Rainier
1.1k views5 days ago
Commander
Size: 100Salt sum: 45.95
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{"ops":[{"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I love doing silly things with lands but I often find that land decks feel too slow and the slog of keeping track of triggered abilities (landfall, etc.) to be the antithesis of fun. I made 4 different version of this deck before landing on this version and this is the one. It feels very explosive and fun. Almost every draw feels impactful and, best of all, it manages to sneak in some land destruction elements. One of the members of my usual play group are begging to have their lands destroyed and I'm happy to oblige. There's a lot of pet cards in this deck since it dances around things that feel near and dear to my heart, namely: big graveyard recursion, zombie hordes, and mass sacrifice. There might be a few cards in here that aren't ideal in their slot but I find that the deck preforms to a level that's higher then a sum of it's parts so I think it's refined enough to put it out there to the masses to judge and, hopefully, be inspired by.\n\nPros and Cons"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Pros"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Destroying everyone's lands, bringing yours back, and making ~20 zombies releases dopamine in the brain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Easy to play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Abnormal but interesting play style."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cons"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It stalls out sometimes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Low resilience: can get shut down by cards like "},{"insert":{"card-link":"Aether Flash"}},{"insert":", "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":", "},{"insert":{"card-link":"Rest in Peace"}},{"insert":", or "},{"insert":{"card-link":"Ankh of Mishra"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Expensive to build."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Build up to 1 explosive turn where you create a "},{"attributes":{"link":"https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExbndid3l3Ym91NWRyYngwNG5obmRuNW5uYXczaG9xa3MxMWhwM3F1YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/11qCjC856PSmnm/giphy.gif"},"insert":"glorious zombie plant army to lay waste to your enemies"},{"insert":"! The deck is designed to be a quick enough threat that it doesn't need much removal. You can typically be reaching dangerous amounts of zombies (15+) by turn 7 or 8 assuming you haven't been the target of much disruption.\nThis all happens by getting access to as many lands as possible in the graveyard and/or play and then putting all lands in play into the graveyard and returning them all back to the battlefield in one go while you have "},{"insert":{"card-link":"The Necrobloom"}},{"insert":" and/or "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" in play. \n48 lands might seem like too many but you need access to a lot of them quickly to make things work well and I would put more in before I took any out.\nGood hands to keep are hands that allow for some sort of major advantage. Something that can net more mana like "},{"insert":{"card-link":"Squandered Resources"}},{"insert":" or "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" or anything that draws cards.\nThere's lots of little card packages in the deck like "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" and "},{"insert":{"card-link":"Strip Mine"}},{"insert":" that make strong opening hands especially with cards that let you play an additional land a turn so you can run interference while getting your pieces in place.\nLastly, try not to create too many zombie tokens while building up to the big turn. It's better to keep the deck's perceived threat low, especially against people who are familiar with the deck.\nHowever, you can find ways to immediately win the game via "},{"insert":{"card-link":"Cataclysm"}},{"insert":" and "},{"insert":{"card-link":"Faith's Reward"}},{"insert":" to lean into the high threat position.\n\n"},{"attributes":{"bold":true},"insert":"The Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck has a lot of lands and should be drawing them consistently. "},{"insert":{"card-link":"Exploration"}},{"insert":" , "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":" , "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" , and "},{"insert":{"card-link":"Case of the Locked Hothouse"}},{"insert":" let you get multiple out in a turn and 2 of them let you play lands off the top of your library to dig deeper."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" , "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" , and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" can get discarded or cycled lands from the graveyard to make use as well. These can be valuable to trigger "},{"insert":{"card-link":"The Necrobloom"}},{"insert":" on turns when you're not trying to win, as well as other landfall abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Damnable Pact"}},{"insert":", "},{"insert":{"card-link":"All-Fates Scroll"}},{"insert":", and "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" can dig deep to get you to pieces you need."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" and "},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":" are cheap and consistent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reprocess"}},{"insert":" can net a lot of cards too, it is best served sacrificing lands to draw but tokens can be sacrificed too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Horn of Greed"}},{"insert":" is a real powerhouse since it's easy to play multiple lands per turn but unfortunately does not trigger off of lands entering the battlefield through other means. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Scorch the Earth"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Zuran Orb"}},{"insert":" and "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" are easy and cheap sac outlets to get lands in the graveyard and bring them back out. Their abilities can help in a pinch too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Squandered Resources"}},{"insert":" and "},{"insert":{"card-link":"Rain of Filth"}},{"insert":" can get lands in the graveyard and net a TON of mana on big turns. These can help fuel a "},{"insert":{"card-link":"Armageddon"}},{"insert":" + "},{"insert":{"card-link":"Faith's Reward"}},{"insert":" if needed. Squandered Resources is the heart of this deck and can be used to HUGE advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More fun then sacrificing your own lands is making everyone else do it with you. Enter "},{"insert":{"card-link":"Armageddon"}},{"insert":", "},{"insert":{"card-link":"Cataclysm"}},{"insert":", "},{"insert":{"card-link":"Catastrophe"}},{"insert":", and "},{"insert":{"card-link":"Ravages of War"}},{"insert":". Time these with recursion to make an army and ensure your opponents don't have what it takes to stop it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Dread Return"}},{"insert":", "},{"insert":{"card-link":"Memorial to Folly"}},{"insert":", "},{"insert":{"card-link":"Dryad's Revival"}},{"insert":", "},{"insert":{"card-link":"Eternal Witness"}},{"insert":", "},{"insert":{"card-link":"Timeless Witness"}},{"insert":", and "},{"insert":{"card-link":"Yawgmoth's Will"}},{"insert":" are all targeted recursion to bring back strategic pieces or recast card draw from the graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":", "},{"insert":{"card-link":"Eerie Ultimatum"}},{"insert":", "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":", and "},{"insert":{"card-link":"Will of the Sultai"}},{"insert":" can bring all lands back from the graveyard at once which can lead to huge turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Faith's Reward"}},{"insert":" and "},{"insert":{"card-link":"Cosmic Intervention"}},{"insert":" enable big turns by bouncing everything that has died back to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"World Shaper"}},{"insert":" can return all lands that hit the graveyard on a death trigger. This works with "},{"insert":{"card-link":"Cataclysm"}},{"insert":" and "},{"insert":{"card-link":"Reprocess"}},{"insert":" and can be triggered manually by "},{"insert":{"card-link":"High Market"}},{"insert":" or "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Create Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is a bit light on token creation because "},{"insert":{"card-link":"The Necrobloom"}},{"insert":" is sufficient to create wins and is always available in the command zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" just makes a ton of tokens that can get huge if you can recur all your lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Awaken the Woods"}},{"insert":" tokens triggers both "},{"insert":{"card-link":"The Necrobloom"}},{"insert":" and "},{"insert":{"card-link":"Field of the Dead"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zendikar's Roil"}},{"insert":" is in to be a more resilient version of the commander but I think I might try to find a better cards for this spot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" acts as a second Necrobloom."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Removal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Removal kit is kept light because the decks idea is to overpower instead of interact. "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" and "},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":" are both in because they can remove almost anything and should be saved for targets that are imminent threats or completely shut down the gameplan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Other Utility"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" really ramps things up to 11 so "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" and "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":" are there to find it specifically. "},{"insert":{"card-link":"Scapeshift"}},{"insert":" and "},{"insert":{"card-link":"Open the Way"}},{"insert":" are capable of flipping into it. I recommend "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" as well but I needed it in another deck and only have 1 copy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vesuva"}},{"insert":" and "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" are in there to copy the field of the dead and can also be searched up using cards from the tutor package as well. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spelunking"}},{"insert":" , "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" , and "},{"insert":{"card-link":"Tiller Engine"}},{"insert":" will get around lands entering the battlefield tapped so you can ramp and hit harder when lands leave and reenter the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" and "},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":" give haste so you can kill immediately instead of waiting for summoning sickness to wear off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEnding"},{"attributes":{"header":1},"insert":"\n"},{"insert":"That should be everything about the deck. This is one of my favorite decks I've made and if you take the time to try it out for yourself please feel free to leave comments to ask about cards or plays.\nAt the very least, I hope this deck inspires you to build something strange and fun of your own design.\nCheers!\n"}]}
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant

Commander
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Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Additional Lands
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Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Animation
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Card Draw
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Fast Lands/Tokens
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Land
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Land Destruction
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Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Land Recursion
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Sac Outlet
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Token Creation
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Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Tutor
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Utility
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Genesis Device
When Genesis Device enters, search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle.
, , Sacrifice Genesis Device: Sacrifice any number of lands you control, then search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Activate only as a sorcery.
, , Sacrifice Genesis Device: Sacrifice any number of lands you control, then search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Activate only as a sorcery.
Legendary Artifact

Nog, Ambitious Cadet
Menace
: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4 and gains "Whenever Nog becomes tapped, surveil 2."
: If Nog is a Scout, he becomes a Ferengi Officer and gains "You may play lands from your graveyard" and "You may play an additional land on each of your turns."
: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4 and gains "Whenever Nog becomes tapped, surveil 2."
: If Nog is a Scout, he becomes a Ferengi Officer and gains "You may play lands from your graveyard" and "You may play an additional land on each of your turns."
Legendary Creature - Rogue Ferengi

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"I love doing silly things with lands but I often find that land decks feel too slow and the slog of keeping track of triggered abilities (landfall, etc.) to be the antithesis of fun. I made 4 different version of this deck before landing on this version and this is the one. It feels very explosive and fun. Almost every draw feels impactful and, best of all, it manages to sneak in some land destruction elements. One of the members of my usual play group are begging to have their lands destroyed and I'm happy to oblige. There's a lot of pet cards in this deck since it dances around things that feel near and dear to my heart, namely: big graveyard recursion, zombie hordes, and mass sacrifice. There might be a few cards in here that aren't ideal in their slot but I find that the deck preforms to a level that's higher then a sum of it's parts so I think it's refined enough to put it out there to the masses to judge and, hopefully, be inspired by.\n\nPros and Cons"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Pros"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Destroying everyone's lands, bringing yours back, and making ~20 zombies releases dopamine in the brain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Easy to play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Abnormal but interesting play style."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cons"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It stalls out sometimes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Low resilience: can get shut down by cards like "},{"insert":{"card-link":"Aether Flash"}},{"insert":", "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":", "},{"insert":{"card-link":"Rest in Peace"}},{"insert":", or "},{"insert":{"card-link":"Ankh of Mishra"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Expensive to build."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Build up to 1 explosive turn where you create a "},{"attributes":{"link":"https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExbndid3l3Ym91NWRyYngwNG5obmRuNW5uYXczaG9xa3MxMWhwM3F1YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/11qCjC856PSmnm/giphy.gif"},"insert":"glorious zombie plant army to lay waste to your enemies"},{"insert":"! The deck is designed to be a quick enough threat that it doesn't need much removal. You can typically be reaching dangerous amounts of zombies (15+) by turn 7 or 8 assuming you haven't been the target of much disruption.\nThis all happens by getting access to as many lands as possible in the graveyard and/or play and then putting all lands in play into the graveyard and returning them all back to the battlefield in one go while you have "},{"insert":{"card-link":"The Necrobloom"}},{"insert":" and/or "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" in play. \n48 lands might seem like too many but you need access to a lot of them quickly to make things work well and I would put more in before I took any out.\nGood hands to keep are hands that allow for some sort of major advantage. Something that can net more mana like "},{"insert":{"card-link":"Squandered Resources"}},{"insert":" or "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" or anything that draws cards.\nThere's lots of little card packages in the deck like "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" and "},{"insert":{"card-link":"Strip Mine"}},{"insert":" that make strong opening hands especially with cards that let you play an additional land a turn so you can run interference while getting your pieces in place.\nLastly, try not to create too many zombie tokens while building up to the big turn. It's better to keep the deck's perceived threat low, especially against people who are familiar with the deck.\nHowever, you can find ways to immediately win the game via "},{"insert":{"card-link":"Cataclysm"}},{"insert":" and "},{"insert":{"card-link":"Faith's Reward"}},{"insert":" to lean into the high threat position.\n\n"},{"attributes":{"bold":true},"insert":"The Toolbox"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck has a lot of lands and should be drawing them consistently. "},{"insert":{"card-link":"Exploration"}},{"insert":" , "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":" , "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" , and "},{"insert":{"card-link":"Case of the Locked Hothouse"}},{"insert":" let you get multiple out in a turn and 2 of them let you play lands off the top of your library to dig deeper."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" , "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" , and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" can get discarded or cycled lands from the graveyard to make use as well. These can be valuable to trigger "},{"insert":{"card-link":"The Necrobloom"}},{"insert":" on turns when you're not trying to win, as well as other landfall abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Damnable Pact"}},{"insert":", "},{"insert":{"card-link":"All-Fates Scroll"}},{"insert":", and "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" can dig deep to get you to pieces you need."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" and "},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":" are cheap and consistent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reprocess"}},{"insert":" can net a lot of cards too, it is best served sacrificing lands to draw but tokens can be sacrificed too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Horn of Greed"}},{"insert":" is a real powerhouse since it's easy to play multiple lands per turn but unfortunately does not trigger off of lands entering the battlefield through other means. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Scorch the Earth"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Zuran Orb"}},{"insert":" and "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" are easy and cheap sac outlets to get lands in the graveyard and bring them back out. Their abilities can help in a pinch too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Squandered Resources"}},{"insert":" and "},{"insert":{"card-link":"Rain of Filth"}},{"insert":" can get lands in the graveyard and net a TON of mana on big turns. These can help fuel a "},{"insert":{"card-link":"Armageddon"}},{"insert":" + "},{"insert":{"card-link":"Faith's Reward"}},{"insert":" if needed. Squandered Resources is the heart of this deck and can be used to HUGE advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"More fun then sacrificing your own lands is making everyone else do it with you. Enter "},{"insert":{"card-link":"Armageddon"}},{"insert":", "},{"insert":{"card-link":"Cataclysm"}},{"insert":", "},{"insert":{"card-link":"Catastrophe"}},{"insert":", and "},{"insert":{"card-link":"Ravages of War"}},{"insert":". Time these with recursion to make an army and ensure your opponents don't have what it takes to stop it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Dread Return"}},{"insert":", "},{"insert":{"card-link":"Memorial to Folly"}},{"insert":", "},{"insert":{"card-link":"Dryad's Revival"}},{"insert":", "},{"insert":{"card-link":"Eternal Witness"}},{"insert":", "},{"insert":{"card-link":"Timeless Witness"}},{"insert":", and "},{"insert":{"card-link":"Yawgmoth's Will"}},{"insert":" are all targeted recursion to bring back strategic pieces or recast card draw from the graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":", "},{"insert":{"card-link":"Eerie Ultimatum"}},{"insert":", "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":", and "},{"insert":{"card-link":"Will of the Sultai"}},{"insert":" can bring all lands back from the graveyard at once which can lead to huge turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Faith's Reward"}},{"insert":" and "},{"insert":{"card-link":"Cosmic Intervention"}},{"insert":" enable big turns by bouncing everything that has died back to the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"World Shaper"}},{"insert":" can return all lands that hit the graveyard on a death trigger. This works with "},{"insert":{"card-link":"Cataclysm"}},{"insert":" and "},{"insert":{"card-link":"Reprocess"}},{"insert":" and can be triggered manually by "},{"insert":{"card-link":"High Market"}},{"insert":" or "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Create Tokens"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is a bit light on token creation because "},{"insert":{"card-link":"The Necrobloom"}},{"insert":" is sufficient to create wins and is always available in the command zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" just makes a ton of tokens that can get huge if you can recur all your lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Awaken the Woods"}},{"insert":" tokens triggers both "},{"insert":{"card-link":"The Necrobloom"}},{"insert":" and "},{"insert":{"card-link":"Field of the Dead"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zendikar's Roil"}},{"insert":" is in to be a more resilient version of the commander but I think I might try to find a better cards for this spot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" acts as a second Necrobloom."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Removal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Removal kit is kept light because the decks idea is to overpower instead of interact. "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":" and "},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":" are both in because they can remove almost anything and should be saved for targets that are imminent threats or completely shut down the gameplan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Other Utility"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" really ramps things up to 11 so "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" and "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":" are there to find it specifically. "},{"insert":{"card-link":"Scapeshift"}},{"insert":" and "},{"insert":{"card-link":"Open the Way"}},{"insert":" are capable of flipping into it. I recommend "},{"insert":{"card-link":"Urza's Cave"}},{"insert":" as well but I needed it in another deck and only have 1 copy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vesuva"}},{"insert":" and "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" are in there to copy the field of the dead and can also be searched up using cards from the tutor package as well. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spelunking"}},{"insert":" , "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" , and "},{"insert":{"card-link":"Tiller Engine"}},{"insert":" will get around lands entering the battlefield tapped so you can ramp and hit harder when lands leave and reenter the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" and "},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":" give haste so you can kill immediately instead of waiting for summoning sickness to wear off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEnding"},{"attributes":{"header":1},"insert":"\n"},{"insert":"That should be everything about the deck. This is one of my favorite decks I've made and if you take the time to try it out for yourself please feel free to leave comments to ask about cards or plays.\nAt the very least, I hope this deck inspires you to build something strange and fun of your own design.\nCheers!\n"}]}
























































































