caiusx
1.7k views13 days ago
Commander
Size: 100Salt sum: 49.45
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{"ops":[{"insert":"Draw cards, so so many cards. This deck has 50 cards that will let you draw 1 or more cards at instant speed. \n\nThe primary strategy is to win with alternate win cons. \nPlan A Laboratory maniac, or Jace wielder of mysteries, and draw all the cards. \nPlan B triskaidekaphile, or twenty toed toad. \nPlan C is to win by going wide with tentacle tokens. \nPlan D is to drain the table with psychosis crawler. \n\nThe Watcher in the Water tends to fly under the RADAR. It comes in with stun counters and doesn't have any scary key words. But this deck isn't using the commander to attack. We are using it as a token generator and stun gun. \n\nThis deck makes tentacles when drawing cards on other player's turns, so it mostly acts on other player's turns. It has lots of interaction that draws a card to replace itself. \n\nAetherize\nArcane Denial\nArchmage's Charm\nConfound\nCountervailing Winds\nDon't Blink\nGrip of Amnesia\nInterdict\nKeep Safe\nNeutralize\nRemand\nRescind\nSlip Out the Back\nSpider-Sense\nSquelch\nSuspend\n\nThere is also some sorcery speed protection and removal:\nCrab Umbra - lets the commander survive a destruction. you can also pay mana into getting stun counters off.\nWitness Protection - lock down a troublesome creature \nCommander's Plate- protection from every color except blue \nLost in the Maze - gives upside to being tapped. Bonus lock down opponent's creatures. \nScourge of Fleets - one sided bounce board wipe\nWash Out - conditional mass bounce\nWhelming Wave- conditional mass bounce\n\nThis deck wants to draw cards at instant speed:\nBag of Holding- lots of cards that let you draw also require you to discard. Discarding into the bag of holding sets you up for a huge turn when you return a ton of card to hand and use something like jace's achivist or tolarian winds\nPsychic Possession- you don't want to draw on your own turn anyway. make your opponent do the lifting for you.\nBrainstorm- draw 3 for one mana is about the best rate there is\nFrantic Search- classic rummage\nGhostly Pilferer- can draw alot of cards if your opponent is using impulse draw, or graveyard reccursion, or cascade, etc.\nIdol of Oblivion- this deck is making tokens, each turn draw an extra card and make another token\nJace's Archivist- repeatable wheel effect at instant speed is an allstar in this deck.\nKeep Watch- the attacking creatures don't even have to be attacking you, lol.\nMurder of Crows- combo piece. can draw a huge amount of cards\nMystic Remora- the best turn one play\nO'aka, Traveling Merchant- does double duty, removing stun counters from The watcher in the water and drawing cards\nOccult Epiphany- nice way to get flying defenders just by drawing cards\nPull from Tomorrow- instant speed draw x cards\nRead the Runes- you can't sacrifice the tentacles that you create with the draw from this card. still really good.\nSage of the Falls- combo piece. \nSlate of Ancestry- can be big if you control lots of tentacles\nTeferi, Master of Time- no one will believe you that you're not trying to get the -10 ability and just using it to loot every turn\nTolarian Winds- can be a game winner if you have enough cards in hand and laboratory maniac on the field.\n\nCards that draw extra cards:\nConsecrated Sphinx- its a game changer for a reason. You will run away with the game unless someone removes it ASAP\nTeferi's Ageless Insight - having this on the field makes the deck twice as good\n\nother cards:\nPsychosis crawler- win-con. great payoff for just drawing cards\nwonder- with the high discard rate in this deck it's easy to get wonder into the graveyard. flying tentacle monsters ftw\nominous seas- nice payoff for drawing cards. Create big bodies at instant speed.\nKrang, the all-powerful- doubles triggers from drawing. that means double the tentacles.\n\nThis deck has a couple combos:\nWatcher in the water+sage of the falls\nHave both on the battlefield, then active by drawing on opponent's turn, draw and discard whole library\n\nWatcher in the water+mister fantastic, reed richards\nHave both on the battlefield, then active by drawing on opponent's turn, draw and discard whole library\n\nWatcher in the Water + murder of crows+ Phyrexian/ashnods altar\nHave all cards on the battlefield sacrifice a creature to the altar. Draw from murder of crows. Create a tentacle creature token. Repeat. Draw and discard whole library. Gain mana proportional to cards drawn. Stun everything. If you have at least two creatures to sacrifice when starting the combo it gets very hard to interact with because you can start a new sac/draw/token chain in response to the threat. \n\nWatcher in the water + drowned Rusulka + Relic of legends\nHave all cards on the battlefield. The watcher must be untapped. When the tentacles die they untap the watcher, then tap it for mana and sacrifice a tentacle with drowned rusulka. repeat to draw and discard whole library, stun everything.\n\nWatcher in the water + drowned Rusulka + paradise mantle \nParadise mantle must be equipped to an untapped kraken. Watcher in the water must be on the field. When the tentacles die they untap the kraken, then tap it for mana and sacrifice a tentacle with drowned rusulka. repeat to draw and discard whole library, stun everything.\n\nPlay pattern:\nThe best possible opening hand let's you cast your commander on turn 2. It would go island>retraced image>island>sol ring>sapphire medallion. Getting to 5 mana on turn 3 is a good opening hand. Bag of holding and mystic remora are two other best turn one plays.\nPhyrexian and ashnods altars are not that helpful until you start making tokens. Keep them in hand until after your commander is cast. \nThis deck does land for turn, go. Hold up mana for interaction, and if nothing was worth interacting with use it for card draw. Mikokoro, bonder's enclave, and Geier reach sanitarium are great for dumping unspent mana on the opponent's end step.\nThis deck also does combat tricks. After attackers are declared, instant speed draw cards. Your wide open board is suddenly filled with 1/1s that can block. The other trick is to loot at instant speed discarding wonder to block flying creatures. \nTwo Quirks to note about the stun counters put on by Watcher in the Water. (1) Unlike every other card that puts on stun counters, you do not tap the permanent when the stun counter goes on. They are wasted on creatures with vigilance. (2) Stun counters are not limited to creatures. So, feel free to stun someone's mana rock 9 times to see how exasperated they get.\n\nCards that are excluded on purpose:\nself mill cards. Self mill makes laboratory maniac better, but the commander worse.\nThassa's Oracle- it the less fun way to win. also this deck tends to overshoot with drawing extra cards, so it's possible to deck out with Thassa's oracle in hand.\nRhystic study- \"do you pay the one?\" is not harmonious with the \"fly under the RADAR\" this deck is aiming for.\ntutors- drawing so much lets you see almost the whole deck every game, so why bother? you will draw it naturally anyway.\n"}]}
Commander
The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken

Commander
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attack
attack
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board wipe
board wipe
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defense
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

defense
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draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

draw
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Land
Land
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ramp
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment

ramp
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token generator
token generator
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wincon
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

wincon
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add
add
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Maybeboard
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
Legendary Creature - Elemental Villain

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Draw cards, so so many cards. This deck has 50 cards that will let you draw 1 or more cards at instant speed. \n\nThe primary strategy is to win with alternate win cons. \nPlan A Laboratory maniac, or Jace wielder of mysteries, and draw all the cards. \nPlan B triskaidekaphile, or twenty toed toad. \nPlan C is to win by going wide with tentacle tokens. \nPlan D is to drain the table with psychosis crawler. \n\nThe Watcher in the Water tends to fly under the RADAR. It comes in with stun counters and doesn't have any scary key words. But this deck isn't using the commander to attack. We are using it as a token generator and stun gun. \n\nThis deck makes tentacles when drawing cards on other player's turns, so it mostly acts on other player's turns. It has lots of interaction that draws a card to replace itself. \n\nAetherize\nArcane Denial\nArchmage's Charm\nConfound\nCountervailing Winds\nDon't Blink\nGrip of Amnesia\nInterdict\nKeep Safe\nNeutralize\nRemand\nRescind\nSlip Out the Back\nSpider-Sense\nSquelch\nSuspend\n\nThere is also some sorcery speed protection and removal:\nCrab Umbra - lets the commander survive a destruction. you can also pay mana into getting stun counters off.\nWitness Protection - lock down a troublesome creature \nCommander's Plate- protection from every color except blue \nLost in the Maze - gives upside to being tapped. Bonus lock down opponent's creatures. \nScourge of Fleets - one sided bounce board wipe\nWash Out - conditional mass bounce\nWhelming Wave- conditional mass bounce\n\nThis deck wants to draw cards at instant speed:\nBag of Holding- lots of cards that let you draw also require you to discard. Discarding into the bag of holding sets you up for a huge turn when you return a ton of card to hand and use something like jace's achivist or tolarian winds\nPsychic Possession- you don't want to draw on your own turn anyway. make your opponent do the lifting for you.\nBrainstorm- draw 3 for one mana is about the best rate there is\nFrantic Search- classic rummage\nGhostly Pilferer- can draw alot of cards if your opponent is using impulse draw, or graveyard reccursion, or cascade, etc.\nIdol of Oblivion- this deck is making tokens, each turn draw an extra card and make another token\nJace's Archivist- repeatable wheel effect at instant speed is an allstar in this deck.\nKeep Watch- the attacking creatures don't even have to be attacking you, lol.\nMurder of Crows- combo piece. can draw a huge amount of cards\nMystic Remora- the best turn one play\nO'aka, Traveling Merchant- does double duty, removing stun counters from The watcher in the water and drawing cards\nOccult Epiphany- nice way to get flying defenders just by drawing cards\nPull from Tomorrow- instant speed draw x cards\nRead the Runes- you can't sacrifice the tentacles that you create with the draw from this card. still really good.\nSage of the Falls- combo piece. \nSlate of Ancestry- can be big if you control lots of tentacles\nTeferi, Master of Time- no one will believe you that you're not trying to get the -10 ability and just using it to loot every turn\nTolarian Winds- can be a game winner if you have enough cards in hand and laboratory maniac on the field.\n\nCards that draw extra cards:\nConsecrated Sphinx- its a game changer for a reason. You will run away with the game unless someone removes it ASAP\nTeferi's Ageless Insight - having this on the field makes the deck twice as good\n\nother cards:\nPsychosis crawler- win-con. great payoff for just drawing cards\nwonder- with the high discard rate in this deck it's easy to get wonder into the graveyard. flying tentacle monsters ftw\nominous seas- nice payoff for drawing cards. Create big bodies at instant speed.\nKrang, the all-powerful- doubles triggers from drawing. that means double the tentacles.\n\nThis deck has a couple combos:\nWatcher in the water+sage of the falls\nHave both on the battlefield, then active by drawing on opponent's turn, draw and discard whole library\n\nWatcher in the water+mister fantastic, reed richards\nHave both on the battlefield, then active by drawing on opponent's turn, draw and discard whole library\n\nWatcher in the Water + murder of crows+ Phyrexian/ashnods altar\nHave all cards on the battlefield sacrifice a creature to the altar. Draw from murder of crows. Create a tentacle creature token. Repeat. Draw and discard whole library. Gain mana proportional to cards drawn. Stun everything. If you have at least two creatures to sacrifice when starting the combo it gets very hard to interact with because you can start a new sac/draw/token chain in response to the threat. \n\nWatcher in the water + drowned Rusulka + Relic of legends\nHave all cards on the battlefield. The watcher must be untapped. When the tentacles die they untap the watcher, then tap it for mana and sacrifice a tentacle with drowned rusulka. repeat to draw and discard whole library, stun everything.\n\nWatcher in the water + drowned Rusulka + paradise mantle \nParadise mantle must be equipped to an untapped kraken. Watcher in the water must be on the field. When the tentacles die they untap the kraken, then tap it for mana and sacrifice a tentacle with drowned rusulka. repeat to draw and discard whole library, stun everything.\n\nPlay pattern:\nThe best possible opening hand let's you cast your commander on turn 2. It would go island>retraced image>island>sol ring>sapphire medallion. Getting to 5 mana on turn 3 is a good opening hand. Bag of holding and mystic remora are two other best turn one plays.\nPhyrexian and ashnods altars are not that helpful until you start making tokens. Keep them in hand until after your commander is cast. \nThis deck does land for turn, go. Hold up mana for interaction, and if nothing was worth interacting with use it for card draw. Mikokoro, bonder's enclave, and Geier reach sanitarium are great for dumping unspent mana on the opponent's end step.\nThis deck also does combat tricks. After attackers are declared, instant speed draw cards. Your wide open board is suddenly filled with 1/1s that can block. The other trick is to loot at instant speed discarding wonder to block flying creatures. \nTwo Quirks to note about the stun counters put on by Watcher in the Water. (1) Unlike every other card that puts on stun counters, you do not tap the permanent when the stun counter goes on. They are wasted on creatures with vigilance. (2) Stun counters are not limited to creatures. So, feel free to stun someone's mana rock 9 times to see how exasperated they get.\n\nCards that are excluded on purpose:\nself mill cards. Self mill makes laboratory maniac better, but the commander worse.\nThassa's Oracle- it the less fun way to win. also this deck tends to overshoot with drawing extra cards, so it's possible to deck out with Thassa's oracle in hand.\nRhystic study- \"do you pay the one?\" is not harmonious with the \"fly under the RADAR\" this deck is aiming for.\ntutors- drawing so much lets you see almost the whole deck every game, so why bother? you will draw it naturally anyway.\n"}]}

















































































