925 views3 months ago
Commander
Size: 100Est cost: $970.26Salt sum: 39.59
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EliteFourBlue

925 views3 months ago
Commander
Size: 100Est cost: $970.26Salt sum: 39.59

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Commander

Qty: 1 Price: $12.99
Ezio Auditore da Firenze
Menace
Assassin spells you cast have freerunning
. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay
if that player has 10 or less life. When you do, that player loses the game.
Legendary Creature - Human Assassin
Ezio Auditore da Firenze (acr) 131

Commander

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Anthem

Qty: 4 Price: $7.26
Achilles Davenport
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Legendary Creature - Human Assassin
Achilles Davenport (acr) 294
Arno Dorian
Deathtouch
Other Assassins you control get +2/+0.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Legendary Creature - Human Assassin
Arno Dorian (acr) 139
Bayek of Siwa
Double strike
During your turn, other historic creatures you control have double strike.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Legendary Creature - Human Assassin
Bayek of Siwa (acr) 50
Bleeding Effect
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Enchantment
Bleeding Effect (acr) 51

Anthem

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Burn

Qty: 1 Price: $4.49
Eivor, Battle-Ready
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
Legendary Creature - Human Warrior Assassin
Eivor, Battle-Ready (acr) 274

Burn

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Copy

Qty: 1 Price: $0.99
The Animus
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Legendary Artifact
The Animus (acr) 168

Copy

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Counters

Qty: 2 Price: $2.48
Ezio, Brash Novice
Whenever Ezio attacks, put a +1/+1 counter on it.
As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
Legendary Creature - Human
Ezio, Brash Novice (acr) 145
Vincent Valentine
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
Legendary Creature - Assassin
Vincent Valentine // Galian Beast (fin) 125Vincent Valentine // Galian Beast (fin) 125

Counters

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Drain

Qty: 1 Price: $0.49
Arbaaz Mir
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Assassin
Arbaaz Mir (acr) 138

Drain

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Draw

Qty: 10 Price: $58.70
Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin
Basim Ibn Ishaq (acr) 230
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (acr) 187
Desmond Miles
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
Legendary Creature - Human Assassin
Desmond Miles (acr) 202
Evie Frye
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
,
: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Legendary Creature - Human Assassin
Evie Frye (acr) 192
Ezio, Blade of Vengeance
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
Legendary Creature - Human Assassin
Ezio, Blade of Vengeance (acr) 275
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin
Mari, the Killing Quill (ncc) 89
Mary Read and Anne Bonny
Haste
: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
Legendary Creature - Human Assassin Pirate
Mary Read and Anne Bonny (acr) 120
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Legendary Creature - Human Assassin
Queen Marchesa (sld) 1559
Roshan, Hidden Magister
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Face-down creatures you control have menace.
Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Legendary Creature - Human Assassin
Roshan, Hidden Magister (acr) 133
Senu, Keen-Eyed Protector
Flying, vigilance
, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Legendary Creature - Bird Scout
Senu, Keen-Eyed Protector (acr) 181

Draw

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Evasion

Qty: 5 Price: $28.75
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 163
Lydia Frye
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature - Human Assassin
Lydia Frye (acr) 149
Shao Jun
Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
Legendary Creature - Human Assassin
Shao Jun (acr) 151
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (onc) 144

Evasion

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Finisher

Qty: 4 Price: $48.76
Najeela, the Blade-Blossom
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Legendary Creature - Human Warrior
Najeela, the Blade-Blossom (sld) 1557
Overpowering Attack
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery
Overpowering Attack (acr) 37
Ramses, Assassin Lord
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Legendary Creature - Human Assassin
Ramses, Assassin Lord (sld) 1560
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin
Unstoppable Slasher (dsk) 312

Finisher

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Land

Qty: 34 Price: $466.32
Brotherhood Headquarters
: Add
.
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
Land
Brotherhood Headquarters (acr) 266
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (ltc) 360
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (moc) 393
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (clb) 887
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 260
Eroded Canyon
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Eroded Canyon (otj) 256
Forest
(
: Add
.)
Basic Land - Forest
Forest (acr) 110
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (unf) 277
Island
(
: Add
.)
Basic Land - Island
Island (acr) 103
Jagged Barrens
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Jagged Barrens (otj) 259
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (otc) 303
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (moc) 412
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (acr) 107
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmr) 353
Plains
(
: Add
.)
Basic Land - Plains
Plains (acr) 102
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (cmm) 1020
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (pw24) 10
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (lcc) 350
Soured Springs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Soured Springs (otj) 264
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (40k) 295
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (acr) 105
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 443
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (40k) 304
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 667
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (unf) 278

Land

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Protection

Qty: 5 Price: $34.45
Become Anonymous
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward
. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Become Anonymous (acr) 186
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Instant
Everybody Lives! (who) 18
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (ltc) 281
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (acr) 85
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (nec) 142

Protection

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Ramp

Qty: 14 Price: $207.26
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (40k) 232
Crystal Skull, Isu Spyglass
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Legendary Artifact
Crystal Skull, Isu Spyglass (acr) 188
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 363
Edward Kenway
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Legendary Creature - Human Assassin Pirate
Edward Kenway (acr) 269
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost
less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter
Morophon, the Boundless (cmm) 3
Progenitor's Icon
As this artifact enters, choose a creature type.
: Add one mana of any color.
: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Artifact
Progenitor's Icon (lcc) 100
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Shaun & Rebecca, Agents
Vigilance
When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
: Add
. When you do, mill two cards.
Legendary Creature - Human Assassin Scientist
Shaun & Rebecca, Agents (acr) 64
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 261
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 324
Viewpoint Synchronization
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Viewpoint Synchronization (acr) 43
Vraska, the Silencer
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay
. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "
, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
Legendary Creature - Assassin Gorgon
Vraska, the Silencer (otj) 237

Ramp

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Recursion

Qty: 3 Price: $15.27
Altaïr Ibn-La'Ahad
First strike
Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
Legendary Creature - Human Assassin
Altaïr Ibn-La'Ahad (acr) 137
Jacob Frye
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Legendary Creature - Human Assassin
Jacob Frye (acr) 132
The Aesir Escape Valhalla
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile a permanent card from your graveyard. You gain life equal to its mana value.
II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III — Return this Saga and the exiled card to their owner's hand.
Enchantment - Saga
The Aesir Escape Valhalla (acr) 39

Recursion

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Removal

Qty: 9 Price: $51.81
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (acr) 166
Chain Assassination
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
Instant
Chain Assassination (acr) 199
Desynchronization
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Instant
Desynchronization (acr) 159
Etrata, the Silencer
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Legendary Creature - Vampire Assassin
Etrata, the Silencer (grn) 170
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (acr) 205
Hidden Blade
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Artifact - Equipment
Hidden Blade (acr) 307
Kelsien, the Plague
Vigilance, haste
Kelsien gets +1/+1 for each experience counter you have.
: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
Legendary Creature - Human Assassin
Kelsien, the Plague (sld) 1558
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23
Royal Assassin
: Destroy target tapped creature.
Creature - Human Assassin
Royal Assassin (acr) 164

Removal

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Theft

Qty: 1 Price: $0.99
Etrata, Deadly Fugitive
Deathtouch
Face-down creatures you control have "
: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
Legendary Creature - Vampire Assassin
Etrata, Deadly Fugitive (mkm) 359

Theft

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Tokens

Qty: 3 Price: $8.77
Aya of Alexandria
Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Assassin
Aya of Alexandria (acr) 229
Ratonhnhaké꞉ton
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
Legendary Creature - Human Assassin
Ratonhnhaké꞉ton (acr) 150
Rooftop Bypass
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
Enchantment
Rooftop Bypass (acr) 298

Tokens

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Tutor

Qty: 1 Price: $0.49
Raven Clan War-Axe
When this Equipment enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle.
Equipped creature gets +2/+0 and has trample.
Equip
Artifact - Equipment
Raven Clan War-Axe (acr) 297

Tutor

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Untap

Qty: 1 Price: $19.99
Thornbite Staff
Equipped creature has "
,
: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Shaman
Thornbite Staff (mor) 145

Untap

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Deck Info

Deck stats

14 pips - 14 cards
24 mana - 22 cards
24 pips - 20 cards
25 mana - 23 cards
32 pips - 28 cards
23 mana - 21 cards
17 pips - 16 cards
21 mana - 19 cards
7 pips - 7 cards
21 mana - 19 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"🗡️🕊️ "},{"attributes":{"bold":true},"insert":" “Press X to Synchronise” "},{"insert":"🗡️🕊️"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"Step into the Animus with "},{"attributes":{"bold":true},"insert":"“Press X to Synchronise,”"},{"insert":" a flavorful and tactical Ezio Auditore da Firenze EDH deck that brings the "},{"attributes":{"bold":true},"insert":"Assassin’s Creed universe"},{"insert":" to life in cardboard form. Commanded by "},{"attributes":{"italic":true},"insert":"Ezio"},{"insert":", the iconic Master Assassin, this five-color deck plays like an elite Brotherhood mission: stealthy, calculated, and always deadly.\nAt the heart of the deck is the "},{"attributes":{"bold":true},"insert":"Assassin typal synergy"},{"insert":", powered by Ezio’s ability to "},{"attributes":{"bold":true},"insert":"create unblockable Assassin tokens"},{"insert":" and capitalize on combat damage. With a roster of legendary Assassins—"},{"attributes":{"italic":true},"insert":"Altaïr, Arno, Shay, Evie, Eivor, Bayek,"},{"insert":" and many more—you’re reenacting centuries of resistance against the Templars, one hidden blade at a time.\n\n🛠️ "},{"attributes":{"bold":true},"insert":"Key Themes & Synergies"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Damage Triggers & Draw"},{"insert":": "},{"attributes":{"italic":true},"insert":"Coastal Piracy"},{"insert":", "},{"attributes":{"italic":true},"insert":"Desmond Miles"},{"insert":", "},{"attributes":{"italic":true},"insert":"Senu"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Ezio, Blade of Vengeance"},{"insert":" reward surgical strikes with card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasion + Lethality"},{"insert":": Tools like "},{"attributes":{"italic":true},"insert":"Trailblazer’s Boots"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cover of Darkness"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Rooftop Bypass"},{"insert":" make sure your Assassins always hit their mark."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anthem & Buff Effects"},{"insert":": "},{"attributes":{"italic":true},"insert":"Achilles Davenport"},{"insert":", "},{"attributes":{"italic":true},"insert":"Bayek of Siwa"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Bleeding Effect"},{"insert":" grow your board into a lethal strike force."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Value Engines"},{"insert":": "},{"attributes":{"italic":true},"insert":"Relic of Legends"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Desmond Miles"},{"insert":" allow your legends to tap for mana or abilities, combining ramp with lore."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Assassin Tribal Payoffs"},{"insert":": "},{"attributes":{"italic":true},"insert":"Ramses, Assassin Lord"},{"insert":" is a game-ending finisher that turns your surgical strike squad into an unstoppable force."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Legendary Recursion"},{"insert":": "},{"attributes":{"italic":true},"insert":"Altaïr"},{"insert":", "},{"attributes":{"italic":true},"insert":"Jacob Frye"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Havi"},{"insert":" ensure your iconic agents never stay dead for long."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🧠 "},{"attributes":{"bold":true},"insert":"Combo & Power Plays"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ezio + Sword of Feast and Famine"},{"insert":" creates extra untaps for more combat, more tokens, and more control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thornbite Staff"},{"insert":" (from maybeboard) + "},{"attributes":{"italic":true},"insert":"Royal Assassin"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Shay Cormac"},{"insert":" = "},{"attributes":{"bold":true},"insert":"infinite removal"},{"insert":" loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Morophon, the Boundless"},{"insert":" + tribal synergies smooth out color requirements and supercharge Assassins with anthem effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Najeela, the Blade-Blossom"},{"insert":" offers "},{"attributes":{"bold":true},"insert":"infinite combat combos"},{"insert":" with untap effects or a mana loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🌍 "},{"attributes":{"bold":true},"insert":"Worldbuilding Through Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"From "},{"attributes":{"italic":true},"insert":"Brotherhood Headquarters"},{"insert":" to "},{"attributes":{"italic":true},"insert":"The Animus"},{"insert":", "},{"attributes":{"italic":true},"insert":"Crystal Skull"},{"insert":" to "},{"attributes":{"italic":true},"insert":"Hidden Blade"},{"insert":", every card is carefully curated to reflect the "},{"attributes":{"bold":true},"insert":"Assassin's Creed lore"},{"insert":"—from the Animus simulations to the modern-day storyline. "},{"attributes":{"italic":true},"insert":"Viewpoint Synchronization"},{"insert":" ramps your strategy while reinforcing the parkour-rich spirit of the games.\n"},{"attributes":{"bold":true},"insert":"“Press X to Synchronise”"},{"insert":" is a love letter to Assassin’s Creed fans who want their EDH experience dripping with theme "},{"attributes":{"italic":true},"insert":"and"},{"insert":" danger. Whether you're reminiscing about Florence rooftops or diving into Viking raids, this deck rewards smart play, precision timing, and loyalty to the Creed.\n\n"},{"attributes":{"bold":true},"insert":"Requiescat in pace. Nothing is true...everything is permitted. "},{"insert":"\n\n\"In shadows deep, the assassins tread,\nLed by Ezio, vengeance in his stead.\nThrough desynchronization, they plot and scheme,\nA deadly force, like a twisted dream.\n\nEach card a piece of history's spire,\nFrom Altaïr to Bayek, they never tire.\nWith stealth and cunning, they navigate,\nLeaving foes to meet a darkened fate.\n\nFrom Animus depths, their story be told,\nIn the Grey Havens, secrets unfold.\nA deck of legends, both old and new,\nEzio's blade strikes, his enemies rue.\n\nThrough Brotherhood's halls they stride,\nWith blades honed sharp, they bide their time.\nCommanding power in every hand,\nThis deck of assassins will make their stand.\"\n\n"}]}
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