Venticarus
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Commander
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Commander
Otrimi, the Ever-Playful
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
Legendary Creature - Beast Nightmare

Commander
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Counters
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Counters
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Draw
Auspicious Starrix
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Creature - Beast Elk

Sea-Dasher Octopus
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
Flash
Whenever this creature deals combat damage to a player, draw a card.
Creature - Octopus

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
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Finisher
Finisher
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Hidden Nursery
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Land
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Lifegain
Insatiable Hemophage
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Creature - Nightmare

Lifegain
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Migratory Greathorn
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Beast

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
Boneyard Lurker
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Creature - Beast Nightmare

Recursion
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Removal
Chittering Harvester
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, each opponent sacrifices a creature of their choice.
Whenever this creature mutates, each opponent sacrifices a creature of their choice.
Creature - Nightmare

Dirge Bat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Creature - Bat

Gemrazer
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast

Sawtusk Demolisher
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Creature - Beast

Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga

Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Removal
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Tokens
Trumpeting Gnarr
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a 3/3 green Beast creature token.
Whenever this creature mutates, create a 3/3 green Beast creature token.
Creature - Beast

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"2 main win-cons in the deck, those being;\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" x "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" should usually do the trick by using all available mana. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" x "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" / "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" will win if played in that order while holding priority. Tainted Pact is risky due to 2 of each basic land. Swapping 1 of each for a Snow- land would fix this issue, I just haven't found a great snow land theme yet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning is not the goal with this deck, but rather educating people on the nuances of how Mutate works. "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" is a Mutate target, not just a win-con. "},{"insert":{"card-link":"Cephalid Constable"}},{"insert":" is a key example of teaching through terrifying results. If you can put it out turn 2 or 3, then mutate Otrimi on top next turn, that is a possible 6 permanents one player would have to return to hand, again, on turn 3 or 4... \n"},{"insert":{"card-link":"Portcullis"}},{"insert":" is a flavourful piece mentioned by EDHDeckbuilding on YouTube in his popular \"cards you should be running\" series. It started as a gag card, but quickly grew into a staple for the deck. It is interchangeable with "},{"insert":{"card-link":"Silent Arbiter"}},{"insert":" if you need an extra creature to mutate onto. Creatures still enter the battlefield and trigger \"enters\" effects and then are exiled. Mutate doesn't count as enters since it's being placed on top or bottom of the target already on the field, thus skirting the removal of your own creature. \n\nThe Mutate cards and/or fast mana are the goal for cards that tutor, not the win-cons."},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" is great early for finding "},{"insert":{"card-link":"Bloom Tender"}},{"insert":", or late game, finding "},{"insert":{"card-link":"Auspicious Starrix"}},{"insert":" for maximum shenanigans. However, do not hesitate to find good ramp you need like "},{"insert":{"card-link":"Mana Vault"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", or "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" if you already have a Mutate target on board. On the note of tutors, "},{"insert":{"card-link":"Emergent Ultimatum"}},{"insert":" is spectacular with the terrifying things we have here. Choosing 3 monocoloured spells means your toolbox is open. "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" is a gr8 b8 m8. "},{"insert":{"card-link":"Doomsday Excruciator"}},{"insert":", "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":", "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" is a nice one. Find your favourite 3 for removal/payoff, removal/protection, or winning, if the game has gone on for quite a long time. \n\nOne combo I always look forward to, is\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" ,"},{"insert":{"card-link":"Bloom Tender"}},{"insert":" ,"},{"insert":{"card-link":"Tidal Barracuda"}},{"insert":", "},{"insert":{"card-link":"Trumpeting Gnarr"}},{"insert":" . Surprise! It's Intruder Alarm. Flash, cast almost anything whenever, and free counterspells in hand is a great feeling. Do not pass it up.\n\nAll creatures that are not Mutate creatures are easily interchangeable with your favourites. "},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":" or "},{"insert":{"card-link":"Cold-Eyed Selkie"}},{"insert":" are excellent inclusions, and should not be discounted. Mutating under "},{"insert":{"card-link":"It That Betrays"}},{"insert":" was unnecessary, but also, that's a lot of commander damage...\n"}]}












































































