ARMIsNOTLoaded
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Commander
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{"ops":[{"attributes":{"color":"#a10000","bold":true},"insert":"NOTE"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"color":"#a10000"},"insert":"This deck is going under rebuild: the following primer may not be accurate."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Theft"},{"insert":" deck with "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Sen Triplets"},{"insert":" at the helm. Steal stuff from your opponents and close the game with those.\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Background"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Before explaining the deck, I want to point out that Sen Triplets has a very bad stigma and for this reason almost nobody plays them anymore (for various reasons: some genuinely thinks Sen Triplets are \"too much\" for their pod, while others don't want to be seen as \"that guy with that deck\", and so on), making finding up-to-date lists and brewers very difficult. Said that, the game evolved a lot from the day Sen Triplets were printed and I honestly think that for today's standards they are not as bad as people think: IMHO nowadays there are way worse Commanders that are faster, more efficient and harder to deal with than a 3/3 5 CMC Esper legend from Alara Reborn that doesn't nothing for an entire round cycle. Please note that explaining this to a strangers' pod won't save you to their prejudices about Sen Triplets, unfortunately.\n\nRanting aside, this deck was one of the hardest to brew because of the lacking of resources, making me going almost blind. As a result, it had dozens of variations (even more than my Kenrith) and I was constantly playing it every time I could in order to find the correct recipe. What I learned was something akin to my experience with Zedruu, meaning that Sen Triplets is a deck that needs to be on two extremes: you either play a full stax and/or control-esque list that is entirely centered around protecting yourself and its Commander and uses its Commander as probably the only source of theft, or you ditch stax and control altogether in order to have room to fully embrace your villaneous thievery escapades. If you are trying to do both, you will end up lacking from both sides and usually brutally murdered by the rest of your pod.\n\nI am a control player at heart: I tried the theft route, but then I drifted towards a more control-esque style.\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Tips"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"First things first: "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Telepathy "},{"insert":"is a fun card, but you can't afford a slot in the 99s for it IMHO. Read the game and pick the most useful player, or just target the one you don't want to mess up your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Celestial Dawn"},{"insert":" is another card that sounds better than what actually does. Honestly, I never had particular problems finding green and red mana to cast my opponents' spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sen Triplets is a magnet removal, but you can use them in a political way by promising to not target someone in return of something else (or just to not remove them)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck run some stax pieces that I find worth because they just don't slow down or hinder your opponents, but also gives value in return. For example, "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Grand Arbiter Augustin IV"},{"insert":" slows down the other players, but also ramps you by discounting your spells. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Dauthi Voidwalker"},{"insert":" is in theme and doubles as a graveyard hate. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Notion Thief"},{"insert":" slows down draws but also makes you draw. By comparison, things like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Ghostly Prison"},{"insert":" or "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Aven Mindcensor"},{"insert":" are very nice stax pieces but they don't provide a concrete upside for you, only a downside for your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For the theft pieces, I tend to favor effects that are reusable ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Thief of Sanity"},{"insert":"), extremely impactful ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Praetor's Grasp"},{"insert":") or that gives something of value ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Gonti, Lordof Luxury"},{"insert":" sticks around as a deathtouch blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They are not really close to that, but you have to think of cards like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Outrageous Robbery"},{"insert":" as sources of card draw: you are paying mana to draw from the opponent's deck instead of yours, with the added benefits of deny him the access to those cards (and possibly casting them for free for extra value). "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Siphon Insight"},{"insert":" is basically a cantrip on the opponent's library, that gives you back one card while robbing him of two."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When deciding who are you going to rob, is usually a good idea to go for the player that has the better chances to give you things that you can "},{"attributes":{"italic":true},"insert":"actually "},{"insert":"use, but sometimes a great move is to deplete the resources of the player that has nothing to do with your deck but it is the problem at the moment or the player that you absolutely want to keep failing behind to make sure he won't make a comeback. In case of Sen Triplets, targeting the player with most cards gives you more choices, but since it is unlikely that you will be able to cast his "},{"attributes":{"italic":true},"insert":"entire "},{"insert":"hand leaving him without cards, the damage is kinda controlled: maybe you can steal a good card and a land, but that won't stop that player to develop his gameplan during his turn. In some situation, targeting the struggling player with fewer cards to put a definitive nail on his coffin and thus having one less opponent to deal with could give you more bang for your buck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speaking of struggling players, most players keeps a very vocal attitude even around Sen Triplets: see that player that is cursing because he missed land drop? Let's be absolutely sure his mana problem will stay a problem: Sen Triplets him and steal his mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spellslingers deck are usually very weak against this deck, especially if they run lists like: "},{"attributes":{"italic":true},"insert":"\"99 cards are here just to help me fire up a "},{"attributes":{"italic":true,"color":"#66a3e0","bold":true},"insert":"Torment of Hailfire"},{"attributes":{"italic":true},"insert":" with X = 35\""},{"insert":". If you target them first and happens to steal (or waste) their wincon, you can probably deal with them later, in particular if you stole the card in a way that is not know to them so they don't know their wincon is now gone (watch their face when they try to tutor for it)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always remember that when an opponent leaves the game (loses or concedes), all permanents that players "},{"attributes":{"italic":true},"insert":"owns"},{"insert":" also leaves the game: this mean you will lose control and access over any permanent and cards in exile from that player."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sen Triplet's effect instructs the target opponent to "},{"attributes":{"italic":true},"insert":"reveal "},{"insert":"his hand. His hand become a "},{"attributes":{"italic":true},"insert":"know information"},{"insert":" to "},{"attributes":{"italic":true},"insert":"everyone"},{"insert":". Be sure to track the cards (take notes, if you want) and don't be afraid to constantly remember to your fellow opponents that "},{"attributes":{"italic":true},"insert":"\"Mark has a "},{"attributes":{"italic":true,"color":"#66a3e0","bold":true},"insert":"Living Death"},{"attributes":{"italic":true},"insert":" in his hand\""},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you bring this deck to a pod of complete strangers, you can have a lot of fun by just going with the vibes since you don't know your opponents' decks (you may think about some staples, but can't be 100% sure about the cards in the list), a sort of \"reverse Neera\". But when you play this deck against people, and decks, you know well, it become exponentially powerful since you have more knowledge about what card to stole from them. Learning your friends' decklists also speeds up a lot the process of having to search their deck for a specific card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Wincons"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The general idea is to keep control and stealing stuff until you reach a critical point and beat up your opponents with their own things. This isn't very consistent as a lot of theft effects depends on pure luck of finding a bomb among their cards, but it is a process that shifts power towards you little by little. Occasionally, you will steal something so massive that either pushes an opponent out of the game or gives you an angle to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In a classic control-style, robbing your opponent of critical resources swings tempo towards you until your proverbial late game allows you to claim victory. For this reason, the deck runs scary, high CMC things like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":" for a mini-overrun effect and board control at the same time and "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Zenos yae Galvus"},{"insert":" that does board control and can be an unexpected wincon able to get you out from a unwinnable gamestate. To be honest, you can just take the 3-4 big Esper finisher you like the most and slam them in this list: they are there to help you when robbing goes wrong and you need backup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Upgrades"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Some cards didn't make the cut because very mana intensive ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Confiscate"},{"insert":" is great and very in theme, but 6 mana for one target is a bit too steep, considering what else I can do with the same amount of mana, or a little more), inefficient (I never, ever had a gamestate that allowed me to play a "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Mnemonic Betrayal"},{"insert":" and getting any value from it) or incredible specific (the amount of times "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Memory Plunder"},{"insert":" was a dead card in my hand are astonishing, and for sure it wasn't thrilled to pay 4 mana for a "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Cultivate"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In general, avoid playing with the opponents' graveyard, as you arent a mill deck that can fill them, and drawing cards that allows it means you also have to be lucky to have good targets. The library is usually a better bet, since you will have statistically higher chances to steal something usable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck originally ran two 2-cards infinite/locks, mainly because I wanted to play a deck that allowed me to pull off this sort of things once in a while. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" + "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Delaying Shield"},{"insert":" makes you basically immortal, while "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" + "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Decree of Silence"},{"insert":" just locks out everyone else from playing the game except for the things they already have on board. Those are not guaranteed to win you the game, as your opponent still have things they can do to break the lock, but they can help you survive a little more. The nice thing about this is that you can pre-emptively play "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" and the other piece in later turns: to strangers' eyes it would probably pass for another stax piece."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Board Protection
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Counterspell
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Draw
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Land
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Ramp
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Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Zenos yae Galvus
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
Legendary Creature - Human Warrior Noble


Removal
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Self Protection
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Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Stax
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Blightwing Bandit
Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Creature - Rogue Faerie

Brainstealer Dragon
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Creature - Dragon Horror

Garland, Royal Kidnapper
When Garland enters, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.
Creatures you control but don't own get +2/+2 and can't be sacrificed.
Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.
Creatures you control but don't own get +2/+2 and can't be sacrificed.
Legendary Creature - Human Knight

Siphon Insight
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback
Flashback
Instant

Tasha, the Witch Queen
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.
+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
Legendary Planeswalker - Tasha

Thief of Sanity
Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Specter

Xanathar, Guild Kingpin
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
Legendary Creature - Beholder

Theft
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Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock

<<< IN
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>>> OUT
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Athreos, Shroud-Veiled
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Legendary Creature Enchantment - God

Curse of Unbinding
Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Enchantment - Aura Curse

Daxos of Meletis
Daxos can't be blocked by creatures with power 3 or greater.
Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Human Soldier

Decree of Silence
Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell.
Enchantment

Deluxe Dragster
This Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Artifact - Vehicle

Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel

Gonti, Lord of Luxury
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Legendary Creature - Rogue Aetherborn

Inevitable Betrayal
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery

Mnemonic Betrayal
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Exile Mnemonic Betrayal.
Sorcery

Nihiloor
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Legendary Creature - Horror

Talent of the Telepath
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Sorcery

Wrexial, the Risen Deep
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Kraken

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"color":"#a10000","bold":true},"insert":"NOTE"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"color":"#a10000"},"insert":"This deck is going under rebuild: the following primer may not be accurate."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Theft"},{"insert":" deck with "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Sen Triplets"},{"insert":" at the helm. Steal stuff from your opponents and close the game with those.\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Background"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Before explaining the deck, I want to point out that Sen Triplets has a very bad stigma and for this reason almost nobody plays them anymore (for various reasons: some genuinely thinks Sen Triplets are \"too much\" for their pod, while others don't want to be seen as \"that guy with that deck\", and so on), making finding up-to-date lists and brewers very difficult. Said that, the game evolved a lot from the day Sen Triplets were printed and I honestly think that for today's standards they are not as bad as people think: IMHO nowadays there are way worse Commanders that are faster, more efficient and harder to deal with than a 3/3 5 CMC Esper legend from Alara Reborn that doesn't nothing for an entire round cycle. Please note that explaining this to a strangers' pod won't save you to their prejudices about Sen Triplets, unfortunately.\n\nRanting aside, this deck was one of the hardest to brew because of the lacking of resources, making me going almost blind. As a result, it had dozens of variations (even more than my Kenrith) and I was constantly playing it every time I could in order to find the correct recipe. What I learned was something akin to my experience with Zedruu, meaning that Sen Triplets is a deck that needs to be on two extremes: you either play a full stax and/or control-esque list that is entirely centered around protecting yourself and its Commander and uses its Commander as probably the only source of theft, or you ditch stax and control altogether in order to have room to fully embrace your villaneous thievery escapades. If you are trying to do both, you will end up lacking from both sides and usually brutally murdered by the rest of your pod.\n\nI am a control player at heart: I tried the theft route, but then I drifted towards a more control-esque style.\n\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Tips"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"First things first: "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Telepathy "},{"insert":"is a fun card, but you can't afford a slot in the 99s for it IMHO. Read the game and pick the most useful player, or just target the one you don't want to mess up your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Celestial Dawn"},{"insert":" is another card that sounds better than what actually does. Honestly, I never had particular problems finding green and red mana to cast my opponents' spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sen Triplets is a magnet removal, but you can use them in a political way by promising to not target someone in return of something else (or just to not remove them)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck run some stax pieces that I find worth because they just don't slow down or hinder your opponents, but also gives value in return. For example, "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Grand Arbiter Augustin IV"},{"insert":" slows down the other players, but also ramps you by discounting your spells. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Dauthi Voidwalker"},{"insert":" is in theme and doubles as a graveyard hate. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Notion Thief"},{"insert":" slows down draws but also makes you draw. By comparison, things like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Ghostly Prison"},{"insert":" or "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Aven Mindcensor"},{"insert":" are very nice stax pieces but they don't provide a concrete upside for you, only a downside for your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For the theft pieces, I tend to favor effects that are reusable ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Thief of Sanity"},{"insert":"), extremely impactful ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Praetor's Grasp"},{"insert":") or that gives something of value ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Gonti, Lordof Luxury"},{"insert":" sticks around as a deathtouch blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They are not really close to that, but you have to think of cards like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Outrageous Robbery"},{"insert":" as sources of card draw: you are paying mana to draw from the opponent's deck instead of yours, with the added benefits of deny him the access to those cards (and possibly casting them for free for extra value). "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Siphon Insight"},{"insert":" is basically a cantrip on the opponent's library, that gives you back one card while robbing him of two."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When deciding who are you going to rob, is usually a good idea to go for the player that has the better chances to give you things that you can "},{"attributes":{"italic":true},"insert":"actually "},{"insert":"use, but sometimes a great move is to deplete the resources of the player that has nothing to do with your deck but it is the problem at the moment or the player that you absolutely want to keep failing behind to make sure he won't make a comeback. In case of Sen Triplets, targeting the player with most cards gives you more choices, but since it is unlikely that you will be able to cast his "},{"attributes":{"italic":true},"insert":"entire "},{"insert":"hand leaving him without cards, the damage is kinda controlled: maybe you can steal a good card and a land, but that won't stop that player to develop his gameplan during his turn. In some situation, targeting the struggling player with fewer cards to put a definitive nail on his coffin and thus having one less opponent to deal with could give you more bang for your buck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speaking of struggling players, most players keeps a very vocal attitude even around Sen Triplets: see that player that is cursing because he missed land drop? Let's be absolutely sure his mana problem will stay a problem: Sen Triplets him and steal his mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spellslingers deck are usually very weak against this deck, especially if they run lists like: "},{"attributes":{"italic":true},"insert":"\"99 cards are here just to help me fire up a "},{"attributes":{"italic":true,"color":"#66a3e0","bold":true},"insert":"Torment of Hailfire"},{"attributes":{"italic":true},"insert":" with X = 35\""},{"insert":". If you target them first and happens to steal (or waste) their wincon, you can probably deal with them later, in particular if you stole the card in a way that is not know to them so they don't know their wincon is now gone (watch their face when they try to tutor for it)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always remember that when an opponent leaves the game (loses or concedes), all permanents that players "},{"attributes":{"italic":true},"insert":"owns"},{"insert":" also leaves the game: this mean you will lose control and access over any permanent and cards in exile from that player."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sen Triplet's effect instructs the target opponent to "},{"attributes":{"italic":true},"insert":"reveal "},{"insert":"his hand. His hand become a "},{"attributes":{"italic":true},"insert":"know information"},{"insert":" to "},{"attributes":{"italic":true},"insert":"everyone"},{"insert":". Be sure to track the cards (take notes, if you want) and don't be afraid to constantly remember to your fellow opponents that "},{"attributes":{"italic":true},"insert":"\"Mark has a "},{"attributes":{"italic":true,"color":"#66a3e0","bold":true},"insert":"Living Death"},{"attributes":{"italic":true},"insert":" in his hand\""},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you bring this deck to a pod of complete strangers, you can have a lot of fun by just going with the vibes since you don't know your opponents' decks (you may think about some staples, but can't be 100% sure about the cards in the list), a sort of \"reverse Neera\". But when you play this deck against people, and decks, you know well, it become exponentially powerful since you have more knowledge about what card to stole from them. Learning your friends' decklists also speeds up a lot the process of having to search their deck for a specific card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Wincons"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The general idea is to keep control and stealing stuff until you reach a critical point and beat up your opponents with their own things. This isn't very consistent as a lot of theft effects depends on pure luck of finding a bomb among their cards, but it is a process that shifts power towards you little by little. Occasionally, you will steal something so massive that either pushes an opponent out of the game or gives you an angle to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In a classic control-style, robbing your opponent of critical resources swings tempo towards you until your proverbial late game allows you to claim victory. For this reason, the deck runs scary, high CMC things like "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":" for a mini-overrun effect and board control at the same time and "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Zenos yae Galvus"},{"insert":" that does board control and can be an unexpected wincon able to get you out from a unwinnable gamestate. To be honest, you can just take the 3-4 big Esper finisher you like the most and slam them in this list: they are there to help you when robbing goes wrong and you need backup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Upgrades"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Some cards didn't make the cut because very mana intensive ("},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Confiscate"},{"insert":" is great and very in theme, but 6 mana for one target is a bit too steep, considering what else I can do with the same amount of mana, or a little more), inefficient (I never, ever had a gamestate that allowed me to play a "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Mnemonic Betrayal"},{"insert":" and getting any value from it) or incredible specific (the amount of times "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Memory Plunder"},{"insert":" was a dead card in my hand are astonishing, and for sure it wasn't thrilled to pay 4 mana for a "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Cultivate"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In general, avoid playing with the opponents' graveyard, as you arent a mill deck that can fill them, and drawing cards that allows it means you also have to be lucky to have good targets. The library is usually a better bet, since you will have statistically higher chances to steal something usable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck originally ran two 2-cards infinite/locks, mainly because I wanted to play a deck that allowed me to pull off this sort of things once in a while. "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" + "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Delaying Shield"},{"insert":" makes you basically immortal, while "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" + "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Decree of Silence"},{"insert":" just locks out everyone else from playing the game except for the things they already have on board. Those are not guaranteed to win you the game, as your opponent still have things they can do to break the lock, but they can help you survive a little more. The nice thing about this is that you can pre-emptively play "},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Solemnity"},{"insert":" and the other piece in later turns: to strangers' eyes it would probably pass for another stax piece."},{"attributes":{"list":"ordered"},"insert":"\n"}]}





















































































































































