Gartax
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Commander
Size: 100Salt sum: 52.92
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{"ops":[{"insert":"👁️ Garth One-Eye: The Master of Lands \nPower level : High 3 or low 4\n\nWelcome to the primer for this 5-color (WUBRG) powerhouse commanded by "},{"attributes":{"bold":true},"insert":"Garth One-Eye"},{"insert":". This deck blends two incredibly resilient archetypes: "},{"attributes":{"bold":true},"insert":"Lands Matter"},{"insert":" and absolute board control via "},{"attributes":{"bold":true},"insert":"Asymmetric Board Wipes"},{"insert":".\n\nThe goal is to flood the battlefield with lands, generate value, wipe the board repeatedly while protecting your own game plan, and close out the game using highly impactful utility lands in combination with your huge creature or massive X-spells.\n\n\n📈 Global Strategy\n\n1. Early Game (Turns 1-3)\n"},{"attributes":{"bold":true},"insert":"Objective"},{"insert":": Ramp and card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drop your extra land-play enablers early, such as "},{"attributes":{"font":"monospace","code":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Burgeoning"},{"insert":", or "},{"attributes":{"font":"monospace","code":true},"insert":"Azusa, Lost but Seeking"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Establish your premium draw engines ("},{"attributes":{"font":"monospace","code":true},"insert":"Rhystic Study"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Mystic Remora"},{"insert":") to keep your hand fully fueled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2. Mid Game (Turns 4-6)\n"},{"attributes":{"bold":true},"insert":"Objective"},{"insert":": Board control and Value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Garth One-Eye"},{"insert":". His versatility allows you to draw cards, or remove an annoying permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Solidify your presence with heavy-hitting Landfall engines like "},{"attributes":{"font":"monospace","code":true},"insert":"Aesi, Tyrant of Gyre Strait"},{"insert":" or "},{"attributes":{"font":"monospace","code":true},"insert":"Oracle of Mul Daya"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If opponents overextend, deploy one of your many board wipes ("},{"attributes":{"font":"monospace","code":true},"insert":"Farewell"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Austere Command"},{"insert":") to reset their progress."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n3. Late Game (Turns 7+)\n"},{"attributes":{"bold":true},"insert":"Objective"},{"insert":": Explosive finishes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where cards like "},{"attributes":{"font":"monospace","code":true},"insert":"Cultivator Colossus"},{"insert":" or "},{"attributes":{"font":"monospace","code":true},"insert":"The Great Aurora"},{"insert":" completely warp the game state in your favor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelm the table under a mountain of tokens or close out the game with lethal mana sinks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n🔬 Key Deck Packages\n\n🚜 Lands Matter Engine\nThe economic backbone of the deck. We consistently play multiple lands per turn to trigger powerful synergies.\n"},{"attributes":{"bold":true},"insert":"Extra Land Plays"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Azusa, Lost but Seeking"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Dryad of the Ilysian Grove"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Wayward Swordtooth"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Thalia and The Gitrog Monster"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Recursion"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Life from the Loam"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Wrenn and Seven"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Bala Ged Recovery"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Value Engines"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Case of the Locked Hothouse"},{"insert":" and your various top-deck manipulation effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🧹 Total Control (Mass Removal)\nThis deck is built to survive and thrive through symmetry breaks. We run an exceptionally high count of board wipes to punish aggressive strategies.\n"},{"attributes":{"bold":true},"insert":"Hard Resets"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Farewell"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Devastating Mastery"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Hour of Revelation"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Ondu Inversion"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Modular Options"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Austere Command"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Heliod's Intervention"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Final Showdown"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos Polymorph"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Chaos Mutation"},{"insert":" and "},{"attributes":{"font":"monospace","code":true},"insert":"Divergent Transformations"},{"insert":" remove opposing commanders while turning your own small tokens into massive creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🗺️ The Utility Land Toolbox\nThanks to "},{"attributes":{"font":"monospace","code":true},"insert":"The World Tree"},{"insert":" and an incredible selection of targets, your land base acts as a flexible Swiss Army knife:\n"},{"attributes":{"bold":true},"insert":"Defense"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Glacial Chasm"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Maze of Ith"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Kor Haven"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Offense & Haste"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Arena of Glory"},{"insert":" (perfect for Garth!), "},{"attributes":{"font":"monospace","code":true},"insert":"Flamekin Village"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Hanweir Battlements"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Buffs"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Kessig Wolf Run"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Sunhome, Fortress of the Legion"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Slayers' Stronghold"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Production"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Field of the Dead"},{"insert":" and "},{"attributes":{"font":"monospace","code":true},"insert":"Kher Keep"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n🏆 Win Conditions (Wincons)\n"},{"attributes":{"bold":true},"insert":"The Zombie Horde ("},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"Field of the Dead"},{"attributes":{"bold":true},"insert":")"},{"insert":": With over 30 uniquely named lands and ways to play multiple lands a turn, you will naturally generate an unstoppable army of Zombies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lethal X-Spells ("},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"Comet Storm"},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"Worldsoul's Rage"},{"attributes":{"bold":true},"insert":")"},{"insert":": Tap your massive network of lands to funnel an absurd amount of mana into a spell that burns out your opponents instantly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unexpected Voltron"},{"insert":": Pump "},{"attributes":{"font":"monospace","code":true},"insert":"Cultivator Colossus"},{"insert":" or "},{"attributes":{"font":"monospace","code":true},"insert":"Multani, Yavimaya's Avatar"},{"insert":" using "},{"attributes":{"font":"monospace","code":true},"insert":"Kessig Wolf Run"},{"insert":" and grant them Double Strike with "},{"attributes":{"font":"monospace","code":true},"insert":"Sunhome, Fortress of the Legion"},{"insert":" for an unexpected one-shot kill."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"The Great Aurora"},{"insert":": Generate tokens via Field of the Dead and/or outdraw your opponent and put all your lands into play at once, and end ahead of your opponents by a mile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n💡 Pilot Tips & Synergies\n"},{"attributes":{"bold":true},"insert":"Haste is Crucial"},{"insert":": Garth needs to tap to create his iconic spells. Utilize "},{"attributes":{"font":"monospace","code":true},"insert":"Arena of Glory"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Hanweir Battlements"},{"insert":", or "},{"attributes":{"font":"monospace","code":true},"insert":"Flamekin Village"},{"insert":" to activate him the exact turn he hits the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The "},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"Riptide Laboratory"},{"attributes":{"bold":true},"insert":" Loop"},{"insert":": This land protects Garth from incoming single-target removal, or can simply bounce him back to your hand to reset his spell list!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Massive Life Gain Swing ("},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"Vault of the Archangel"},{"attributes":{"bold":true},"insert":")"},{"insert":": Turns your army into a colossal explosion of "},{"attributes":{"italic":true},"insert":"Lifelink"},{"insert":" damage to rocket your life total back up and easily offset the life loss from the aggression from your opponnents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
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Creature land
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Haste
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Land
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Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Protection
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Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Thalia and The Gitrog Monster
First strike, deathtouch
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
Legendary Creature - Human Horror Frog

Ramp
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Chaos Mutation
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
Instant

Divergent Transformations
Undaunted (This spell costs less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Instant

Removal
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Utility
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Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn

win con
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Wipe
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"👁️ Garth One-Eye: The Master of Lands \nPower level : High 3 or low 4\n\nWelcome to the primer for this 5-color (WUBRG) powerhouse commanded by "},{"attributes":{"bold":true},"insert":"Garth One-Eye"},{"insert":". This deck blends two incredibly resilient archetypes: "},{"attributes":{"bold":true},"insert":"Lands Matter"},{"insert":" and absolute board control via "},{"attributes":{"bold":true},"insert":"Asymmetric Board Wipes"},{"insert":".\n\nThe goal is to flood the battlefield with lands, generate value, wipe the board repeatedly while protecting your own game plan, and close out the game using highly impactful utility lands in combination with your huge creature or massive X-spells.\n\n\n📈 Global Strategy\n\n1. Early Game (Turns 1-3)\n"},{"attributes":{"bold":true},"insert":"Objective"},{"insert":": Ramp and card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drop your extra land-play enablers early, such as "},{"attributes":{"font":"monospace","code":true},"insert":"Exploration"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Burgeoning"},{"insert":", or "},{"attributes":{"font":"monospace","code":true},"insert":"Azusa, Lost but Seeking"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Establish your premium draw engines ("},{"attributes":{"font":"monospace","code":true},"insert":"Rhystic Study"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Mystic Remora"},{"insert":") to keep your hand fully fueled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n2. Mid Game (Turns 4-6)\n"},{"attributes":{"bold":true},"insert":"Objective"},{"insert":": Board control and Value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Garth One-Eye"},{"insert":". His versatility allows you to draw cards, or remove an annoying permanent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Solidify your presence with heavy-hitting Landfall engines like "},{"attributes":{"font":"monospace","code":true},"insert":"Aesi, Tyrant of Gyre Strait"},{"insert":" or "},{"attributes":{"font":"monospace","code":true},"insert":"Oracle of Mul Daya"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If opponents overextend, deploy one of your many board wipes ("},{"attributes":{"font":"monospace","code":true},"insert":"Farewell"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Austere Command"},{"insert":") to reset their progress."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n3. Late Game (Turns 7+)\n"},{"attributes":{"bold":true},"insert":"Objective"},{"insert":": Explosive finishes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where cards like "},{"attributes":{"font":"monospace","code":true},"insert":"Cultivator Colossus"},{"insert":" or "},{"attributes":{"font":"monospace","code":true},"insert":"The Great Aurora"},{"insert":" completely warp the game state in your favor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelm the table under a mountain of tokens or close out the game with lethal mana sinks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n🔬 Key Deck Packages\n\n🚜 Lands Matter Engine\nThe economic backbone of the deck. We consistently play multiple lands per turn to trigger powerful synergies.\n"},{"attributes":{"bold":true},"insert":"Extra Land Plays"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Azusa, Lost but Seeking"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Dryad of the Ilysian Grove"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Wayward Swordtooth"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Thalia and The Gitrog Monster"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Recursion"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Life from the Loam"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Wrenn and Seven"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Bala Ged Recovery"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Value Engines"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Case of the Locked Hothouse"},{"insert":" and your various top-deck manipulation effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🧹 Total Control (Mass Removal)\nThis deck is built to survive and thrive through symmetry breaks. We run an exceptionally high count of board wipes to punish aggressive strategies.\n"},{"attributes":{"bold":true},"insert":"Hard Resets"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Farewell"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Devastating Mastery"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Hour of Revelation"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Ondu Inversion"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Modular Options"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Austere Command"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Heliod's Intervention"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Final Showdown"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos Polymorph"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Chaos Mutation"},{"insert":" and "},{"attributes":{"font":"monospace","code":true},"insert":"Divergent Transformations"},{"insert":" remove opposing commanders while turning your own small tokens into massive creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🗺️ The Utility Land Toolbox\nThanks to "},{"attributes":{"font":"monospace","code":true},"insert":"The World Tree"},{"insert":" and an incredible selection of targets, your land base acts as a flexible Swiss Army knife:\n"},{"attributes":{"bold":true},"insert":"Defense"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Glacial Chasm"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Maze of Ith"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Kor Haven"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Offense & Haste"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Arena of Glory"},{"insert":" (perfect for Garth!), "},{"attributes":{"font":"monospace","code":true},"insert":"Flamekin Village"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Hanweir Battlements"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Buffs"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Kessig Wolf Run"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Sunhome, Fortress of the Legion"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Slayers' Stronghold"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Production"},{"insert":": "},{"attributes":{"font":"monospace","code":true},"insert":"Field of the Dead"},{"insert":" and "},{"attributes":{"font":"monospace","code":true},"insert":"Kher Keep"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n🏆 Win Conditions (Wincons)\n"},{"attributes":{"bold":true},"insert":"The Zombie Horde ("},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"Field of the Dead"},{"attributes":{"bold":true},"insert":")"},{"insert":": With over 30 uniquely named lands and ways to play multiple lands a turn, you will naturally generate an unstoppable army of Zombies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lethal X-Spells ("},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"Comet Storm"},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"Worldsoul's Rage"},{"attributes":{"bold":true},"insert":")"},{"insert":": Tap your massive network of lands to funnel an absurd amount of mana into a spell that burns out your opponents instantly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unexpected Voltron"},{"insert":": Pump "},{"attributes":{"font":"monospace","code":true},"insert":"Cultivator Colossus"},{"insert":" or "},{"attributes":{"font":"monospace","code":true},"insert":"Multani, Yavimaya's Avatar"},{"insert":" using "},{"attributes":{"font":"monospace","code":true},"insert":"Kessig Wolf Run"},{"insert":" and grant them Double Strike with "},{"attributes":{"font":"monospace","code":true},"insert":"Sunhome, Fortress of the Legion"},{"insert":" for an unexpected one-shot kill."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"The Great Aurora"},{"insert":": Generate tokens via Field of the Dead and/or outdraw your opponent and put all your lands into play at once, and end ahead of your opponents by a mile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n💡 Pilot Tips & Synergies\n"},{"attributes":{"bold":true},"insert":"Haste is Crucial"},{"insert":": Garth needs to tap to create his iconic spells. Utilize "},{"attributes":{"font":"monospace","code":true},"insert":"Arena of Glory"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"Hanweir Battlements"},{"insert":", or "},{"attributes":{"font":"monospace","code":true},"insert":"Flamekin Village"},{"insert":" to activate him the exact turn he hits the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The "},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"Riptide Laboratory"},{"attributes":{"bold":true},"insert":" Loop"},{"insert":": This land protects Garth from incoming single-target removal, or can simply bounce him back to your hand to reset his spell list!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Massive Life Gain Swing ("},{"attributes":{"bold":true,"font":"monospace","code":true},"insert":"Vault of the Archangel"},{"attributes":{"bold":true},"insert":")"},{"insert":": Turns your army into a colossal explosion of "},{"attributes":{"italic":true},"insert":"Lifelink"},{"insert":" damage to rocket your life total back up and easily offset the life loss from the aggression from your opponnents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
































































































