167
9/10/2024
Just a Lil' Prick - Outlaw Drain
Deck Size: 61
Standard
Legal
Est deck cost: $34.81
167
9/10/2024
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Burn

Qty: 1 Price: $0.35
Vial Smasher, Gleeful Grenadier

Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Creature
Vial Smasher, Gleeful Grenadier (otj) 235

Burn

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Land

Qty: 22 Price: $14.26
Jagged Barrens

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {B} or {R}.

Land
Jagged Barrens (otj) 259
Mountain

({T}: Add {R}.)

Land
Mountain (blb) 376
Swamp

({T}: Add {B}.)

Land
Swamp (blb) 374

Land

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Removal

Qty: 6 Price: $2.10
Caught in the Crossfire

Spree (Choose one or more additional costs.) + {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.

Instant
Caught in the Crossfire (otj) 117
Murder

Destroy target creature.

Instant
Murder (mkm) 95

Removal

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Drain

Qty: 4 Price: $1.40
Rakish Crew

When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Enchantment
Rakish Crew (otj) 99

Drain

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Protection

Qty: 2 Price: $0.70
Fake Your Own Death

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Fake Your Own Death (otj) 87

Protection

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Theft

Qty: 2 Price: $3.98
Laughing Jasper Flint

Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

Creature
Laughing Jasper Flint (otj) 215

Theft

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Draw

Qty: 7 Price: $4.05
Corrupted Conviction

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Corrupted Conviction (otj) 84
Flick a Coin

Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Draw a card.

Instant
Flick a Coin (woe) 128
Reckless Lackey

First strike, haste {2}{R}, Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Reckless Lackey (otj) 140

Draw

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Ramp

Qty: 6 Price: $2.10
Fountainport Bell

When this artifact enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. {1}, Sacrifice this artifact: Draw a card.

Artifact
Fountainport Bell (blb) 245
Mine Raider

Trample When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Mine Raider (otj) 135

Ramp

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Tokens

Qty: 6 Price: $2.66
Hellspur Posse Boss

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Creature
Hellspur Posse Boss (otj) 128
Nezumi Linkbreaker

When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Creature
Nezumi Linkbreaker (otj) 96

Tokens

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Evasion

Qty: 3 Price: $1.77
Faerie Dreamthief

Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Exile this card from your graveyard: You draw a card and you lose 1 life.

Creature
Faerie Dreamthief (woe) 89

Evasion

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Recursion

Qty: 2 Price: $0.70
Mourner's Surprise

Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Sorcery
Mourner's Surprise (otj) 94

Recursion

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Tokens & Extras

Qty: 2 Price: $0.74
Mercenary

{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.

Creature Token
Mercenary (totj) 10
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tblb) 29

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
8 mana - 8 cards
0 pips - 0 cards
8 mana - 8 cards
27 pips - 23 cards
20 mana - 20 cards
21 pips - 15 cards
22 mana - 22 cards
0 pips - 0 cards
8 mana - 8 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck Tokens & Extras (2)

Description

{"ops":[{"insert":"This is my first Constructed Deck, inspired by my friend's Goblin Raid Bombardment deck. Tested on Arena in both Standard and Alchemy formats. Any feedback to improve this deck is gladly accepted!\n"},{"attributes":{"bold":true},"insert":"Just a Lil' Prick - Outlaw Drain"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Main Wincon"},{"insert":": Rakish Crew for drain and heal and Hellspur Bosse Boss recursion for Outlaws, Vial Smasher for extra quick damage\n"},{"attributes":{"bold":true},"insert":"Alt Wincon"},{"insert":": Laughing Jasper Flint to cast opponent's card and partly mills\nThere's some targeted removal and boardwipe but can be used to proc token gen or for setting up wincon\nCan either go very aggressive and hit every turn or go defensive and use as chump blocker\n"},{"attributes":{"bold":true},"insert":"Strength"},{"insert":":\nFairly good token and mana gen thanks to Treasure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Decent draw power"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weak but flexible creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guarantee damage in combat whether attacking or defending"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can heal fairly well"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Low mana requirement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Has some alternate wincon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weakness"},{"insert":": \n"},{"attributes":{"italic":true,"bold":true},"insert":"Extremely"},{"insert":" vulnerable to counterspelling and non-creature wipes, if all 4 Rakish Crews and Vial Smasher is out of the game, just scoop"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doesn't have any non-creature wipes itself, so be careful of Artifact/Enchantment-heavy decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rakish Crew's heal and damage can both either be outhealed or outdamaged by decks focusing on either aspect (Trample, Flying, Lifelink, etc.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A bit luck-dependant (due to lower than avg land count and strict wincon)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because RC's effect relies on your own creature's death, it is much slower than aggro decks that utilizes effect that deal direct dmg via attacking/defending etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"General gameplan"},{"insert":":\nFirst hand, need at least a Swamp (most important) and a Mountain or ways to fetch a land (via FP Bell or the fetchlands), early Rakish Crew and/or H.Bosse, Faerie Dreamthief and/or Corrupted Conviction for draw power, a Reckless Jackey can be good for ramping via Treasure as well as Nezumi Linkbreaker to get some Outlaws up early, a Removal spell if necessary"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"First turn, prioritize casting either FB or FD, if you don't have them, you could cast a RJ or NL for early creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Next few early turn, cast CC, sac'ing FD or NL for its additional cost, get at least 2 Mountain and/or 2 Swamp up and/or Treasure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you have a Rakish Crew, get it out early to set up the wincon, then just spam as much Outlaws as you possibly can every turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Depends on the opponent's deck, you can decide your playstyle for this match"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Removals: Murder, Caught in the Crossfire and Wildfire Howl can be used to target particularly nasty creature or your own creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Fake Your Own Death before Removals, this combo should be played on H.Bosse to utilize his ETB effect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can also FYOD for attacking before Murdering, make sure to have mana up for it in Main2"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mourners' Surprise to get back either Alt Wincon cards or to recurve H.Bosse even more"},{"attributes":{"list":"bullet"},"insert":"\n"}]}

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