1.7k views13 days ago
Commander
Size: 100Salt sum: 49.45
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caiusx

1.7k views13 days ago
Commander
Size: 100Salt sum: 49.45

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{"ops":[{"insert":"Draw cards, so so many cards. This deck has 50 cards that will let you draw 1 or more cards at instant speed. \n\nThe primary strategy is to win with alternate win cons. \nPlan A Laboratory maniac, or Jace wielder of mysteries, and draw all the cards. \nPlan B triskaidekaphile, or twenty toed toad. \nPlan C is to win by going wide with tentacle tokens. \nPlan D is to drain the table with psychosis crawler. \n\nThe Watcher in the Water tends to fly under the RADAR. It comes in with stun counters and doesn't have any scary key words. But this deck isn't using the commander to attack. We are using it as a token generator and stun gun. \n\nThis deck makes tentacles when drawing cards on other player's turns, so it mostly acts on other player's turns. It has lots of interaction that draws a card to replace itself. \n\nAetherize\nArcane Denial\nArchmage's Charm\nConfound\nCountervailing Winds\nDon't Blink\nGrip of Amnesia\nInterdict\nKeep Safe\nNeutralize\nRemand\nRescind\nSlip Out the Back\nSpider-Sense\nSquelch\nSuspend\n\nThere is also some sorcery speed protection and removal:\nCrab Umbra - lets the commander survive a destruction. you can also pay mana into getting stun counters off.\nWitness Protection - lock down a troublesome creature \nCommander's Plate- protection from every color except blue \nLost in the Maze - gives upside to being tapped. Bonus lock down opponent's creatures. \nScourge of Fleets - one sided bounce board wipe\nWash Out - conditional mass bounce\nWhelming Wave- conditional mass bounce\n\nThis deck wants to draw cards at instant speed:\nBag of Holding- lots of cards that let you draw also require you to discard. Discarding into the bag of holding sets you up for a huge turn when you return a ton of card to hand and use something like jace's achivist or tolarian winds\nPsychic Possession- you don't want to draw on your own turn anyway. make your opponent do the lifting for you.\nBrainstorm- draw 3 for one mana is about the best rate there is\nFrantic Search- classic rummage\nGhostly Pilferer- can draw alot of cards if your opponent is using impulse draw, or graveyard reccursion, or cascade, etc.\nIdol of Oblivion- this deck is making tokens, each turn draw an extra card and make another token\nJace's Archivist- repeatable wheel effect at instant speed is an allstar in this deck.\nKeep Watch- the attacking creatures don't even have to be attacking you, lol.\nMurder of Crows- combo piece. can draw a huge amount of cards\nMystic Remora- the best turn one play\nO'aka, Traveling Merchant- does double duty, removing stun counters from The watcher in the water and drawing cards\nOccult Epiphany- nice way to get flying defenders just by drawing cards\nPull from Tomorrow- instant speed draw x cards\nRead the Runes- you can't sacrifice the tentacles that you create with the draw from this card. still really good.\nSage of the Falls- combo piece. \nSlate of Ancestry- can be big if you control lots of tentacles\nTeferi, Master of Time- no one will believe you that you're not trying to get the -10 ability and just using it to loot every turn\nTolarian Winds- can be a game winner if you have enough cards in hand and laboratory maniac on the field.\n\nCards that draw extra cards:\nConsecrated Sphinx- its a game changer for a reason. You will run away with the game unless someone removes it ASAP\nTeferi's Ageless Insight - having this on the field makes the deck twice as good\n\nother cards:\nPsychosis crawler- win-con. great payoff for just drawing cards\nwonder- with the high discard rate in this deck it's easy to get wonder into the graveyard. flying tentacle monsters ftw\nominous seas- nice payoff for drawing cards. Create big bodies at instant speed.\nKrang, the all-powerful- doubles triggers from drawing. that means double the tentacles.\n\nThis deck has a couple combos:\nWatcher in the water+sage of the falls\nHave both on the battlefield, then active by drawing on opponent's turn, draw and discard whole library\n\nWatcher in the water+mister fantastic, reed richards\nHave both on the battlefield, then active by drawing on opponent's turn, draw and discard whole library\n\nWatcher in the Water + murder of crows+ Phyrexian/ashnods altar\nHave all cards on the battlefield sacrifice a creature to the altar. Draw from murder of crows. Create a tentacle creature token. Repeat. Draw and discard whole library. Gain mana proportional to cards drawn. Stun everything. If you have at least two creatures to sacrifice when starting the combo it gets very hard to interact with because you can start a new sac/draw/token chain in response to the threat. \n\nWatcher in the water + drowned Rusulka + Relic of legends\nHave all cards on the battlefield. The watcher must be untapped. When the tentacles die they untap the watcher, then tap it for mana and sacrifice a tentacle with drowned rusulka. repeat to draw and discard whole library, stun everything.\n\nWatcher in the water + drowned Rusulka + paradise mantle \nParadise mantle must be equipped to an untapped kraken. Watcher in the water must be on the field. When the tentacles die they untap the kraken, then tap it for mana and sacrifice a tentacle with drowned rusulka. repeat to draw and discard whole library, stun everything.\n\nPlay pattern:\nThe best possible opening hand let's you cast your commander on turn 2. It would go island>retraced image>island>sol ring>sapphire medallion. Getting to 5 mana on turn 3 is a good opening hand. Bag of holding and mystic remora are two other best turn one plays.\nPhyrexian and ashnods altars are not that helpful until you start making tokens. Keep them in hand until after your commander is cast. \nThis deck does land for turn, go. Hold up mana for interaction, and if nothing was worth interacting with use it for card draw. Mikokoro, bonder's enclave, and Geier reach sanitarium are great for dumping unspent mana on the opponent's end step.\nThis deck also does combat tricks. After attackers are declared, instant speed draw cards. Your wide open board is suddenly filled with 1/1s that can block. The other trick is to loot at instant speed discarding wonder to block flying creatures. \nTwo Quirks to note about the stun counters put on by Watcher in the Water. (1) Unlike every other card that puts on stun counters, you do not tap the permanent when the stun counter goes on. They are wasted on creatures with vigilance. (2) Stun counters are not limited to creatures. So, feel free to stun someone's mana rock 9 times to see how exasperated they get.\n\nCards that are excluded on purpose:\nself mill cards. Self mill makes laboratory maniac better, but the commander worse.\nThassa's Oracle- it the less fun way to win. also this deck tends to overshoot with drawing extra cards, so it's possible to deck out with Thassa's oracle in hand.\nRhystic study- \"do you pay the one?\" is not harmonious with the \"fly under the RADAR\" this deck is aiming for.\ntutors- drawing so much lets you see almost the whole deck every game, so why bother? you will draw it naturally anyway.\n"}]}

Commander

Qty: 1 Price: $4.49
The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken
The Watcher in the Water (ltr) 354

Commander

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attack

Qty: 2 Price: $4.78
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (blc) 282
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (mh2) 271

attack

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board wipe

Qty: 3 Price: $4.07
Scourge of Fleets
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature - Kraken
Scourge of Fleets (cmr) 403
Wash Out
Return all permanents of the color of your choice to their owners' hands.
Sorcery
Wash Out (2x2) 67
Whelming Wave
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Sorcery
Whelming Wave (cmr) 409

board wipe

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defense

Qty: 19 Price: $73.33
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (otc) 89
Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (mh1) 40
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Confound
Counter target spell that targets a creature.
Draw a card.
Instant
Confound (pls) 22
Countervailing Winds
Counter target spell unless its controller pays
for each card in your graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Countervailing Winds (hou) 32
Crab Umbra
Enchant creature
: Untap enchanted creature.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Crab Umbra (roe) 58
Don't Blink
Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead.
Cycling
(
, Discard this card: Draw a card.)
Instant
Don't Blink (who) 40
Grip of Amnesia
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
Instant
Grip of Amnesia (jud) 41
Interdict
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
Instant
Interdict (tmp) 69
Keep Safe
Counter target spell that targets a permanent you control.
Draw a card.
Instant
Keep Safe (iko) 56
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment
Lost in the Maze (mkm) 64
Neutralize
Counter target spell.
Cycling
(
, Discard this card: Draw a card.)
Instant
Neutralize (j22) 327
Remand
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Instant
Remand (rvr) 59
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (clu) 99
Spider-Sense
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Instant
Spider-Sense (spm) 46
Squelch
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Instant
Squelch (chk) 92
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 68
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (snc) 66

defense

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draw

Qty: 22 Price: $128.40
Bag of Holding
Whenever you discard a card, exile that card from your graveyard.
,
: Draw a card, then discard a card.
,
, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Artifact
Bag of Holding (j22) 756
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (fca) 28
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 43
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (woc) 93
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (otc) 98
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (plst) M12-59
Keep Watch
Draw a card for each attacking creature.
Instant
Keep Watch (woc) 98
Krang, the All-Powerful
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
Legendary Creature Artifact - Robot Utrom
Krang, the All-Powerful (tmc) 13
Mister Fantastic, Reed Richards
Reach
Whenever one or more tokens you control enter, you may draw a card.
Legendary Creature - Human Scientist Hero
Mister Fantastic, Reed Richards (msh) 320
Murder of Crows
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Creature - Bird
Murder of Crows (cmm) 106
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
O'aka, Traveling Merchant
, Remove a counter from a nonland permanent you control: Draw a card.
Legendary Creature - Human Citizen
O'aka, Traveling Merchant (fic) 39
Occult Epiphany
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Instant
Occult Epiphany (voc) 14
Psychic Possession
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Enchantment - Aura
Psychic Possession (dis) 30
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (blc) 172
Read the Runes
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Instant
Read the Runes (plst) ONS-104
Sage of the Falls
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Creature - Wizard Merfolk
Sage of the Falls (j22) 340
Slate of Ancestry
,
, Discard your hand: Draw a card for each creature you control.
Artifact
Slate of Ancestry (scd) 275
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 75
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (mkc) 119
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (7ed) 105

draw

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Land

Qty: 31 Price: $108.07
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (otc) 274
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (onc) 147
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
Desert of the Mindful
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Mindful (j22) 812
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (plst) CM2-253
Island
(
: Add
.)
Basic Land - Island
Island (blb) 372
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (mkc) 273
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (dmc) 217
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (plst) CHK-279
Remote Isle
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Remote Isle (dmr) 254
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

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ramp

Qty: 16 Price: $170.96
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (chr) 92
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Bitterthorn, Nissa's Animus (moc) 45
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (lcc) 301
Geode Golem
Trample
Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Creature Artifact - Golem
Geode Golem (cmm) 386
Geyser Drake
Flying
During turns other than yours, spells you cast cost
less to cast.
Creature - Drake
Geyser Drake (otj) 51
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (scd) 267
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (mma) 211
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (fic) 354
Retraced Image
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Sorcery
Retraced Image (tor) 46
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (blc) 284
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 28
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (c14) 281

ramp

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sacrifice

Qty: 1 Price: $0.35
Drowned Rusalka
, Sacrifice a creature: Discard a card, then draw a card.
Creature - Spirit
Drowned Rusalka (gpt) 24

sacrifice

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token generator

Qty: 1 Price: $2.99
Ominous Seas
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Ominous Seas (plst) IKO-61

token generator

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wincon

Qty: 4 Price: $34.46
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (plst) ISD-61
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (blc) 178
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16

wincon

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add

Qty: 5 Price: $9.97
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (aer) 28
Call to Heel
Return target creature to its owner's hand. Its controller draws a card.
Instant
Call to Heel (plst) BBD-114
Geistwave
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
Geistwave (mid) 56
Invasion of Segovia
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.
Battle - Siege
Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63
Junk Winder
Affinity for tokens (This spell costs
less to cast for each token you control.)
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Creature - Serpent
Junk Winder (blc) 169

add

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Maybeboard

Qty: 3 Price: $16.47
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "
: Add
." (He's not a creature during that time.)
Legendary Creature - Elemental Villain
Hydro-Man, Fluid Felon (spm) 33
Temple Bell
: Each player draws a card.
Artifact
Temple Bell (c16) 277
Verity Circle
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
: Tap target creature without flying.
Enchantment
Verity Circle (voc) 116

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
68 pips - 51 cards
36 mana - 32 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Draw cards, so so many cards. This deck has 50 cards that will let you draw 1 or more cards at instant speed. \n\nThe primary strategy is to win with alternate win cons. \nPlan A Laboratory maniac, or Jace wielder of mysteries, and draw all the cards. \nPlan B triskaidekaphile, or twenty toed toad. \nPlan C is to win by going wide with tentacle tokens. \nPlan D is to drain the table with psychosis crawler. \n\nThe Watcher in the Water tends to fly under the RADAR. It comes in with stun counters and doesn't have any scary key words. But this deck isn't using the commander to attack. We are using it as a token generator and stun gun. \n\nThis deck makes tentacles when drawing cards on other player's turns, so it mostly acts on other player's turns. It has lots of interaction that draws a card to replace itself. \n\nAetherize\nArcane Denial\nArchmage's Charm\nConfound\nCountervailing Winds\nDon't Blink\nGrip of Amnesia\nInterdict\nKeep Safe\nNeutralize\nRemand\nRescind\nSlip Out the Back\nSpider-Sense\nSquelch\nSuspend\n\nThere is also some sorcery speed protection and removal:\nCrab Umbra - lets the commander survive a destruction. you can also pay mana into getting stun counters off.\nWitness Protection - lock down a troublesome creature \nCommander's Plate- protection from every color except blue \nLost in the Maze - gives upside to being tapped. Bonus lock down opponent's creatures. \nScourge of Fleets - one sided bounce board wipe\nWash Out - conditional mass bounce\nWhelming Wave- conditional mass bounce\n\nThis deck wants to draw cards at instant speed:\nBag of Holding- lots of cards that let you draw also require you to discard. Discarding into the bag of holding sets you up for a huge turn when you return a ton of card to hand and use something like jace's achivist or tolarian winds\nPsychic Possession- you don't want to draw on your own turn anyway. make your opponent do the lifting for you.\nBrainstorm- draw 3 for one mana is about the best rate there is\nFrantic Search- classic rummage\nGhostly Pilferer- can draw alot of cards if your opponent is using impulse draw, or graveyard reccursion, or cascade, etc.\nIdol of Oblivion- this deck is making tokens, each turn draw an extra card and make another token\nJace's Archivist- repeatable wheel effect at instant speed is an allstar in this deck.\nKeep Watch- the attacking creatures don't even have to be attacking you, lol.\nMurder of Crows- combo piece. can draw a huge amount of cards\nMystic Remora- the best turn one play\nO'aka, Traveling Merchant- does double duty, removing stun counters from The watcher in the water and drawing cards\nOccult Epiphany- nice way to get flying defenders just by drawing cards\nPull from Tomorrow- instant speed draw x cards\nRead the Runes- you can't sacrifice the tentacles that you create with the draw from this card. still really good.\nSage of the Falls- combo piece. \nSlate of Ancestry- can be big if you control lots of tentacles\nTeferi, Master of Time- no one will believe you that you're not trying to get the -10 ability and just using it to loot every turn\nTolarian Winds- can be a game winner if you have enough cards in hand and laboratory maniac on the field.\n\nCards that draw extra cards:\nConsecrated Sphinx- its a game changer for a reason. You will run away with the game unless someone removes it ASAP\nTeferi's Ageless Insight - having this on the field makes the deck twice as good\n\nother cards:\nPsychosis crawler- win-con. great payoff for just drawing cards\nwonder- with the high discard rate in this deck it's easy to get wonder into the graveyard. flying tentacle monsters ftw\nominous seas- nice payoff for drawing cards. Create big bodies at instant speed.\nKrang, the all-powerful- doubles triggers from drawing. that means double the tentacles.\n\nThis deck has a couple combos:\nWatcher in the water+sage of the falls\nHave both on the battlefield, then active by drawing on opponent's turn, draw and discard whole library\n\nWatcher in the water+mister fantastic, reed richards\nHave both on the battlefield, then active by drawing on opponent's turn, draw and discard whole library\n\nWatcher in the Water + murder of crows+ Phyrexian/ashnods altar\nHave all cards on the battlefield sacrifice a creature to the altar. Draw from murder of crows. Create a tentacle creature token. Repeat. Draw and discard whole library. Gain mana proportional to cards drawn. Stun everything. If you have at least two creatures to sacrifice when starting the combo it gets very hard to interact with because you can start a new sac/draw/token chain in response to the threat. \n\nWatcher in the water + drowned Rusulka + Relic of legends\nHave all cards on the battlefield. The watcher must be untapped. When the tentacles die they untap the watcher, then tap it for mana and sacrifice a tentacle with drowned rusulka. repeat to draw and discard whole library, stun everything.\n\nWatcher in the water + drowned Rusulka + paradise mantle \nParadise mantle must be equipped to an untapped kraken. Watcher in the water must be on the field. When the tentacles die they untap the kraken, then tap it for mana and sacrifice a tentacle with drowned rusulka. repeat to draw and discard whole library, stun everything.\n\nPlay pattern:\nThe best possible opening hand let's you cast your commander on turn 2. It would go island>retraced image>island>sol ring>sapphire medallion. Getting to 5 mana on turn 3 is a good opening hand. Bag of holding and mystic remora are two other best turn one plays.\nPhyrexian and ashnods altars are not that helpful until you start making tokens. Keep them in hand until after your commander is cast. \nThis deck does land for turn, go. Hold up mana for interaction, and if nothing was worth interacting with use it for card draw. Mikokoro, bonder's enclave, and Geier reach sanitarium are great for dumping unspent mana on the opponent's end step.\nThis deck also does combat tricks. After attackers are declared, instant speed draw cards. Your wide open board is suddenly filled with 1/1s that can block. The other trick is to loot at instant speed discarding wonder to block flying creatures. \nTwo Quirks to note about the stun counters put on by Watcher in the Water. (1) Unlike every other card that puts on stun counters, you do not tap the permanent when the stun counter goes on. They are wasted on creatures with vigilance. (2) Stun counters are not limited to creatures. So, feel free to stun someone's mana rock 9 times to see how exasperated they get.\n\nCards that are excluded on purpose:\nself mill cards. Self mill makes laboratory maniac better, but the commander worse.\nThassa's Oracle- it the less fun way to win. also this deck tends to overshoot with drawing extra cards, so it's possible to deck out with Thassa's oracle in hand.\nRhystic study- \"do you pay the one?\" is not harmonious with the \"fly under the RADAR\" this deck is aiming for.\ntutors- drawing so much lets you see almost the whole deck every game, so why bother? you will draw it naturally anyway.\n"}]}
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