needs to be on two extremes: you either play a full stax and/or control-esque list that is entirely centered around protecting yourself and its Commander and uses its Commander as probably the only source of theft, or you ditch stax and control altogether in order to have room to fully embrace your villaneous thievery escapades. If you are trying to do both, you will end up lacking from both sides and usually brutally murdered by the rest of your pod.\n\nI am a control player at heart: I tried the theft route, but then I drifted towards a more control-esque style.\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Tips"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"First things first: "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Telepathy "},{"insert":"is a fun card, but you can't afford a slot in the 99s for it IMHO. Read the game and pick the most useful player, or just target the one you don't want to mess up your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Celestial Dawn"},{"insert":" is another card that sounds better than what actually does. Honestly, I never had particular problems finding green and red mana to cast my opponents' spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sen Triplets is a magnet removal, but you can use them in a political way by promising to not target someone in return of something else (or just to not remove them)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck run some stax pieces that I find worth because they just don't slow down or hinder your opponents, but also gives value in return. For example, "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Grand Arbiter Augustin IV"},{"insert":" slows down the other players, but also ramps you by discounting your spells. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Dauthi Voidwalker"},{"insert":" is in theme and doubles as a graveyard hate. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Notion Thief"},{"insert":" slows down draws but also makes you draw. By comparison, things like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Ghostly Prison"},{"insert":" or "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Aven Mindcensor"},{"insert":" are very nice stax pieces but they don't provide a concrete upside for you, only a downside for your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For the theft pieces, I tend to favor effects that are reusable ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Thief of Sanity"},{"insert":"), extremely impactful ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Praetor's Grasp"},{"insert":") or that gives something of value ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Gonti, Lordof Luxury"},{"insert":" sticks around as a deathtouch blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They are not really close to that, but you have to think of cards like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Outrageous Robbery"},{"insert":" as sources of card draw: you are paying mana to draw from the opponent's deck instead of yours, with the added benefits of deny him the access to those cards (and possibly casting them for free for extra value). "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Siphon Insight"},{"insert":" is basically a cantrip on the opponent's library, that gives you back one card while robbing him of two."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When deciding who are you going to rob, is usually a good idea to go for the player that has the better chances to give you things that you can "},{"attributes":{"italic":true},"insert":"actually "},{"insert":"use, but sometimes a great move is to deplete the resources of the player that has nothing to do with your deck but it is the problem at the moment or the player that you absolutely want to keep failing behind to make sure he won't make a comeback. In case of Sen Triplets, targeting the player with most cards gives you more choices, but since it is unlikely that you will be able to cast his "},{"attributes":{"italic":true},"insert":"entire "},{"insert":"hand leaving him without cards, the damage is kinda controlled: maybe you can steal a good card and a land, but that won't stop that player to develop his gameplan during his turn. In some situation, targeting the struggling player with fewer cards to put a definitive nail on his coffin and thus having one less opponent to deal with could give you more bang for your buck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speaking of struggling players, most players keeps a very vocal attitude even around Sen Triplets: see that player that is cursing because he missed land drop? Let's be absolutely sure his mana problem will stay a problem: Sen Triplets him and steal his mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spellslingers deck are usually very weak against this deck, especially if they run lists like: "},{"attributes":{"italic":true},"insert":"\"99 cards are here just to help me fire up a "},{"attributes":{"italic":true,"color":"#66a3e0","bold":true},"insert":"Torment of Hailfire"},{"attributes":{"italic":true},"insert":" with X = 35\""},{"insert":". If you target them first and happens to steal (or waste) their wincon, you can probably deal with them later, in particular if you stole the card in a way that is not know to them so they don't know their wincon is now gone (watch their face when they try to tutor for it)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always remember that when an opponent leaves the game (loses or concedes), all permanents that players "},{"attributes":{"italic":true},"insert":"owns"},{"insert":" also leaves the game: this mean you will lose control and access over any permanent and cards in exile from that player."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sen Triplet's effect instructs the target opponent to "},{"attributes":{"italic":true},"insert":"reveal "},{"insert":"his hand. His hand become a "},{"attributes":{"italic":true},"insert":"know information"},{"insert":" to "},{"attributes":{"italic":true},"insert":"everyone"},{"insert":". Be sure to track the cards (take notes, if you want) and don't be afraid to constantly remember to your fellow opponents that "},{"attributes":{"italic":true},"insert":"\"Mark has a "},{"attributes":{"italic":true,"color":"#66a3e0","bold":true},"insert":"Living Death"},{"attributes":{"italic":true},"insert":" in his hand\""},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you bring this deck to a pod of complete strangers, you can have a lot of fun by just going with the vibes since you don't know your opponents' decks (you may think about some staples, but can't be 100% sure about the cards in the list), a sort of \"reverse Neera\". But when you play this deck against people, and decks, you know well, it become exponentially powerful since you have more knowledge about what card to stole from them. Learning your friends' decklists also speeds up a lot the process of having to search their deck for a specific card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Wincons"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The general idea is to keep control and stealing stuff until you reach a critical point and beat up your opponents with their own things. This isn't very consistent as a lot of theft effects depends on pure luck of finding a bomb among their cards, but it is a process that shifts power towards you little by little. Occasionally, you will steal something so massive that either pushes an opponent out of the game or gives you an angle to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In a classic control-style, robbing your opponent of critical resources swings tempo towards you until your proverbial late game allows you to claim victory. For this reason, the deck runs scary, high CMC things like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":" for a mini-overrun effect and board control at the same time and "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Zenos yae Galvus"},{"insert":" that does board control and can be an unexpected wincon able to get you out from a unwinnable gamestate. To be honest, you can just take the 3-4 big Esper finisher you like the most and slam them in this list: they are there to help you when robbing goes wrong and you need backup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Upgrades"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Some cards didn't make the cut because very mana intensive ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Confiscate"},{"insert":" is great and very in theme, but 6 mana for one target is a bit too steep, considering what else I can do with the same amount of mana, or a little more), inefficient (I never, ever had a gamestate that allowed me to play a "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Mnemonic Betrayal"},{"insert":" and getting any value from it) or incredible specific (the amount of times "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Memory Plunder"},{"insert":" was a dead card in my hand are astonishing, and for sure it wasn't thrilled to pay 4 mana for a "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Cultivate"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In general, avoid playing with the opponents' graveyard, as you arent a mill deck that can fill them, and drawing cards that allows it means you also have to be lucky to have good targets. The library is usually a better bet, since you will have statistically higher chances to steal something usable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck originally ran two 2-cards infinite/locks, mainly because I wanted to play a deck that allowed me to pull off this sort of things once in a while. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" + "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Delaying Shield"},{"insert":" makes you basically immortal, while "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" + "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Decree of Silence"},{"insert":" just locks out everyone else from playing the game except for the things they already have on board. Those are not guaranteed to win you the game, as your opponent still have things they can do to break the lock, but they can help you survive a little more. The nice thing about this is that you can pre-emptively play "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" and the other piece in later turns: to strangers' eyes it would probably pass for another stax piece."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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