Anasazi
1.7k views6 days ago
Commander
Size: 101Salt sum: 35.16
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{"ops":[{"attributes":{"bold":true},"insert":"Description:"},{"insert":"\nThis is a massive durdle pile that has all kinds of different routes to tutor for different engine pieces or situational answers.\nThis deck may be a Rube Goldberg machine that doesn't convert wins super-well, but will likely always get to \"do it's thing\" and make games interesting via unique interactions.\nThe win condition is getting to a state that you are able to control the board via repeatable ETB triggers and swing in for lethal or cast "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" twice.\n(The primary controlling effects being the "},{"insert":{"card-link":"Astral Slide"}},{"insert":" + "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" combo or blinking "},{"insert":{"card-link":"Monstrosity of the Lake"}},{"insert":", "},{"insert":{"card-link":"Azor, the Lawbringer"}},{"insert":", or "},{"insert":{"card-link":"Lavinia of the Tenth"}},{"insert":" to restrict player actions.)\n\n"},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":"\nThis deck is solidly Bracket 3, but without its engine running it's definitely on the lower side. To hit the higher side of the bracket it requires mulligans to either "},{"insert":{"card-link":"Fluctuator"}},{"insert":" or "},{"insert":{"card-link":"Astral Slide"}},{"insert":" or a tutor that gets one of them. To play more casually don't mulligan aggressively and just use the amount of Cycling that exists to dig. \n\n"},{"attributes":{"bold":true},"insert":"Play:"},{"insert":"\nWhat the deck wants to do is fairly straightforward. Get Astral Slide (and hopefully Fluctuator) on the battlefield and then cycle while exiling yours and your opponents' creatures for your benefit.\nThe most complicated part is assembling the pieces that you need to make that happen. See the "},{"attributes":{"bold":true},"insert":"Tutor Guide"},{"insert":" below for how to find what you need.\n"},{"attributes":{"bold":true},"insert":"Important Combos:"},{"insert":"\n"},{"insert":{"card-link":"Ephara, God of the Polis"}},{"insert":"/"},{"insert":{"card-link":"Extraordinary Journey"}},{"insert":" + "},{"insert":{"card-link":"Astral Slide"}},{"insert":" + a Creature + Cyclers: Cycle to trigger Slide to blink a Creature for an extra card draw on every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Astral Slide"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Sundial of the Infinite"}},{"insert":": Exile opponents' creatures on your turn with Astral Slide, attack if you want, go to End Step, get all the Return to Battlefield triggers on the stack from Astral Slide, resolve as many of said triggers as you want (ie. to return your creatures or specific ones of your opponents), activate Sundial in response to end your turn, removing all remaining triggers from the stack to leave all creatures in exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Airbender Ascension"}},{"insert":"/"},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" + "},{"insert":{"card-link":"Monstrosity of the Lake"}},{"insert":"/"},{"insert":{"card-link":"Azor, the Lawbringer"}},{"insert":"/"},{"insert":{"card-link":"Lavinia of the Tenth"}},{"insert":": Straightforward combo that will force a lock on the game. Can also be done with Astral Slide or "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Herald of the Forgotten"}},{"insert":" + Cycling Permanents: On cast Herald returns all Cycling Permanents to the battlefield, which is a massive swing for this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" + "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":": Tutor can find Approach for the first cast or second. If used for the first cast the deck can dig seven cards deep easily via Cycling, but Tutor can also be retrieved with "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" to be cast again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Neat Combos:"},{"insert":"\nThe Instant spell of "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" can copy a Fetch Land search effect to get two lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scroll of Fate"}},{"insert":" with a blink effect can put any permanent into play for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scroll of Fate"}},{"insert":" with "},{"insert":{"card-link":"Airbender Ascension"}},{"insert":" can cast any spell for 2 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Astral Slide plus a Creature with an ETB graveyard-to-hand effect with a matching cycler lets you cycle once every turn (ex. "},{"insert":{"card-link":"Auramancer"}},{"insert":" + "},{"insert":{"card-link":"Lingering Mirage"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Astral Slide plus "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" lets you pay to cycle once every turn and go mana-neutral. With "},{"insert":{"card-link":"Fluctuator"}},{"insert":" it becomes mana-positive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rules Reminders:"},{"insert":"\n"},{"insert":{"card-link":"Herald of the Forgotten"}},{"insert":" only triggers its recursion "},{"attributes":{"italic":true},"insert":"if it was cast"},{"insert":". Blinking it will not trigger it, but casting it again with "},{"insert":{"card-link":"Airbender Ascension"}},{"insert":" or "},{"insert":{"card-link":"Extraordinary Journey"}},{"insert":" will."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mana Maze"}},{"insert":" and "},{"insert":{"card-link":"Out of Time"}},{"insert":" are tutor-able bullets for bad game states. (Mana Maze shuts down storm and spell slinger but doesn't effect our Cycling/Blink strategy, Out of Time can act as a board wipe that also locks out in-play commanders.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Slide+Sundial combo does exile commander cards permanently if the opponents don't choose to put their commander into the command zone when it is exiled because there is no state change when the return triggers are removed from the stack. YOU SHOULD CLEARLY EXPLAIN THIS INTERACTION TO YOUR PLAYGROUP IF YOU INTEND TO KEEP TO THE EXACT RULES IN THIS SITUATION."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Guide:"},{"insert":"\nEnchantment tutors will first get "},{"insert":{"card-link":"Astral Slide"}},{"insert":"/"},{"insert":{"card-link":"Astral Drift"}},{"insert":"/"},{"insert":{"card-link":"Escape Protocol"}},{"insert":". Other enchantments to get are Cyclers ("},{"insert":{"card-link":"Lay Claim"}},{"insert":", "},{"insert":{"card-link":"Lingering Mirage"}},{"insert":"), interaction ("},{"insert":{"card-link":"Extraordinary Journey"}},{"insert":", "},{"insert":{"card-link":"Mana Maze"}},{"insert":", "},{"insert":{"card-link":"Airbender Ascension"}},{"insert":"), and payoffs ("},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":", "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":", "},{"insert":{"card-link":"Ominous Seas"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" can get cycling spells, tutors ("},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":", "},{"insert":{"card-link":"Step Through"}},{"insert":"), "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":", or "},{"insert":{"card-link":"Restoration Seminar"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Trinket Mage"}},{"insert":" tutors for "},{"insert":{"card-link":"Sol Ring"}},{"insert":" and "},{"insert":{"card-link":"Currency Converter"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tribute Mage"}},{"insert":" can be used to tutor for "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" for the combo, "},{"insert":{"card-link":"Fluctuator"}},{"insert":" for Cycling discounts, or "},{"insert":{"card-link":"Arcane Signet"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" can do the same as Tribute Mage, but can also search for cycling cards ("},{"insert":{"card-link":"Lingering Mirage"}},{"insert":", "},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":") and payoffs ("},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":", "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":", "},{"insert":{"card-link":"Ominous Seas"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" tutors for the tutor wizards as well as "},{"insert":{"card-link":"Solitude"}},{"insert":", "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":", "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":", "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":", "},{"insert":{"card-link":"Auramancer"}},{"insert":", "},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":", and "},{"insert":{"card-link":"Clever Impersonator"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" and "},{"insert":{"card-link":"Step Through"}},{"insert":" get the tutor wizards, "},{"insert":{"card-link":"Aether Channeler"}},{"insert":", "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":", "},{"insert":{"card-link":"Reflector Mage"}},{"insert":", "},{"insert":{"card-link":"Auramancer"}},{"insert":", and "},{"insert":{"card-link":"Archaeomancer"}},{"insert":". (Step Through can also find Vedalken for an additional Cycle.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plains/Islandcycling can also find "},{"insert":{"card-link":"Irrigated Farmland"}},{"insert":" to get a Cycler."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Commander
Ephara, God of the Polis
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Legendary Creature Enchantment - God

Commander
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_Hidden Commander
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

_Hidden Commander
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Blink
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent

Blink
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Blink Target
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Blink Target
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Copy
Court of Vantress
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Enchantment

Copy
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Cycling Permanent
Shardless Outlander
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Scout Construct

Timeless Dragon
Flying
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Creature - Dragon

Cycling Permanent
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Cycling Spell
Cycling Spell
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Draw
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery

Draw
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End Game
Lavinia of the Tenth
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature - Human Soldier

Monstrosity of the Lake
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Legendary Creature - Kraken

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

End Game
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Engine Multiplier
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Extraordinary Journey
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment

Engine Multiplier
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Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Ramp
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Ramp
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Removal
Out of Time
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment

Removal
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Tutor
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Tutor
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Maybeboard
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

All-Seeing Arbiter
Flying
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Creature - Avatar

Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Hulking Metamorph
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.
You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.
Creature Artifact - Shapeshifter

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Overlord of the Floodpits
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror

Overlord of the Mistmoors
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror

Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai

Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Description:"},{"insert":"\nThis is a massive durdle pile that has all kinds of different routes to tutor for different engine pieces or situational answers.\nThis deck may be a Rube Goldberg machine that doesn't convert wins super-well, but will likely always get to \"do it's thing\" and make games interesting via unique interactions.\nThe win condition is getting to a state that you are able to control the board via repeatable ETB triggers and swing in for lethal or cast "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" twice.\n(The primary controlling effects being the "},{"insert":{"card-link":"Astral Slide"}},{"insert":" + "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" combo or blinking "},{"insert":{"card-link":"Monstrosity of the Lake"}},{"insert":", "},{"insert":{"card-link":"Azor, the Lawbringer"}},{"insert":", or "},{"insert":{"card-link":"Lavinia of the Tenth"}},{"insert":" to restrict player actions.)\n\n"},{"attributes":{"bold":true},"insert":"Bracket:"},{"insert":"\nThis deck is solidly Bracket 3, but without its engine running it's definitely on the lower side. To hit the higher side of the bracket it requires mulligans to either "},{"insert":{"card-link":"Fluctuator"}},{"insert":" or "},{"insert":{"card-link":"Astral Slide"}},{"insert":" or a tutor that gets one of them. To play more casually don't mulligan aggressively and just use the amount of Cycling that exists to dig. \n\n"},{"attributes":{"bold":true},"insert":"Play:"},{"insert":"\nWhat the deck wants to do is fairly straightforward. Get Astral Slide (and hopefully Fluctuator) on the battlefield and then cycle while exiling yours and your opponents' creatures for your benefit.\nThe most complicated part is assembling the pieces that you need to make that happen. See the "},{"attributes":{"bold":true},"insert":"Tutor Guide"},{"insert":" below for how to find what you need.\n"},{"attributes":{"bold":true},"insert":"Important Combos:"},{"insert":"\n"},{"insert":{"card-link":"Ephara, God of the Polis"}},{"insert":"/"},{"insert":{"card-link":"Extraordinary Journey"}},{"insert":" + "},{"insert":{"card-link":"Astral Slide"}},{"insert":" + a Creature + Cyclers: Cycle to trigger Slide to blink a Creature for an extra card draw on every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Astral Slide"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Sundial of the Infinite"}},{"insert":": Exile opponents' creatures on your turn with Astral Slide, attack if you want, go to End Step, get all the Return to Battlefield triggers on the stack from Astral Slide, resolve as many of said triggers as you want (ie. to return your creatures or specific ones of your opponents), activate Sundial in response to end your turn, removing all remaining triggers from the stack to leave all creatures in exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Airbender Ascension"}},{"insert":"/"},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" + "},{"insert":{"card-link":"Monstrosity of the Lake"}},{"insert":"/"},{"insert":{"card-link":"Azor, the Lawbringer"}},{"insert":"/"},{"insert":{"card-link":"Lavinia of the Tenth"}},{"insert":": Straightforward combo that will force a lock on the game. Can also be done with Astral Slide or "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Herald of the Forgotten"}},{"insert":" + Cycling Permanents: On cast Herald returns all Cycling Permanents to the battlefield, which is a massive swing for this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" + "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":": Tutor can find Approach for the first cast or second. If used for the first cast the deck can dig seven cards deep easily via Cycling, but Tutor can also be retrieved with "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" to be cast again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Neat Combos:"},{"insert":"\nThe Instant spell of "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" can copy a Fetch Land search effect to get two lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scroll of Fate"}},{"insert":" with a blink effect can put any permanent into play for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scroll of Fate"}},{"insert":" with "},{"insert":{"card-link":"Airbender Ascension"}},{"insert":" can cast any spell for 2 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Astral Slide plus a Creature with an ETB graveyard-to-hand effect with a matching cycler lets you cycle once every turn (ex. "},{"insert":{"card-link":"Auramancer"}},{"insert":" + "},{"insert":{"card-link":"Lingering Mirage"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Astral Slide plus "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" lets you pay to cycle once every turn and go mana-neutral. With "},{"insert":{"card-link":"Fluctuator"}},{"insert":" it becomes mana-positive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rules Reminders:"},{"insert":"\n"},{"insert":{"card-link":"Herald of the Forgotten"}},{"insert":" only triggers its recursion "},{"attributes":{"italic":true},"insert":"if it was cast"},{"insert":". Blinking it will not trigger it, but casting it again with "},{"insert":{"card-link":"Airbender Ascension"}},{"insert":" or "},{"insert":{"card-link":"Extraordinary Journey"}},{"insert":" will."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mana Maze"}},{"insert":" and "},{"insert":{"card-link":"Out of Time"}},{"insert":" are tutor-able bullets for bad game states. (Mana Maze shuts down storm and spell slinger but doesn't effect our Cycling/Blink strategy, Out of Time can act as a board wipe that also locks out in-play commanders.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Slide+Sundial combo does exile commander cards permanently if the opponents don't choose to put their commander into the command zone when it is exiled because there is no state change when the return triggers are removed from the stack. YOU SHOULD CLEARLY EXPLAIN THIS INTERACTION TO YOUR PLAYGROUP IF YOU INTEND TO KEEP TO THE EXACT RULES IN THIS SITUATION."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutor Guide:"},{"insert":"\nEnchantment tutors will first get "},{"insert":{"card-link":"Astral Slide"}},{"insert":"/"},{"insert":{"card-link":"Astral Drift"}},{"insert":"/"},{"insert":{"card-link":"Escape Protocol"}},{"insert":". Other enchantments to get are Cyclers ("},{"insert":{"card-link":"Lay Claim"}},{"insert":", "},{"insert":{"card-link":"Lingering Mirage"}},{"insert":"), interaction ("},{"insert":{"card-link":"Extraordinary Journey"}},{"insert":", "},{"insert":{"card-link":"Mana Maze"}},{"insert":", "},{"insert":{"card-link":"Airbender Ascension"}},{"insert":"), and payoffs ("},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":", "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":", "},{"insert":{"card-link":"Ominous Seas"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" can get cycling spells, tutors ("},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":", "},{"insert":{"card-link":"Step Through"}},{"insert":"), "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":", or "},{"insert":{"card-link":"Restoration Seminar"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Trinket Mage"}},{"insert":" tutors for "},{"insert":{"card-link":"Sol Ring"}},{"insert":" and "},{"insert":{"card-link":"Currency Converter"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tribute Mage"}},{"insert":" can be used to tutor for "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" for the combo, "},{"insert":{"card-link":"Fluctuator"}},{"insert":" for Cycling discounts, or "},{"insert":{"card-link":"Arcane Signet"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" can do the same as Tribute Mage, but can also search for cycling cards ("},{"insert":{"card-link":"Lingering Mirage"}},{"insert":", "},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":") and payoffs ("},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":", "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":", "},{"insert":{"card-link":"Ominous Seas"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" tutors for the tutor wizards as well as "},{"insert":{"card-link":"Solitude"}},{"insert":", "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":", "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":", "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":", "},{"insert":{"card-link":"Auramancer"}},{"insert":", "},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":", and "},{"insert":{"card-link":"Clever Impersonator"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vedalken Aethermage"}},{"insert":" and "},{"insert":{"card-link":"Step Through"}},{"insert":" get the tutor wizards, "},{"insert":{"card-link":"Aether Channeler"}},{"insert":", "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":", "},{"insert":{"card-link":"Reflector Mage"}},{"insert":", "},{"insert":{"card-link":"Auramancer"}},{"insert":", and "},{"insert":{"card-link":"Archaeomancer"}},{"insert":". (Step Through can also find Vedalken for an additional Cycle.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plains/Islandcycling can also find "},{"insert":{"card-link":"Irrigated Farmland"}},{"insert":" to get a Cycler."},{"attributes":{"list":"bullet"},"insert":"\n"}]}



































































































































