ElArquero
2.6k views31 days ago
Commander
Size: 100Salt sum: 21.44
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{"ops":[{"insert":{"image":"https://i.imgflip.com/ap9vog.jpg"}},{"insert":"\n"},{"attributes":{"background":"#000000","italic":true},"insert":"3 slivers in a trenchcoat by /u/Key-Arrival-3745"},{"insert":"\n\nOptimized Bracket 1 - The gimmick here is that all spells in this deck have been printed at common. \"Optimized\" and bracket 1 might be contradictory, but I think it's appropriate. I don't think it steamrolls most bracket 1 theme/flavor decks and it will struggle on the higher end of bracket 2. Two color, budget, all commons slivers is far, far less threatening than your typical 5C sliver pile.\n\nLila is a silver acorn card so she is technically rule zero. Allowing her is the only rule zero consideration. The deck can be run as a legal Commander deck simply by swapping to an alternate commander, if desired. I recommend Mirri, Weatherlight Duelist, although it largely defeats the gimmick. I believe you can also swap in "},{"attributes":{"background":"#181a1b","color":"#d8d5cf"},"insert":"Harmonic Sliver as the commander and swap the uncommon and rare lands for basics to have a legal Pauper EDH deck, although I've never played the format, so you'll need to double-check."},{"insert":"\n\nAll non-lands have been printed at common so she can cast any non-land off the top. I optimize for cheapest printings, so some cards may appear in other rarities in the sorting if they have been printed at another rarity. Horned Sliver seems to be pauper legal due to being printed at common in Tempest Remastered, which is digital only, but I believe it should still count.\n\nThe uncommon/rare lands can of course be replaced with common lands if you wish to fully commit to the gimmick.\n\n\n"}]}
Artifact
Artifact
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Creature
Creature
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Draw
Seeker of Sunlight
: This creature explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk

Draw
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Enchantment
Enchantment
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Instant
Instant
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Land
Land
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Ramp
Ramp
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Removal
Removal
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Sorcery
Over the Edge
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

You Meet in a Tavern
Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.
Sorcery

Sorcery
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Alternate Commanders
Alternate Commanders
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Maybeboard
Stagecoach Security
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Soldier

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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