SomaFi
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Commander
Size: 100Salt sum: 78.46
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Raffine, Scheming Seer
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx

Commander
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Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

Draw
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Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Finisher
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Protection
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Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Ramp
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Recursion
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Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Rogue Octopus

Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren

Synergy
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Connive is a mechanic that ends up feeling pretty niche in the overall library of MTG cards, outside of maybe "},{"insert":{"card-link":"Ledger Shredder"}},{"insert":" in Standard. "},{"insert":{"card-link":"Raffine, Scheming Seer"}},{"insert":" however takes advantage of Connive to its furthest printed extent, being able to consistently Connive multiple times each turn, targeting a different creature. Though if all Connive did was grant multiple +1/+1 counters, surely Raffine would just be a worse "},{"insert":{"card-link":"Voja, Jaws of the Conclave"}},{"insert":" in terms of Commander. Instead, Connive both drawing and discarding loads if cards every turn allows you to lean into staple Wheels picks like "},{"insert":{"card-link":"Sheoldred, the Apocalypse"}},{"insert":" and "},{"insert":{"card-link":"Bone Miser"}},{"insert":", as well as newer discard-focused cards like "},{"insert":{"card-link":"Hashaton, Scarab's Fist"}},{"insert":". And of course, since you're in Esper colors and run through your deck rather quickly, "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" can easily win you the game, with or without its counterpart "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":". The includes some other synergistic cards that require a bit more setup as well, for example "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":" to take advantage of the pointed +1/+1 counters and table-wide discard. More examples include "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" and "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" to increase the effectiveness of the Wheels-Burn cards. One last combo to mention is "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", which it if stays on the field for long enough can pair with "},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":" to eliminate a player on the spot. If all else fails, a well-built creature like "},{"insert":{"card-link":"Ghostly Pilferer"}},{"insert":", or any other creature with the help of "},{"insert":{"card-link":"Kamiz, Obscura Oculus"}},{"insert":" can help you swing for game-winning combat damage.\n\nHere's a list of example combos to look for. Note that any cards with similar effects can be used interchangeably:\n\n"},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" + "},{"insert":{"card-link":"Peer into the Abyss"}},{"insert":" = target opponent loses the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" + "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" = win the game (burn)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" + "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" = win the game (self-mill)"},{"attributes":{"list":"bullet"},"insert":"\n"}]}











































































