cro5bon5
1.9k views11 months ago
Commander
Size: 100Salt sum: 33.57
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Interaction
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Land
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MDFC
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Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Ramp
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Archpriest of Shadows
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Creature - Human Warlock

Lord of the Nazgûl
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Legendary Creature - Wraith Noble

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Reanimator Package
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Spell reduction
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Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock

Aggro package
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Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Combo package
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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Legendary Creature - God


Maybeboard
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Deck Info
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Description
{"ops":[{"insert":"Nymris, Control / Reanimator.\n\nI built this deck to demonstrate a weakness in my local meta - a lot of midrangey aggro decks, a couple of combo decks, but 0 control decks to mitigate the combo decks who kept stealing wins. As it turns out, being the only control deck in the meta is also a recipe for free wins.\n\nThe deck is absurdly fun to pilot; the reason I'm so dead set on making it actually palatable. An overabundance of salt has been present in every game I've played with it; I've also yet to lose a game with it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"As with most control decks, the interaction suite is highly meta dependant. Sweepers and counterspells may not be necessary in every meta. MDFCs are invaluable as they can cycle with Nymris, or be your land drops. Bouncelands allow them to be both."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock + Artifacts is my Seedborn Muse; I've also included every artifact land in these colours to complement this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Reanimator plan is primarily to take advantage of Nymris' ability to pitch one of the top 2 cards of the library when casting a spell on an opponent's turn. The best case scenario is to cast a spell at instant speed, see a 7+ mana creature and a reanimate effect, pitch the creature and draw the reanimate, then untap and cast the reanimate. This version of Reanimator is very resistant to all but the most reactive types of graveyard hate. The amount of card advantage the deck has allows for minimal numbers of reanimate targets and reanimate effects - 7 of each approximately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI have also created a number of packages to sub in and out of the deck for balance and power reasons:\n\nThe Combo package is designed to be subbed in for the Reanimator package, to provide a more definite win con. Have not tested, it's a basic Doomsday pile that wins through Thassa's Oracle. I used to play this in Kess, Dissident Mage so I know it works. This package was constructed to alleviate concerns that the deck \"doesn't actually win, it just stops us ( my opponents) from being able to play\"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Aggro package is designed to be subbed in for the Interaction package, to make the deck less controlling and more proactive. As a result, the majority of this package is creatures with flash, or effects that benefit me from playing flash creatures. This combined with the Reanimator package should result in a deck that still plays at instant speed, but doesn't contain the sheer volume of interaction that causes salt as seen in other packages. Not recommended to play with Combo; you need the counterspells in the Interaction suite for the Combo package to really be viable."},{"attributes":{"list":"bullet"},"insert":"\n"}]}











































































































































