ZenDigits
349 views16 months ago
Commander
Size: 100Salt sum: 43.01
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Jodah, the Unifier
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Wizard

Commander
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Copy
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Avatar

Copy
(CTRL to add secondary)
Counters
Halana and Alena, Partners
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger

Counters
(CTRL to add secondary)
Draw
Cleopatra, Exiled Pharaoh
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
Legendary Creature - Human Noble

Dihada, Binder of Wills
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Legendary Planeswalker - Dihada

Djeru and Hazoret
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Legendary Creature - Human God

Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

K-9, Mark I
Negative — As long as K-9 is untapped, other legendary creatures you control have ward .
Affirmative — , : Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Affirmative — , : Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature Artifact - Dog Robot

Protection
(CTRL to add secondary)
Ramp
Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout

Kamahl's Druidic Vow
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Legendary Sorcery

Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Legendary Creature - Human Rogue Faerie

Ramp
(CTRL to add secondary)
Recursion
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard

Ratadrabik of Urborg
Vigilance, ward
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Legendary Creature - Wizard Zombie

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Legendary Creature - Human Noble

Cadric, Soul Kindler
The "legend rule" doesn't apply to tokens you control.
Whenever another nontoken legendary permanent you control enters, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Whenever another nontoken legendary permanent you control enters, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Wizard Dwarf

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This "},{"attributes":{"italic":true},"insert":"Jodah, the Unifier"},{"insert":" deck is a five-color legendary creatures deck that leverages the strength and synergy of multicolor legendary cards. The deck’s strategy focuses on assembling a powerful board presence using legendary creatures, ramping aggressively to cast big spells, and utilizing recursion to maintain a steady flow of value throughout the game. With "},{"attributes":{"italic":true},"insert":"Jodah"},{"insert":" at the helm, the deck cheats massive legendary spells into play for free, overwhelming opponents with game-breaking abilities.\n\n"},{"attributes":{"bold":true},"insert":"Key Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Legendary Cascade:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Jodah, the Unifier,"},{"insert":" provides a cascade-like ability for legendary spells, allowing you to cast additional legendaries for free whenever you cast a legendary permanent. This allows for explosive turns where multiple legendary creatures or enchantments hit the board in a single turn, outpacing opponents with overwhelming value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Multicolor Ramp:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Timeless Lotus"},{"insert":", "},{"attributes":{"italic":true},"insert":"Bloom Tender"},{"insert":", "},{"attributes":{"italic":true},"insert":"Faeburrow Elder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Relic of Legends"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Chromatic Lantern"},{"insert":" help smooth out the mana base and ramp quickly into big spells. "},{"attributes":{"italic":true},"insert":"Mox Amber"},{"insert":" provides additional fast mana, making it easier to cast your legendary spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Legendary Synergy:"},{"insert":" Many creatures in the deck provide additional benefits for controlling legendaries. Cards like "},{"attributes":{"italic":true},"insert":"Captain Sisay"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Sisay, Weatherlight Captain,"},{"insert":" tutor up key pieces, while "},{"attributes":{"italic":true},"insert":"Ratadrabik of Urborg"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Primevals' Glorious Rebirth"},{"insert":" help to recycle legendaries from the graveyard. "},{"attributes":{"italic":true},"insert":"Reki, the History of Kamigawa"},{"insert":" offers consistent card draw whenever a legendary is cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection and Recursion:"},{"insert":" The deck includes cards like "},{"attributes":{"italic":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dawn's Truce"},{"insert":", "},{"attributes":{"italic":true},"insert":"Marchesa, the Black Rose"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Primevals' Glorious Rebirth"},{"insert":" to protect and bring back key legendary creatures. Cards like "},{"attributes":{"italic":true},"insert":"Zealous Conscripts, Kiki-Jiki, and Mirror Breaker provide combo potential, allowing "},{"insert":"game-winning plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Legendary Win Conditions:"},{"insert":" The deck's sheer power is evident in cards like "},{"attributes":{"italic":true},"insert":"Chulane, Teller of Tales"},{"insert":", "},{"attributes":{"italic":true},"insert":"Djeru and Hazoret"},{"insert":", "},{"attributes":{"italic":true},"insert":"Aragorn, the Uniter"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Samut, Voice of Dissent"},{"insert":", who can all dominate the board by providing overwhelming synergy and creating tokens, ramping mana, or untapping creatures for additional activations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck wins through overwhelming board presence and powerful legendary synergies. The \"legendary cascade\" ability from "},{"attributes":{"italic":true},"insert":"Jodah"},{"insert":" allows for explosive plays. At the same time, cards like "},{"attributes":{"italic":true},"insert":"Zealous Conscripts"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Kiki-Jiki, Mirror Breaker"},{"insert":" can end the game with infinite combat or creature-based combos. The deck can also grind out games with recursion and protection spells to ensure the legendaries stay on the field.\n\nWith a balance of ramp, recursion, and legendary synergy, this "},{"attributes":{"italic":true},"insert":"Jodah, the Unifier"},{"insert":" deck is designed to outvalue and outlast opponents through its diverse and powerful legendary toolbox.\n"}]}


































































